Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/simpleLaserObjectDetectorSystem.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

49 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Events;
public class simpleLaserObjectDetectorSystem : laser
{
[Space]
[Header ("Main Settings")]
[Space]
public LayerMask obstacleLayermask;
public Transform laserTransform;
RaycastHit hit;
Ray ray;
int nPoints;
void Start ()
{
StartCoroutine (laserAnimation ());
}
void Update ()
{
animateLaser ();
if (Physics.Raycast (laserTransform.position, laserTransform.forward, out hit, Mathf.Infinity, obstacleLayermask)) {
//set the direction of the laser in the hit point direction
transform.LookAt (hit.point);
//get the hit position to set the particles of smoke and sparks
laserDistance = hit.distance;
lRenderer.positionCount = 2;
lRenderer.SetPosition (0, transform.position);
lRenderer.SetPosition (1, hit.point);
//set the laser size
} else {
laserDistance = 1000;
lRenderer.positionCount = 2;
lRenderer.SetPosition (0, transform.position);
lRenderer.SetPosition (1, (laserDistance * transform.forward));
}
}
}