58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
public class padlockSystemPlayerManagement : MonoBehaviour
|
|
{
|
|
[Header ("Main Settings")]
|
|
[Space]
|
|
|
|
public bool usingPadlock;
|
|
|
|
[Space]
|
|
[Header ("Events Settings")]
|
|
[Space]
|
|
|
|
public bool useEventsOnStateChange;
|
|
public UnityEvent evenOnStateEnabled;
|
|
public UnityEvent eventOnStateDisabled;
|
|
|
|
padlockSystem currentPadlockSystem;
|
|
|
|
public void setCurrentPadlockSystem (padlockSystem newPadlockSystem)
|
|
{
|
|
currentPadlockSystem = newPadlockSystem;
|
|
}
|
|
|
|
public void setUsingPadlockState (bool state)
|
|
{
|
|
usingPadlock = state;
|
|
|
|
checkEventsOnStateChange (usingPadlock);
|
|
}
|
|
|
|
//CALL INPUT FUNCTIONS TO CURRENT PUZZLE SYSTEM
|
|
public void inputRotateWheel (bool directionUp)
|
|
{
|
|
if (!usingPadlock) {
|
|
return;
|
|
}
|
|
|
|
if (currentPadlockSystem != null) {
|
|
currentPadlockSystem.inputRotateWheel (directionUp);
|
|
}
|
|
}
|
|
|
|
public void checkEventsOnStateChange (bool state)
|
|
{
|
|
if (useEventsOnStateChange) {
|
|
if (state) {
|
|
evenOnStateEnabled.Invoke ();
|
|
} else {
|
|
eventOnStateDisabled.Invoke ();
|
|
}
|
|
}
|
|
}
|
|
}
|