Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/weaponTransformInfoSystemEditor.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

410 lines
12 KiB
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (weaponTransformInfoSystem))]
public class weaponTransformInfoSystemEditor : Editor
{
SerializedProperty mainWeaponTransformData;
SerializedProperty weaponID;
SerializedProperty weaponsTransformInfoList;
SerializedProperty newListToAddName;
SerializedProperty newListToAddParent;
SerializedProperty numberOfElements;
SerializedProperty mainWeaponTransform;
SerializedProperty mainWeaponPositionsParentThirdPerson;
SerializedProperty mainWeaponPositionChildsThirdPerson;
SerializedProperty currentOffsetParentThirdPerson;
// SerializedProperty mainWeaponPositionsParentFirstPerson;
//
// SerializedProperty mainWeaponPositionChildsFirstPerson;
//
// SerializedProperty currentOffsetParentFirstPerson;
weaponTransformInfoSystem manager;
GUIStyle buttonStyle = new GUIStyle ();
GUIStyle bigButtonStyle = new GUIStyle ();
GUIStyle sectionStyle = new GUIStyle ();
bool expanded;
void OnEnable ()
{
mainWeaponTransformData = serializedObject.FindProperty ("mainWeaponTransformData");
weaponID = serializedObject.FindProperty ("weaponID");
weaponsTransformInfoList = serializedObject.FindProperty ("weaponsTransformInfoList");
newListToAddName = serializedObject.FindProperty ("newListToAddName");
newListToAddParent = serializedObject.FindProperty ("newListToAddParent");
numberOfElements = serializedObject.FindProperty ("numberOfElements");
mainWeaponTransform = serializedObject.FindProperty ("mainWeaponTransform");
mainWeaponPositionsParentThirdPerson = serializedObject.FindProperty ("mainWeaponPositionsParentThirdPerson");
mainWeaponPositionChildsThirdPerson = serializedObject.FindProperty ("mainWeaponPositionChildsThirdPerson");
currentOffsetParentThirdPerson = serializedObject.FindProperty ("currentOffsetParentThirdPerson");
// mainWeaponPositionsParentFirstPerson = serializedObject.FindProperty ("mainWeaponPositionsParentFirstPerson");
//
// mainWeaponPositionChildsFirstPerson = serializedObject.FindProperty ("mainWeaponPositionChildsFirstPerson");
//
// currentOffsetParentFirstPerson = serializedObject.FindProperty ("currentOffsetParentFirstPerson");
manager = (weaponTransformInfoSystem)target;
}
public override void OnInspectorGUI ()
{
EditorGUI.BeginChangeCheck ();
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
bigButtonStyle = new GUIStyle (GUI.skin.button);
bigButtonStyle.fontStyle = FontStyle.Bold;
bigButtonStyle.fontSize = 15;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (mainWeaponTransformData);
EditorGUILayout.PropertyField (weaponID);
EditorGUILayout.PropertyField (numberOfElements);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Weapon Transform Info List", "window");
EditorGUILayout.Space ();
showWeaponsTransformInfoList (weaponsTransformInfoList);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Add New List Settings", "window");
EditorGUILayout.PropertyField (newListToAddName);
EditorGUILayout.PropertyField (newListToAddParent);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Add New List")) {
manager.addNewList ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Weapon Position Reference Settings", "window");
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (mainWeaponTransform);
EditorGUILayout.Space ();
showSimpleList (mainWeaponPositionsParentThirdPerson);
EditorGUILayout.Space ();
showSimpleList (mainWeaponPositionChildsThirdPerson);
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Main Weapon Position Childs Third Person")) {
manager.getMainWeaponPositionChildsThirdPerson ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Weapon Offset Settings", "window");
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (currentOffsetParentThirdPerson);
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Current Offset Parent Third Person")) {
manager.setCurrentOffsetParentOnThirdPerson ();
}
// EditorGUILayout.Space ();
//
// EditorGUILayout.Space ();
//
// EditorGUILayout.Space ();
//
// showSimpleList (mainWeaponPositionsParentFirstPerson);
//
// EditorGUILayout.Space ();
//
// showSimpleList (mainWeaponPositionChildsFirstPerson);
//
// EditorGUILayout.Space ();
//
// if (GUILayout.Button ("Get Main Weapon Position Childs First Person")) {
// manager.getMainWeaponPositionChildsFirstPerson ();
// }
//
// EditorGUILayout.Space ();
//
// EditorGUILayout.PropertyField (currentOffsetParentFirstPerson);
//
EditorGUILayout.Space ();
//
// if (GUILayout.Button ("Set Current Offset Parent First Person")) {
// manager.setCurrentOffsetParentOnFirstPerson ();
// }
//
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Draw/Keep Position To Weapon Position")) {
manager.adjustDrawKeepPositionToWeaponPosition ();
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
showSectionTitle ("IK WEAPON POSITIONS EDITOR");
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("\nCopy Positions\n", bigButtonStyle)) {
manager.copyTransformValuesToBuffer ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("\nPaste Positions\n", bigButtonStyle)) {
manager.pasteTransformValuesToBuffer ();
EditorUtility.SetDirty (target);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("\nClear Positions On Scriptable\n", bigButtonStyle)) {
manager.cleanPositionsOnScriptable ();
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (EditorGUI.EndChangeCheck ()) {
serializedObject.ApplyModifiedProperties ();
Repaint ();
}
}
void showWeaponsTransformInfoList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
GUILayout.Label ("Number Of List: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
manager.addNewEmptyList ();
}
if (GUILayout.Button ("Clear")) {
list.ClearArray ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showWeaponsTransformInfoListElement (list.GetArrayElementAtIndex (i));
expanded = true;
}
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
void showWeaponsTransformInfoListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Weapons Transform Info List", "window");
showSimpleList (list.FindPropertyRelative ("objectTransformInfoList"));
GUILayout.EndVertical ();
GUILayout.EndVertical ();
}
void showSimpleList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Transforms: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
GKC_Utils.removeElementFromEditorList (list, i);
return;
}
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
}
void showSectionTitle (string sectionTitle)
{
sectionStyle.fontStyle = FontStyle.Bold;
sectionStyle.fontSize = 25;
sectionStyle.alignment = TextAnchor.MiddleCenter;
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.LabelField (sectionTitle, sectionStyle);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
}
}
#endif