Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Action System/Character Actions/Sit On Ground Action System.prefab
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

780 lines
26 KiBLFS
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4764544234383293322
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 100129003102047401}
- component: {fileID: 559579167016074320}
m_Layer: 0
m_Name: Sit On Ground Action System
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &100129003102047401
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4764544234383293322}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &559579167016074320
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4764544234383293322}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: cc1db0794fd4b9e4ebf007f9e3afdf44, type: 3}
m_Name:
m_EditorClassIdentifier:
useMinDistanceToActivateAction: 0
minDistanceToActivateAction: 1
useMinAngleToActivateAction: 0
minAngleToActivateAction: 60
checkOppositeAngle: 0
canStopPreviousAction: 0
canForceToPlayCustomAction: 0
currentActionInfoIndex: 0
actionInfoList:
- Name: Sit On Ground
useActionName: 1
actionName: Sit On Ground
useActionID: 0
actionID: 20
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 1
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 1
pauseStrafeState: 0
useNewCameraStateOnActionStart: 1
newCameraStateNameOnActionStart: Third Person
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 0
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 0
increaseActionIndexAfterComplete: 1
waitForNextPlayerInteractionButtonPress: 0
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 2.6
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0.1
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 0}
matchTargetPositionWeightMask: {x: 6, y: 6, z: 6}
matchTargetRotationWeightMask: 1
matchPlayerRotation: 0
matchPlayerRotationSpeed: 11
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0.9
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 0}
maxRotationAmount: 1
minRotationAmount: 0.3
minRotationAngle: 8
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 0
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList: []
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
- Name: Sit On Ground Idle
useActionName: 0
actionName: Sit On Ground Idle
useActionID: 1
actionID: 221
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 1
pauseStrafeState: 0
useNewCameraStateOnActionStart: 0
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 0
newCameraStateNameOnActionEnd:
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 0
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 0
increaseActionIndexAfterComplete: 1
waitForNextPlayerInteractionButtonPress: 1
stayInState: 0
resetActionIndexAfterComplete: 0
animationDuration: 1
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 0}
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 0
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 0
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 1
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 0}
maxRotationAmount: 0
minRotationAmount: 0.3
minRotationAngle: 5
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 0
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList: []
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 0
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
- Name: Get Up From Ground
useActionName: 0
actionName: Get Up From Ground
useActionID: 1
actionID: 222
removeActionIDValueImmediately: 0
useCrossFadeAnimation: 1
pausePlayerActionsInput: 1
pausePlayerMovementInput: 1
resetPlayerMovementInput: 0
resetPlayerMovementInputSmoothly: 0
removePlayerMovementInputValues: 0
enablePlayerCanMoveAfterAction: 0
allowDownVelocityDuringAction: 0
pauseInteractionButton: 0
pauseInputListDuringActionActive: 0
ignorePauseInputListDuringAction: 0
pausePlayerCameraRotationInput: 0
pausePlayerCameraActionsInput: 0
pausePlayerCameraViewChange: 1
pausePlayerCameraMouseWheel: 1
disableHeadBob: 1
pauseHeadBob: 1
ignoreCameraDirectionOnMovement: 1
ignoreCameraDirectionOnStrafeMovement: 1
pauseStrafeState: 0
useNewCameraStateOnActionStart: 1
newCameraStateNameOnActionStart:
setPreviousCameraStateOnActionEnd: 0
useNewCameraStateOnActionEnd: 1
newCameraStateNameOnActionEnd: Third Person Right Side
ignorePivotCameraCollision: 0
useExtraFollowTransformPositionOffsetActiveFBA: 0
currentExtraFollowTransformPositionOffsetFBA: {x: 0, y: 0, z: 0}
ignorePlayerRotationToCameraOnFBA: 0
playerCameraTransformFollowsPlayerTransformRotationOnFBA: 0
ignoreHorizontalCameraRotationOnFBA: 0
ignoreVerticalCameraRotationOnFBA: 0
resetCameraRotationForwardOnFBA: 0
