Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Inventory/Inventory Pickups Behaviour/jetpackFuelOnInventory.cs
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

46 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class jetpackFuelOnInventory : objectOnInventory
{
public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
{
float totalAmountToUse = mainInventoryObject.inventoryObjectInfo.amountPerUnit * amountToUse;
float totalAmountToPick = 0;
playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (mainPlayerComponentsManager != null) {
jetpackSystem jetpackManager = mainPlayerComponentsManager.getJetpackSystem ();
if (jetpackManager != null) {
totalAmountToPick = jetpackManager.getJetpackFuelAmountToPick ();
jetpackManager.getJetpackFuel (totalAmountToPick);
}
}
int totalAmountUsed = (int)totalAmountToPick / mainInventoryObject.inventoryObjectInfo.amountPerUnit;
if (totalAmountToPick % totalAmountToUse > 0) {
totalAmountUsed += 1;
}
if (!useOnlyAmountNeeded) {
totalAmountUsed = amountToUse;
}
if (amountToUse > 0) {
checkExternalElementsOnUseInventoryObject (currentPlayer);
}
inventoryManager currentInventoryManager = currentPlayer.GetComponent<inventoryManager> ();
if (currentInventoryManager != null) {
currentInventoryManager.setUseObjectWithNewBehaviorResult (totalAmountUsed);
}
}
}