Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Vehicles/AI/remoteVehicleNavmeshOverride.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

51 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class remoteVehicleNavmeshOverride : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool targetIsFriendly;
public bool targetIsObject;
public bool setAutoBrakeOnRemoveTargetState;
public bool autoBrakeOnRemoveTarget;
[Space]
[Header ("Components")]
[Space]
public vehicleAINavMesh mainVehicleAINavMesh;
public Transform targetTranform;
public void setVehicleNavMeshTargetPosition ()
{
if (targetTranform == null) {
targetTranform = transform;
}
mainVehicleAINavMesh.follow (targetTranform);
mainVehicleAINavMesh.setTargetType (targetIsFriendly, targetIsObject);
if (setAutoBrakeOnRemoveTargetState) {
mainVehicleAINavMesh.setAutoBrakeOnRemoveTargetState (autoBrakeOnRemoveTarget);
}
}
public void removeVehicleNavmeshTarget ()
{
if (setAutoBrakeOnRemoveTargetState) {
mainVehicleAINavMesh.setAutoBrakeOnRemoveTargetState (autoBrakeOnRemoveTarget);
}
mainVehicleAINavMesh.removeTarget ();
}
}