46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class jetpackFuelOnInventory : objectOnInventory
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{
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public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
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{
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float totalAmountToUse = mainInventoryObject.inventoryObjectInfo.amountPerUnit * amountToUse;
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float totalAmountToPick = 0;
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playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (mainPlayerComponentsManager != null) {
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jetpackSystem jetpackManager = mainPlayerComponentsManager.getJetpackSystem ();
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if (jetpackManager != null) {
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totalAmountToPick = jetpackManager.getJetpackFuelAmountToPick ();
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jetpackManager.getJetpackFuel (totalAmountToPick);
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}
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}
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int totalAmountUsed = (int)totalAmountToPick / mainInventoryObject.inventoryObjectInfo.amountPerUnit;
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if (totalAmountToPick % totalAmountToUse > 0) {
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totalAmountUsed += 1;
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}
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if (!useOnlyAmountNeeded) {
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totalAmountUsed = amountToUse;
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}
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if (amountToUse > 0) {
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checkExternalElementsOnUseInventoryObject (currentPlayer);
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}
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inventoryManager currentInventoryManager = currentPlayer.GetComponent<inventoryManager> ();
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if (currentInventoryManager != null) {
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currentInventoryManager.setUseObjectWithNewBehaviorResult (totalAmountUsed);
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}
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}
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}
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