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FueraDeEscala/Assets/Game Kit Controller/Scenes/Mission System Demo.unity
Robii Aragon fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00

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prefabsUrl: Assets/Game Kit Controller/Prefabs/
prefabTypeInfoList:
- Name: Player
url: Player Controller
prefabInfoList:
- Name: Player
urlName: Player And Game Management
prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: It is the main player of the asset.
- Name: Enemy AI
url: AI/Enemy
prefabInfoList:
- Name: AI Enemy Armed
urlName: AI Enemy Armed
prefabGameObject: {fileID: 150396, guid: 42b94b21dd3faf348bba539f39a58d35, type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Combat
urlName: AI Enemy Combat
prefabGameObject: {fileID: 1484332504113326, guid: 191b9f450820344468d1c1cffddc90f4,
type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Unarmed
urlName: AI Enemy Unarmed
prefabGameObject: {fileID: 123018, guid: 4ecff2c521ec71941b8890899bd61e8b, type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Armed (Destroy and Dissolve Enemy After Death)
urlName: AI Enemy Armed (Destroy and Dissolve Enemy After Death)
prefabGameObject: {fileID: 1593502627077794, guid: 41b92fcd9d2bd9545846f6c7cf4d8704,
type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Armed (Destroy and Dissolve Enemy After Death-Change Attack
Mode And Run Away)
urlName: AI Enemy Armed (Destroy and Dissolve Enemy After Death-Change Attack
Mode And Run Away)
prefabGameObject: {fileID: 1931555282055834, guid: 626cea28dd650724a9daadbde677f91a,
type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Armed (Destroy Enemy After Death)
urlName: AI Enemy Armed (Destroy Enemy After Death)
prefabGameObject: {fileID: 1945117727636742, guid: 281cf60292a07834dbc059b7b9f8dbed,
type: 2}
positionToSpawnOffset: 0
prefabExplanation: Different examples of the humanoid AI configured as enemy,
including armed, combat and unarmed.
- Name: Friend AI
url: AI/Friend
prefabInfoList:
- Name: AI Friend Armed
urlName: AI Friend Armed
prefabGameObject: {fileID: 159690, guid: 3f121828812b22a469a34eac8cb6d3e7, type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Combat
urlName: AI Friend Combat
prefabGameObject: {fileID: 163560, guid: 75f2d92db8929594ba798b3cebf2b440, type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Unarmed
urlName: AI Friend Unarmed
prefabGameObject: {fileID: 106888, guid: d0cd06014da4ad84fb899c008f094220, type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system to follow player)
urlName: AI Friend Armed (With dialog system to follow player)
prefabGameObject: {fileID: 1910351782981938, guid: b5cde652c261c7647970cb511b426e16,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system to get inventory objects)
urlName: AI Friend Armed (With dialog system to get inventory objects)
prefabGameObject: {fileID: 1981852442219230, guid: a52be80ee387afc4d97cd76059cafeed,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system to get missions to give inventory
objects)
urlName: AI Friend Armed (With dialog system to get missions to give inventory
objects)
prefabGameObject: {fileID: 1712716107532584, guid: b610cd5f94f7f3b47b69b4660427ef4f,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system to get missions)
urlName: AI Friend Armed (With dialog system to get missions)
prefabGameObject: {fileID: 1241782521540980, guid: 1671cd1b2a1bdc74bbd4f0f64474e90e,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system without pausing player)
urlName: AI Friend Armed (With dialog system without pausing player)
prefabGameObject: {fileID: 1253651364183758, guid: 588f9e561ce30864b8c8c61e21ed97e8,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With mission to get directly)
urlName: AI Friend Armed (With mission to get directly)
prefabGameObject: {fileID: 1056113821989964, guid: 4f841fec7dbaa5d4c970b2c61dbca81b,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed With Shield
urlName: AI Friend Armed With Shield
prefabGameObject: {fileID: 1700958514509928, guid: 7c67ce907da81c54cb7c274dfff5fc9f,
type: 2}
positionToSpawnOffset: 0
prefabExplanation: Different examples of the humanoid AI configured as friend,
including armed, combat and unarmed.
- Name: AI Patrols
url: AI/Patrol
prefabInfoList:
- Name: AI Waypoint Patrol
urlName: AI Waypoint Patrol
prefabGameObject: {fileID: 1104891637467864, guid: ca07583ee74242d4fb73498ed570c55a,
type: 3}
positionToSpawnOffset: 0
- Name: Enemy Patrol
urlName: Enemy Patrol
prefabGameObject: {fileID: 1305934196217916, guid: d3c89d5e38b94f54090ae5a83e291700,
type: 2}
positionToSpawnOffset: 0
- Name: Friend Patrol
urlName: Friend Patrol
prefabGameObject: {fileID: 1778148968084564, guid: 204a0cc193564214f849abb048bbd0c1,
type: 2}
positionToSpawnOffset: 0
prefabExplanation: Examples of the patrol system for the AI, configured in armed
type.
- Name: Friend AI Turrets
url: AI/Turrets
prefabInfoList:
- Name: Enemy Turret
urlName: Enemy Turret
prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 3}
positionToSpawnOffset: 0
- Name: Friend Turret
urlName: Friend Turret
prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the AI configured in turrets with different weapons.
- Name: Other AI Elements
url: AI/Others
prefabInfoList:
- Name: Dummy Character
urlName: Dummy Character
prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297,
type: 3}
positionToSpawnOffset: 0
- Name: Dumb Enemies
urlName: Dumb Enemies
prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 3}
positionToSpawnOffset: 0
- Name: Single Dummy Cube
urlName: Single Dummy Cube
prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555,
type: 3}
positionToSpawnOffset: 0
- Name: AI Hide Positions Manager
urlName: AI Hide Positions Manager
prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Other simple elements used as possible targets to fire, damage
or hit with health components configured.
- Name: Camera Shake
url: Camera/Camera Shake System
prefabInfoList:
- Name: External Camera Shake System (By Trigger And Loop)
urlName: External Camera Shake System (By Trigger And Loop)
prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24,
type: 3}
positionToSpawnOffset: 0
- Name: External Camera Shake System (By Trigger)
urlName: External Camera Shake System (By Trigger)
prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of components to trigger external shakes on player's
camera.
