Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Decal Manager/Surfaces Examples/Flesh (Using Health).prefab
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

316 lines
8.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1857797915179828
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4164380188673442}
- component: {fileID: 33003835717358124}
- component: {fileID: 65316858988416964}
- component: {fileID: 23768631575833724}
- component: {fileID: 114271896797919650}
m_Layer: 0
m_Name: Flesh (Using Health)
m_TagString: enemy
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4164380188673442
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857797915179828}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 2, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33003835717358124
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857797915179828}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65316858988416964
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857797915179828}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23768631575833724
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857797915179828}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!114 &114271896797919650
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1857797915179828}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c23d6bae7a883c047961b819ec997d00, type: 3}
m_Name:
m_EditorClassIdentifier:
useHealthAmountOnSpot: 0
healhtAmountOnSpot: 0
killCharacterOnEmtpyHealthAmountOnSpot: 0
removeComponentOnEmptyHealth: 0
ignoreUseHealthAmountOnSpot: 0
eventOnEmtpyHealthAmountOnSpot:
m_PersistentCalls:
m_Calls: []
healthAmountOnSpotEmpty: 0
healthAmount: 100
maxHealthAmount: 100
generalDamageMultiplerEnabled: 1
generalDamageMultiplerActive: 0
generalDamageMultiplier: 1
regenerateHealth: 0
constantRegenerate: 0
regenerateSpeed: 0
regenerateTime: 0
regenerateAmount: 0
invincible: 0
useEventOnDamageReceivedWithTemporalInvincibility: 0
maxDelayBetweenDamageReceivedAndInvincibilityStateActive: 0
eventOnDamageReceivedWithTemporalInvincibility:
m_PersistentCalls:
m_Calls: []
sendAttackerOnEventDamageReceivedWithTemporalInvincibility: 0
eventToSendAttackerOnDamageReceivedWithTemporalInvincibility:
m_PersistentCalls:
m_Calls: []
useEventsOnInvincibleStateChange: 0
eventOnInvicibleOn:
m_PersistentCalls:
m_Calls: []
eventOnInvicibleOff:
m_PersistentCalls:
m_Calls: []
dead: 0
damagePrefab: {fileID: 0}
placeToShoot: {fileID: 0}
placeToShootActive: 1
scorchMarkPrefab: {fileID: 0}
useEventOnDamageEnabled: 1
eventOnDamage:
m_PersistentCalls:
m_Calls: []
useEventOnDamageWithAmount: 0
eventOnDamageWithAmount:
m_PersistentCalls:
m_Calls: []
useEventOnDamageWithAttacker: 0
eventOnDamageWithAttacker:
m_PersistentCalls:
m_Calls: []
useExtraDamageFunctions: 0
delayInDamageFunctions: 0
extraDamageFunctionList: []
useEventOnDamageShield: 0
eventOnDamageShield:
m_PersistentCalls:
m_Calls: []
useEventOnDamageShieldWithAttacker: 0
eventOnDamageShieldWithAttacker:
m_PersistentCalls:
m_Calls: []
deadFuncionCall:
m_PersistentCalls:
m_Calls: []
extraDeadFunctionCall:
m_PersistentCalls:
m_Calls: []
resurrectFunctionCall:
m_PersistentCalls:
m_Calls: []
useExtraDeadFunctions: 0
delayInExtraDeadFunctions: 0
useEventWithAttackerOnDeath: 0
eventWithAttackerOnDeath:
m_PersistentCalls:
m_Calls: []
useShield: 0
mainShieldSystem: {fileID: 0}
playerStatsManager: {fileID: 0}
healthStatName: Current Health
