5764 lines
243 KiB
Plaintext
5764 lines
243 KiB
Plaintext
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prefabsUrl: Assets/Game Kit Controller/Prefabs/
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prefabTypeInfoList:
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- Name: Player
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url: Player Controller
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prefabInfoList:
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- Name: Player
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urlName: Player And Game Management
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prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: It is the main player of the asset.
|
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- Name: Action System
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url: Action System
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prefabInfoList:
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- Name: Action System Trigger (Empty Automatic)
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urlName: Action System Trigger (Empty Automatic)
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prefabGameObject: {fileID: 1846605955621040, guid: 1b0a108a31bc856469ea44e0fca20481,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Action System Trigger (Empty Button)
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urlName: Action System Trigger (Empty Button)
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prefabGameObject: {fileID: 1192734377917946, guid: 61a0c34bd329358479c507f41429af45,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Custom Action System Trigger
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urlName: Custom Action System Trigger
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prefabGameObject: {fileID: 1320020298282686, guid: c483ea8bb5960fa42b2d68cab6a3ef87,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Allows to customize actions based on animations for the player
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an others characters.
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|
- Name: AI Template
|
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url: AI
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|
prefabInfoList:
|
|
- Name: AI Main Template Prefab
|
|
urlName: AI Main Template Prefab
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prefabGameObject: {fileID: 1753851185394686, guid: 83bed118bc5fbbd46959358a37fdd871,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Main AI Template, with all the elements of the AI configured
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and ready to use and customize.
|
|
- Name: AI Turrets
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url: AI/Turrets
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prefabInfoList:
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|
- Name: Enemy Turret
|
|
urlName: Enemy Turret
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prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 2}
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positionToSpawnOffset: 0
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- Name: Friend Turret
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urlName: Friend Turret
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prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Examples of the AI configured in turrets with different weapons.
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- Name: Other AI Elements
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url: AI/Others
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prefabInfoList:
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- Name: Dummy Character
|
|
urlName: Dummy Character
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prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Dumb Enemies
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|
urlName: Dumb Enemies
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prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 2}
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positionToSpawnOffset: 0
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- Name: Single Dummy Cube
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|
urlName: Single Dummy Cube
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|
prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: AI Hide Positions Manager
|
|
urlName: AI Hide Positions Manager
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|
prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 2}
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positionToSpawnOffset: 0
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- Name: Faction System
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urlName: Faction System
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prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Other simple elements used as possible targets to fire, damage
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or hit with health components configured.
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|
- Name: Camera
|
|
url: Camera
|
|
prefabInfoList:
|
|
- Name: External Camera Shake System (By Trigger And Loop)
|
|
urlName: External Camera Shake System (By Trigger And Loop)
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prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24,
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type: 2}
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positionToSpawnOffset: 0
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- Name: External Camera Shake System (By Trigger)
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|
urlName: External Camera Shake System (By Trigger)
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prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Point To Look (Aim Assist-Lock On)
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|
urlName: Point To Look (Aim Assist-Lock On)
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prefabGameObject: {fileID: 1358328949793958, guid: 2d4a9469e4f494646a865d1a6b5066d1,
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type: 2}
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positionToSpawnOffset: 0
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- Name: External Shake List Manager
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|
urlName: External Shake List Manager
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|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
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type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Examples of components to trigger external shakes on player's
|
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camera.
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|
- Name: Checkpoints
|
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url: Checkpoints
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prefabInfoList:
|
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- Name: Checkpoint System
|
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urlName: Checkpoint System
|
|
prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71,
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type: 2}
|
|
positionToSpawnOffset: 0
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|
prefabExplanation: Example of the checkpoint system, to save the game automatically
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|
and resume the game in the last position reached.
|
|
- Name: Climb System
|
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url: Climb System
|
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prefabInfoList:
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|
- Name: Climb Ledge Moving Platform
|
|
urlName: Climb Ledge Moving Platform
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|
prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af,
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type: 2}
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positionToSpawnOffset: 0
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|
- Name: Climb Ledge Zone Trigger
|
|
urlName: Climb Ledge Zone Trigger
|
|
prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03,
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|
type: 2}
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positionToSpawnOffset: 0
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prefabExplanation: Different elements and triggers to enable/disable different
|
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climb ledge states in the player.
|
|
- Name: Cutscenes
|
|
url: Cutscenes
|
|
prefabInfoList:
|
|
- Name: Camera Waypoint Path
|
|
urlName: Camera Waypoint Path
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|
prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c,
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|
type: 2}
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positionToSpawnOffset: 0
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- Name: Camera Waypoint Path (With Bezier Curve)
|
|
urlName: Camera Waypoint Path (With Bezier Curve)
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|
prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4,
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type: 2}
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positionToSpawnOffset: 0
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|
prefabExplanation: Examples of the cutscene system, pausing/resuming player's
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actions and moving the camera through a list of waypoints
|
|
- Name: Decal Manager
|
|
url: Decal Manager/Surfaces Examples
|
|
prefabInfoList:
|
|
- Name: Flesh (Using Decal Information)
|
|
urlName: Flesh (Using Decal Information)
|
|
prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Flesh (Using Health)
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|
urlName: Flesh (Using Health)
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|
prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Metal (Using Decal Information)
|
|
urlName: Metal (Using Decal Information)
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|
prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Metal (Using Health)
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|
urlName: Metal (Using Health)
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|
prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122,
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type: 2}
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positionToSpawnOffset: 0
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- Name: Regular (Using Decal Information)
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|
urlName: Regular (Using Decal Information)
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|
prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e,
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type: 2}
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|
positionToSpawnOffset: 0
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|
- Name: Regular (Using Health)
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|
urlName: Regular (Using Health)
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|
prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608,
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|
type: 2}
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|
positionToSpawnOffset: 0
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|
- Name: Sand (Using Decal Information)
|
|
urlName: Sand (Using Decal Information)
|
|
prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd,
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|
type: 2}
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|
positionToSpawnOffset: 0
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|
- Name: Sand (Using Health)
|
|
urlName: Sand (Using Health)
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|
prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440,
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|
type: 2}
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|
positionToSpawnOffset: 0
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|
- Name: Stone (Using Decal Information)
|
|
urlName: Stone (Using Decal Information)
|
|
prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd,
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|
type: 2}
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|
positionToSpawnOffset: 0
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|
- Name: Stone (Using Health)
|
|
urlName: Stone (Using Health)
|
|
prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1,
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|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Decal Information)
|
|
urlName: Wood (Using Decal Information)
|
|
prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df,
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|
type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Health)
|
|
urlName: Wood (Using Health)
|
|
prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232,
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|
type: 2}
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|
positionToSpawnOffset: 0
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|
- Name: Decal Manager
|
|
urlName: Decal Manager
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
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|
type: 2}
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|
positionToSpawnOffset: 0
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|
prefabExplanation: Examples of the decal manager to configure different surfaces
|
|
for projectiles, like metal, flesh, etc... to play particles, sounds and other
|
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effects according to the surface configured.
|
|
- Name: Devices (Password Terminals)
|
|
url: Devices/Access Terminal
|
|
prefabInfoList:
|
|
- Name: Access Panel
|
|
urlName: Access Panel
|
|
prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Free Interaction)
|
|
urlName: Access Panel (With Free Interaction)
|
|
prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Moving Camera)
|
|
urlName: Access Panel (With Moving Camera)
|
|
prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel
|
|
urlName: Hackable Access Panel
|
|
prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel ( With Moving Camera)
|
|
urlName: Hackable Access Panel ( With Moving Camera)
|
|
prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included and disabled)
|
|
urlName: Hackable Access Panel (With inventory included and disabled)
|
|
prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
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|
- Name: Hackable Access Panel (With inventory included to activate hack button)
|
|
urlName: Hackable Access Panel (With inventory included to activate hack button)
|
|
prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included)
|
|
urlName: Hackable Access Panel (With inventory included)
|
|
prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With Second Screen)
|
|
urlName: Hackable Access Panel (With Second Screen)
|
|
prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different password devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... with free interaction, moving the camera to a fixed position
|
|
and ohter ways to interact.
|
|
- Name: Devices (Computers)
|
|
url: Devices/Computer Device
|
|
prefabInfoList:
|
|
- Name: Computer Device
|
|
urlName: Computer Device
|
|
prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Computer Device (Player Laser Refractions)
|
|
urlName: Computer Device (Player Laser Refractions)
|
|
prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different computer devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... or unlock the computer itself, to read content on it, like emails
|
|
or similar.
|
|
- Name: Devices (Distributors-Receivers)
|
|
url: Devices/Distributors-Receivers
|
|
prefabInfoList:
|
|
- Name: Battery Distributor (Locked)
|
|
urlName: Battery Distributor (Locked)
|
|
prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Distributor
|
|
urlName: Battery Distributor
|
|
prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Receiver
|
|
urlName: Battery Receiver
|
|
prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted)
|
|
urlName: Object To Place (Battery wasted)
|
|
prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery)
|
|
urlName: Object To Place (Battery)
|
|
prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: 'Examples of a system to place specific types of objects and
|
|
trigger events when placing/removing these objects, which can be any tye of
|
|
object, with a string type configured, like placing a battery to give power
|
|
to a sysstem, place a disc into a computer, etc....
|
|
|
|
Also, this system can distribute these objects with a limit or infinitely,
|
|
by pressing button to interact with it and receive a new object.'
|
|
- Name: Devices (Examine Objects)
|
|
url: Devices/Examine Objects
|
|
prefabInfoList:
|
|
- Name: Object To Examinate (Box)
|
|
urlName: Object To Examinate (Box)
|
|
prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Examine (Radio)
|
|
urlName: Object To Examine (Radio)
|
|
prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
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|
- Name: Object To Examine (Toy)
|
|
urlName: Object To Examine (Toy)
|
|
prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Text Device
|
|
urlName: Text Device
|
|
prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 2}
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|
positionToSpawnOffset: 0
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prefabExplanation: Different examples of objects to examine, putting them close
|
|
to the camera and allow to rotate it and know more about the object it self.
|
|
- Name: Devices (Lockers and Closets)
|
|
url: Devices/Lockers and Closets
|
|
prefabInfoList:
|
|
- Name: Horizontal Closet
|
|
urlName: Horizontal Closet
|
|
prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1,
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type: 2}
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|
positionToSpawnOffset: 0
|
|
- Name: Horizontal Closet (open only once)
|
|
urlName: Horizontal Closet (open only once)
|
|
prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker
|
|
urlName: Locker
|
|
prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker (open only once)
|
|
urlName: Locker (open only once)
|
|
prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vertical Closet
|
|
urlName: Vertical Closet
|
|
prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Example of different devices to place and take physical objects
|
|
and store them there.
|
|
- Name: Devices (Others)
|
|
url: Devices/Others
|
|
prefabInfoList:
|
|
- Name: Dual Switch
|
|
urlName: Dual Switch
|
|
prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: healChamber
|
|
urlName: healChamber
|
|
prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Padlock
|
|
urlName: Padlock
|
|
prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Piston
|
|
urlName: Piston
|
|
prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Switch
|
|
urlName: Simple Switch
|
|
prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Other types of interaction devices.
|
|
- Name: Devices (Security Cameras)
|
|
url: Devices/Security Cameras
|
|
prefabInfoList:
|
|
- Name: Security Camera
|
|
urlName: Security Camera
|
|
prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera Computer Device
|
|
urlName: Security Camera Computer Device
|
|
prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Cameras
|
|
urlName: Security Cameras
|
|
prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of a security camera which allows to see
|
|
other places of the level with a rendering texture.
|
|
- Name: Devices (Vending Machines)
|
|
url: Devices/Vending Machines
|
|
prefabInfoList:
|
|
- Name: AI Enemy Armed Vending Machine
|
|
urlName: AI Enemy Armed Vending Machine
|
|
prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Armed Vending Machine
|
|
urlName: AI Friend Armed Vending Machine
|
|
prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Vending Machine
|
|
urlName: AI Friend Vending Machine
|
|
prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Aircraft Vending Machine
|
|
urlName: Aircraft Vending Machine
|
|
prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car Vending Machine
|
|
urlName: Car Vending Machine
|
|
prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate Vending Machine
|
|
urlName: Crate Vending Machine
|
|
prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dummy Vending Machine
|
|
urlName: Dummy Vending Machine
|
|
prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate Vending Machine
|
|
urlName: Empty Crate Vending Machine
|
|
prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Vending Machine
|
|
urlName: Energy Vending Machine
|
|
prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel Vending Machine
|
|
urlName: Explosive Barrel Vending Machine
|
|
prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle Vending Machine
|
|
urlName: Flying Vehicle Vending Machine
|
|
prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Vending Machine
|
|
urlName: Fuel Vending Machine
|
|
prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Vending Machine
|
|
urlName: Health Vending Machine
|
|
prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: HoverBoard Vending Machine
|
|
urlName: HoverBoard Vending Machine
|
|
prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft Vending Machine
|
|
urlName: Hovercraft Vending Machine
|
|
prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Vending Machine
|
|
urlName: Motorbike Vending Machine
|
|
prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio Control Car Vending Machine
|
|
urlName: Radio Control Car Vending Machine
|
|
prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Cube Barrel Vending Machine
|
|
urlName: Simple Cube Barrel Vending Machine
|
|
prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle Vending Machine
|
|
urlName: Sphere Vehicle Vending Machine
|
|
prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Differente examples of a simple vending machine to just instantate
|
|
copies of any object into the level.