- Name: Checkpoints
url: Checkpoints
prefabInfoList:
- Name: Checkpoint System
urlName: Checkpoint System
prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Example of the checkpoint system, to save the game automatically
and resume the game in the last position reached.
- Name: Climb System
url: Climb System
prefabInfoList:
- Name: Climb Ledge Moving Platform
urlName: Climb Ledge Moving Platform
prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af,
type: 3}
positionToSpawnOffset: 0
- Name: Climb Ledge Zone Trigger
urlName: Climb Ledge Zone Trigger
prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different elements and triggers to enable/disable different
climb ledge states in the player.
- Name: Cutscenes
url: Cutscenes
prefabInfoList:
- Name: Camera Waypoint Path
urlName: Camera Waypoint Path
prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c,
type: 3}
positionToSpawnOffset: 0
- Name: Camera Waypoint Path (With Bezier Curve)
urlName: Camera Waypoint Path (With Bezier Curve)
prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the cutscene system, pausing/resuming player's
actions and moving the camera through a list of waypoints
- Name: Decal Manager
url: Decal Manager/Surfaces Examples
prefabInfoList:
- Name: Flesh (Using Decal Information)
urlName: Flesh (Using Decal Information)
prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a,
type: 3}
positionToSpawnOffset: 0
- Name: Flesh (Using Health)
urlName: Flesh (Using Health)
prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5,
type: 3}
positionToSpawnOffset: 0
- Name: Metal (Using Decal Information)
urlName: Metal (Using Decal Information)
prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073,
type: 3}
positionToSpawnOffset: 0
- Name: Metal (Using Health)
urlName: Metal (Using Health)
prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122,
type: 3}
positionToSpawnOffset: 0
- Name: Regular (Using Decal Information)
urlName: Regular (Using Decal Information)
prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e,
type: 3}
positionToSpawnOffset: 0
- Name: Regular (Using Health)
urlName: Regular (Using Health)
prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608,
type: 3}
positionToSpawnOffset: 0
- Name: Sand (Using Decal Information)
urlName: Sand (Using Decal Information)
prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd,
type: 3}
positionToSpawnOffset: 0
- Name: Sand (Using Health)
urlName: Sand (Using Health)
prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440,
type: 3}
positionToSpawnOffset: 0
- Name: Stone (Using Decal Information)
urlName: Stone (Using Decal Information)
prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd,
type: 3}
positionToSpawnOffset: 0
- Name: Stone (Using Health)
urlName: Stone (Using Health)
prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1,
type: 3}
positionToSpawnOffset: 0
- Name: Wood (Using Decal Information)
urlName: Wood (Using Decal Information)
prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df,
type: 3}
positionToSpawnOffset: 0
- Name: Wood (Using Health)
urlName: Wood (Using Health)
prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the decal manager to configure different surfaces
for projectiles, like metal, flesh, etc... to play particles, sounds and other
effects according to the surface configured.
- Name: Devices (Password Terminals)
url: Devices/Access Terminal
prefabInfoList:
- Name: Access Panel
urlName: Access Panel
prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 3}
positionToSpawnOffset: 0
- Name: Access Panel (With Free Interaction)
urlName: Access Panel (With Free Interaction)
prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1,
type: 3}
positionToSpawnOffset: 0
- Name: Access Panel (With Moving Camera)
urlName: Access Panel (With Moving Camera)
prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf,
type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel
urlName: Hackable Access Panel
prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel ( With Moving Camera)
urlName: Hackable Access Panel ( With Moving Camera)
prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With inventory included and disabled)
urlName: Hackable Access Panel (With inventory included and disabled)
prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0,
type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With inventory included to activate hack button)
urlName: Hackable Access Panel (With inventory included to activate hack button)
prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429,
type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With inventory included)
urlName: Hackable Access Panel (With inventory included)
prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With Second Screen)
urlName: Hackable Access Panel (With Second Screen)
prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different password devices, to configure a number
pass and write it on it to trigger any event, like open a door, activate and
objects, etc... with free interaction, moving the camera to a fixed position
and ohter ways to interact.
- Name: Devices (Computers)
url: Devices/Computer Device
prefabInfoList:
- Name: Computer Device
urlName: Computer Device
prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 3}
positionToSpawnOffset: 0
- Name: Computer Device (Player Laser Refractions)
urlName: Computer Device (Player Laser Refractions)
prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different computer devices, to configure a number
pass and write it on it to trigger any event, like open a door, activate and
objects, etc... or unlock the computer itself, to read content on it, like
emails or similar.
- Name: Devices (Distributors-Receivers)
url: Devices/Distributors-Receivers
prefabInfoList:
- Name: Battery Distributor (Locked)
urlName: Battery Distributor (Locked)
prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0,
type: 3}
positionToSpawnOffset: 0
- Name: Battery Distributor
urlName: Battery Distributor
prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143,
type: 3}
positionToSpawnOffset: 0
- Name: Battery Receiver
urlName: Battery Receiver
prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery wasted)
urlName: Object To Place (Battery wasted)
prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery)
urlName: Object To Place (Battery)
prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: 'Examples of a system to place specific types of objects and
trigger events when placing/removing these objects, which can be any tye of
object, with a string type configured, like placing a battery to give power
to a sysstem, place a disc into a computer, etc....
Also, this system
can distribute these objects with a limit or infinitely, by pressing button
to interact with it and receive a new object.'
- Name: Devices (Examine Objects)
url: Devices/Examine Objects
prefabInfoList:
- Name: Object To Examinate (Box)
urlName: Object To Examinate (Box)
prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Examine (Radio)
urlName: Object To Examine (Radio)
prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Examine (Toy)
urlName: Object To Examine (Toy)
prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 3}
positionToSpawnOffset: 0
- Name: Text Device
urlName: Text Device
prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of objects to examine, putting them close
to the camera and allow to rotate it and know more about the object it self.