setCustomHeadTrackTargetToLook: 0
customHeadTrackTargetToLook: {fileID: 0}
useCustomHeadTrackTolook: 0
customHeadTrackToLookName:
disablePlayerGravity: 1
disablePlayerOnGroundState: 0
disablePlayerCollider: 1
disablePlayerColliderComponent: 0
enablePlayerColliderComponentOnActionEnd: 0
ignoreSetLastTimeFallingOnActionEnd: 0
reloadMainColliderOnCharacterOnActionEnd: 0
changePlayerColliderScale: 0
disableIKOnHands: 1
disableIKOnFeet: 1
pauseHeadTrack: 1
usCustomPauseHeadTrackOnFBA: 0
customPauseHeadTrackOnFBA: 0
setNoFrictionOnCollider: 1
forceRootMotionDuringAction: 1
actionCanHappenOnAir: 0
jumpCanResumePlayer: 0
useMovementInput: 0
useInteractionButtonToActivateAnimation: 1
animationTriggeredByExternalEvent: 0
resumePlayerAfterAction: 1
increaseActionIndexAfterComplete: 0
waitForNextPlayerInteractionButtonPress: 1
stayInState: 0
resetActionIndexAfterComplete: 1
animationDuration: 2.6
animationSpeed: 1
actionDurationOnFirstPerson: 1
actionUsesMovement: 0
adjustRotationDuringMovement: 0
delayToPlayAnimation: 0
usePositionToAdjustPlayer: 0
positionToAdjustPlayer: {fileID: 0}
adjustPlayerPositionSpeed: 0
usePositionToAdjustPlayerOnlyOnFBA: 0
userLerpToAdjustPosition: 0
movePlayerOnDirection: 0
movePlayerOnDirectionRaycastDistance: 0
movePlayerOnDirectionSpeed: 0
movePlayerDirection: {x: 0, y: 0, z: 0}
movePlayerOnDirectionLayermask:
serializedVersion: 2
m_Bits: 0
usePhysicsForceOnMovePlayer: 0
physicsForceOnMovePlayer: 0
physicsForceOnMovePlayerDuration: 0
checkIfPositionReachedOnPhysicsForceOnMovePlayer: 0
mainAvatarTarget: 0
matchTargetTransform: {fileID: 0}
matchTargetPositionWeightMask: {x: 0, y: 0, z: 0}
matchTargetRotationWeightMask: 0
matchPlayerRotation: 0
matchPlayerRotationSpeed: 0
playerTargetTransform: {fileID: 0}
adjustPlayerPositionRotationDuring: 0
matchStartValue: 0
matchEndValue: 0
usePlayerWalkTarget: 0
useWalkAtTheEndOfAction: 1
playerWalkTarget: {fileID: 0}
pausePlayerInputDuringWalk: 0
maxWalkSpeed: 0.5
activateDynamicObstacleDetection: 0
setPlayerFacingDirection: 0
playerFacingDirectionTransform: {fileID: 0}
maxRotationAmount: 0
minRotationAmount: 0.3
minRotationAngle: 5
adjustFacingDirectionBasedOnPlayerPosition: 0
facingDirectionPositionTransform: {fileID: 0}
adjustRotationAtOnce: 0
useMovingPlayerToPositionTarget: 0
movingPlayerToPositionTargetSpeed: 5
movingPlayerToPositionTargetDelay: 0
ignoreSetPlayerFacingDirectionOnFBA: 0
destroyActionOnEnd: 0
removeActionOnEnd: 0
setActionState: 0
actionStateName:
actionStateToConfigure: 0
setObjectParent: 0
boneParent: 0
objectToSetParent: {fileID: 0}
bonePositionReference: {fileID: 0}
waitTimeToParentObject: 0
setObjectParentSpeed: 0
useMountPoint: 0
mountPointName:
resetObjectPositionAndParentAfterAction: 1
useEventInfoList: 0
useAccumulativeDelay: 0
useAnimationSpeedOnDelay: 0
eventInfoList: []
firstPersonEventInfoList: []
disableHUDOnAction: 0
showGizmo: 0
keepWeaponsDuringAction: 0
drawWeaponsAfterAction: 0
disableIKWeaponsDuringAction: 1
stopAimOnFireWeapons: 0
stopShootOnFireWeapons: 0
hideMeleWeaponMeshOnAction: 0
setInvincibilityStateActive: 0
invincibilityStateDuration: 0
checkEventsOnTemporalInvincibilityActive: 0
disableDamageReactionDuringAction: 0
addHealthAmountOnAction: 0
healthAmountToAdd: 0
removeHealthAmountOnAction: 0
healthAmountToRemove: 0
setHealthOnActionEnd: 0
killCharacter: 0
delayToKillCharacter: 0
activateCharacterRagdoll: 0
delatyToActivateCharacterRagdoll: 0
ragdollStateDuration: 0
addForceToRagdoll: 0
ragdollForce: 0
useDirectionForRagdoll: 0
directionForRagdollTransform: {fileID: 0}
useLocalCharacterRagdollForceDirection: 0
localCharacterRagdollForceDirection: {x: 0, y: 0, z: 1}
checkIfPlayerOnGround: 1
checkConditionsToStartActionOnUpdate: 0
playerMovingToStartAction: 0
checkPlayerToNotCrouch: 0
stopActionIfPlayerIsOnAir: 0
delayToStopActionIfPlayerIsOnAir: 0
getUpIfPlayerCrouching: 1
crouchOnActionEnd: 0
setPreviousCrouchStateOnActionEnd: 0
checkIfPlayerCanGetUpFromCrouch: 0
dropGrabbedObjectsOnAction: 1
dropOnlyIfNotGrabbedPhysically: 1
dropIfGrabbedPhysicallyWithIK: 1
keepGrabbedObjectOnActionIfNotDropped: 0
keepMeleeWeaponGrabbed: 0
drawMeleeWeaponGrabbedOnActionEnd: 0
stopCurrentMeleeAttackInProcess: 0
useEventIfActionStopped: 0
eventIfActionStopped:
m_PersistentCalls:
m_Calls: []
pauseCustomInputListDuringActionActive: 0
customInputToPauseOnActionInfoList: []
layerForRaycast:
serializedVersion: 2
m_Bits: 0
useRaycastToAdjustMatchTransform: 0
useRaycastToAdjustTargetTransform: 0
useRaycastToAdjustPositionToAdjustPlayer: 0
useRaycastToAdjustMatchTransformExplanation: This is the option to adjust the
matchTargetTransform transform to the ground, used to match the player position
to the animation position.
