Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/UIMouseHoverEvent.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

41 lines
897 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
public class UIMouseHoverEvent : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
[Header ("Main Settings")]
[Space]
public bool eventOnTriggerEnterEnabled = true;
public bool eventOnTriggerExitEnabled = true;
[Space]
[Header ("Event Settings")]
[Space]
public UnityEvent eventOnTriggerEnter;
[Space]
public UnityEvent eventOnTriggerExit;
//Detect if the Cursor starts to pass over the GameObject
public void OnPointerEnter (PointerEventData pointerEventData)
{
if (eventOnTriggerEnterEnabled) {
eventOnTriggerEnter.Invoke ();
}
}
//Detect when Cursor leaves the GameObject
public void OnPointerExit (PointerEventData pointerEventData)
{
if (eventOnTriggerExitEnabled) {
eventOnTriggerExit.Invoke ();
}
}
}