- Name: Devices (Lockers and Closets)
url: Devices/Lockers and Closets
prefabInfoList:
- Name: Horizontal Closet
urlName: Horizontal Closet
prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1,
type: 3}
positionToSpawnOffset: 0
- Name: Horizontal Closet (open only once)
urlName: Horizontal Closet (open only once)
prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3,
type: 3}
positionToSpawnOffset: 0
- Name: Locker
urlName: Locker
prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946,
type: 3}
positionToSpawnOffset: 0
- Name: Locker (open only once)
urlName: Locker (open only once)
prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34,
type: 3}
positionToSpawnOffset: 0
- Name: Vertical Closet
urlName: Vertical Closet
prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Example of different devices to place and take physical objects
and store them there.
- Name: Devices (Others)
url: Devices/Others
prefabInfoList:
- Name: Dual Switch
urlName: Dual Switch
prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033,
type: 3}
positionToSpawnOffset: 0
- Name: healChamber
urlName: healChamber
prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 3}
positionToSpawnOffset: 0
- Name: Padlock
urlName: Padlock
prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 3}
positionToSpawnOffset: 0
- Name: Piston
urlName: Piston
prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0,
type: 3}
positionToSpawnOffset: 0
- Name: Simple Switch
urlName: Simple Switch
prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Other types of interaction devices.
- Name: Devices (Security Cameras)
url: Devices/Security Cameras
prefabInfoList:
- Name: Security Camera
urlName: Security Camera
prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 3}
positionToSpawnOffset: 0
- Name: Security Camera Computer Device
urlName: Security Camera Computer Device
prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 3}
positionToSpawnOffset: 0
- Name: Security Cameras
urlName: Security Cameras
prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of a security camera which allows to see
other places of the level with a rendering texture.
- Name: Devices (Vending Machines)
url: Devices/Vending Machines
prefabInfoList:
- Name: AI Enemy Armed Vending Machine
urlName: AI Enemy Armed Vending Machine
prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 3}
positionToSpawnOffset: 0
- Name: AI Friend Armed Vending Machine
urlName: AI Friend Armed Vending Machine
prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 3}
positionToSpawnOffset: 0
- Name: AI Friend Vending Machine
urlName: AI Friend Vending Machine
prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 3}
positionToSpawnOffset: 0
- Name: Aircraft Vending Machine
urlName: Aircraft Vending Machine
prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 3}
positionToSpawnOffset: 0
- Name: Car Vending Machine
urlName: Car Vending Machine
prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 3}
positionToSpawnOffset: 0
- Name: Crate Vending Machine
urlName: Crate Vending Machine
prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 3}
positionToSpawnOffset: 0
- Name: Dummy Vending Machine
urlName: Dummy Vending Machine
prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0,
type: 3}
positionToSpawnOffset: 0
- Name: Empty Crate Vending Machine
urlName: Empty Crate Vending Machine
prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 3}
positionToSpawnOffset: 0
- Name: Energy Vending Machine
urlName: Energy Vending Machine
prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel Vending Machine
urlName: Explosive Barrel Vending Machine
prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 3}
positionToSpawnOffset: 0
- Name: Flying Vehicle Vending Machine
urlName: Flying Vehicle Vending Machine
prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Vending Machine
urlName: Fuel Vending Machine
prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082,
type: 3}
positionToSpawnOffset: 0
- Name: Health Vending Machine
urlName: Health Vending Machine
prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 3}
positionToSpawnOffset: 0
- Name: HoverBoard Vending Machine
urlName: HoverBoard Vending Machine
prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 3}
positionToSpawnOffset: 0
- Name: Hovercraft Vending Machine
urlName: Hovercraft Vending Machine
prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 3}
positionToSpawnOffset: 0
- Name: Motorbike Vending Machine
urlName: Motorbike Vending Machine
prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 3}
positionToSpawnOffset: 0
- Name: Radio Control Car Vending Machine
urlName: Radio Control Car Vending Machine
prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4,
type: 3}
positionToSpawnOffset: 0
- Name: Simple Cube Barrel Vending Machine
urlName: Simple Cube Barrel Vending Machine
prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 3}
positionToSpawnOffset: 0
- Name: Sphere Vehicle Vending Machine
urlName: Sphere Vehicle Vending Machine
prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Differente examples of a simple vending machine to just instantate
copies of any object into the level.
- Name: Dialog System
url: Dialog System
prefabInfoList:
- Name: Dialog System (Empty)
urlName: Dialog System (Empty)
prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61,
type: 3}
positionToSpawnOffset: 0
- Name: Dialog System (With answers for Player)
urlName: Dialog System (With answers for Player)
prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249,
type: 3}
positionToSpawnOffset: 0
- Name: Main Dialog Manager
urlName: Main Dialog Manager
prefabGameObject: {fileID: 1696655539257574, guid: 71a1c66c5eff9264ab963be4e75904c5,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the dialog system to talk with NPCs and any other
object.
- Name: Doors
url: Doors/New Doors Prefabs
prefabInfoList:
- Name: External Button Door
urlName: External Button Door
prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Button Doors
urlName: Interaction Button Doors
prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Single Door
urlName: Hologram Single Door
prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Hologram Door (Locked)
urlName: Regular Hologram Door (Locked)
prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Hologram Door
urlName: Regular Hologram Door
prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked with Hackable Code Panel)
urlName: Hologram Door (Locked with Hackable Code Panel)
prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Inventory)
urlName: Hologram Door (Locked With Inventory)
prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Panel To Break)
urlName: Hologram Door (Locked With Panel To Break)
prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Trigger System With AI)
urlName: Hologram Door (Locked With Trigger System With AI)
prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Trigger System With Player)
urlName: Hologram Door (Locked With Trigger System With Player)
prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Button Doors (Locked With Inventory Key)
urlName: Interaction Button Doors (Locked With Inventory Key)
prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Button Doors (Locked with Padlock)
urlName: Interaction Button Doors (Locked with Padlock)
prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (Locked With Animation and Use Inventory Object)
urlName: Trigger Doors (Locked With Animation and Use Inventory Object)
prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Moving Doors (Locked With Code Panel)
urlName: Trigger Moving Doors (Locked With Code Panel)
prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41,
type: 3}
positionToSpawnOffset: 0
- Name: Shoot Moving Doors
urlName: Shoot Moving Doors
prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (Different Panels)
urlName: Trigger Doors (Different Panels)
prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (Four Panels)
urlName: Trigger Doors (Four Panels)
prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (With Animation)
urlName: Trigger Doors (With Animation)
prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Moving Doors
urlName: Trigger Moving Doors
prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Rotating Doors
urlName: Trigger Rotating Doors
prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examlpes of doors with different settings, like
triggers doors, button doors, hologram doors, locked doors, etc...
