Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/PickUps/Pickups Behaviour/meleeWeaponConsumablePickup.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

75 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeWeaponConsumablePickup : pickupType
{
[Header ("Custom Settings")]
[Space]
public string weaponConsumableName;
// meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager;
bool storePickedWeaponsOnInventory;
public override bool checkIfCanBePicked ()
{
if (finderIsPlayer) {
if (mainPickupObject.inventoryObjectManager != null) {
canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
storePickedWeaponsOnInventory = true;
amountTaken = mainPickupObject.amount;
}
}
if (finderIsCharacter) {
findObjectivesSystem currentfindObjectivesSystem = npc.GetComponent<findObjectivesSystem> ();
if (currentfindObjectivesSystem != null) {
if (currentfindObjectivesSystem.isSearchingWeapon ()) {
}
}
}
return canPickCurrentObject;
}
public override void confirmTakePickup ()
{
bool weaponPickedCorrectly = false;
if (finderIsPlayer) {
if (storePickedWeaponsOnInventory) {
weaponPickedCorrectly = true;
} else {
// weaponPickedCorrectly = weaponsManager.pickWeapon (weaponName);
}
}
// if (finderIsCharacter) {
// weaponPickedCorrectly = weaponsManager.pickWeapon (weaponName);
// }
if (!weaponPickedCorrectly) {
return;
}
if (useCustomPickupMessage) {
showPickupTakenMessage (amountTaken);
} else {
showPickupTakenMessage (weaponConsumableName + " Picked");
}
mainPickupObject.playPickupSound ();
mainPickupObject.removePickupFromLevel ();
}
public void setWeaponConsumableName (string newWeaponConsumableName)
{
weaponConsumableName = newWeaponConsumableName;
}
}