useRaycastToAdjustTargetTransformExplanation: This is the option to adjust the
playerWalkTarget transform to the ground, used to make the player to walk to
a certain position during the action.
useRaycastToAdjustPositionToAdjustPlayerExplanation: This is the option to adjust
the positionToAdjustPlayer transform to the ground, used to move the player
to the exact zone to play the animation.
pauseAIOnActionStart: 0
resumeAIOnActionEnd: 0
assignPartnerOnActionEnd: 0
checkUseMinAngleToActivateAction: 0
checkUseMinDistanceToActivateAction: 0
setMoveNavMeshPaused: 0
ignoreAnimationTransitionCheck: 0
pauseActivationOfOtherCustomActions: 0
disableAnyStateConfiguredWithExitTime: 0
playerList: []
useEventsOnPlayerInsideOutside: 0
eventOnPlayerInside:
m_PersistentCalls:
m_Calls: []
eventOnPlayerOutside:
m_PersistentCalls:
m_Calls: []
useEventsOnStartEndAction: 0
eventOnStartAction:
m_PersistentCalls:
m_Calls: []
eventOnEndAction:
m_PersistentCalls:
m_Calls: []
useEventAfterResumePlayer: 0
eventAfterResumePlayer:
m_PersistentCalls:
m_Calls: []
actionTransform: {fileID: 0}
sendCurrentPlayerOnEvent: 0
eventToSendCurrentPlayer:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_MethodName: setCurrentPlayer
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventBeforeStartAction: 0
eventBeforeStartAction:
m_PersistentCalls:
m_Calls: []
mainTrigger: {fileID: 0}
activateCustomActionAfterActionComplete: 0
customActionToActiveAfterActionComplete:
addActionToListStoredToPlay: 0
playActionAutomaticallyIfStoredAtEnd: 0
clearAddActionToListStoredToPlay: 0
useEventsToEnableDisableActionObject: 0
eventToEnableActionObject:
m_PersistentCalls:
m_Calls: []
eventToDisableActionObject:
m_PersistentCalls:
m_Calls: []
categoryName:
canInterruptOtherActionActive: 0
actionListToInterrupt: []
useCategoryToCheckInterrupt: 0
actionCategoryListToInterrupt: []
eventOnInterrupOtherActionActive:
m_PersistentCalls:
m_Calls: []
useEventOnInterruptedAction: 0
eventOnInterruptedAction:
m_PersistentCalls:
m_Calls: []
useProbabilityToActivateAction: 0
probablityToActivateAction: 0
animationUsedOnUpperBody: 0
disableRegularActionActiveState: 0
disableRegularActionActiveStateOnEnd: 0
changeCameraViewToThirdPersonOnAction: 0
changeCameraViewToThirdPersonOnActionOnFullBodyAwareness: 0
keepCameraRotationToHeadOnFullBodyAwareness: 0
actionsCanBeUsedOnFirstPerson: 0
ignoreChangeToThirdPerson: 0
disableIgnorePlayerListChange: 0
showDebugPrint: 0
showGizmo: 1
showAllGizmo: 1
mainAnimator: {fileID: 0}
newAnimationClip: {fileID: 0}
enableAnimatorLayerOnAction: 0
animatorLayerToEnableName:
actionNameToReplace:
animationLayerName: Base Layer
newAnimationSpeed: 1
activateAnimationReplace: 0
newAnimationIsMirror: 0
setPlayerParentDuringActionActive: 0
playerParentDuringAction: {fileID: 0}