21 lines
387 B
C#
21 lines
387 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace PixPlays.ElementalVFX
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{
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public class ParticleSystemVfx : VfxReference
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{
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[SerializeField] ParticleSystem _Vfx;
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public override void Play()
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{
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_Vfx.Play();
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}
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public override void Stop()
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{
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_Vfx.Stop();
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}
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}
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}
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