30 lines
788 B
C#
30 lines
788 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class checkCharactersParentOnDestroy : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool checkCharactersParentOnDestroyEnabled = true;
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public Transform mainParent;
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void OnDestroy ()
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{
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if (checkCharactersParentOnDestroyEnabled) {
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if (mainParent == null) {
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mainParent = transform;
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}
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Component [] playerControllerList = mainParent.GetComponentsInChildren (typeof (playerController));
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foreach (playerController currentPlayerController in playerControllerList) {
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currentPlayerController.setPlayerAndCameraAndFBAPivotTransformParent (null);
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}
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}
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}
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}
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