maxHealthStatName: Max Health
setHealthBarAsNotVisibleAtStart: 0
settings:
useHealthSlider: 1
enemyHealthSlider: {fileID: 115120, guid: 0c00999cb1102cd438afdb06b45a296a, type: 3}
sliderOffset: {x: 0, y: 1, z: 0}
useRaycastToCheckVisible: 1
layer:
serializedVersion: 2
m_Bits: 4294831097
enemyName: Flesh Surface
allyName:
enemySliderColor: {r: 1, g: 0, b: 0, a: 1}
allySliderColor: {r: 0, g: 1, b: 0, a: 1}
nameTextColor: {r: 0, g: 0, b: 0, a: 1}
removeHealthBarSliderOnDeath: 1
healthBarSliderActiveOnStart: 0
advancedSettings:
notHuman: 0
useWeakSpots: 0
weakSpots: []
useHealthAmountOnSpotEnabled: 1
haveRagdoll: 0
allowPushCharacterOnExplosions: 1
activateRagdollOnDamageReceived: 1
minDamageToEnableRagdoll: 0
ragdollCanReceiveDamageOnImpact: 0
ragdollEvent:
m_PersistentCalls:
m_Calls: []
showGizmo: 1
labelTextSize: 5
gizmoLabelColor: {r: 0, g: 0, b: 0, a: 1}
alphaColor: 0
gizmoRadius: 0.18
showWeakSpotsInScannerMode: 0
weakSpotMesh: {fileID: 0}
weakSpotMeshAlphaValue: 0
healthSlider: {fileID: 0}
healthSliderText: {fileID: 0}
useCircleHealthSlider: 0
circleHealthSlider: {fileID: 0}
hideHealthSliderWhenNotDamageReceived: 0
timeToHideHealthSliderAfterDamage: 0
mainHealthSliderParent: {fileID: 0}
hiddenHealthSliderParent: {fileID: 0}
mainHealthSliderTransform: {fileID: 0}
useHealthSlideInfoOnScreen: 0
enemyTag: enemy
friendTag: friend
canBeSedated: 1
awakeOnDamageIfSedated: 0
sedateActive: 0
sedateUntilReceiveDamageState: 0
useEventOnSedate: 0
sedateStartEvent:
m_PersistentCalls:
m_Calls: []
sedateEndEvent:
m_PersistentCalls:
m_Calls: []
showSettings: 0
showAdvancedSettings: 0
showDamageDeadSettings: 0
resurrectAfterDelayEnabled: 0
resurrectDelay: 0
eventToResurrectAfterDelay:
m_PersistentCalls:
m_Calls: []
showDamageReceivedDebugInfo: 0
customDamageReceiverList: []
useEventOnHealthValueList: 0
eventOnHealthValueList: []
useDamageTypeCheck: 0
damageTypeInfoList: []
checkOnlyDamageTypesOnDamageReceived: 0
blockDamageActive: 0
blockDamageProtectionAmount: 0
useEventsOnDamageBlocked: 0
eventOnDamageBlocked:
m_PersistentCalls:
m_Calls: []
useDamageHitReaction: 0
mainDamageHitReactionSystem: {fileID: 0}
debugDamageSourceTransform: {fileID: 0}
eventToSendCurrentHealthAmount:
m_PersistentCalls:
m_Calls: []
objectIsCharacter: 1
sendInfoToCharacterCustomizationOnDamageEnabled: 0
mainInventoryCharacterCustomizationSystem: {fileID: 0}
mainDecalManagerName: Decal Manager
impactDecalList:
- Default Regular Shoot
- Metal Regular Shoot
- Flesh Regular Shoot
-
impactDecalIndex: 2
impactDecalName: Flesh Regular Shoot
useImpactSurface: 1
checkDamageReceiverOnChildrenTransform: 0
mainDamageReceiver: {fileID: 0}
ragdollManager: {fileID: 0}
damageInScreenManager: {fileID: 0}
healthAmountToTakeOnEditor: 0
healthAmountToGiveOnEditor: 0
mainManagerName: Health Bar Manager
currentID: 0
currentSedateDuration: 0
receiveDamageEvenDead: 0
damageTypeExplanation: 'Damage Resistance as 0 means the damage received doesn''t
change, and value between 0 and 1 will decrease damage received, being 1 equal
to total resistance, receiving 0 damage.
Between -10 and 0, it will be
weakness, adding to the basedamage, the damage resistance value multiplied for
the damage value, with a maximum of damage equal to damage + damagex10.'
receiveDamageFromCollisionsEnabled: 0
minTimeToReceiveDamageOnImpact: 0
minVelocityToReceiveDamageOnImpact: 0
receiveDamageOnImpactMultiplier: 0
addDamageReceiversToCustomTransformList: 0
customTransformListDamageReceiver: []