|
|
- Name: Dialog System
|
|
url: Dialog System
|
|
prefabInfoList:
|
|
- Name: Dialog System (Empty)
|
|
urlName: Dialog System (Empty)
|
|
prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog System (With answers for Player)
|
|
urlName: Dialog System (With answers for Player)
|
|
prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Dialog Trigger
|
|
urlName: External Dialog Trigger
|
|
prefabGameObject: {fileID: 1543582890541074, guid: 038e48f45693e804b9e31a790630b219,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Dialog Manager
|
|
urlName: Main Dialog Manager
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the dialog system to talk with NPCs and any other
|
|
object.
|
|
- Name: Doors
|
|
url: Doors/New Doors Prefabs
|
|
prefabInfoList:
|
|
- Name: External Button Door
|
|
urlName: External Button Door
|
|
prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors
|
|
urlName: Interaction Button Doors
|
|
prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Single Door
|
|
urlName: Hologram Single Door
|
|
prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door (Locked)
|
|
urlName: Regular Hologram Door (Locked)
|
|
prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door
|
|
urlName: Regular Hologram Door
|
|
prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked with Hackable Code Panel)
|
|
urlName: Hologram Door (Locked with Hackable Code Panel)
|
|
prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Inventory)
|
|
urlName: Hologram Door (Locked With Inventory)
|
|
prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Panel To Break)
|
|
urlName: Hologram Door (Locked With Panel To Break)
|
|
prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With AI)
|
|
urlName: Hologram Door (Locked With Trigger System With AI)
|
|
prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With Player)
|
|
urlName: Hologram Door (Locked With Trigger System With Player)
|
|
prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked With Inventory Key)
|
|
urlName: Interaction Button Doors (Locked With Inventory Key)
|
|
prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked with Padlock)
|
|
urlName: Interaction Button Doors (Locked with Padlock)
|
|
prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Locked With Animation and Use Inventory Object)
|
|
urlName: Trigger Doors (Locked With Animation and Use Inventory Object)
|
|
prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors (Locked With Code Panel)
|
|
urlName: Trigger Moving Doors (Locked With Code Panel)
|
|
prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shoot Moving Doors
|
|
urlName: Shoot Moving Doors
|
|
prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Different Panels)
|
|
urlName: Trigger Doors (Different Panels)
|
|
prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Four Panels)
|
|
urlName: Trigger Doors (Four Panels)
|
|
prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (With Animation)
|
|
urlName: Trigger Doors (With Animation)
|
|
prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors
|
|
urlName: Trigger Moving Doors
|
|
prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Rotating Doors
|
|
urlName: Trigger Rotating Doors
|
|
prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examlpes of doors with different settings, like triggers
|
|
doors, button doors, hologram doors, locked doors, etc...
|
|
- Name: Effect Area
|
|
url: Effect Area
|
|
prefabInfoList:
|
|
- Name: Effect Area (Damage Health Custom Effect)
|
|
urlName: Effect Area (Damage Health Custom Effect)
|
|
prefabGameObject: {fileID: 1875289851570446, guid: bab39e03bfe72e249a2f5f9d9d7274a4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Damage Health)
|
|
urlName: Effect Area (Damage Health)
|
|
prefabGameObject: {fileID: 1199652174261802, guid: 64decf8045d1d4444869a5119de2b24f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Dissolve Custom Effect)
|
|
urlName: Effect Area (Dissolve Custom Effect)
|
|
prefabGameObject: {fileID: 1622054706804784, guid: d59b8e9591e8ca34caa8d498241ec3a5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Heal Custom Effect)
|
|
urlName: Effect Area (Heal Custom Effect)
|
|
prefabGameObject: {fileID: 1492950098735942, guid: 739e4f24ff810db40b971a89e9ed1ab6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Sleep)
|
|
urlName: Effect Area (Sleep)
|
|
prefabGameObject: {fileID: 1640745038218546, guid: 5f24948771a005b40888a84ea904ae2d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: A system which allows to configure custom effect triggers,
|
|
that can affect to stats, like heal, damage, sleep, poison, dissolve objects,
|
|
etc...
|
|
- Name: Elevators
|
|
url: Elevators/New Elevator Prefabs
|
|
prefabInfoList:
|
|
- Name: Elevator (With Hologram Doors)
|
|
urlName: Elevator (With Hologram Doors)
|
|
prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Door (Big)
|
|
urlName: Elevator Door (Big)
|
|
prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Hologram Door
|
|
urlName: Elevator Hologram Door
|
|
prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Outside Door
|
|
urlName: Elevator Outside Door
|
|
prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Switch Ground Floor
|
|
urlName: Elevator Switch Ground Floor
|
|
prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Locked With Inside and Outside Doors)
|
|
urlName: Elevator System (Locked With Inside and Outside Doors)
|
|
prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Simple Elevator With Two Switches)
|
|
urlName: Elevator System (Simple Elevator With Two Switches)
|
|
prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Inside and Outside Doors)
|
|
urlName: Elevator System (With Inside and Outside Doors)
|
|
prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Two Switches And Inside Door)
|
|
urlName: Elevator System (With Two Switches And Inside Door)
|
|
prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of elevators, from simple with just a couple
|
|
of buttons, to a floors button panel to chnage between many floors.
|
|
- Name: Event System
|
|
url: Event System
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player
|
|
urlName: Event Trigger System To Detect Player
|
|
prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter Prefab)
|
|
urlName: Change Player State On Trigger System (On Enter Prefab)
|
|
prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer
|
|
urlName: Change Player State On Trigger System (On Enter-Exit Prefab) Camera
|
|
Closer
|
|
prefabGameObject: {fileID: 1545685825841192, guid: a0804b962c3a7134dbcf1b380105409f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab)
|
|
urlName: Change Player State On Trigger System (On Enter-Exit Prefab)
|
|
prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Exit Prefab)
|
|
urlName: Change Player State On Trigger System (On Exit Prefab)
|
|
prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Every Time Enter Trigger)
|
|
urlName: Pause-Resume Player Actions (Every Time Enter Trigger)
|
|
prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
|
|
To Resume)
|
|
urlName: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
|
|
To Resume)
|
|
prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger)
|
|
urlName: Pause-Resume Player Actions (Only First Time Enter Trigger)
|
|
prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of event system to detect the player entering/exiting
|
|
into triggers and activate events with it, like pause/resume his actions, unlock
|
|
a door, etc...
|
|
- Name: Gravity System
|
|
url: Gravity System
|
|
prefabInfoList:
|
|
- Name: Adhere To Any Surface Trigger (Only Active inside Trigger)
|
|
urlName: Adhere To Any Surface Trigger (Only Active inside Trigger)
|
|
prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Adhere To Any Surface Trigger
|
|
urlName: Adhere To Any Surface Trigger
|
|
prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Gravity Direction Directly Trigger
|
|
urlName: Change Gravity Direction Directly Trigger
|
|
prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enable_Disable Circumnavigation Trigger
|
|
urlName: Enable_Disable Circumnavigation Trigger
|
|
prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Arrow
|
|
urlName: Gravity Arrow
|
|
prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Box
|
|
urlName: Gravity Box
|
|
prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Room
|
|
urlName: Gravity Room
|
|
prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: gravityArrow
|
|
urlName: gravityArrow
|
|
prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hollow Cubic Planet (3)
|
|
urlName: Hollow Cubic Planet (3)
|
|
prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mini Planet
|
|
urlName: Mini Planet
|
|
prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Gravity To Normal
|
|
urlName: Set Gravity To Normal
|
|
prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere To Circumnavigate
|
|
urlName: Sphere To Circumnavigate
|
|
prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different elements for the gravity system to change
|
|
player's gravity, like set it towards a wall or disable the current gravity
|
|
to be back to regular orientation.
|
|
- Name: Hide System
|
|
url: Hide System
|
|
prefabInfoList:
|
|
- Name: Hide Characters Trigger
|
|
urlName: Hide Characters Trigger
|
|
prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hide Position Below Vehicle
|
|
urlName: Hide Position Below Vehicle
|
|
prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide (For Locked Camera View)
|
|
urlName: Locker To Hide (For Locked Camera View)
|
|
prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide
|
|
urlName: Locker To Hide
|
|
prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Table To Hide
|
|
urlName: Table To Hide
|
|
prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different places to hide, with fixed and free positions,
|
|
allowing the player to move or being in a fixed position, allowing to move freely
|
|
or just rotate the camera.
|
|
- Name: Main Inventory Manager
|
|
url: Inventory
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName: Main Inventory Manager
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Examples)
|
|
url: Inventory/Objects To Use Inventory
|
|
prefabInfoList:
|
|
- Name: Fuse Box (Locked with Padlock)
|
|
urlName: Fuse Box (Locked with Padlock)
|
|
prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Locked)
|
|
urlName: Fuse Box (Locked)
|
|
prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened) (Inventory Menu On Side)
|
|
urlName: Fuse Box (Opened) (Inventory Menu On Side)
|
|
prefabGameObject: {fileID: 1742570717887582, guid: 242df728d5635264494d47f5892c5571,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened)
|
|
urlName: Fuse Box (Opened)
|
|
prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Automatic)
|
|
urlName: Lamp Support (Automatic)
|
|
prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Button)
|
|
urlName: Lamp Support (Button)
|
|
prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Menu)
|
|
urlName: Lamp Support (Menu)
|
|
prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Empty)
|
|
url: Inventory/Use Inventory Objects Empty Prefabs
|
|
prefabInfoList:
|
|
- Name: Use Inventory Object Prefab (Automatic)
|
|
urlName: Use Inventory Object Prefab (Automatic)
|
|
prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Button)
|
|
urlName: Use Inventory Object Prefab (Button)
|
|
prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu and Message Interaction)
|
|
urlName: Use Inventory Object Prefab (Menu and Message Interaction)
|
|
prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu And Not Visible Panel)
|
|
urlName: Use Inventory Object Prefab (Menu And Not Visible Panel)
|
|
prefabGameObject: {fileID: 1066676695912316, guid: 1f6403c36aa80b8418d8459c1c1a23ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu)
|
|
urlName: Use Inventory Object Prefab (Menu)
|
|
prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Empty and ready to use prefabs of the use inventory object
|
|
sysstem to use and place inventory objectss into places of the level and activate
|
|
events with them, like opening a door, unlocking an elevator etc... There are
|
|
differente settings, like use objects with menu, with button or automatically.
|
|
- Name: Inventory (Ammo)
|
|
url: Inventory/Usable/Ammo
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Ammo (inventory) '
|
|
urlName: 'Acid Shooter Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1084147053033120, guid: ba89e0085dee04d4995de642d399d250,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle Ammo (inventory) '
|
|
urlName: 'Assault Rifle Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun Ammo (inventory) '
|
|
urlName: 'Double Shotgun Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Explosive Arrow (inventory) '
|
|
urlName: 'Explosive Arrow (inventory) '
|
|
prefabGameObject: {fileID: 1066648950367062, guid: 65451a1aeefdb8f4c88227921e119835,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight Battery (inventory) '
|
|
urlName: 'Flashlight Battery (inventory) '
|
|
prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade (inventory) '
|
|
urlName: 'Grenade (inventory) '
|
|
prefabGameObject: {fileID: 1273201295902812, guid: 3da8ab82b2af877439df8fb274f76f65,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer Ammo (inventory) '
|
|
urlName: 'Healer Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Homing Missiles Ammo (inventory) '
|
|
urlName: 'Homing Missiles Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner Ammo (inventory) '
|
|
urlName: 'Laser Miner Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter Ammo (inventory) '
|
|
urlName: 'Laser Shooter Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 Ammo (inventory) '
|
|
urlName: 'P-35 Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 Ammo (inventory) '
|
|
urlName: 'P-36 Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Ammo (inventory) '
|
|
urlName: 'Plasma Cutter Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1704063855400126, guid: 6b8c00f4f8825184a8c40f748382c5e3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Poisonous Arrow (inventory) '
|
|
urlName: 'Poisonous Arrow (inventory) '
|
|
prefabGameObject: {fileID: 1423765147090136, guid: 30abbacb39dc4784aa04675a264fdd76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Regular Arrow (inventory) '
|
|
urlName: 'Regular Arrow (inventory) '
|
|
prefabGameObject: {fileID: 1461341102083554, guid: 99577ec6c99e477478153839cf72e084,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver Ammo (inventory) '
|
|
urlName: 'Revolver Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun Ammo (inventory) '
|
|
urlName: 'Shotgun Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle Ammo (inventory) '
|
|
urlName: 'Sniper Rifle Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1476328254364572, guid: 4da86a9bbfb5bed448f1d99f893fa322,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher Ammo (inventory) '
|
|
urlName: 'Spear Launcher Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher Ammo (inventory) '
|
|
urlName: 'Sticky Grenade Launcher Ammo (inventory) '
|
|
prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are stored in
|
|
the player's inventory.
