Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/tutorialUISystemEditor.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

435 lines
12 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(tutorialUISystem))]
public class tutorialUISystemEditor : Editor
{
SerializedProperty tutorialsPanel;
SerializedProperty videoAudioSource;
SerializedProperty mainVideoPlayerPanel;
SerializedProperty mainPlayerTutorialSystem;
SerializedProperty tutorialInfoList;
tutorialUISystem manager;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
tutorialsPanel = serializedObject.FindProperty ("tutorialsPanel");
videoAudioSource = serializedObject.FindProperty ("videoAudioSource");
mainVideoPlayerPanel = serializedObject.FindProperty ("mainVideoPlayerPanel");
mainPlayerTutorialSystem = serializedObject.FindProperty ("mainPlayerTutorialSystem");
tutorialInfoList = serializedObject.FindProperty ("tutorialInfoList");
manager = (tutorialUISystem)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (tutorialsPanel);
EditorGUILayout.PropertyField (videoAudioSource);
EditorGUILayout.PropertyField (mainVideoPlayerPanel);
EditorGUILayout.PropertyField (mainPlayerTutorialSystem);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Tutorial Info List", "window");
showTutorialInfoList (tutorialInfoList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Player Tutorial System")) {
manager.searchPlayerTutorialSystem ();
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showTutorialInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("panelGameObject"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("unlockCursorOnTutorialActive"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useActionButtonToMoveThroughTutorial"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("pressAnyButtonToNextTutorial"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("timeToEnableKeys"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("openTutorialDelay"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setCustomTimeScale"));
if (list.FindPropertyRelative ("setCustomTimeScale").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("customTimeScale"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useSoundOnTutorialOpen"));
if (list.FindPropertyRelative ("useSoundOnTutorialOpen").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("soundOnTutorialOpen"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("onTutorialOpenAudioElement"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playTutorialOnlyOnce"));
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Tutorial Video Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("containsVideo"));
if (list.FindPropertyRelative ("containsVideo").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setNextPanelWhenVideoEnds"));
EditorGUILayout.Space ();
showTutorialVideoList (list.FindPropertyRelative ("videoInfoList"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Tutorial Panel List", "window");
showTutorialPanelList (list.FindPropertyRelative ("tutorialPanelList"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Activate Tutorial (Debug)")) {
if (Application.isPlaying) {
manager.activateTutorialByName (list.FindPropertyRelative ("Name").stringValue);
}
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showTutorialInfoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Tutorial Info List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Tutorials: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Tutorial")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showTutorialInfoListElement (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showTutorialPanelList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Tutorial Panel List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Panels: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Panel")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showTutorialPanelListElement (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showTutorialPanelListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("panelGameObject"));
GUILayout.EndVertical ();
}
void showTutorialVideoList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Tutorial Video List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Videos: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Video")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showTutorialVideoListElement (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showTutorialVideoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("videoRawImage"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("videoFile"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useVideoAudio"));
if (list.FindPropertyRelative ("useVideoAudio").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("videoAudioVolume"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("loopVideo"));
GUILayout.EndVertical ();
}
}
#endif