36 lines
675 B
C#
36 lines
675 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class characterCustomizationInfo
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{
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public string Name;
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public string typeName;
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public string categoryName;
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public int ID;
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[Space]
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public float floatValue;
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public bool useRandomFloatValue;
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[Space]
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public bool boolValue;
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public bool useRandomBoolValue;
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public bool useRandomObjectFromCategoryName;
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[Space]
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public bool multipleElements;
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}
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[System.Serializable]
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public class characterCustomizationTypeInfo
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{
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public string Name;
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public List<characterCustomizationInfo> characterCustomizationInfoList = new List<characterCustomizationInfo> ();
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} |