Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Abilities System/Custom Abilities/manualDetonationMineSystem.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

52 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class manualDetonationMineSystem : MonoBehaviour
{
public float minDelayToActivateMine;
public UnityEvent eventToPlaceNewMine;
public GameObject currentMine;
manualDetonationMineObject currentManualDetonationMineObject;
float lastTimeMinePlaced;
public void placeNewMine ()
{
if (currentMine == null) {
eventToPlaceNewMine.Invoke ();
}
}
public void setCurrentMine (GameObject newMineObject)
{
currentMine = newMineObject;
currentManualDetonationMineObject = currentMine.GetComponent<manualDetonationMineObject> ();
currentManualDetonationMineObject.setManualDetonationMineSystem (this);
lastTimeMinePlaced = Time.time;
}
public void activateCurrentMine ()
{
if (currentMine != null) {
if (Time.time > minDelayToActivateMine + lastTimeMinePlaced) {
currentManualDetonationMineObject.activateMine ();
removeCurrentMine ();
}
}
}
public void removeCurrentMine ()
{
currentMine = null;
}
}