67 lines
952 B
C#
67 lines
952 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class windOnObjectState : MonoBehaviour
|
|
{
|
|
[Header ("Main Settings")]
|
|
[Space]
|
|
|
|
public bool windDetectEnabled = true;
|
|
|
|
public Vector3 windDirection;
|
|
|
|
public float windForce;
|
|
|
|
public bool ignoreApplyOtherForcesOnObject;
|
|
|
|
[Space]
|
|
[Header ("Debug")]
|
|
[Space]
|
|
|
|
public bool windDetected;
|
|
|
|
|
|
public void setWindDetectedState (bool state)
|
|
{
|
|
if (!windDetectEnabled) {
|
|
return;
|
|
}
|
|
|
|
windDetected = state;
|
|
}
|
|
|
|
public void setWindDirectionValues (Vector3 newValues)
|
|
{
|
|
windDirection = newValues;
|
|
}
|
|
|
|
public void setWindForceValue (float newValue)
|
|
{
|
|
windForce = newValue;
|
|
}
|
|
|
|
public bool isWindDetected ()
|
|
{
|
|
return windDetected;
|
|
}
|
|
|
|
public Vector3 getwindDirection ()
|
|
{
|
|
if (windDetected) {
|
|
return windDirection;
|
|
}
|
|
|
|
return Vector3.zero;
|
|
}
|
|
|
|
public float getWindForce ()
|
|
{
|
|
if (windDetected) {
|
|
return windForce;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|