32 lines
937 B
C#
32 lines
937 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceWeaponAttachmentListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistanceAttachmentWeaponListByPlayerInfo> playerAttachmentWeaponList = new List<persistanceAttachmentWeaponListByPlayerInfo> ();
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}
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[System.Serializable]
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public class persistanceAttachmentWeaponListByPlayerInfo
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{
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public int playerID;
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public List<persistanceAttachmentWeaponPlaceInfo> attachmentWeaponPlaceList = new List<persistanceAttachmentWeaponPlaceInfo> ();
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}
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[System.Serializable]
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public class persistanceAttachmentWeaponPlaceInfo
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{
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public bool attachmentPlaceEnabled;
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public List<persistanceAttachmentWeaponInfo> attachmentWeaponList = new List<persistanceAttachmentWeaponInfo> ();
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}
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[System.Serializable]
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public class persistanceAttachmentWeaponInfo
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{
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public bool attachmentEnabled;
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public bool attachmentActive;
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}
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