24 lines
467 B
C#
24 lines
467 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class editButtonInput : MonoBehaviour
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{
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[Header ("Main Components")]
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[Space]
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public Text actionNameText;
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public Text actionKeyText;
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public string currentActionKeyString;
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public string keyboardActionKey;
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public string gamepadActionKey;
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public int multiAxesIndex;
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public int axesIndex;
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public GameObject editButtonGameObject;
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public bool editButtonInputActive;
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} |