- Name: Elevators
url: Elevators/New Elevator Prefabs
prefabInfoList:
- Name: Elevator (With Hologram Doors)
urlName: Elevator (With Hologram Doors)
prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Door (Big)
urlName: Elevator Door (Big)
prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Hologram Door
urlName: Elevator Hologram Door
prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Outside Door
urlName: Elevator Outside Door
prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Switch Ground Floor
urlName: Elevator Switch Ground Floor
prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (Locked With Inside and Outside Doors)
urlName: Elevator System (Locked With Inside and Outside Doors)
prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (Simple Elevator With Two Switches)
urlName: Elevator System (Simple Elevator With Two Switches)
prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (With Inside and Outside Doors)
urlName: Elevator System (With Inside and Outside Doors)
prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (With Two Switches And Inside Door)
urlName: Elevator System (With Two Switches And Inside Door)
prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of elevators, from simple with just a couple
of buttons, to a floors button panel to chnage between many floors.
- Name: Event System
url: Event System
prefabInfoList:
- Name: Event Trigger System To Detect Player
urlName: Event Trigger System To Detect Player
prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Enter Prefab)
urlName: Change Player State On Trigger System (On Enter Prefab)
prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Enter-Exit Prefab) Camera Closer
urlName: Change Player State On Trigger System (On Enter-Exit Prefab) Camera
Closer
prefabGameObject: {fileID: 1545685825841192, guid: a0804b962c3a7134dbcf1b380105409f,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Enter-Exit Prefab)
urlName: Change Player State On Trigger System (On Enter-Exit Prefab)
prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Exit Prefab)
urlName: Change Player State On Trigger System (On Exit Prefab)
prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138,
type: 3}
positionToSpawnOffset: 0
- Name: Pause-Resume Player Actions (Every Time Enter Trigger)
urlName: Pause-Resume Player Actions (Every Time Enter Trigger)
prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9,
type: 3}
positionToSpawnOffset: 0
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
To Resume)
urlName: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
To Resume)
prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497,
type: 3}
positionToSpawnOffset: 0
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger)
urlName: Pause-Resume Player Actions (Only First Time Enter Trigger)
prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of event system to detect the player entering/exiting
into triggers and activate events with it, like pause/resume his actions, unlock
a door, etc...
- Name: Gravity System
url: Gravity System
prefabInfoList:
- Name: Adhere To Any Surface Trigger (Only Active inside Trigger)
urlName: Adhere To Any Surface Trigger (Only Active inside Trigger)
prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e,
type: 3}
positionToSpawnOffset: 0
- Name: Adhere To Any Surface Trigger
urlName: Adhere To Any Surface Trigger
prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569,
type: 3}
positionToSpawnOffset: 0
- Name: Change Gravity Direction Directly Trigger
urlName: Change Gravity Direction Directly Trigger
prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7,
type: 3}
positionToSpawnOffset: 0
- Name: Enable_Disable Circumnavigation Trigger
urlName: Enable_Disable Circumnavigation Trigger
prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d,
type: 3}
positionToSpawnOffset: 0
- Name: Gravity Arrow
urlName: Gravity Arrow
prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3,
type: 3}
positionToSpawnOffset: 0
- Name: Gravity Box
urlName: Gravity Box
prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3,
type: 3}
positionToSpawnOffset: 0
- Name: Gravity Room
urlName: Gravity Room
prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40,
type: 3}
positionToSpawnOffset: 0
- Name: gravityArrow
urlName: gravityArrow
prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 3}
positionToSpawnOffset: 0
- Name: Hollow Cubic Planet (3)
urlName: Hollow Cubic Planet (3)
prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85,
type: 3}
positionToSpawnOffset: 0
- Name: Mini Planet
urlName: Mini Planet
prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194,
type: 3}
positionToSpawnOffset: 0
- Name: Set Gravity To Normal
urlName: Set Gravity To Normal
prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6,
type: 3}
positionToSpawnOffset: 0
- Name: Sphere To Circumnavigate
urlName: Sphere To Circumnavigate
prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different elements for the gravity system to change
player's gravity, like set it towards a wall or disable the current gravity
to be back to regular orientation.
- Name: Hide System
url: Hide System
prefabInfoList:
- Name: Hide Characters Trigger
urlName: Hide Characters Trigger
prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b,
type: 3}
positionToSpawnOffset: 0
- Name: Hide Position Below Vehicle
urlName: Hide Position Below Vehicle
prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b,
type: 3}
positionToSpawnOffset: 0
- Name: Locker To Hide (For Locked Camera View)
urlName: Locker To Hide (For Locked Camera View)
prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd,
type: 3}
positionToSpawnOffset: 0
- Name: Locker To Hide
urlName: Locker To Hide
prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4,
type: 3}
positionToSpawnOffset: 0
- Name: Table To Hide
urlName: Table To Hide
prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different places to hide, with fixed and free
positions, allowing the player to move or being in a fixed position, allowing
to move freely or just rotate the camera.
- Name: Inventory (Objects To Use Inventory-Examples)
url: Inventory/Objects To Use Inventory
prefabInfoList:
- Name: Fuse Box (Locked with Padlock)
urlName: Fuse Box (Locked with Padlock)
prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6,
type: 3}
positionToSpawnOffset: 0
- Name: Fuse Box (Locked)
urlName: Fuse Box (Locked)
prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7,
type: 3}
positionToSpawnOffset: 0
- Name: Fuse Box (Opened)
urlName: Fuse Box (Opened)
prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp Support (Automatic)
urlName: Lamp Support (Automatic)
prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp Support (Button)
urlName: Lamp Support (Button)
prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp Support (Menu)
urlName: Lamp Support (Menu)
prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Preconfigured examples of the use inventory object sysstem
to use and place inventory objectss into places of the level and activate events
with them, like opening a door, unlocking an elevator etc...
