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FueraDeEscala/Assets/Game Kit Controller/Prefabs/Melee Combat System/Melee Weapons/Double Axe One Hand (to grab physically with Melee Attacks With Strafe).prefab
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

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- delayToActiveTrigger: 0.46
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.55
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.77
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand 3
attackDuration: 2.7
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 7
customRefillStaminaDelayAfterUse: 2.5
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 13
attackType: Regular
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 0
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.24
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.5
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand 4
attackDuration: 3.1
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 8
customRefillStaminaDelayAfterUse: 3
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 10
attackType: Strong
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.23
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.45
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Full Body 1
attackDuration: 3.1
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 9
customRefillStaminaDelayAfterUse: 3
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 11
attackType: Strong
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.15
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 1
newTriggerScale: {x: 0.23, y: 0.5, z: 1.15}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 0
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.2
changeDamageTriggerToLimb: 1
limbToPlaceTrigger: 4
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.45
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 1
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Full Body 2
attackDuration: 1.8
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 10
customRefillStaminaDelayAfterUse: 1.5
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 12
attackType: Strong
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.25
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.5
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Full Body 3
attackDuration: 2.5
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 11
customRefillStaminaDelayAfterUse: 2
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 13
attackType: Strong
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
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activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.3
activateDamageTrigger: 0
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.33
activateDamageTrigger: 1
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
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limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
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activateDamageTrigger: 0
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.49
activateDamageTrigger: 1
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
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changeDamageTriggerToLimb: 0
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placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.7
activateDamageTrigger: 0
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setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
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checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Full Body 4
attackDuration: 4.2
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 12
customRefillStaminaDelayAfterUse: 3.5
useEventOnCancelAttack: 0
eventOnCancelAtatck:
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m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 0
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 10
attackType: Special
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 0
pauseSoundIfAttackOnAir: 1
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
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activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
checkSurfaceCapsuleRaycastRadius: 0.1
changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
useRangeAttackID: 0
rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.5
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.58
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
- delayToActiveTrigger: 0.7
activateDamageTrigger: 0
delayTriggered: 0
setNewTriggerScale: 0
newTriggerScale: {x: 0, y: 0, z: 0}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 1
checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
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eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
disableRangeAttackID: 0
rangeAttackIDToDisable: 0
dualWieldDamageTriggerActiveInfoList: []
attackOnAirDamageTriggerActiveInfoList: []
useSingleSlashDamageInfo: 0
delayToActivateSingleSlashDamageTrigger: 0
delayToDeactivateSingleSlashDamageTrigger: 0
ignoreDetectedObjectsOnList: 0
useCustomAction: 1
customActionName: Axe Attack 1 Hand Special 1
attackDuration: 4.6
attackAnimationSpeed: 1
attackDurationOnAir: 0
attackAnimationSpeedOnAir: 1
staminaUsedOnAttack: 13
customRefillStaminaDelayAfterUse: 4
useEventOnCancelAttack: 0
eventOnCancelAtatck:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useCutModeOnAttack: 1
useForceToApplyOnImpact: 0
forceToApplyOnImpact: 0
forceModeToApplyOnImpact: 0
pushCharactersOnDamage: 0
messageNameToSend: pushCharacter
pushForceAmount: 4
useProbabilityToPushCharacters: 0
probability: 1
useExtraPushDirection: 0
extraPushDirection: {x: 0, y: 0, z: 0}
extraPushForce: 0
ignoreMeleeWeaponAttackDirection: 0
useIgnoreTagsToPush: 0
tagsToIgnorePush: []
useMatchPositionSystem: 1
matchPositionOffset: 1.6
getHealthFromDamagingObjects: 0
healthFromDamagingObjectsMultiplier: 1
- Name:
attackDamage: 11
attackType: Special
minDelayBeforeNextAttack: 1
damageReactionID: -1
damageTypeID: -1
playerOnGroundToActivateAttack: 1
pauseSoundIfAttackOnAir: 0
attackCantBeBlocked: 0
damageTriggerActiveInfoList:
- delayToActiveTrigger: 0.38
activateDamageTrigger: 1
delayTriggered: 0
setNewTriggerScale: 1
newTriggerScale: {x: 4, y: 0.67, z: 3}
newTriggerOffset: {x: 0, y: 0, z: 0}
setOriginalScale: 0
checkSurfacesWithCapsuleRaycast: 1
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changeDamageTriggerToLimb: 0
limbToPlaceTrigger: 0
placeTriggerInFrontOfCharacter: 0
useEventOnAttack: 0
eventOnAtatck:
m_PersistentCalls:
m_Calls: []
calculatedPercentageAttackDuration: 0
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rangeAttackID: 0
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