95 lines
1.7 KiB
C#
95 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class mainRiderSystem : MonoBehaviour
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{
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[Header ("Main Rider Settings")]
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[Space]
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public bool isExternalVehicleController;
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public bool vehicleOnlyForOnePlayer = true;
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public bool isVehicleOnlyForOnePlayerActive ()
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{
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return vehicleOnlyForOnePlayer;
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}
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public virtual GameObject getVehicleCameraGameObject ()
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{
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return null;
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}
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public virtual vehicleGravityControl getVehicleGravityControl ()
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{
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return null;
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}
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public virtual GameObject getVehicleGameObject ()
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{
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return null;
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}
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public virtual void setTriggerToDetect (Collider newCollider)
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{
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}
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public virtual void setPlayerVisibleInVehicleState (bool state)
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{
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}
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public virtual void setResetCameraRotationWhenGetOnState (bool state)
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{
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}
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public virtual void setEjectPlayerWhenDestroyedState (bool state)
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{
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}
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public virtual Transform getCustomVehicleTransform ()
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{
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return null;
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}
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public virtual void setEnteringOnVehicleFromDistanceState (bool state)
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{
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}
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public virtual void setCurrentPassenger (GameObject passenger)
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{
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}
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public virtual GameObject getCurrentDriver ()
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{
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return null;
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}
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public virtual bool isBeingDrivenActive ()
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{
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return false;
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}
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public virtual float getVehicleRadius ()
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{
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return 0;
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}
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public virtual bool checkIfDetectSurfaceBelongToVehicle (Collider surfaceFound)
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{
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return false;
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}
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public virtual Collider getVehicleCollider ()
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{
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return null;
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}
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}
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