Files
FueraDeEscala/Assets/Game Kit Controller/Prefabs/Scene Interaction/Others/Melee Object To Trigger Event On Throw Weapons.prefab
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

340 lines
9.3 KiBLFS
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1152646463705808
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4232773110957682}
- component: {fileID: 102230585424574908}
- component: {fileID: 23450801072199324}
m_Layer: 0
m_Name: 3d Text (18)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4232773110957682
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1152646463705808}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.057, z: -0.559}
m_LocalScale: {x: 0.0032646193, y: 0.0032646183, z: 0.0032646183}
m_Children: []
m_Father: {fileID: 4924629741893246}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!102 &102230585424574908
TextMesh:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1152646463705808}
m_Text: 'Spawn Object
On Throw
Weapon'
m_OffsetZ: 0
m_CharacterSize: 1
m_LineSpacing: 1
m_Anchor: 4
m_Alignment: 1
m_TabSize: 4
m_FontSize: 348
m_FontStyle: 1
m_RichText: 1
m_Font: {fileID: 12800000, guid: b7d912ac39466d848a6d53a015f418a0, type: 3}
m_Color:
serializedVersion: 2
rgba: 4294967295
--- !u!23 &23450801072199324
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1152646463705808}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: f301ee2609a385c448e9553fe9971512, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!1 &1170211742005776
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4924629741893246}
- component: {fileID: 33458322379129540}
- component: {fileID: 65781822614889212}
- component: {fileID: 23715821034318926}
- component: {fileID: 114391444683772196}
m_Layer: 0
m_Name: Melee Object To Trigger Event On Throw Weapons
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4924629741893246
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170211742005776}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4105023944345442}
- {fileID: 4232773110957682}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &33458322379129540
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170211742005776}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &65781822614889212
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170211742005776}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &23715821034318926
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170211742005776}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: fea7db5bd9f96324ab968919bf776522, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 1
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!114 &114391444683772196
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1170211742005776}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a5a11e568ae95e9449816e370b95ba7c, type: 3}
m_Name:
m_EditorClassIdentifier:
surfaceEnabled: 1
surfaceName:
useOffsetTransformOnWeaponThrow: 0
offsetTransformOnWeaponThrow: {fileID: 0}
useOffsetDistanceOnWeaponThrow: 0
offsetDistanceOnWeaponThrow: 0
disableInstaTeleportOnThisSurface: 0
setAttachMeleeWeaponOnSurfaceValue: 0
attachMeleeWeaponOnSurfaceValue: 0
ignoreDurability: 0
extraDurabilityMultiplier: 0
useEventOnSurfaceDetected: 0
eventOnSurfaceDeteceted:
m_PersistentCalls:
m_Calls: []
useEventOnThrowWeapon: 1
eventOnThrowWeapon:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 114087356908900982}
m_MethodName: activateSpawnObject
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
useEventOnReturnWeapon: 0
eventOnReturnWeapon:
m_PersistentCalls:
m_Calls: []
useRemoteEvent: 0
remoteEventNameList: []
useRemoteEventOnWeapon: 0
remoteEventOnWeaponNameList: []
showDebugPrint: 0
ignoreSurfaceActive: 0
--- !u!1 &1196777753720448
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4105023944345442}
- component: {fileID: 114087356908900982}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4105023944345442
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1196777753720448}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -1.029, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4924629741893246}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &114087356908900982
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1196777753720448}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5348dbf9d359d8f428c7b022390b8ddc, type: 3}
m_Name:
m_EditorClassIdentifier:
spawnObjectEnabled: 1
objectToSpawn: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 3}
spawnPosition: {fileID: 0}
radiusToSpawn: 0
setObjectRotation: 1
setObjectScale: 0
newObjectScale: {x: 0, y: 0, z: 0}
spawnAmountOfSameObject: 0
amountOfSameObjectToSpawn: 0
spawnObjectsOnStart: 0
spawnObjectFromPoolingSystem: 0
checkGKC_PoolingElementOnSpawnedObject: 0
useSpawnReferencePosition: 0
spawnReferencePosition: {fileID: 0}
setSpawnedObjectParent: 0
spawnedObjectParent: {fileID: 0}
useRaycastToSpawnObject: 0
layerToSpawnObject:
serializedVersion: 2
m_Bits: 0
useInfiniteRaycastDistance: 0
raycastDistance: 0
raycastSpawnObjectOffset: {x: 0, y: 0, z: 0}
launchRaycastToDownDirection: 0
adjustSpawnedObjectToSurfaceNormal: 0
ignoreRigidbodiesOnRaycast: 0
spawnObjectList: 0
objectListToSpawn: []
storeSpawnedObjects: 0
spawnedObjectList: []
useSpawnLimitAmount: 0
spawnLimitAmount: 0
checkIfObjectsSpawnedAreDead: 0
eventOnLimitReached:
m_PersistentCalls:
m_Calls: []
eventOnLimitNotReached:
m_PersistentCalls:
m_Calls: []
useRandomPossibilityToSpawn: 0
possibilityToSpawn: 0
sendSpawnedObjectOnEvent: 0
eventToSendSPawnedObject:
m_PersistentCalls:
m_Calls: []
sendSpawnedObjectOnRemoteEvent: 0
remoteEventToSendObject:
showGizmo: 0
currentNumberOfSpawnObjects: 0