63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class jetpackFuelPickup : pickupType
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{
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public override bool checkIfCanBePicked ()
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{
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if (storePickupOnInventory) {
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canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
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amountTaken = mainPickupObject.getLastinventoryAmountPicked ();
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} else {
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if (finderIsPlayer) {
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canPickCurrentObject = true;
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}
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mainPickupObject.amount -= amountTaken;
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}
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return canPickCurrentObject;
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}
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public override void confirmTakePickup ()
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{
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if (showDebugPrint) {
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print ("total amount taken " + amountTaken);
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}
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if (!storePickupOnInventory) {
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if (finderIsPlayer) {
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playerComponentsManager mainPlayerComponentsManager = player.GetComponent<playerComponentsManager> ();
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if (mainPlayerComponentsManager != null) {
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jetpackSystem jetpackManager = mainPlayerComponentsManager.getJetpackSystem ();
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if (jetpackManager) {
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jetpackManager.getJetpackFuel (amountTaken);
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}
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}
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}
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}
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if (useCustomPickupMessage) {
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showPickupTakenMessage (amountTaken);
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} else {
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if (storePickupOnInventory) {
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showPickupTakenMessage ("Jetpack Fuel x " + amountTaken + " Stored");
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} else {
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showPickupTakenMessage ("Jetpack Fuel x " + amountTaken);
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}
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}
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mainPickupObject.playPickupSound ();
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if (mainPickupObject.amount > 0 && !takeWithTrigger) {
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mainPickupObject.checkEventOnRemainingAmount ();
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return;
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}
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mainPickupObject.removePickupFromLevel ();
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}
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} |