- Name: Inventory (Objects To Use Inventory-Empty)
url: Inventory/Use Inventory Objects Empty Prefabs
prefabInfoList:
- Name: Use Inventory Object Prefab (Automatic)
urlName: Use Inventory Object Prefab (Automatic)
prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Button)
urlName: Use Inventory Object Prefab (Button)
prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Menu and Message Interaction)
urlName: Use Inventory Object Prefab (Menu and Message Interaction)
prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Menu And Not Visible Panel)
urlName: Use Inventory Object Prefab (Menu And Not Visible Panel)
prefabGameObject: {fileID: 1066676695912316, guid: 1f6403c36aa80b8418d8459c1c1a23ee,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Menu)
urlName: Use Inventory Object Prefab (Menu)
prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Empty and ready to use prefabs of the use inventory object
sysstem to use and place inventory objectss into places of the level and activate
events with them, like opening a door, unlocking an elevator etc... There are
differente settings, like use objects with menu, with button or automatically.
- Name: Inventory (Ammo)
url: Inventory/Usable/Ammo
prefabInfoList:
- Name: 'Assault Rifle Ammo (inventory) '
urlName: 'Assault Rifle Ammo (inventory) '
prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6,
type: 3}
positionToSpawnOffset: 0
- Name: 'Double Shotgun Ammo (inventory) '
urlName: 'Double Shotgun Ammo (inventory) '
prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27,
type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight Battery (inventory) '
urlName: 'Flashlight Battery (inventory) '
prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d,
type: 3}
positionToSpawnOffset: 0
- Name: 'Healer Ammo (inventory) '
urlName: 'Healer Ammo (inventory) '
prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a,
type: 3}
positionToSpawnOffset: 0
- Name: 'Homing Missiles Ammo (inventory) '
urlName: 'Homing Missiles Ammo (inventory) '
prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Miner Ammo (inventory) '
urlName: 'Laser Miner Ammo (inventory) '
prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Shooter Ammo (inventory) '
urlName: 'Laser Shooter Ammo (inventory) '
prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-35 Ammo (inventory) '
urlName: 'P-35 Ammo (inventory) '
prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-36 Ammo (inventory) '
urlName: 'P-36 Ammo (inventory) '
prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563,
type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver Ammo (inventory) '
urlName: 'Revolver Ammo (inventory) '
prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2,
type: 3}
positionToSpawnOffset: 0
- Name: 'Shotgun Ammo (inventory) '
urlName: 'Shotgun Ammo (inventory) '
prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf,
type: 3}
positionToSpawnOffset: 0
- Name: 'Spear Launcher Ammo (inventory) '
urlName: 'Spear Launcher Ammo (inventory) '
prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3,
type: 3}
positionToSpawnOffset: 0
- Name: 'Sticky Grenade Launcher Ammo (inventory) '
urlName: 'Sticky Grenade Launcher Ammo (inventory) '
prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the ammo of the different weapons
which are currently configured in the asset. These pickups ammo are stored
in the player's inventory.
- Name: Inventory (Consumables)
url: Inventory/Usable/Consumables
prefabInfoList:
- Name: Battery (inventory)
urlName: Battery (inventory)
prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 3}
positionToSpawnOffset: 0
- Name: 'Energy (inventory) '
urlName: 'Energy (inventory) '
prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f,
type: 3}
positionToSpawnOffset: 0
- Name: 'Health (inventory) '
urlName: 'Health (inventory) '
prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7,
type: 3}
positionToSpawnOffset: 0
- Name: 'Jetpack Fuel (inventory) '
urlName: 'Jetpack Fuel (inventory) '
prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a,
type: 3}
positionToSpawnOffset: 0
- Name: Oxygen (inventory)
urlName: Oxygen (inventory)
prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb,
type: 3}
positionToSpawnOffset: 0
- Name: Shield Energy (inventory)
urlName: Shield Energy (inventory)
prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e,
type: 3}
positionToSpawnOffset: 0
- Name: Simple Capsule (inventory)
urlName: Simple Capsule (inventory)
prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 3}
positionToSpawnOffset: 0
- Name: Stamina (inventory)
urlName: Stamina (inventory)
prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6,
type: 3}
positionToSpawnOffset: 0
- Name: Usb (inventory)
urlName: Usb (inventory)
prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 3}
positionToSpawnOffset: 0
- Name: Vehicle Fuel (inventory)
urlName: Vehicle Fuel (inventory)
prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different consumables objects
which are currently configured in the asset. These pickups are stored in the
player's inventory.
- Name: Inventory (Examinable)
url: Inventory/Usable/Examinable
prefabInfoList:
- Name: Simpley Key (inventory with examine system)
urlName: Simpley Key (inventory with examine system)
prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the examine system, so they
can be checked before pick them into the inventory. These pickups are stored
in the player's inventory.
- Name: Inventory (Others)
url: Inventory/Usable/Others
prefabInfoList:
- Name: Bag (inventory)
urlName: Bag (inventory)
prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 3}
positionToSpawnOffset: 0
- Name: Map (inventory)
urlName: Map (inventory)
prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects used to unlock other elements, such as increase
player's inventory slot number or unlock map parts in the level. These pickups
are not stored in the player's inventory.
