24 lines
579 B
C#
24 lines
579 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceMeleeWeaponListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistanceMeleeWeaponInfo> meleeWeaponList = new List<persistanceMeleeWeaponInfo> ();
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}
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[System.Serializable]
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public class persistanceMeleeWeaponInfo
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{
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public int playerID;
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public List<persistanceMeleeInfo> meleeList = new List<persistanceMeleeInfo> ();
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}
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[System.Serializable]
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public class persistanceMeleeInfo
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{
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public int weaponActiveIndex;
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public bool isCurrentWeapon;
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} |