Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Abilities System/Custom Abilities/slowDownAllAIOnSceneSystem.cs
Robii Aragon 779f2c8b20 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

60 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class slowDownAllAIOnSceneSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool slowDownEnabled = true;
public string playerFactionName = "Player";
public bool slowDownOnlyEnemies;
public int pauseCharacterPriority = 1;
[Space]
[Header ("Debug")]
[Space]
public bool slowDownActive;
[Space]
[Header ("Events Settings")]
[Space]
public UnityEvent eventOnStart;
public UnityEvent eventOnEnd;
public void toggleSlowDownState ()
{
setSlowDownState (!slowDownActive);
}
public void setSlowDownState (bool state)
{
if (slowDownEnabled) {
if (slowDownActive == state) {
return;
}
slowDownActive = state;
if (slowDownActive) {
eventOnStart.Invoke ();
} else {
eventOnEnd.Invoke ();
}
if (slowDownOnlyEnemies) {
GKC_Utils.pauseOrResumeEnemyAIOnScene (slowDownActive, playerFactionName, pauseCharacterPriority);
} else {
GKC_Utils.pauseOrResumeAIOnScene (slowDownActive, pauseCharacterPriority);
}
}
}
}