|
|
- Name: Inventory (Consumables)
|
|
url: Inventory/Usable/Consumables
|
|
prefabInfoList:
|
|
- Name: Battery (inventory)
|
|
urlName: Battery (inventory)
|
|
prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Beer (inventory) '
|
|
urlName: 'Beer (inventory) '
|
|
prefabGameObject: {fileID: 1095240593633006, guid: b4ef75072fdb0d64dba7c1cbe6212a30,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Energy (inventory) '
|
|
urlName: 'Energy (inventory) '
|
|
prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Health (inventory) '
|
|
urlName: 'Health (inventory) '
|
|
prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Jetpack Fuel (inventory) '
|
|
urlName: 'Jetpack Fuel (inventory) '
|
|
prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen (inventory)
|
|
urlName: Oxygen (inventory)
|
|
prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy (inventory)
|
|
urlName: Shield Energy (inventory)
|
|
prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Capsule (inventory)
|
|
urlName: Simple Capsule (inventory)
|
|
prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina (inventory)
|
|
urlName: Stamina (inventory)
|
|
prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usb (inventory)
|
|
urlName: Usb (inventory)
|
|
prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vehicle Fuel (inventory)
|
|
urlName: Vehicle Fuel (inventory)
|
|
prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Examinable)
|
|
url: Inventory/Usable/Examinable
|
|
prefabInfoList:
|
|
- Name: Simpley Key (inventory with examine system)
|
|
urlName: Simpley Key (inventory with examine system)
|
|
prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the examine system, so they
|
|
can be checked before pick them into the inventory. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Others)
|
|
url: Inventory/Usable/Others
|
|
prefabInfoList:
|
|
- Name: Bag (inventory)
|
|
urlName: Bag (inventory)
|
|
prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map (inventory)
|
|
urlName: Map (inventory)
|
|
prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects used to unlock other elements, such as increase
|
|
player's inventory slot number or unlock map parts in the level. These pickups
|
|
are not stored in the player's inventory.
|
|
- Name: Inventory (Quest Objects)
|
|
url: Inventory/Usable/Quest Objects
|
|
prefabInfoList:
|
|
- Name: 'Blue Wire (inventory) '
|
|
urlName: 'Blue Wire (inventory) '
|
|
prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Full Cog (inventory) '
|
|
urlName: 'Full Cog (inventory) '
|
|
prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fuse (inventory) '
|
|
urlName: 'Fuse (inventory) '
|
|
prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Infinity Key (inventory) '
|
|
urlName: 'Infinity Key (inventory) '
|
|
prefabGameObject: {fileID: 1653161630142784, guid: 31f5bb0b1442c184b88a9b4fdedeb632,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp (inventory)
|
|
urlName: Lamp (inventory)
|
|
prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Left Half Cog (inventory) '
|
|
urlName: 'Left Half Cog (inventory) '
|
|
prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Wire (inventory) '
|
|
urlName: 'Red Wire (inventory) '
|
|
prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Right Half Cog (inventory) '
|
|
urlName: 'Right Half Cog (inventory) '
|
|
prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simpley Key (inventory)
|
|
urlName: Simpley Key (inventory)
|
|
prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Toy (inventory) '
|
|
urlName: 'Toy (inventory) '
|
|
prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different objects which
|
|
are currently configured in the asset as quest objects. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Weapons)
|
|
url: Inventory/Usable/Weapons
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter (inventory) '
|
|
urlName: 'Acid Shooter (inventory) '
|
|
prefabGameObject: {fileID: 1173798659889298, guid: 67ade8ea61c18e340ae6b21d1e012828,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle (inventory) '
|
|
urlName: 'Assault Rifle (inventory) '
|
|
prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun (inventory) '
|
|
urlName: 'Double Shotgun (inventory) '
|
|
prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName: 'Flashlight (inventory) '
|
|
prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Gravity Gun (inventory) '
|
|
urlName: 'Gravity Gun (inventory) '
|
|
prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer (inventory) '
|
|
urlName: 'Healer (inventory) '
|
|
prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory)
|
|
urlName: Homing Missiles (inventory)
|
|
prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner (inventory) '
|
|
urlName: 'Laser Miner (inventory) '
|
|
prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter (inventory) '
|
|
urlName: 'Laser Shooter (inventory) '
|
|
prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 (inventory) '
|
|
urlName: 'P-35 (inventory) '
|
|
prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 (inventory) '
|
|
urlName: 'P-36 (inventory) '
|
|
prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter (inventory) '
|
|
urlName: 'Plasma Cutter (inventory) '
|
|
prefabGameObject: {fileID: 1998216593573018, guid: 9c98def1479960747a4c57e5115017f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver (inventory) '
|
|
urlName: 'Revolver (inventory) '
|
|
prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun (inventory) '
|
|
urlName: 'Shotgun (inventory) '
|
|
prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Smartphone (inventory) '
|
|
urlName: 'Smartphone (inventory) '
|
|
prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle (inventory) '
|
|
urlName: 'Sniper Rifle (inventory) '
|
|
prefabGameObject: {fileID: 1971472924685504, guid: a81da5f31beeb9e4db4c42a0fb66329b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher (inventory) '
|
|
urlName: 'Spear Launcher (inventory) '
|
|
prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher (inventory) '
|
|
urlName: 'Sticky Grenade Launcher (inventory) '
|
|
prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Weapons Attachments)
|
|
url: Inventory/Usable/Weapons Attachments
|
|
prefabInfoList:
|
|
- Name: Extended Magazine (inventory)
|
|
urlName: Extended Magazine (inventory)
|
|
prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Automatic (inventory) '
|
|
urlName: 'Fire Mode Selector Automatic (inventory) '
|
|
prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Burst (inventory) '
|
|
urlName: 'Fire Mode Selector Burst (inventory) '
|
|
prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Manual (inventory) '
|
|
urlName: 'Fire Mode Selector Manual (inventory) '
|
|
prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName: 'Flashlight (inventory) '
|
|
prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade Launcher (inventory) '
|
|
urlName: 'Grenade Launcher (inventory) '
|
|
prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Holographic Sight (inventory) '
|
|
urlName: 'Holographic Sight (inventory) '
|
|
prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser (inventory) '
|
|
urlName: 'Laser (inventory) '
|
|
prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Dot (inventory) '
|
|
urlName: 'Red Dot (inventory) '
|
|
prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Silencer (inventory) '
|
|
urlName: 'Silencer (inventory) '
|
|
prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Telescopic (inventory) '
|
|
urlName: 'Telescopic (inventory) '
|
|
prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons attachments
|
|
objects which are currently configured in the asset. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Ladders
|
|
url: Ladder System
|
|
prefabInfoList:
|
|
- Name: Ladder System (Free Movement)
|
|
urlName: Ladder System (Free Movement)
|
|
prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Inclined)
|
|
urlName: Ladder System (Inclined)
|
|
prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Lock Player In Center)
|
|
urlName: Ladder System (Lock Player In Center)
|
|
prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Third Person)
|
|
urlName: Ladder System (Third Person)
|
|
prefabGameObject: {fileID: 1047410737625674, guid: 46f70b68640a35f4f8baa1321166c431,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs configured for the ladder system, with free
|
|
or fixed position and rotation while the player is moving on these ladders.
|
|
- Name: Level Management
|
|
url: Level Management
|
|
prefabInfoList:
|
|
- Name: Change Level Trigger (By Button)
|
|
urlName: Change Level Trigger (By Button)
|
|
prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Event)
|
|
urlName: Change Level Trigger (By Event)
|
|
prefabGameObject: {fileID: 1331137159459580, guid: e327ed3731486884988449959e566766,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Trigger)
|
|
urlName: Change Level Trigger (By Trigger)
|
|
prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Travel Station
|
|
urlName: Travel Station
|
|
prefabGameObject: {fileID: 1579334367823590, guid: 5dc351ec3cc685c4cac2716454f982f0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to be placed on the level where you need the player
|
|
to change to a new level scene triggering an auto save/load of the player's
|
|
info.
|
|
- Name: Locked Camera System
|
|
url: Locked Camera System/Pre Configured Locked Views
|
|
prefabInfoList:
|
|
- Name: Locked Camera Limit System
|
|
urlName: Locked Camera Limit System
|
|
prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis With Bounds And Offset
|
|
urlName: Locked Camera System (2.5d) X Axis With Bounds And Offset
|
|
prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis
|
|
urlName: Locked Camera System (2.5d) X Axis
|
|
prefabGameObject: {fileID: 1304570879119000, guid: 71e2814d46b1e1c4b9bfc1af84299618,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis With Bounds And Offset
|
|
urlName: Locked Camera System (2.5d) Z Axis With Bounds And Offset
|
|
prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis
|
|
urlName: Locked Camera System (2.5d) Z Axis
|
|
prefabGameObject: {fileID: 1384389272747500, guid: 86f9e7adf93a6774a9da976c77655e3b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Empty)
|
|
urlName: Locked Camera System (Empty)
|
|
prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Fixed Camera)
|
|
urlName: Locked Camera System (Fixed Camera)
|
|
prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Free Camera)
|
|
urlName: Locked Camera System (Free Camera)
|
|
prefabGameObject: {fileID: 1102132361044540, guid: 12e1b2b584dec7c4dac28c733808d7a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric)
|
|
urlName: Locked Camera System (Isometric)
|
|
prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric-Point and Click)
|
|
urlName: Locked Camera System (Isometric-Point and Click)
|
|
prefabGameObject: {fileID: 1134693992042768, guid: 0ca23e3f3b137da44b45bf6e7c66e56b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Point & Click)
|
|
urlName: Locked Camera System (Point & Click)
|
|
prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Regular Tank Mode)
|
|
urlName: Locked Camera System (Regular Tank Mode)
|
|
prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Semi Free Camera)
|
|
urlName: Locked Camera System (Semi Free Camera)
|
|
prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down With Bounds And Offset)
|
|
urlName: Locked Camera System (Top Down With Bounds And Offset)
|
|
prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down)
|
|
urlName: Locked Camera System (Top Down)
|
|
prefabGameObject: {fileID: 1321537942513302, guid: 51910359d44c9d84eb61c699bc610387,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs with pre configured locked cameras for the
|
|
player, like top down, 2.5d, isometric, fixed, etc...
|
|
- Name: Map System
|
|
url: Map System
|
|
prefabInfoList:
|
|
- Name: Beacon (Quick Travel)
|
|
urlName: Beacon (Quick Travel)
|
|
prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Creator (Empty)
|
|
urlName: Map Creator (Empty)
|
|
prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Mark (Map Object Information)
|
|
urlName: Map Mark (Map Object Information)
|
|
prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XY
|
|
urlName: Map Orientation Change Trigger XY
|
|
prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XZ
|
|
urlName: Map Orientation Change Trigger XZ
|
|
prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger YZ
|
|
urlName: Map Orientation Change Trigger YZ
|
|
prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs of the map system to configure the map tiles
|
|
of each level for buildings and floors, different map icons and similar.
|
|
- Name: Mission System
|
|
url: Mission System
|
|
prefabInfoList:
|
|
- Name: Character Mission System
|
|
urlName: Character Mission System
|
|
prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
|
|
urlName: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
|
|
prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Objective Manager
|
|
urlName: Main Objective Manager
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Station System
|
|
urlName: Mission Station System
|
|
prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger (Events On Mission Complete and Not Complete)
|
|
urlName: Objective System Trigger (Events On Mission Complete and Not Complete)
|
|
prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger
|
|
urlName: Objective System Trigger
|
|
prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used for the mission system, to place mission boards,
|
|
mission triggers and similar.
