Files
FueraDeEscala/Assets/PixPlays/Components/Scripts/VfxSystem/Shields/WaterShield.cs
2026-03-29 23:03:14 -07:00

38 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace PixPlays.ElementalVFX
{
public class WaterShield : Shield
{
[SerializeField] ParticleSystem _HitEffectPrefab;
[SerializeField] Animation _Anim;
[SerializeField] AnimationClip _SpawnAnimation;
[SerializeField] AnimationClip _DespawnAnimation;
[SerializeField] ParticleSystem _WaterAdditionalParticles;
protected override void HitImplementation(Vector3 point, Vector3 normal)
{
ParticleSystem effect = Instantiate(_HitEffectPrefab, point, Quaternion.identity);
effect.transform.forward = normal;
effect.Play();
}
protected override void PlayImplementation()
{
StopAllCoroutines();
gameObject.SetActive(true);
_WaterAdditionalParticles.Play();
_Anim.clip = _SpawnAnimation;
_Anim.Play();
}
protected override void StopImplemenation()
{
_WaterAdditionalParticles.Stop();
_Anim.clip = _DespawnAnimation;
_Anim.Play();
StopAllCoroutines();
}
}
}