Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/waypointPlatformEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

419 lines
13 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CanEditMultipleObjects]
[CustomEditor (typeof(waypointPlatform))]
public class waypointPlatformEditor : Editor
{
SerializedProperty platformActive;
SerializedProperty playerTag;
SerializedProperty vehicleTag;
SerializedProperty platformTransform;
SerializedProperty waypointsParent;
SerializedProperty repeatWaypoints;
SerializedProperty moveInCircles;
SerializedProperty stopIfPlayerOutside;
SerializedProperty waitTimeBetweenPoints;
SerializedProperty movementSpeed;
SerializedProperty movingForward;
SerializedProperty useJustToMovePlatform;
SerializedProperty tagToCheckToMove;
SerializedProperty tagToCheckBelow;
SerializedProperty mirrorPlatformMovement;
SerializedProperty mirrorMovementDirection;
SerializedProperty platformToMirror;
SerializedProperty useEventOnWaypointReached;
SerializedProperty eventOnWaypointReachedList;
SerializedProperty showGizmo;
SerializedProperty showVertexHandles;
SerializedProperty gizmoLabelColor;
SerializedProperty gizmoRadius;
SerializedProperty useHandleForVertex;
SerializedProperty handleRadius;
SerializedProperty handleGizmoColor;
SerializedProperty wayPoints;
SerializedProperty deviceStringActionManager;
waypointPlatform platform;
GUIStyle style = new GUIStyle ();
Quaternion currentWaypointRotation;
Vector3 oldPoint;
Vector3 newPoint;
Transform currentWaypoint;
bool expanded;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
platformActive = serializedObject.FindProperty ("platformActive");
playerTag = serializedObject.FindProperty ("playerTag");
vehicleTag = serializedObject.FindProperty ("vehicleTag");
platformTransform = serializedObject.FindProperty ("platformTransform");
waypointsParent = serializedObject.FindProperty ("waypointsParent");
repeatWaypoints = serializedObject.FindProperty ("repeatWaypoints");
moveInCircles = serializedObject.FindProperty ("moveInCircles");
stopIfPlayerOutside = serializedObject.FindProperty ("stopIfPlayerOutside");
waitTimeBetweenPoints = serializedObject.FindProperty ("waitTimeBetweenPoints");
movementSpeed = serializedObject.FindProperty ("movementSpeed");
movingForward = serializedObject.FindProperty ("movingForward");
useJustToMovePlatform = serializedObject.FindProperty ("useJustToMovePlatform");
tagToCheckToMove = serializedObject.FindProperty ("tagToCheckToMove");
tagToCheckBelow = serializedObject.FindProperty ("tagToCheckBelow");
mirrorPlatformMovement = serializedObject.FindProperty ("mirrorPlatformMovement");
mirrorMovementDirection = serializedObject.FindProperty ("mirrorMovementDirection");
platformToMirror = serializedObject.FindProperty ("platformToMirror");
useEventOnWaypointReached = serializedObject.FindProperty ("useEventOnWaypointReached");
eventOnWaypointReachedList = serializedObject.FindProperty ("eventOnWaypointReachedList");
showGizmo = serializedObject.FindProperty ("showGizmo");
showVertexHandles = serializedObject.FindProperty ("showVertexHandles");
gizmoLabelColor = serializedObject.FindProperty ("gizmoLabelColor");
gizmoRadius = serializedObject.FindProperty ("gizmoRadius");
useHandleForVertex = serializedObject.FindProperty ("useHandleForVertex");
handleRadius = serializedObject.FindProperty ("handleRadius");
handleGizmoColor = serializedObject.FindProperty ("handleGizmoColor");
wayPoints = serializedObject.FindProperty ("wayPoints");
deviceStringActionManager = serializedObject.FindProperty ("deviceStringActionManager");
platform = (waypointPlatform)target;
}
void OnSceneGUI ()
{
if (platform.showGizmo) {
style.normal.textColor = platform.gizmoLabelColor;
style.alignment = TextAnchor.MiddleCenter;
for (int i = 0; i < platform.wayPoints.Count; i++) {
if (platform.wayPoints [i] != null) {
currentWaypoint = platform.wayPoints [i];
Handles.Label (currentWaypoint.position + Vector3.up, (i + 1).ToString (), style);
if (platform.useHandleForVertex) {
Handles.color = platform.handleGizmoColor;
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
var fmh_103_52_638979118401551542 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, platform.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move Platform Way Point Handle");
currentWaypoint.position = newPoint;
}
}
if (platform.showVertexHandles) {
currentWaypointRotation = Tools.pivotRotation == PivotRotation.Local ? currentWaypoint.rotation : Quaternion.identity;
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
oldPoint = Handles.DoPositionHandle (oldPoint, currentWaypointRotation);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move waypoint " + i);
currentWaypoint.position = oldPoint;
}
}
}
}
}
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (platformActive);
EditorGUILayout.PropertyField (playerTag);
EditorGUILayout.PropertyField (vehicleTag);
EditorGUILayout.PropertyField (repeatWaypoints);
EditorGUILayout.PropertyField (moveInCircles);
EditorGUILayout.PropertyField (stopIfPlayerOutside);
EditorGUILayout.PropertyField (waitTimeBetweenPoints);
EditorGUILayout.PropertyField (movementSpeed);
EditorGUILayout.PropertyField (movingForward);
EditorGUILayout.PropertyField (useJustToMovePlatform);
EditorGUILayout.Space ();
showSimpleList (tagToCheckToMove);
EditorGUILayout.Space ();
showSimpleList (tagToCheckBelow);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Mirror Platform Options", "window");
EditorGUILayout.PropertyField (mirrorPlatformMovement);
EditorGUILayout.PropertyField (mirrorMovementDirection);
EditorGUILayout.PropertyField (platformToMirror);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Event Settings", "window");
EditorGUILayout.PropertyField (useEventOnWaypointReached);
if (useEventOnWaypointReached.boolValue) {
showEventOnWaypointReachedList (eventOnWaypointReachedList);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Components", "window");
EditorGUILayout.PropertyField (platformTransform);
EditorGUILayout.PropertyField (deviceStringActionManager);
EditorGUILayout.PropertyField (waypointsParent);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Gizmo Options", "window");
EditorGUILayout.PropertyField (showGizmo);
if (showGizmo.boolValue) {
EditorGUILayout.PropertyField (showVertexHandles);
EditorGUILayout.PropertyField (gizmoLabelColor);
EditorGUILayout.PropertyField (gizmoRadius);
EditorGUILayout.PropertyField (useHandleForVertex);
if (useHandleForVertex.boolValue) {
EditorGUILayout.PropertyField (handleRadius);
EditorGUILayout.PropertyField (handleGizmoColor);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Waypoints List", "window");
showUpperList (wayPoints);
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.Space ();
}
void showUpperList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Point")) {
platform.addNewWayPoint ();
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
if (list.GetArrayElementAtIndex (i).objectReferenceValue) {
Transform point = list.GetArrayElementAtIndex (i).objectReferenceValue as Transform;
DestroyImmediate (point.gameObject);
}
list.DeleteArrayElementAtIndex (i);
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
}
void showSimpleList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
return;
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
}
void showEventOnWaypointReachedList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Events: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.ClearArray ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showEventOnWaypointReachedListElement (list.GetArrayElementAtIndex (i));
expanded = true;
}
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
void showEventOnWaypointReachedListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("waypointToReach"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventOnWaypoint"));
GUILayout.EndVertical ();
}
}
#endif