|
|
- Name: Noise System
|
|
url: Noise System
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player (Activate Noise)
|
|
urlName: Event Trigger System To Detect Player (Activate Noise)
|
|
prefabGameObject: {fileID: 1400746820759976, guid: 2935bdc69cc232b4bb816154515cd66e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object With Noise On Throw
|
|
urlName: Object With Noise On Throw
|
|
prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio With Noise System
|
|
urlName: Radio With Noise System
|
|
prefabGameObject: {fileID: 1171748544576020, guid: 743f018cba9e5a14bbbc7bd4f2761657,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone To Throw With Noise
|
|
urlName: Stone To Throw With Noise
|
|
prefabGameObject: {fileID: 1121695437610172, guid: f7a9a069bbd4912499f9bf342f4be374,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Objects used to produce noise in the level to call AI attention,
|
|
in case they can hear noises.
|
|
- Name: Objects To Grab Physically
|
|
url: Objects To Grab Physically/Regular Objects
|
|
prefabInfoList:
|
|
- Name: Crate (to grab physically)
|
|
urlName: Crate (to grab physically)
|
|
prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube (to grab physically)
|
|
urlName: Cube (to grab physically)
|
|
prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups and to grab physically)
|
|
urlName: Explosive Barrel (With Pickups and to grab physically)
|
|
prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button to grab physically)
|
|
urlName: Fuel Pickup (Button to grab physically)
|
|
prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory) (to grab physically)
|
|
urlName: Homing Missiles (inventory) (to grab physically)
|
|
prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Grab Physically (Empty)
|
|
urlName: Object To Grab Physically (Empty)
|
|
prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery to grab physically)
|
|
urlName: Object To Place (Battery to grab physically)
|
|
prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted to grab physically)
|
|
urlName: Object To Place (Battery wasted to grab physically)
|
|
prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Melee Weapons
|
|
url: Objects To Grab Physically/Melee Weapons
|
|
prefabInfoList:
|
|
- Name: Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1730014796888950, guid: 92916fff87516354a9936ae10e2859f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1470315050577016, guid: e24f84fc362cae847a7be6c4df885e6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Explosive (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow Explosive (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1631141721635010, guid: 5a498b788301278498530e9c9efdbc6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Poisonous (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow Poisonous (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1905679547707780, guid: 68e672c9e6da7c84a81fa4b575caec7b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Seeker (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Bow Seeker (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1454235906316754, guid: ccba91dcbb83cdd459c83ba739e14fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Double Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1760746785193276, guid: 65a5480af15101b41a3e14d0990b3caa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Knife (to grab physically with Melee Attacks)
|
|
urlName: Knife (to grab physically with Melee Attacks)
|
|
prefabGameObject: {fileID: 1323862952060728, guid: 32209b2fc3213704a913450d5554500e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Light Saber One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName: Light Saber One Hand (to grab physically with Melee Attacks Without
|
|
Strafe)
|
|
prefabGameObject: {fileID: 1495856653525720, guid: 47df393e7160a4a44af9d056d65f844e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Sword Two Hands (to grab physically with Melee Attacks With
|
|
Strafe)
|
|
urlName: Motorbike Sword Two Hands (to grab physically with Melee Attacks With
|
|
Strafe)
|
|
prefabGameObject: {fileID: 1284267892034778, guid: e33f1b8f2ab2bb04e870a4fc0dc83f53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Powerful Axe
|
|
urlName: Powerful Axe
|
|
prefabGameObject: {fileID: 0}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Without Melee Weapon
|
|
urlName: Shield Without Melee Weapon
|
|
prefabGameObject: {fileID: 1837671373229342, guid: 4bfdb65aeb6958d4d9176e4d69b73609,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName: Sword One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
prefabGameObject: {fileID: 1083885754669252, guid: 945917901bdef274ca2861621cb8a461,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword Two Hands (to grab physically with Melee Attacks With Strafe)
|
|
urlName: Sword Two Hands (to grab physically with Melee Attacks With Strafe)
|
|
prefabGameObject: {fileID: 1825053360349818, guid: 203fe2398d4957f4e9997ab33a042985,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Override System
|
|
url: Override System
|
|
prefabInfoList:
|
|
- Name: Crate (To Override)
|
|
urlName: Crate (To Override)
|
|
prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Cube)
|
|
urlName: Custom Override Object (Cube)
|
|
prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Custom Mesh)
|
|
urlName: Custom Override Object (Custom Mesh)
|
|
prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Sphere)
|
|
urlName: Custom Override Object (Sphere)
|
|
prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enemy Turret (with Override System)
|
|
urlName: Enemy Turret (with Override System)
|
|
prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (To Override)
|
|
urlName: Explosive Barrel (To Override)
|
|
prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Friend Turret (with Override System)
|
|
urlName: Friend Turret (with Override System)
|
|
prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Override Controller (Empty)
|
|
urlName: Override Controller (Empty)
|
|
prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera (with Override System)
|
|
urlName: Security Camera (with Override System)
|
|
prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Diferrent prefabs of ojects to be controlled by the player
|
|
and his ability to override and possess any type of object, from AI, to rigidbodies,
|
|
custom objects and more.
|
|
- Name: Oxygen System
|
|
url: Oxygen System
|
|
prefabInfoList:
|
|
- Name: Active Oxygen Trigger
|
|
urlName: Active Oxygen Trigger
|
|
prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deactivate Oxygen Trigger
|
|
urlName: Deactivate Oxygen Trigger
|
|
prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refill Oxygen Trigger
|
|
urlName: Refill Oxygen Trigger
|
|
prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different triggers to activatate and deactivate the use of
|
|
oxygen and to refill it on the player. By deault, if the player's oxygen reaches
|
|
0, the player will receive damage until death or refill the oxygen or find a
|
|
place which disables the use of oxygen.
|
|
- Name: Pickups (Consumables)
|
|
url: Pickups/Consumables
|
|
prefabInfoList:
|
|
- Name: Beer Pickup (Button)
|
|
urlName: Beer Pickup (Button)
|
|
prefabGameObject: {fileID: 1095240593633006, guid: f569c2893cd36d64b946bff40f087c5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Button)
|
|
urlName: Double Experience Pickup (Button)
|
|
prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Button)
|
|
urlName: Energy Pickup (Button)
|
|
prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Button)
|
|
urlName: Experience Pickup (Button)
|
|
prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button)
|
|
urlName: Fuel Pickup (Button)
|
|
prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Button)
|
|
urlName: Grab Objects Strength Pickup (Button)
|
|
prefabGameObject: {fileID: 1361476040496634, guid: f1a9fc89229898244a5afea7a914ec4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Button)
|
|
urlName: Health PickUp (Button)
|
|
prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Button)
|
|
urlName: Inventory Weight Bag Pickup (Button)
|
|
prefabGameObject: {fileID: 1241435123912200, guid: b1aafc6e8b22bfd4e90c3bfc08d5886e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Button)
|
|
urlName: Money Pickup (Button)
|
|
prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Button)
|
|
urlName: Oxygen Pickup (Button)
|
|
prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Button)
|
|
urlName: Shield Energy Pickup (Button)
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Button)
|
|
urlName: Skill Point Pickup (Button)
|
|
prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Button)
|
|
urlName: Stamina Pickup (Button)
|
|
prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Beer Pickup (Trigger)
|
|
urlName: Beer Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1095240593633006, guid: 7bb58de7e6585224db34626328f5e29f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Trigger)
|
|
urlName: Double Experience Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Trigger)
|
|
urlName: Energy Pickup (Trigger)
|
|
prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Trigger)
|
|
urlName: Experience Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Trigger)
|
|
urlName: Fuel Pickup (Trigger)
|
|
prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Trigger)
|
|
urlName: Grab Objects Strength Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1060005699153986, guid: 27fc5d2c44c280f4fa1c5d0f9fcaa1cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Trigger)
|
|
urlName: Health PickUp (Trigger)
|
|
prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Trigger)
|
|
urlName: Inventory Weight Bag Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1087600862260996, guid: 61d7a18dbbeaf6342bcf3bb5320d0634,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Trigger)
|
|
urlName: Money Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Trigger)
|
|
urlName: Oxygen Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Trigger)
|
|
urlName: Shield Energy Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Trigger)
|
|
urlName: Skill Point Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Trigger)
|
|
urlName: Stamina Pickup (Trigger)
|
|
prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Pickups (Drop Pickups)
|
|
url: Pickups/Objects To Drop Pickups
|
|
prefabInfoList:
|
|
- Name: Chest Locked (With Move Camera To Device)
|
|
urlName: Chest Locked (With Move Camera To Device)
|
|
prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera and Hackable)
|
|
urlName: Chest Locked (With Move Device To Camera and Hackable)
|
|
prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera)
|
|
urlName: Chest Locked (With Move Device To Camera)
|
|
prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (Without Camera Moving)
|
|
urlName: Chest Locked (Without Camera Moving)
|
|
prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refilling Chest
|
|
urlName: Refilling Chest
|
|
prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest (Using Electronic Device)
|
|
urlName: Regular Chest (Using Electronic Device)
|
|
prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest
|
|
urlName: Regular Chest
|
|
prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate
|
|
urlName: Crate
|
|
prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate
|
|
urlName: Empty Crate
|
|
prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With noise system)
|
|
urlName: Explosive Barrel (With noise system)
|
|
prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups)
|
|
urlName: Explosive Barrel (With Pickups)
|
|
prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel
|
|
urlName: Explosive Barrel
|
|
prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to get other objects, in this case, pickups, like
|
|
chest, crates, explosive barrels, etc...
|
|
- Name: Pickups (Powers)
|
|
url: Pickups/Powers
|
|
prefabInfoList:
|
|
- Name: Power Pickup (Button) (Air Dash)
|
|
urlName: Power Pickup (Button) (Air Dash)
|
|
prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Black Hole)
|
|
urlName: Power Pickup (Button) (Black Hole)
|
|
prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Bomb)
|
|
urlName: Power Pickup (Button) (Bomb)
|
|
prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Global Gravity)
|
|
urlName: Power Pickup (Button) (Change Global Gravity)
|
|
prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Objects Position)
|
|
urlName: Power Pickup (Button) (Change Objects Position)
|
|
prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Double Jump)
|
|
urlName: Power Pickup (Button) (Double Jump)
|
|
prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Gravity Power)
|
|
urlName: Power Pickup (Button) (Gravity Power)
|
|
prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Implosion Grenade)
|
|
urlName: Power Pickup (Button) (Implosion Grenade)
|
|
prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Join Objects)
|
|
urlName: Power Pickup (Button) (Join Objects)
|
|
prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Laser)
|
|
urlName: Power Pickup (Button) (Laser)
|
|
prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Nano Blade)
|
|
urlName: Power Pickup (Button) (Nano Blade)
|
|
prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Override)
|
|
urlName: Power Pickup (Button) (Override)
|
|
prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Push Objects)
|
|
urlName: Power Pickup (Button) (Push Objects)
|
|
prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Run)
|
|
urlName: Power Pickup (Button) (Regular Run)
|
|
prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Shoot)
|
|
urlName: Power Pickup (Button) (Regular Shoot)
|
|
prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Remote Control)
|
|
urlName: Power Pickup (Button) (Remote Control)
|
|
prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shield)
|
|
urlName: Power Pickup (Button) (Shield)
|
|
prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shoot Power)
|
|
urlName: Power Pickup (Button) (Shoot Power)
|
|
prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shut Down)
|
|
urlName: Power Pickup (Button) (Shut Down)
|
|
prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Teleport)
|
|
urlName: Power Pickup (Button) (Teleport)
|
|
prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Time Slower)
|
|
urlName: Power Pickup (Button) (Time Slower)
|
|
prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Wall walk)
|
|
urlName: Power Pickup (Button) (Wall walk)
|
|
prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different powers and abilities objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Player Info Panel
|
|
url: Player Info Panel On Screen System
|
|
prefabInfoList:
|
|
- Name: Player Info Panel System (Big Size)
|
|
urlName: Player Info Panel System (Big Size)
|
|
prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size And Fixed Position)
|
|
urlName: Player Info Panel System (Default Size And Fixed Position)
|
|
prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size)
|
|
urlName: Player Info Panel System (Default Size)
|
|
prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Little Size And Action Name)
|
|
urlName: Player Info Panel System (Little Size And Action Name)
|
|
prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to show messages on screen which follow the position
|
|
configured in the object on the screen, keep a fixed position, use different
|
|
panel size, show input actions on screen, etc...