- Name: Inventory (Quest Objects)
url: Inventory/Usable/Quest Objects
prefabInfoList:
- Name: 'Blue Wire (inventory) '
urlName: 'Blue Wire (inventory) '
prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717,
type: 3}
positionToSpawnOffset: 0
- Name: 'Full Cog (inventory) '
urlName: 'Full Cog (inventory) '
prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fuse (inventory) '
urlName: 'Fuse (inventory) '
prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp (inventory)
urlName: Lamp (inventory)
prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 3}
positionToSpawnOffset: 0
- Name: 'Left Half Cog (inventory) '
urlName: 'Left Half Cog (inventory) '
prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040,
type: 3}
positionToSpawnOffset: 0
- Name: 'Red Wire (inventory) '
urlName: 'Red Wire (inventory) '
prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b,
type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver (inventory) '
urlName: 'Revolver (inventory) '
prefabGameObject: {fileID: 1808450896216168, guid: 48f5e59f6626c8b49b8882854a97f777,
type: 2}
positionToSpawnOffset: 0
- Name: 'Right Half Cog (inventory) '
urlName: 'Right Half Cog (inventory) '
prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e,
type: 3}
positionToSpawnOffset: 0
- Name: Simpley Key (inventory)
urlName: Simpley Key (inventory)
prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 3}
positionToSpawnOffset: 0
- Name: 'Toy (inventory) '
urlName: 'Toy (inventory) '
prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different objects which
are currently configured in the asset as quest objects. These pickups are stored
in the player's inventory.
- Name: Inventory (Weapons)
url: Inventory/Usable/Weapons
prefabInfoList:
- Name: 'Assault Rifle (inventory) '
urlName: 'Assault Rifle (inventory) '
prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e,
type: 3}
positionToSpawnOffset: 0
- Name: 'Double Shotgun (inventory) '
urlName: 'Double Shotgun (inventory) '
prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa,
type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight (inventory) '
urlName: 'Flashlight (inventory) '
prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973,
type: 3}
positionToSpawnOffset: 0
- Name: 'Gravity Gun (inventory) '
urlName: 'Gravity Gun (inventory) '
prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57,
type: 3}
positionToSpawnOffset: 0
- Name: 'Healer (inventory) '
urlName: 'Healer (inventory) '
prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e,
type: 3}
positionToSpawnOffset: 0
- Name: Homing Missiles (inventory)
urlName: Homing Missiles (inventory)
prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Miner (inventory) '
urlName: 'Laser Miner (inventory) '
prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Shooter (inventory) '
urlName: 'Laser Shooter (inventory) '
prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-35 (inventory) '
urlName: 'P-35 (inventory) '
prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-36 (inventory) '
urlName: 'P-36 (inventory) '
prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733,
type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver (inventory) '
urlName: 'Revolver (inventory) '
prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe,
type: 3}
positionToSpawnOffset: 0
- Name: 'Shotgun (inventory) '
urlName: 'Shotgun (inventory) '
prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7,
type: 3}
positionToSpawnOffset: 0
- Name: 'Smartphone (inventory) '
urlName: 'Smartphone (inventory) '
prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad,
type: 3}
positionToSpawnOffset: 0
- Name: 'Spear Launcher (inventory) '
urlName: 'Spear Launcher (inventory) '
prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb,
type: 3}
positionToSpawnOffset: 0
- Name: 'Sticky Grenade Launcher (inventory) '
urlName: 'Sticky Grenade Launcher (inventory) '
prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different weapons objects
which are currently configured in the asset. These pickups are stored in the
player's inventory.
- Name: Inventory (Weapons Attachments)
url: Inventory/Usable/Weapons Attachments
prefabInfoList:
- Name: Extended Magazine (inventory)
urlName: Extended Magazine (inventory)
prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fire Mode Selector Automatic (inventory) '
urlName: 'Fire Mode Selector Automatic (inventory) '
prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fire Mode Selector Burst (inventory) '
urlName: 'Fire Mode Selector Burst (inventory) '
prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fire Mode Selector Manual (inventory) '
urlName: 'Fire Mode Selector Manual (inventory) '
prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18,
type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight (inventory) '
urlName: 'Flashlight (inventory) '
prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0,
type: 3}
positionToSpawnOffset: 0
- Name: 'Grenade Launcher (inventory) '
urlName: 'Grenade Launcher (inventory) '
prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86,
type: 3}
positionToSpawnOffset: 0
- Name: 'Holographic Sight (inventory) '
urlName: 'Holographic Sight (inventory) '
prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser (inventory) '
urlName: 'Laser (inventory) '
prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2,
type: 3}
positionToSpawnOffset: 0
- Name: 'Red Dot (inventory) '
urlName: 'Red Dot (inventory) '
prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033,
type: 3}
positionToSpawnOffset: 0
- Name: 'Silencer (inventory) '
urlName: 'Silencer (inventory) '
prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9,
type: 3}
positionToSpawnOffset: 0
- Name: 'Telescopic (inventory) '
urlName: 'Telescopic (inventory) '
prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different weapons attachments
objects which are currently configured in the asset. These pickups are stored
in the player's inventory.
- Name: Ladders
url: Ladder System
prefabInfoList:
- Name: Ladder System (Free Movement)
urlName: Ladder System (Free Movement)
prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07,
type: 3}
positionToSpawnOffset: 0
- Name: Ladder System (Inclined)
urlName: Ladder System (Inclined)
prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8,
type: 3}
positionToSpawnOffset: 0
- Name: Ladder System (Lock Player In Center)
urlName: Ladder System (Lock Player In Center)
prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different prefabs configured for the ladder system, with free
or fixed position and rotation while the player is moving on these ladders.
- Name: Level Management
url: Level Management
prefabInfoList:
- Name: Change Level Trigger (By Button)
urlName: Change Level Trigger (By Button)
prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4,
type: 3}
positionToSpawnOffset: 0
- Name: Change Level Trigger (By Event)
urlName: Change Level Trigger (By Event)
prefabGameObject: {fileID: 1331137159459580, guid: e327ed3731486884988449959e566766,
type: 3}
positionToSpawnOffset: 0
- Name: Change Level Trigger (By Trigger)
urlName: Change Level Trigger (By Trigger)
prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60,
type: 3}
positionToSpawnOffset: 0
- Name: Travel Station
urlName: Travel Station
prefabGameObject: {fileID: 1579334367823590, guid: 5dc351ec3cc685c4cac2716454f982f0,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs used to be placed on the level where you need the
player to change to a new level scene triggering an auto save/load of the player's
info.
