Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Player/Extra Movements/externalControllerBehavior.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

141 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class externalControllerBehavior : MonoBehaviour
{
[Header ("Behavior Main Settings")]
[Space]
public string behaviorName;
public bool externalControllerJumpEnabled;
[Space]
[Header ("Disable Other Behaviors Settings")]
[Space]
public bool canBeActivatedIfOthersBehaviorsActive;
public bool disableAllOthersBehaviorsOnActive;
public List<string> listOfBehaviorToDisableOnActive = new List<string> ();
[Space]
[Header ("Action System Settings")]
[Space]
public int customActionCategoryID = -1;
public int regularActionCategoryID = -1;
[Space]
[Header ("Debug")]
[Space]
public bool behaviorCurrentlyActive;
public virtual void updateControllerBehavior ()
{
}
public virtual bool isCharacterOnGround ()
{
return false;
}
public virtual bool isBehaviorActive ()
{
return false;
}
public virtual void setExternalForceActiveState (bool state)
{
}
public virtual void setExternalForceEnabledState (bool state)
{
}
public virtual void updateExternalForceActiveState (Vector3 forceDirection, float forceAmount)
{
}
public virtual void checkIfActivateExternalForce ()
{
}
public virtual void setJumpActiveForExternalForce ()
{
}
public virtual void setExtraImpulseForce (Vector3 forceAmount, bool useCameraDirection)
{
}
public virtual void disableExternalControllerState ()
{
}
public virtual void checkIfResumeExternalControllerState ()
{
}
public virtual bool checkIfCanEnableBehavior (string behaviorName)
{
if (behaviorName != "") {
if (disableAllOthersBehaviorsOnActive) {
return true;
} else {
if (listOfBehaviorToDisableOnActive.Contains (behaviorName)) {
return true;
} else {
return false;
}
}
} else {
return true;
}
}
public virtual void setBehaviorCurrentlyActiveState (bool state)
{
behaviorCurrentlyActive = state;
}
public virtual bool isBehaviorCurrentlyActive ()
{
return behaviorCurrentlyActive;
}
public virtual void setCurrentPlayerActionSystemCustomActionCategoryID ()
{
}
public virtual void checkPauseStateDuringExternalForceOrBehavior ()
{
}
public virtual void checkResumeStateAfterExternalForceOrBehavior ()
{
}
public virtual void checkChangeCameraViewStateOnExternalControllerBehavior ()
{
}
}