|
|
- Name: Puzzle System
|
|
url: Puzzle System
|
|
prefabInfoList:
|
|
- Name: Camera Perspective Capture (Key)
|
|
urlName: Camera Perspective Capture (Key)
|
|
prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Camera Perspective Capture (Text)
|
|
urlName: Camera Perspective Capture (Text)
|
|
prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Jenga)
|
|
urlName: Puzzle System (Jenga)
|
|
prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Key inside toy)
|
|
urlName: Puzzle System (Key inside toy)
|
|
prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (press keys in order - piano)
|
|
urlName: Puzzle System (press keys in order - piano)
|
|
prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of the puzzle system to use physics and
|
|
other type of puzzles, like pressing buttons in an specific order to trigger
|
|
events a, like unlcok a door, activate an object, etc...
|
|
- Name: Save System
|
|
url: Save System
|
|
prefabInfoList:
|
|
- Name: Save Station 1
|
|
urlName: Save Station 1
|
|
prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Station which can be placed anywhere to activate the save system
|
|
and save/load the game only in specific places when the player finds these stations.
|
|
- Name: Scan objects
|
|
url: Scan objects
|
|
prefabInfoList:
|
|
- Name: Object To Scan
|
|
urlName: Object To Scan
|
|
prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefab of an object which can be scanned and obtain info from
|
|
it with the scanner system.
|
|
- Name: Scene Interaction
|
|
url: Scene Interaction
|
|
prefabInfoList:
|
|
- Name: Grappling Hook Effect
|
|
urlName: Grappling Hook Effect
|
|
prefabGameObject: {fileID: 1300484103167646, guid: 7d3e4aafaa7dcfe44a7703f9b3208600,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grappling Hook Target
|
|
urlName: Grappling Hook Target
|
|
prefabGameObject: {fileID: 1178695925659582, guid: 52491386a27d0c742b9846e5106d1dac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Attrack With Grappling Hook
|
|
urlName: Object To Attrack With Grappling Hook
|
|
prefabGameObject: {fileID: 1589447100520310, guid: f540f4ac7612e974fb3ff9e1b5dd941e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage Trigger
|
|
urlName: Damage Trigger
|
|
prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Heal Trigger
|
|
urlName: Heal Trigger
|
|
prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Kill Trigger
|
|
urlName: Kill Trigger
|
|
prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Energy
|
|
urlName: Reload Energy
|
|
prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Vehicle Fuel
|
|
urlName: Reload Vehicle Fuel
|
|
prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Message
|
|
urlName: Interaction Message
|
|
prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Receiver
|
|
urlName: Laser Device Receiver
|
|
prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Transmitter
|
|
urlName: Laser Device Transmitter
|
|
prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Blue
|
|
urlName: Refraction Cube Blue
|
|
prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Green
|
|
urlName: Refraction Cube Green
|
|
prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Red
|
|
urlName: Refraction Cube Red
|
|
prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform Trigger
|
|
urlName: One Way Platform Trigger
|
|
prefabGameObject: {fileID: 1740990813019488, guid: d7008a042ae4bc84c9561085a48975cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform
|
|
urlName: One Way Platform
|
|
prefabGameObject: {fileID: 1494706406335060, guid: 35d74a4a05950324da2b89fc02f6e54b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Death Spiral
|
|
urlName: Death Spiral
|
|
prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Falling Platforms
|
|
urlName: Falling Platforms
|
|
prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Head Track Target
|
|
urlName: Head Track Target
|
|
prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform Target Positions
|
|
urlName: Jump Platform Target Positions
|
|
prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform
|
|
urlName: Jump Platform
|
|
prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with breakable parts)
|
|
urlName: Lock (with breakable parts)
|
|
prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with Inventory Object and breakable)
|
|
urlName: Lock (with Inventory Object and breakable)
|
|
prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Push
|
|
urlName: Object To Push
|
|
prefabGameObject: {fileID: 1097070399539336, guid: 61df41cda9bd05d49a3ed6686a5d64b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Physics Door
|
|
urlName: Physics Door
|
|
prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player WayPoint System
|
|
urlName: Player WayPoint System
|
|
prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pressure Plate
|
|
urlName: Pressure Plate
|
|
prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Push Objects Trigger
|
|
urlName: Push Objects Trigger
|
|
prefabGameObject: {fileID: 1382310215366370, guid: a68a8aacda904c5429e0c3c93fd77e98,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rack Panel
|
|
urlName: Rack Panel
|
|
prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName: Songs Manager
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail1
|
|
urlName: Rail1
|
|
prefabGameObject: {fileID: 109622, guid: 5155436457746b747ad1aa7351f9ebea, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail2
|
|
urlName: Rail2
|
|
prefabGameObject: {fileID: 185144, guid: 15c4a251a37b2734da166e425a2c041c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Button)
|
|
urlName: Teleportation Platforms (With Button)
|
|
prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Trigger)
|
|
urlName: Teleportation Platforms (With Trigger)
|
|
prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Trigger
|
|
urlName: Teleportation Trigger
|
|
prefabGameObject: {fileID: 1785447446297536, guid: 84db5adb0b06a0c4cbe6ce6cd13b6333,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platform
|
|
urlName: Moving Platform
|
|
prefabGameObject: {fileID: 1551545354152532, guid: 0bc9b31dba05ed648927e99c1d1627c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platforms
|
|
urlName: Moving Platforms
|
|
prefabGameObject: {fileID: 149022, guid: 9d7423ae2a665e9408e7c9af0244bc2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Waypoint Platform (Objects Detection Below)
|
|
urlName: Waypoint Platform (Objects Detection Below)
|
|
prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Zipline
|
|
urlName: Zipline
|
|
prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects to place in the level and interact with them,
|
|
such as laser, damage and heal triggers, head track, ziplines, jump platforms,
|
|
etc...
|
|
- Name: Stamina System
|
|
url: Stamina System
|
|
prefabInfoList:
|
|
- Name: Refill Stamina Trigger
|
|
urlName: Refill Stamina Trigger
|
|
prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to refill the current stamina of the player to
|
|
his current maximum value at once.
|
|
- Name: Tutorial System
|
|
url: Tutorial System
|
|
prefabInfoList:
|
|
- Name: Tutorial Trigger
|
|
urlName: Tutorial Trigger
|
|
prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger which can be placed anywhere in the level to activate
|
|
a tutorial for the player about any element of the game.
|
|
- Name: Vehicles
|
|
url: Vehicles/Vehicles
|
|
prefabInfoList:
|
|
- Name: Aircraft
|
|
urlName: Aircraft
|
|
prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Boat Vehicle
|
|
urlName: Boat Vehicle
|
|
prefabGameObject: {fileID: 1206607963958352, guid: 235dd4b6dbadab145b1e2e62fc28fe0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Car (With Enter_Exit Action System)
|
|
urlName: Car (With Enter_Exit Action System)
|
|
prefabGameObject: {fileID: 1557394349595292, guid: f918c8c031177cf4bb1c2f6aad89c3b3,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Car
|
|
urlName: Car
|
|
prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Chair
|
|
urlName: Chair
|
|
prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle (Radio Control)
|
|
urlName: Flying Vehicle (Radio Control)
|
|
prefabGameObject: {fileID: 1831122843064932, guid: a37aad6c63018fb49920eeb465f9c58f,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Flying Vehicle
|
|
urlName: Flying Vehicle
|
|
prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Hoverboard
|
|
urlName: Hoverboard
|
|
prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft
|
|
urlName: Hovercraft
|
|
prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Jet Ski Vehicle
|
|
urlName: Jet Ski Vehicle
|
|
prefabGameObject: {fileID: 1717546313281572, guid: cd1798e0816f25743a6d66445406dce5,
|
|
type: 2}
|
|
positionToSpawnOffset: 2
|
|
- Name: Motorbike
|
|
urlName: Motorbike
|
|
prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 2}
|
|
positionToSpawnOffset: 1
|
|
- Name: Radio Control Car
|
|
urlName: Radio Control Car
|
|
prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle
|
|
urlName: Sphere Vehicle
|
|
prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usable Turret
|
|
urlName: Usable Turret
|
|
prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube To Override
|
|
urlName: Cube To Override
|
|
prefabGameObject: {fileID: 1937817904462166, guid: c92b7a47be846254695ecc4864801171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deer
|
|
urlName: Deer
|
|
prefabGameObject: {fileID: 1399119705276968, guid: 15a87c076be9229498b29e7bd07feb57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Frog
|
|
urlName: Frog
|
|
prefabGameObject: {fileID: 1452330513152862, guid: 546793252cd43714583d403ee7b62f26,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Raccoon
|
|
urlName: Raccoon
|
|
prefabGameObject: {fileID: 1950621844288454, guid: 282666f6c8d8c8a4389ec3dab57f934a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spider
|
|
urlName: Spider
|
|
prefabGameObject: {fileID: 1449777358514066, guid: 2179f31a407507b4cbdbbf960e557eee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Velociraptor
|
|
urlName: Velociraptor
|
|
prefabGameObject: {fileID: 1831097177709622, guid: f81ba8ec28f43f24a925179c8774c86c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wolf
|
|
urlName: Wolf
|
|
prefabGameObject: {fileID: 1842871422452906, guid: 6dc71a3903277a147975c46d29d9497d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs of the vehicles created so far in the asset.
|
|
- Name: Vehicles (Ammo)
|
|
url: Vehicles/Ammo
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Barrel Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Barrel Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Cannon) (Trigger)
|
|
urlName: Ammo Pickup (Cannon) (Trigger)
|
|
prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Machine Gun) (Trigger)
|
|
urlName: Ammo Pickup (Double Machine Gun) (Trigger)
|
|
prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Grenade Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Grenade Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName: Ammo Pickup (Homing Missiles) (Trigger)
|
|
prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Implosion Grenades) (Trigger)
|
|
urlName: Ammo Pickup (Implosion Grenades) (Trigger)
|
|
prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser) (Trigger)
|
|
urlName: Ammo Pickup (Laser) (Trigger)
|
|
prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Machine Gun) (Trigger)
|
|
urlName: Ammo Pickup (Machine Gun) (Trigger)
|
|
prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Seeker Missiles) (Trigger)
|
|
urlName: Ammo Pickup (Seeker Missiles) (Trigger)
|
|
prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName: Ammo Pickup (Shotgun) (Trigger)
|
|
prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Ammo for the different weapons configured in the current vehicles,
|
|
which only need the name of the weapon itself to get the weapon to increase
|
|
its ammo. All ammo are configured as trigger pickups.
|
|
- Name: Vendor System
|
|
url: Vendor System
|
|
prefabInfoList:
|
|
- Name: Vendor System
|
|
urlName: Vendor System
|
|
prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: The vendor system allows to configure objects to buy by the
|
|
player for his inventory and also, allows to sell his stuff from the inventory
|
|
as well.
|
|
- Name: Wall Running System
|
|
url: Wall Running System
|
|
prefabInfoList:
|
|
- Name: Wall Running Zone Trigger
|
|
urlName: Wall Running Zone Trigger
|
|
prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Triggers used to configure any zone which can be used for the
|
|
player to activate the wall running state and move on these places at will.
|
|
- Name: Weapons (Pickups Ammo-Trigger)
|
|
url: Weapons/Ammo/Trigger
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Trigger)
|
|
urlName: Ammo Pickup (Acid Shooter) (Trigger)
|
|
prefabGameObject: {fileID: 1487370294588174, guid: fed2c43a35f802f449bc1a587370828a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Trigger)
|
|
urlName: Ammo Pickup (Assault Rifle) (Trigger)
|
|
prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Trigger)
|
|
urlName: Ammo Pickup (Double Shotgun) (Trigger)
|
|
prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Trigger)
|
|
urlName: Ammo Pickup (Flashlight) (Trigger)
|
|
prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Trigger)
|
|
urlName: Ammo Pickup (Healer) (Trigger)
|
|
prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName: Ammo Pickup (Homing Missiles) (Trigger)
|
|
prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Trigger)
|
|
urlName: Ammo Pickup (Laser Miner) (Trigger)
|
|
prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Trigger)
|
|
urlName: Ammo Pickup (Laser Shooter) (Trigger)
|
|
prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Trigger)
|
|
urlName: Ammo Pickup (P-35) (Trigger)
|
|
prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Trigger)
|
|
urlName: Ammo Pickup (P-36) (Trigger)
|
|
prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Trigger)
|
|
urlName: Ammo Pickup (Plasma Cutter) (Trigger)
|
|
prefabGameObject: {fileID: 1559696115675006, guid: bc846143b792fd744ab57bcf7f636eae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Trigger)
|
|
urlName: Ammo Pickup (Revolver) (Trigger)
|
|
prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName: Ammo Pickup (Shotgun) (Trigger)
|
|
prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Spear Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
|
|
urlName: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
|
|
prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by trigger automatically.
