Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Camera/Camera Shake System/External Shake List Manager.prefab
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

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- name: Cutting Mode Slice
sameValueBothViews: 1
useDamageShakeInThirdPerson: 1
thirdPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 1, y: 2, z: 1.5}
shakeRotationSpeed: {x: 50, y: 40, z: 40}
shakeRotationSmooth: 10
shakeDuration: 0.4
decreaseShakeInTime: 0
decreaseShakeSpeed: 5
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 4
repeatShake: 0
numberOfRepeats: 3
delayBetweenRepeats: 1.5
externalShakeDelay: 0
useUnscaledTime: 1
useDamageShakeInFirstPerson: 0
firstPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 0, y: 0, z: 0}
shakeRotationSpeed: {x: 0, y: 0, z: 0}
shakeRotationSmooth: 0
shakeDuration: 0
decreaseShakeInTime: 0
decreaseShakeSpeed: 0
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 0
repeatShake: 0
numberOfRepeats: 0
delayBetweenRepeats: 0
externalShakeDelay: 0
useUnscaledTime: 0
- name: Small Melee Damage Received
sameValueBothViews: 1
useDamageShakeInThirdPerson: 1
thirdPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 1, y: 4, z: 2}
shakeRotationSpeed: {x: 50, y: 40, z: 40}
shakeRotationSmooth: 4
shakeDuration: 0.3
decreaseShakeInTime: 0
decreaseShakeSpeed: 5
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 4
repeatShake: 0
numberOfRepeats: 3
delayBetweenRepeats: 1.5
externalShakeDelay: 0
useUnscaledTime: 1
useDamageShakeInFirstPerson: 0
firstPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 0, y: 0, z: 0}
shakeRotationSpeed: {x: 0, y: 0, z: 0}
shakeRotationSmooth: 0
shakeDuration: 0
decreaseShakeInTime: 0
decreaseShakeSpeed: 0
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 0
repeatShake: 0
numberOfRepeats: 0
delayBetweenRepeats: 0
externalShakeDelay: 0
useUnscaledTime: 0
- name: Medium Melee Damage Received
sameValueBothViews: 1
useDamageShakeInThirdPerson: 1
thirdPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 1.5, y: 6, z: 3}
shakeRotationSpeed: {x: 50, y: 40, z: 40}
shakeRotationSmooth: 4
shakeDuration: 0.3
decreaseShakeInTime: 0
decreaseShakeSpeed: 5
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 4
repeatShake: 0
numberOfRepeats: 3
delayBetweenRepeats: 1.5
externalShakeDelay: 0
useUnscaledTime: 1
useDamageShakeInFirstPerson: 0
firstPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 0, y: 0, z: 0}
shakeRotationSpeed: {x: 0, y: 0, z: 0}
shakeRotationSmooth: 0
shakeDuration: 0
decreaseShakeInTime: 0
decreaseShakeSpeed: 0
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 0
repeatShake: 0
numberOfRepeats: 0
delayBetweenRepeats: 0
externalShakeDelay: 0
useUnscaledTime: 0
- name: Large Melee Damage Received
sameValueBothViews: 1
useDamageShakeInThirdPerson: 1
thirdPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 2, y: 8, z: 4}
shakeRotationSpeed: {x: 50, y: 40, z: 40}
shakeRotationSmooth: 4
shakeDuration: 0.3
decreaseShakeInTime: 0
decreaseShakeSpeed: 5
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 4
repeatShake: 0
numberOfRepeats: 3
delayBetweenRepeats: 1.5
externalShakeDelay: 0
useUnscaledTime: 1
useDamageShakeInFirstPerson: 0
firstPersonDamageShake:
shakePosition: {x: 0, y: 0, z: 0}
shakePositionSpeed: {x: 0, y: 0, z: 0}
shakePositionSmooth: 0
shakeRotation: {x: 0, y: 0, z: 0}
shakeRotationSpeed: {x: 0, y: 0, z: 0}
shakeRotationSmooth: 0
shakeDuration: 0
decreaseShakeInTime: 0
decreaseShakeSpeed: 0
useDelayBeforeStartDecrease: 0
delayBeforeStartDecrease: 0
repeatShake: 0
numberOfRepeats: 0
delayBetweenRepeats: 0
externalShakeDelay: 0
useUnscaledTime: 0