11 lines
420 B
C#
11 lines
420 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu (fileName = "Character Settings Template", menuName = "GKC/Create Character Template", order = 51)]
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public class characterSettingsTemplate : ScriptableObject
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{
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public int characterTemplateID = 0;
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public List<buildPlayer.settingsInfoCategory> settingsInfoCategoryList = new List<buildPlayer.settingsInfoCategory> ();
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}
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