|
|
- Name: Weapons (Pickups Ammo-Button)
|
|
url: Weapons/Ammo/Button
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Button)
|
|
urlName: Ammo Pickup (Acid Shooter) (Button)
|
|
prefabGameObject: {fileID: 1144051426338656, guid: 42dd5a8ced2b2e44c81b857d7243761a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Button)
|
|
urlName: Ammo Pickup (Assault Rifle) (Button)
|
|
prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Button)
|
|
urlName: Ammo Pickup (Double Shotgun) (Button)
|
|
prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Button)
|
|
urlName: Ammo Pickup (Flashlight) (Button)
|
|
prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Button)
|
|
urlName: Ammo Pickup (Healer) (Button)
|
|
prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Button)
|
|
urlName: Ammo Pickup (Homing Missiles) (Button)
|
|
prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Button)
|
|
urlName: Ammo Pickup (Laser Miner) (Button)
|
|
prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Button)
|
|
urlName: Ammo Pickup (Laser Shooter) (Button)
|
|
prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Button)
|
|
urlName: Ammo Pickup (P-35) (Button)
|
|
prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Button)
|
|
urlName: Ammo Pickup (P-36) (Button)
|
|
prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Button)
|
|
urlName: Ammo Pickup (Plasma Cutter) (Button)
|
|
prefabGameObject: {fileID: 1879737752880074, guid: e5cf1dcf522c5db408cc33310df8b48c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Button)
|
|
urlName: Ammo Pickup (Revolver) (Button)
|
|
prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Button)
|
|
urlName: Ammo Pickup (Shotgun) (Button)
|
|
prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Button)
|
|
urlName: Ammo Pickup (Spear Launcher) (Button)
|
|
prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Button)
|
|
urlName: Ammo Pickup (Sticky Grenade Launcher) (Button)
|
|
prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Weapons (Pickups)
|
|
url: Weapons/Weapons Pickups
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Pickup (No Inventory) '
|
|
urlName: 'Acid Shooter Pickup (No Inventory) '
|
|
prefabGameObject: {fileID: 1338080403296594, guid: 8658a951c26c0b44e9356b59c5530a8b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Assault Rifle Pickup (No Inventory)
|
|
urlName: Assault Rifle Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Shotgun Pickup (No Inventory)
|
|
urlName: Double Shotgun Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 139260, guid: c1fa2bb0b1665e944bdf1d16898e678b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flashlight Pickup (No Inventory)
|
|
urlName: Flashlight Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1727401367451590, guid: 1ef3738626bfa7b42b999d95353f2ec3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Gun Pickup (No Inventory)
|
|
urlName: Gravity Gun Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1658102398726566, guid: 566804b976f60bd4eb6e51fcf92aaa57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Healer Pickup (No Inventory)
|
|
urlName: Healer Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles Pickup (No Inventory)
|
|
urlName: Homing Missiles Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Miner Pickup (No Inventory)
|
|
urlName: Laser Miner Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Shooter Pickup (No Inventory)
|
|
urlName: Laser Shooter Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-35 Pickup (No Inventory)
|
|
urlName: Pistol P-35 Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 113756, guid: b5adee6f1d9a46d4392e698a002a141d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-36 Pickup (No Inventory)
|
|
urlName: Pistol P-36 Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Pickup (No Inventory) '
|
|
urlName: 'Plasma Cutter Pickup (No Inventory) '
|
|
prefabGameObject: {fileID: 1198123468208576, guid: 578ef904ec84d514bb22c428c21f9e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Revolver Pickup (No Inventory)
|
|
urlName: Revolver Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shotgun Pickup (No Inventory)
|
|
urlName: Shotgun Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Smartphone Pickup (No Inventory)
|
|
urlName: Smartphone Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1948959910773046, guid: aaf45172691a43041a051fa4986a1f5d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spear Launcher Pickup (No Inventory)
|
|
urlName: Spear Launcher Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1624506720389528, guid: 8548a0edee799894a9292d34d5738b52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sticky Grenade Launcher Pickup (No Inventory)
|
|
urlName: Sticky Grenade Launcher Pickup (No Inventory)
|
|
prefabGameObject: {fileID: 1282959418516668, guid: 293d53790490a684f8127649efe2ea43,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Main Managers
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName: Main Inventory Manager (Inventory, Bank and Vendor)
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName: Decal Manager
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pickup Manager
|
|
urlName: Pickup Manager
|
|
prefabGameObject: {fileID: 1793811812158676, guid: 122bba431b3abd049821d030dc4be078,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Screen Objectives Manager
|
|
urlName: Screen Objectives Manager
|
|
prefabGameObject: {fileID: 1728232334013728, guid: fb0a66921eb6e0443864feb07c91f4cf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Bar Manager
|
|
urlName: Health Bar Manager
|
|
prefabGameObject: {fileID: 1175863788403234, guid: 6085f63492e5e39499b6c8207cb0a9f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Shake List Manager
|
|
urlName: External Shake List Manager
|
|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Faction System
|
|
urlName: Faction System
|
|
prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName: Songs Manager
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Noise Mesh Manager
|
|
urlName: Noise Mesh Manager
|
|
prefabGameObject: {fileID: 1306085464079302, guid: c6d64d5596e34f2438582c5a4c6896bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Transparent Surfaces Manager
|
|
urlName: Set Transparent Surfaces Manager
|
|
prefabGameObject: {fileID: 1068266685518134, guid: 3e543806348982a46a9339be61521cd6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage On Screen Info Manager
|
|
urlName: Damage On Screen Info Manager
|
|
prefabGameObject: {fileID: 1430510625250200, guid: 67288dee9e2944e4584e474bf2791001,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Manager
|
|
urlName: Mission Manager
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog Manager
|
|
urlName: Dialog Manager
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Disable Objects On Distance Manager
|
|
urlName: Disable Objects On Distance Manager
|
|
prefabGameObject: {fileID: 1653734118213152, guid: 8473c24f2520d4446a4072df2ad61817,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elements On Scene Manager
|
|
urlName: Elements On Scene Manager
|
|
prefabGameObject: {fileID: 1840552591144556, guid: d2a6eb96720daf44b950bc82253894b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
layerToPlaceObjects:
|
|
serializedVersion: 2
|
|
m_Bits: 1
|
|
placeObjectsOffset: 0
|
|
prefabTypeInfoListToPlaceOnScene:
|
|
- Name: Player
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Player
|
|
urlName:
|
|
prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: It is the main player of the asset.
|
|
- Name: Action System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Action System Trigger (Empty Automatic)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1846605955621040, guid: 1b0a108a31bc856469ea44e0fca20481,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Action System Trigger (Empty Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1192734377917946, guid: 61a0c34bd329358479c507f41429af45,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Action System Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1320020298282686, guid: c483ea8bb5960fa42b2d68cab6a3ef87,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Allows to customize actions based on animations for the player
|
|
an others characters.
|
|
- Name: AI Template
|
|
url:
|
|
prefabInfoList:
|
|
- Name: AI Main Template Prefab
|
|
urlName:
|
|
prefabGameObject: {fileID: 1753851185394686, guid: 83bed118bc5fbbd46959358a37fdd871,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Main AI Template, with all the elements of the AI configured
|
|
and ready to use and customize.
|
|
- Name: AI Turrets
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Enemy Turret
|
|
urlName:
|
|
prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Friend Turret
|
|
urlName:
|
|
prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the AI configured in turrets with different weapons.
|
|
- Name: Other AI Elements
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Dummy Character
|
|
urlName:
|
|
prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dumb Enemies
|
|
urlName:
|
|
prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Single Dummy Cube
|
|
urlName:
|
|
prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Hide Positions Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Faction System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Other simple elements used as possible targets to fire, damage
|
|
or hit with health components configured.
|
|
- Name: Camera
|
|
url:
|
|
prefabInfoList:
|
|
- Name: External Camera Shake System (By Trigger And Loop)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Camera Shake System (By Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Point To Look (Aim Assist-Lock On)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1358328949793958, guid: 2d4a9469e4f494646a865d1a6b5066d1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Shake List Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of components to trigger external shakes on player's
|
|
camera.
|
|
- Name: Checkpoints
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Checkpoint System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Example of the checkpoint system, to save the game automatically
|
|
and resume the game in the last position reached.
|
|
- Name: Climb System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Climb Ledge Moving Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Climb Ledge Zone Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different elements and triggers to enable/disable different
|
|
climb ledge states in the player.
|
|
- Name: Cutscenes
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Camera Waypoint Path
|
|
urlName:
|
|
prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Camera Waypoint Path (With Bezier Curve)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the cutscene system, pausing/resuming player's
|
|
actions and moving the camera through a list of waypoints
|
|
- Name: Decal Manager
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Flesh (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flesh (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Metal (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Metal (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sand (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sand (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Decal Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wood (Using Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the decal manager to configure different surfaces
|
|
for projectiles, like metal, flesh, etc... to play particles, sounds and other
|
|
effects according to the surface configured.
|
|
- Name: Devices (Password Terminals)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Access Panel
|
|
urlName:
|
|
prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Free Interaction)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Access Panel (With Moving Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel
|
|
urlName:
|
|
prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel ( With Moving Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included and disabled)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included to activate hack button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With inventory included)
|
|
urlName:
|
|
prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hackable Access Panel (With Second Screen)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different password devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... with free interaction, moving the camera to a fixed position
|
|
and ohter ways to interact.
|
|
- Name: Devices (Computers)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Computer Device
|
|
urlName:
|
|
prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Computer Device (Player Laser Refractions)
|
|
urlName:
|
|
prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different computer devices, to configure a number
|
|
pass and write it on it to trigger any event, like open a door, activate and
|
|
objects, etc... or unlock the computer itself, to read content on it, like emails
|
|
or similar.
|
|
- Name: Devices (Distributors-Receivers)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Battery Distributor (Locked)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Distributor
|
|
urlName:
|
|
prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Battery Receiver
|
|
urlName:
|
|
prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: 'Examples of a system to place specific types of objects and
|
|
trigger events when placing/removing these objects, which can be any tye of
|
|
object, with a string type configured, like placing a battery to give power
|
|
to a sysstem, place a disc into a computer, etc....
|
|
|
|
Also, this system can distribute these objects with a limit or infinitely,
|
|
by pressing button to interact with it and receive a new object.'
|
|
- Name: Devices (Examine Objects)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Object To Examinate (Box)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Examine (Radio)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Examine (Toy)
|
|
urlName:
|
|
prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Text Device
|
|
urlName:
|
|
prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of objects to examine, putting them close
|
|
to the camera and allow to rotate it and know more about the object it self.
|
|
- Name: Devices (Lockers and Closets)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Horizontal Closet
|
|
urlName:
|
|
prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Horizontal Closet (open only once)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker
|
|
urlName:
|
|
prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker (open only once)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vertical Closet
|
|
urlName:
|
|
prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Example of different devices to place and take physical objects
|
|
and store them there.
|
|
- Name: Devices (Others)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Dual Switch
|
|
urlName:
|
|
prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: healChamber
|
|
urlName:
|
|
prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Padlock
|
|
urlName:
|
|
prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Piston
|
|
urlName:
|
|
prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Switch
|
|
urlName:
|
|
prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Other types of interaction devices.
|
|
- Name: Devices (Security Cameras)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Security Camera
|
|
urlName:
|
|
prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera Computer Device
|
|
urlName:
|
|
prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Cameras
|
|
urlName:
|
|
prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of a security camera which allows to see
|
|
other places of the level with a rendering texture.
|
|
- Name: Devices (Vending Machines)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: AI Enemy Armed Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Armed Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: AI Friend Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Aircraft Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dummy Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: HoverBoard Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio Control Car Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Cube Barrel Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle Vending Machine
|
|
urlName:
|
|
prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Differente examples of a simple vending machine to just instantate
|
|
copies of any object into the level.
|
|
- Name: Dialog System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Dialog System (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog System (With answers for Player)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Dialog Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1543582890541074, guid: 038e48f45693e804b9e31a790630b219,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Dialog Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of the dialog system to talk with NPCs and any other
|
|
object.
|
|
- Name: Doors
|
|
url:
|
|
prefabInfoList:
|
|
- Name: External Button Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Single Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door (Locked)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Hologram Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked with Hackable Code Panel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Panel To Break)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With AI)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hologram Door (Locked With Trigger System With Player)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked With Inventory Key)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Button Doors (Locked with Padlock)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Locked With Animation and Use Inventory Object)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors (Locked With Code Panel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shoot Moving Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Different Panels)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (Four Panels)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Doors (With Animation)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Moving Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Trigger Rotating Doors
|
|
urlName:
|
|
prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examlpes of doors with different settings, like triggers
|
|
doors, button doors, hologram doors, locked doors, etc...
