Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Save System/Custom Class To Save/saveGameInfo.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

71 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class saveGameInfo : MonoBehaviour
{
[Header ("Main Settings")]
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public bool gameSavedOnHomeMenu;
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public bool ignorePlayerIDOnSaveLoadInfo;
public bool ignoreSaveNumberOnSaveLoadInfo;
public int saveNumberToIgnoreSaveLoadInfo = -1;
[Space]
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public bool saveInfoOnRegularTxtFile;
public string saveInfoOnRegulaFileName;
public string loadInfoOnRegulaFileName;
public virtual void saveGame (int saveNumber, int playerID, string currentSaveDataPath, bool showDebugInfo, bool savingGameToChangeScene)
{
}
public virtual void loadGame (int saveNumberToLoad, int playerID, string currentSaveDataPath, bool showDebugInfo)
{
}
public virtual void saveGameFromEditor (int saveNumber, int playerID, string currentSaveDataPath, bool showDebugInfo)
{
}
public virtual void initializeValuesOnComponent ()
{
}
public virtual void deleteGameInfo (int saveNumberToDelete, int playerID, string currentSaveDataPath, bool showDebugInfo)
{
}
public virtual void copyGameInfo (int saveNumberToStoreDuplicate, int saveNumberToDuplicate, int playerID,
string currentSaveDataPath, bool copyAllInfoWithoutChecks, bool showDebugInfo)
{
}
public virtual void showSaveInfoDebug (int saveNumberToShow, int playerID, string currentSaveDataPath,
bool showAllGameInfoDebug, bool showDebugInfo)
{
}
public virtual void checkSaveInfoToLoadOnStartOnAllScenes (int saveNumberToLoad, int playerID,
string currentSaveDataPath, bool showDebugInfo)
{
}
}