- Name: Locked Camera System
url: Locked Camera System/Pre Configured Locked Views
prefabInfoList:
- Name: Locked Camera Limit System
urlName: Locked Camera Limit System
prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (2.5d) X Axis
urlName: Locked Camera System (2.5d) X Axis
prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (2.5d) Z Axis
urlName: Locked Camera System (2.5d) Z Axis
prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Empty)
urlName: Locked Camera System (Empty)
prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Fixed Camera)
urlName: Locked Camera System (Fixed Camera)
prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Isometric)
urlName: Locked Camera System (Isometric)
prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Point & Click)
urlName: Locked Camera System (Point & Click)
prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Regular Tank Mode)
urlName: Locked Camera System (Regular Tank Mode)
prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Semi Free Camera)
urlName: Locked Camera System (Semi Free Camera)
prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Top Down)
urlName: Locked Camera System (Top Down)
prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different prefabs with pre configured locked cameras for the
player, like top down, 2.5d, isometric, fixed, etc...
- Name: Map System
url: Map System
prefabInfoList:
- Name: Beacon (Quick Travel)
urlName: Beacon (Quick Travel)
prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 3}
positionToSpawnOffset: 0
- Name: Map Creator (Empty)
urlName: Map Creator (Empty)
prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465,
type: 3}
positionToSpawnOffset: 0
- Name: Map Mark (Map Object Information)
urlName: Map Mark (Map Object Information)
prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e,
type: 3}
positionToSpawnOffset: 0
- Name: Map Orientation Change Trigger XY
urlName: Map Orientation Change Trigger XY
prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102,
type: 3}
positionToSpawnOffset: 0
- Name: Map Orientation Change Trigger XZ
urlName: Map Orientation Change Trigger XZ
prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4,
type: 3}
positionToSpawnOffset: 0
- Name: Map Orientation Change Trigger YZ
urlName: Map Orientation Change Trigger YZ
prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different prefabs of the map system to configure the map tiles
of each level for buildings and floors, different map icons and similar.
- Name: Mission System
url: Mission System
prefabInfoList:
- Name: Character Mission System
urlName: Character Mission System
prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8,
type: 3}
positionToSpawnOffset: 0
- Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
urlName: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc,
type: 3}
positionToSpawnOffset: 0
- Name: Main Objective Manager
urlName: Main Objective Manager
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
type: 3}
positionToSpawnOffset: 0
- Name: Mission Station System
urlName: Mission Station System
prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8,
type: 3}
positionToSpawnOffset: 0
- Name: Objective System Trigger (Events On Mission Complete and Not Complete)
urlName: Objective System Trigger (Events On Mission Complete and Not Complete)
prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419,
type: 3}
positionToSpawnOffset: 0
- Name: Objective System Trigger
urlName: Objective System Trigger
prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs used for the mission system, to place mission boards,
mission triggers and similar.
- Name: Noise System
url: Noise System
prefabInfoList:
- Name: Object With Noise On Throw
urlName: Object With Noise On Throw
prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Objects used to produce noise in the level to call AI attention,
in case they can hear noises.
- Name: Objects To Grab Physically
url: Objects To Grab Physically
prefabInfoList:
- Name: Crate (to grab physically)
urlName: Crate (to grab physically)
prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0,
type: 3}
positionToSpawnOffset: 0
- Name: Cube (to grab physically)
urlName: Cube (to grab physically)
prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4,
type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (With Pickups and to grab physically)
urlName: Explosive Barrel (With Pickups and to grab physically)
prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Pickup (Button to grab physically)
urlName: Fuel Pickup (Button to grab physically)
prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c,
type: 3}
positionToSpawnOffset: 0
- Name: Homing Missiles (inventory) (to grab physically)
urlName: Homing Missiles (inventory) (to grab physically)
prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Grab Physically (Empty)
urlName: Object To Grab Physically (Empty)
prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery to grab physically)
urlName: Object To Place (Battery to grab physically)
prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery wasted to grab physically)
urlName: Object To Place (Battery wasted to grab physically)
prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different objects prefabs to grab physically and carry on
player's hands in both first and third person view.
- Name: Override System
url: Override System
prefabInfoList:
- Name: Crate (To Override)
urlName: Crate (To Override)
prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508,
type: 3}
positionToSpawnOffset: 0
- Name: Custom Override Object (Cube)
urlName: Custom Override Object (Cube)
prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5,
type: 3}
positionToSpawnOffset: 0
- Name: Custom Override Object (Custom Mesh)
urlName: Custom Override Object (Custom Mesh)
prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b,
type: 3}
positionToSpawnOffset: 0
- Name: Custom Override Object (Sphere)
urlName: Custom Override Object (Sphere)
prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7,
type: 3}
positionToSpawnOffset: 0
- Name: Enemy Turret (with Override System)
urlName: Enemy Turret (with Override System)
prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a,
type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (To Override)
urlName: Explosive Barrel (To Override)
prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097,
type: 3}
positionToSpawnOffset: 0
- Name: Friend Turret (with Override System)
urlName: Friend Turret (with Override System)
prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46,
type: 3}
positionToSpawnOffset: 0
- Name: Override Controller (Empty)
urlName: Override Controller (Empty)
prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97,
type: 3}
positionToSpawnOffset: 0
- Name: Security Camera (with Override System)
urlName: Security Camera (with Override System)
prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Diferrent prefabs of ojects to be controlled by the player
and his ability to override and possess any type of object, from AI, to rigidbodies,
custom objects and more.
- Name: Oxygen System
url: Oxygen System
prefabInfoList:
- Name: Active Oxygen Trigger
urlName: Active Oxygen Trigger
prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3,
type: 3}
positionToSpawnOffset: 0
- Name: Deactivate Oxygen Trigger
urlName: Deactivate Oxygen Trigger
prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b,
type: 3}
positionToSpawnOffset: 0
- Name: Refill Oxygen Trigger
urlName: Refill Oxygen Trigger
prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different triggers to activatate and deactivate the use of
oxygen and to refill it on the player. By deault, if the player's oxygen reaches
0, the player will receive damage until death or refill the oxygen or find
a place which disables the use of oxygen.