|
|
- Name: Effect Area
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Effect Area (Damage Health Custom Effect)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1875289851570446, guid: bab39e03bfe72e249a2f5f9d9d7274a4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Damage Health)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1199652174261802, guid: 64decf8045d1d4444869a5119de2b24f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Dissolve Custom Effect)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1622054706804784, guid: d59b8e9591e8ca34caa8d498241ec3a5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Heal Custom Effect)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1492950098735942, guid: 739e4f24ff810db40b971a89e9ed1ab6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Effect Area (Sleep)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1640745038218546, guid: 5f24948771a005b40888a84ea904ae2d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: A system which allows to configure custom effect triggers,
|
|
that can affect to stats, like heal, damage, sleep, poison, dissolve objects,
|
|
etc...
|
|
- Name: Elevators
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Elevator (With Hologram Doors)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Door (Big)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Hologram Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Outside Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator Switch Ground Floor
|
|
urlName:
|
|
prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Locked With Inside and Outside Doors)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (Simple Elevator With Two Switches)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Inside and Outside Doors)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elevator System (With Two Switches And Inside Door)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of elevators, from simple with just a couple
|
|
of buttons, to a floors button panel to chnage between many floors.
|
|
- Name: Event System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player
|
|
urlName:
|
|
prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter Prefab)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer
|
|
urlName:
|
|
prefabGameObject: {fileID: 1545685825841192, guid: a0804b962c3a7134dbcf1b380105409f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Enter-Exit Prefab)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Player State On Trigger System (On Exit Prefab)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Every Time Enter Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
|
|
To Resume)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of event system to detect the player entering/exiting
|
|
into triggers and activate events with it, like pause/resume his actions, unlock
|
|
a door, etc...
|
|
- Name: Gravity System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Adhere To Any Surface Trigger (Only Active inside Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Adhere To Any Surface Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Gravity Direction Directly Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enable_Disable Circumnavigation Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Arrow
|
|
urlName:
|
|
prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Box
|
|
urlName:
|
|
prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Room
|
|
urlName:
|
|
prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: gravityArrow
|
|
urlName:
|
|
prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hollow Cubic Planet (3)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mini Planet
|
|
urlName:
|
|
prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Gravity To Normal
|
|
urlName:
|
|
prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere To Circumnavigate
|
|
urlName:
|
|
prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different elements for the gravity system to change
|
|
player's gravity, like set it towards a wall or disable the current gravity
|
|
to be back to regular orientation.
|
|
- Name: Hide System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Hide Characters Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hide Position Below Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide (For Locked Camera View)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locker To Hide
|
|
urlName:
|
|
prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Table To Hide
|
|
urlName:
|
|
prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Examples of different places to hide, with fixed and free positions,
|
|
allowing the player to move or being in a fixed position, allowing to move freely
|
|
or just rotate the camera.
|
|
- Name: Main Inventory Manager
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Examples)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Fuse Box (Locked with Padlock)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Locked)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened) (Inventory Menu On Side)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1742570717887582, guid: 242df728d5635264494d47f5892c5571,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuse Box (Opened)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Automatic)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp Support (Menu)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Preconfigured examples of the use inventory object sysstem
|
|
to use and place inventory objectss into places of the level and activate events
|
|
with them, like opening a door, unlocking an elevator etc...
|
|
- Name: Inventory (Objects To Use Inventory-Empty)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Use Inventory Object Prefab (Automatic)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu and Message Interaction)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu And Not Visible Panel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1066676695912316, guid: 1f6403c36aa80b8418d8459c1c1a23ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Use Inventory Object Prefab (Menu)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Empty and ready to use prefabs of the use inventory object
|
|
sysstem to use and place inventory objectss into places of the level and activate
|
|
events with them, like opening a door, unlocking an elevator etc... There are
|
|
differente settings, like use objects with menu, with button or automatically.
|
|
- Name: Inventory (Ammo)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1084147053033120, guid: ba89e0085dee04d4995de642d399d250,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Explosive Arrow (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1066648950367062, guid: 65451a1aeefdb8f4c88227921e119835,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight Battery (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1273201295902812, guid: 3da8ab82b2af877439df8fb274f76f65,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Homing Missiles Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1704063855400126, guid: 6b8c00f4f8825184a8c40f748382c5e3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Poisonous Arrow (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1423765147090136, guid: 30abbacb39dc4784aa04675a264fdd76,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Regular Arrow (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1461341102083554, guid: 99577ec6c99e477478153839cf72e084,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1476328254364572, guid: 4da86a9bbfb5bed448f1d99f893fa322,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher Ammo (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are stored in
|
|
the player's inventory.
|
|
- Name: Inventory (Consumables)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Battery (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Beer (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095240593633006, guid: b4ef75072fdb0d64dba7c1cbe6212a30,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Energy (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Health (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Jetpack Fuel (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simple Capsule (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usb (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Vehicle Fuel (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Examinable)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Simpley Key (inventory with examine system)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the examine system, so they
|
|
can be checked before pick them into the inventory. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Others)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Bag (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects used to unlock other elements, such as increase
|
|
player's inventory slot number or unlock map parts in the level. These pickups
|
|
are not stored in the player's inventory.
|
|
- Name: Inventory (Quest Objects)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Blue Wire (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Full Cog (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fuse (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Infinity Key (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1653161630142784, guid: 31f5bb0b1442c184b88a9b4fdedeb632,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lamp (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Left Half Cog (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Wire (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Right Half Cog (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Simpley Key (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Toy (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different objects which
|
|
are currently configured in the asset as quest objects. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Inventory (Weapons)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1173798659889298, guid: 67ade8ea61c18e340ae6b21d1e012828,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Assault Rifle (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Double Shotgun (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Gravity Gun (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Healer (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Miner (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser Shooter (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-35 (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'P-36 (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1998216593573018, guid: 9c98def1479960747a4c57e5115017f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Revolver (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Shotgun (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Smartphone (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sniper Rifle (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1971472924685504, guid: a81da5f31beeb9e4db4c42a0fb66329b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Spear Launcher (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Sticky Grenade Launcher (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are stored in the
|
|
player's inventory.
|
|
- Name: Inventory (Weapons Attachments)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Extended Magazine (inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Automatic (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Burst (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Fire Mode Selector Manual (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Flashlight (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Grenade Launcher (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Holographic Sight (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Laser (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Red Dot (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Silencer (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Telescopic (inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons attachments
|
|
objects which are currently configured in the asset. These pickups are stored
|
|
in the player's inventory.
|
|
- Name: Ladders
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ladder System (Free Movement)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Inclined)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Lock Player In Center)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ladder System (Third Person)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1047410737625674, guid: 46f70b68640a35f4f8baa1321166c431,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs configured for the ladder system, with free
|
|
or fixed position and rotation while the player is moving on these ladders.
|
|
- Name: Level Management
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Change Level Trigger (By Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Event)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1331137159459580, guid: e327ed3731486884988449959e566766,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Change Level Trigger (By Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Travel Station
|
|
urlName:
|
|
prefabGameObject: {fileID: 1579334367823590, guid: 5dc351ec3cc685c4cac2716454f982f0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to be placed on the level where you need the player
|
|
to change to a new level scene triggering an auto save/load of the player's
|
|
info.
|
|
- Name: Locked Camera System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Locked Camera Limit System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis With Bounds And Offset
|
|
urlName:
|
|
prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) X Axis
|
|
urlName:
|
|
prefabGameObject: {fileID: 1304570879119000, guid: 71e2814d46b1e1c4b9bfc1af84299618,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis With Bounds And Offset
|
|
urlName:
|
|
prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (2.5d) Z Axis
|
|
urlName:
|
|
prefabGameObject: {fileID: 1384389272747500, guid: 86f9e7adf93a6774a9da976c77655e3b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Fixed Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Free Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1102132361044540, guid: 12e1b2b584dec7c4dac28c733808d7a6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Isometric-Point and Click)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1134693992042768, guid: 0ca23e3f3b137da44b45bf6e7c66e56b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Point & Click)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Regular Tank Mode)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Semi Free Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down With Bounds And Offset)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Locked Camera System (Top Down)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1321537942513302, guid: 51910359d44c9d84eb61c699bc610387,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs with pre configured locked cameras for the
|
|
player, like top down, 2.5d, isometric, fixed, etc...
|
|
- Name: Map System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Beacon (Quick Travel)
|
|
urlName:
|
|
prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Creator (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Mark (Map Object Information)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XY
|
|
urlName:
|
|
prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger XZ
|
|
urlName:
|
|
prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Map Orientation Change Trigger YZ
|
|
urlName:
|
|
prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different prefabs of the map system to configure the map tiles
|
|
of each level for buildings and floors, different map icons and similar.
|
|
- Name: Mission System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Character Mission System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Main Objective Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Station System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger (Events On Mission Complete and Not Complete)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Objective System Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used for the mission system, to place mission boards,
|
|
mission triggers and similar.
|
|
- Name: Noise System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Event Trigger System To Detect Player (Activate Noise)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1400746820759976, guid: 2935bdc69cc232b4bb816154515cd66e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object With Noise On Throw
|
|
urlName:
|
|
prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio With Noise System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1171748544576020, guid: 743f018cba9e5a14bbbc7bd4f2761657,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stone To Throw With Noise
|
|
urlName:
|
|
prefabGameObject: {fileID: 1121695437610172, guid: f7a9a069bbd4912499f9bf342f4be374,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Objects used to produce noise in the level to call AI attention,
|
|
in case they can hear noises.
|
|
- Name: Objects To Grab Physically
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Crate (to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube (to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups and to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles (inventory) (to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Grab Physically (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Place (Battery wasted to grab physically)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Melee Weapons
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1730014796888950, guid: 92916fff87516354a9936ae10e2859f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1470315050577016, guid: e24f84fc362cae847a7be6c4df885e6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Explosive (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1631141721635010, guid: 5a498b788301278498530e9c9efdbc6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Poisonous (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1905679547707780, guid: 68e672c9e6da7c84a81fa4b575caec7b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Bow Seeker (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1454235906316754, guid: ccba91dcbb83cdd459c83ba739e14fb9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Axe One Hand (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1760746785193276, guid: 65a5480af15101b41a3e14d0990b3caa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Knife (to grab physically with Melee Attacks)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1323862952060728, guid: 32209b2fc3213704a913450d5554500e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Light Saber One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1495856653525720, guid: 47df393e7160a4a44af9d056d65f844e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike Sword Two Hands (to grab physically with Melee Attacks With
|
|
Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1284267892034778, guid: e33f1b8f2ab2bb04e870a4fc0dc83f53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Powerful Axe
|
|
urlName:
|
|
prefabGameObject: {fileID: 0}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Without Melee Weapon
|
|
urlName:
|
|
prefabGameObject: {fileID: 1837671373229342, guid: 4bfdb65aeb6958d4d9176e4d69b73609,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword One Hand (to grab physically with Melee Attacks Without Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1083885754669252, guid: 945917901bdef274ca2861621cb8a461,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sword Two Hands (to grab physically with Melee Attacks With Strafe)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1825053360349818, guid: 203fe2398d4957f4e9997ab33a042985,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects prefabs to grab physically and carry on player's
|
|
hands in both first and third person view.
|
|
- Name: Override System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Crate (To Override)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Cube)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Custom Mesh)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Custom Override Object (Sphere)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Enemy Turret (with Override System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (To Override)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Friend Turret (with Override System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Override Controller (Empty)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Security Camera (with Override System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Diferrent prefabs of ojects to be controlled by the player
|
|
and his ability to override and possess any type of object, from AI, to rigidbodies,
|
|
custom objects and more.
|
|
- Name: Oxygen System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Active Oxygen Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deactivate Oxygen Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refill Oxygen Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different triggers to activatate and deactivate the use of
|
|
oxygen and to refill it on the player. By deault, if the player's oxygen reaches
|
|
0, the player will receive damage until death or refill the oxygen or find a
|
|
place which disables the use of oxygen.
