54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class inputPanelUISystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public playerInputPanelSystem mainPlayerInputPanelSystem;
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public GameObject inputPanelGameObject;
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public GameObject screenActionParent;
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[Header ("Screen Action Panel Settings")]
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[Space]
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public List<screenActionInfo> screenActionInfoList = new List<screenActionInfo> ();
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public void setInputPanelGameObjectActiveState (bool state)
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{
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inputPanelGameObject.SetActive (state);
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}
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public void setMainPlayerInputPanelSystem (playerInputPanelSystem newplayerInputPanelSystem)
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{
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mainPlayerInputPanelSystem = newplayerInputPanelSystem;
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updateComponent ();
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}
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public void searchPlayerInputPanelSystem (playerInputPanelSystem newPlayerInputPanelSystem)
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{
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mainPlayerInputPanelSystem = newPlayerInputPanelSystem;
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if (mainPlayerInputPanelSystem == null) {
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mainPlayerInputPanelSystem = FindObjectOfType<playerInputPanelSystem> ();
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}
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if (mainPlayerInputPanelSystem != null) {
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mainPlayerInputPanelSystem.setInputPanelUISystem (this);
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}
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updateComponent ();
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}
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void updateComponent ()
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{
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GKC_Utils.updateComponent (this);
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}
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}
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