71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class saveGameInfo : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool gameSavedOnHomeMenu;
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[Space]
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public bool ignorePlayerIDOnSaveLoadInfo;
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public bool ignoreSaveNumberOnSaveLoadInfo;
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public int saveNumberToIgnoreSaveLoadInfo = -1;
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[Space]
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[Space]
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public bool saveInfoOnRegularTxtFile;
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public string saveInfoOnRegulaFileName;
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public string loadInfoOnRegulaFileName;
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public virtual void saveGame (int saveNumber, int playerID, string currentSaveDataPath, bool showDebugInfo, bool savingGameToChangeScene)
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{
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}
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public virtual void loadGame (int saveNumberToLoad, int playerID, string currentSaveDataPath, bool showDebugInfo)
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{
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}
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public virtual void saveGameFromEditor (int saveNumber, int playerID, string currentSaveDataPath, bool showDebugInfo)
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{
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}
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public virtual void initializeValuesOnComponent ()
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{
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}
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public virtual void deleteGameInfo (int saveNumberToDelete, int playerID, string currentSaveDataPath, bool showDebugInfo)
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{
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}
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public virtual void copyGameInfo (int saveNumberToStoreDuplicate, int saveNumberToDuplicate, int playerID,
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string currentSaveDataPath, bool copyAllInfoWithoutChecks, bool showDebugInfo)
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{
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}
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public virtual void showSaveInfoDebug (int saveNumberToShow, int playerID, string currentSaveDataPath,
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bool showAllGameInfoDebug, bool showDebugInfo)
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{
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}
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public virtual void checkSaveInfoToLoadOnStartOnAllScenes (int saveNumberToLoad, int playerID,
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string currentSaveDataPath, bool showDebugInfo)
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{
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}
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}
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