|
|
- Name: Pickups (Consumables)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Beer Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095240593633006, guid: f569c2893cd36d64b946bff40f087c5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1361476040496634, guid: f1a9fc89229898244a5afea7a914ec4e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1241435123912200, guid: b1aafc6e8b22bfd4e90c3bfc08d5886e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Beer Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095240593633006, guid: 7bb58de7e6585224db34626328f5e29f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Experience Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Energy Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Experience Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Fuel Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grab Objects Strength Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1060005699153986, guid: 27fc5d2c44c280f4fa1c5d0f9fcaa1cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health PickUp (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Inventory Weight Bag Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1087600862260996, guid: 61d7a18dbbeaf6342bcf3bb5320d0634,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Money Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Oxygen Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shield Energy Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Skill Point Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Stamina Pickup (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different consumables objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Pickups (Drop Pickups)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Chest Locked (With Move Camera To Device)
|
|
urlName:
|
|
prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera and Hackable)
|
|
urlName:
|
|
prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (With Move Device To Camera)
|
|
urlName:
|
|
prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chest Locked (Without Camera Moving)
|
|
urlName:
|
|
prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refilling Chest
|
|
urlName:
|
|
prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest (Using Electronic Device)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Regular Chest
|
|
urlName:
|
|
prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Crate
|
|
urlName:
|
|
prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Empty Crate
|
|
urlName:
|
|
prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With noise system)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel (With Pickups)
|
|
urlName:
|
|
prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Explosive Barrel
|
|
urlName:
|
|
prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs used to get other objects, in this case, pickups, like
|
|
chest, crates, explosive barrels, etc...
|
|
- Name: Pickups (Powers)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Power Pickup (Button) (Air Dash)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Black Hole)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Bomb)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Global Gravity)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Change Objects Position)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Double Jump)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Gravity Power)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Implosion Grenade)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Join Objects)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Laser)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Nano Blade)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Override)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Push Objects)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Run)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Regular Shoot)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Remote Control)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shield)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shoot Power)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Shut Down)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Teleport)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Time Slower)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Power Pickup (Button) (Wall walk)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different powers and abilities objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory. There are also two types, button, to pick them by pressing
|
|
the interaction button and trigger, to pick them automatically.
|
|
- Name: Player Info Panel
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Player Info Panel System (Big Size)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size And Fixed Position)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Default Size)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player Info Panel System (Little Size And Action Name)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to show messages on screen which follow the position
|
|
configured in the object on the screen, keep a fixed position, use different
|
|
panel size, show input actions on screen, etc...
|
|
- Name: Puzzle System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Camera Perspective Capture (Key)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Camera Perspective Capture (Text)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Jenga)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (Key inside toy)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Puzzle System (press keys in order - piano)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different examples of the puzzle system to use physics and
|
|
other type of puzzles, like pressing buttons in an specific order to trigger
|
|
events a, like unlcok a door, activate an object, etc...
|
|
- Name: Save System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Save Station 1
|
|
urlName:
|
|
prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Station which can be placed anywhere to activate the save system
|
|
and save/load the game only in specific places when the player finds these stations.
|
|
- Name: Scan objects
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Object To Scan
|
|
urlName:
|
|
prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefab of an object which can be scanned and obtain info from
|
|
it with the scanner system.
|
|
- Name: Scene Interaction
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Grappling Hook Effect
|
|
urlName:
|
|
prefabGameObject: {fileID: 1300484103167646, guid: 7d3e4aafaa7dcfe44a7703f9b3208600,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Grappling Hook Target
|
|
urlName:
|
|
prefabGameObject: {fileID: 1178695925659582, guid: 52491386a27d0c742b9846e5106d1dac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Attrack With Grappling Hook
|
|
urlName:
|
|
prefabGameObject: {fileID: 1589447100520310, guid: f540f4ac7612e974fb3ff9e1b5dd941e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Heal Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Kill Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Energy
|
|
urlName:
|
|
prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Reload Vehicle Fuel
|
|
urlName:
|
|
prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Interaction Message
|
|
urlName:
|
|
prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Receiver
|
|
urlName:
|
|
prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Device Transmitter
|
|
urlName:
|
|
prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Blue
|
|
urlName:
|
|
prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Green
|
|
urlName:
|
|
prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Refraction Cube Red
|
|
urlName:
|
|
prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1740990813019488, guid: d7008a042ae4bc84c9561085a48975cb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: One Way Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 1494706406335060, guid: 35d74a4a05950324da2b89fc02f6e54b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Death Spiral
|
|
urlName:
|
|
prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Falling Platforms
|
|
urlName:
|
|
prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Head Track Target
|
|
urlName:
|
|
prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform Target Positions
|
|
urlName:
|
|
prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jump Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with breakable parts)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Lock (with Inventory Object and breakable)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Object To Push
|
|
urlName:
|
|
prefabGameObject: {fileID: 1097070399539336, guid: 61df41cda9bd05d49a3ed6686a5d64b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Physics Door
|
|
urlName:
|
|
prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Player WayPoint System
|
|
urlName:
|
|
prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pressure Plate
|
|
urlName:
|
|
prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Push Objects Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1382310215366370, guid: a68a8aacda904c5429e0c3c93fd77e98,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rack Panel
|
|
urlName:
|
|
prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail1
|
|
urlName:
|
|
prefabGameObject: {fileID: 109622, guid: 5155436457746b747ad1aa7351f9ebea, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Rail2
|
|
urlName:
|
|
prefabGameObject: {fileID: 185144, guid: 15c4a251a37b2734da166e425a2c041c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Platforms (With Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Teleportation Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1785447446297536, guid: 84db5adb0b06a0c4cbe6ce6cd13b6333,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platform
|
|
urlName:
|
|
prefabGameObject: {fileID: 1551545354152532, guid: 0bc9b31dba05ed648927e99c1d1627c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Moving Platforms
|
|
urlName:
|
|
prefabGameObject: {fileID: 149022, guid: 9d7423ae2a665e9408e7c9af0244bc2f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Waypoint Platform (Objects Detection Below)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Zipline
|
|
urlName:
|
|
prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Different objects to place in the level and interact with them,
|
|
such as laser, damage and heal triggers, head track, ziplines, jump platforms,
|
|
etc...
|
|
- Name: Stamina System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Refill Stamina Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger used to refill the current stamina of the player to
|
|
his current maximum value at once.
|
|
- Name: Tutorial System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Tutorial Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Trigger which can be placed anywhere in the level to activate
|
|
a tutorial for the player about any element of the game.
|
|
- Name: Vehicles
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Aircraft
|
|
urlName:
|
|
prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Boat Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1206607963958352, guid: 235dd4b6dbadab145b1e2e62fc28fe0c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car (With Enter_Exit Action System)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1557394349595292, guid: f918c8c031177cf4bb1c2f6aad89c3b3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Car
|
|
urlName:
|
|
prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Chair
|
|
urlName:
|
|
prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle (Radio Control)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1831122843064932, guid: a37aad6c63018fb49920eeb465f9c58f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flying Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hoverboard
|
|
urlName:
|
|
prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Hovercraft
|
|
urlName:
|
|
prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Jet Ski Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 1717546313281572, guid: cd1798e0816f25743a6d66445406dce5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Motorbike
|
|
urlName:
|
|
prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Radio Control Car
|
|
urlName:
|
|
prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sphere Vehicle
|
|
urlName:
|
|
prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Usable Turret
|
|
urlName:
|
|
prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Cube To Override
|
|
urlName:
|
|
prefabGameObject: {fileID: 1937817904462166, guid: c92b7a47be846254695ecc4864801171,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Deer
|
|
urlName:
|
|
prefabGameObject: {fileID: 1399119705276968, guid: 15a87c076be9229498b29e7bd07feb57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Frog
|
|
urlName:
|
|
prefabGameObject: {fileID: 1452330513152862, guid: 546793252cd43714583d403ee7b62f26,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Raccoon
|
|
urlName:
|
|
prefabGameObject: {fileID: 1950621844288454, guid: 282666f6c8d8c8a4389ec3dab57f934a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spider
|
|
urlName:
|
|
prefabGameObject: {fileID: 1449777358514066, guid: 2179f31a407507b4cbdbbf960e557eee,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Velociraptor
|
|
urlName:
|
|
prefabGameObject: {fileID: 1831097177709622, guid: f81ba8ec28f43f24a925179c8774c86c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Wolf
|
|
urlName:
|
|
prefabGameObject: {fileID: 1842871422452906, guid: 6dc71a3903277a147975c46d29d9497d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Prefabs of the vehicles created so far in the asset.
|
|
- Name: Vehicles (Ammo)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Barrel Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Cannon) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Machine Gun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Grenade Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Implosion Grenades) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Machine Gun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Seeker Missiles) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Ammo for the different weapons configured in the current vehicles,
|
|
which only need the name of the weapon itself to get the weapon to increase
|
|
its ammo. All ammo are configured as trigger pickups.
|
|
- Name: Vendor System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Vendor System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: The vendor system allows to configure objects to buy by the
|
|
player for his inventory and also, allows to sell his stuff from the inventory
|
|
as well.
|
|
- Name: Wall Running System
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Wall Running Zone Trigger
|
|
urlName:
|
|
prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Triggers used to configure any zone which can be used for the
|
|
player to activate the wall running state and move on these places at will.
|
|
- Name: Weapons (Pickups Ammo-Trigger)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1487370294588174, guid: fed2c43a35f802f449bc1a587370828a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1559696115675006, guid: bc846143b792fd744ab57bcf7f636eae,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by trigger automatically.
|
|
- Name: Weapons (Pickups Ammo-Button)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Ammo Pickup (Acid Shooter) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1144051426338656, guid: 42dd5a8ced2b2e44c81b857d7243761a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Assault Rifle) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Double Shotgun) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Flashlight) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Healer) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Homing Missiles) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Miner) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Laser Shooter) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-35) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (P-36) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Plasma Cutter) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1879737752880074, guid: e5cf1dcf522c5db408cc33310df8b48c,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Revolver) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Shotgun) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Spear Launcher) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Ammo Pickup (Sticky Grenade Launcher) (Button)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the ammo of the different weapons
|
|
which are currently configured in the asset. These pickups ammo are not stored
|
|
in the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Weapons (Pickups)
|
|
url:
|
|
prefabInfoList:
|
|
- Name: 'Acid Shooter Pickup (No Inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1338080403296594, guid: 8658a951c26c0b44e9356b59c5530a8b,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Assault Rifle Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Double Shotgun Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 139260, guid: c1fa2bb0b1665e944bdf1d16898e678b, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Flashlight Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1727401367451590, guid: 1ef3738626bfa7b42b999d95353f2ec3,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Gravity Gun Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1658102398726566, guid: 566804b976f60bd4eb6e51fcf92aaa57,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Healer Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Homing Missiles Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Miner Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Laser Shooter Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-35 Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 113756, guid: b5adee6f1d9a46d4392e698a002a141d, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pistol P-36 Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: 'Plasma Cutter Pickup (No Inventory) '
|
|
urlName:
|
|
prefabGameObject: {fileID: 1198123468208576, guid: 578ef904ec84d514bb22c428c21f9e92,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Revolver Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Shotgun Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Smartphone Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1948959910773046, guid: aaf45172691a43041a051fa4986a1f5d,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Spear Launcher Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1624506720389528, guid: 8548a0edee799894a9292d34d5738b52,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Sticky Grenade Launcher Pickup (No Inventory)
|
|
urlName:
|
|
prefabGameObject: {fileID: 1282959418516668, guid: 293d53790490a684f8127649efe2ea43,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
- Name: Main Managers
|
|
url:
|
|
prefabInfoList:
|
|
- Name: Main Inventory Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1330851660535908, guid: fb460784579a25542b79d53006079df7,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Decal Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1528425615673174, guid: fd11bde494d30c047934486106b43041,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Pickup Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1793811812158676, guid: 122bba431b3abd049821d030dc4be078,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Screen Objectives Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1728232334013728, guid: fb0a66921eb6e0443864feb07c91f4cf,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Health Bar Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1175863788403234, guid: 6085f63492e5e39499b6c8207cb0a9f4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: External Shake List Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1585887877140314, guid: 974973983fdae184faba29e2b2b4db74,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Faction System
|
|
urlName:
|
|
prefabGameObject: {fileID: 1416385281866370, guid: c5c185521d60bfc4caf7b3d3ad51a77a,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Songs Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1833102433572734, guid: 01ba145fe6ffa9c4d8f4702084353d5e,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Noise Mesh Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1306085464079302, guid: c6d64d5596e34f2438582c5a4c6896bd,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Set Transparent Surfaces Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1068266685518134, guid: 3e543806348982a46a9339be61521cd6,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Damage On Screen Info Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1430510625250200, guid: 67288dee9e2944e4584e474bf2791001,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Mission Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Dialog Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Disable Objects On Distance Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1653734118213152, guid: 8473c24f2520d4446a4072df2ad61817,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
- Name: Elements On Scene Manager
|
|
urlName:
|
|
prefabGameObject: {fileID: 1840552591144556, guid: d2a6eb96720daf44b950bc82253894b4,
|
|
type: 2}
|
|
positionToSpawnOffset: 0
|
|
prefabExplanation: Pickup objects configured with the different weapons objects
|
|
which are currently configured in the asset. These pickups are not stored in
|
|
the player's inventory and they are picked by pressing the interaction button.
|
|
prefabSearchResultList: []
|
|
prefabNameToSearch:
|
|
prefabCategoryNameToSearch:
|
|
searchComplete: 0
|
|
seePrefabTypesExplanation: 1
|