- Name: Pickups (Consumables)
url: Pickups/Consumables
prefabInfoList:
- Name: Double Experience Pickup (Button)
urlName: Double Experience Pickup (Button)
prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8,
type: 3}
positionToSpawnOffset: 0
- Name: Energy Pickup (Button)
urlName: Energy Pickup (Button)
prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52,
type: 3}
positionToSpawnOffset: 0
- Name: Experience Pickup (Button)
urlName: Experience Pickup (Button)
prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Pickup (Button)
urlName: Fuel Pickup (Button)
prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd,
type: 3}
positionToSpawnOffset: 0
- Name: Grab Objects Strength Pickup (Button)
urlName: Grab Objects Strength Pickup (Button)
prefabGameObject: {fileID: 1361476040496634, guid: f1a9fc89229898244a5afea7a914ec4e,
type: 3}
positionToSpawnOffset: 0
- Name: Health PickUp (Button)
urlName: Health PickUp (Button)
prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08,
type: 3}
positionToSpawnOffset: 0
- Name: Inventory Wight Bag Pickup (Button)
urlName: Inventory Wight Bag Pickup (Button)
prefabGameObject: {fileID: 1241435123912200, guid: b1aafc6e8b22bfd4e90c3bfc08d5886e,
type: 3}
positionToSpawnOffset: 0
- Name: Money Pickup (Button)
urlName: Money Pickup (Button)
prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8,
type: 3}
positionToSpawnOffset: 0
- Name: Oxygen Pickup (Button)
urlName: Oxygen Pickup (Button)
prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938,
type: 3}
positionToSpawnOffset: 0
- Name: Shield Energy Pickup (Button)
urlName: Shield Energy Pickup (Button)
prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860,
type: 3}
positionToSpawnOffset: 0
- Name: Skill Point Pickup (Button)
urlName: Skill Point Pickup (Button)
prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac,
type: 3}
positionToSpawnOffset: 0
- Name: Stamina Pickup (Button)
urlName: Stamina Pickup (Button)
prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92,
type: 3}
positionToSpawnOffset: 0
- Name: Double Experience Pickup (Trigger)
urlName: Double Experience Pickup (Trigger)
prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b,
type: 3}
positionToSpawnOffset: 0
- Name: Energy Pickup (Trigger)
urlName: Energy Pickup (Trigger)
prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 3}
positionToSpawnOffset: 0
- Name: Experience Pickup (Trigger)
urlName: Experience Pickup (Trigger)
prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Pickup (Trigger)
urlName: Fuel Pickup (Trigger)
prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 3}
positionToSpawnOffset: 0
- Name: Grab Objects Strength Pickup (Trigger)
urlName: Grab Objects Strength Pickup (Trigger)
prefabGameObject: {fileID: 1060005699153986, guid: 27fc5d2c44c280f4fa1c5d0f9fcaa1cb,
type: 3}
positionToSpawnOffset: 0
- Name: Health PickUp (Trigger)
urlName: Health PickUp (Trigger)
prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 3}
positionToSpawnOffset: 0
- Name: Inventory Wight Bag Pickup (Trigger)
urlName: Inventory Wight Bag Pickup (Trigger)
prefabGameObject: {fileID: 1087600862260996, guid: 61d7a18dbbeaf6342bcf3bb5320d0634,
type: 3}
positionToSpawnOffset: 0
- Name: Money Pickup (Trigger)
urlName: Money Pickup (Trigger)
prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00,
type: 3}
positionToSpawnOffset: 0
- Name: Oxygen Pickup (Trigger)
urlName: Oxygen Pickup (Trigger)
prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72,
type: 3}
positionToSpawnOffset: 0
- Name: Shield Energy Pickup (Trigger)
urlName: Shield Energy Pickup (Trigger)
prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d,
type: 3}
positionToSpawnOffset: 0
- Name: Skill Point Pickup (Trigger)
urlName: Skill Point Pickup (Trigger)
prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa,
type: 3}
positionToSpawnOffset: 0
- Name: Stamina Pickup (Trigger)
urlName: Stamina Pickup (Trigger)
prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different consumables objects
which are currently configured in the asset. These pickups are not stored in
the player's inventory. There are also two types, button, to pick them by pressing
the interaction button and trigger, to pick them automatically.
- Name: Pickups (Drop Pickups)
url: Pickups/Objects To Drop Pickups
prefabInfoList:
- Name: Chest Locked (With Move Camera To Device)
urlName: Chest Locked (With Move Camera To Device)
prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 3}
positionToSpawnOffset: 0
- Name: Chest Locked (With Move Device To Camera and Hackable)
urlName: Chest Locked (With Move Device To Camera and Hackable)
prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 3}
positionToSpawnOffset: 0
- Name: Chest Locked (With Move Device To Camera)
urlName: Chest Locked (With Move Device To Camera)
prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 3}
positionToSpawnOffset: 0
- Name: Chest Locked (Without Camera Moving)
urlName: Chest Locked (Without Camera Moving)
prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 3}
positionToSpawnOffset: 0
- Name: Refilling Chest
urlName: Refilling Chest
prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Chest (Using Electronic Device)
urlName: Regular Chest (Using Electronic Device)
prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Chest
urlName: Regular Chest
prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57,
type: 3}
positionToSpawnOffset: 0
- Name: Crate
urlName: Crate
prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 3}
positionToSpawnOffset: 0
- Name: Empty Crate
urlName: Empty Crate
prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (With noise system)
urlName: Explosive Barrel (With noise system)
prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2,
type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (With Pickups)
urlName: Explosive Barrel (With Pickups)
prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel
urlName: Explosive Barrel
prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs used to get other objects, in this case, pickups,
like chest, crates, explosive barrels, etc...
- Name: Pickups (Powers)
url: Pickups/Powers
prefabInfoList:
- Name: Power Pickup (Button) (Air Dash)
urlName: Power Pickup (Button) (Air Dash)
prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Black Hole)
urlName: Power Pickup (Button) (Black Hole)
prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Bomb)
urlName: Power Pickup (Button) (Bomb)
prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Change Global Gravity)
urlName: Power Pickup (Button) (Change Global Gravity)
prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Change Objects Position)
urlName: Power Pickup (Button) (Change Objects Position)
prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Double Jump)
urlName: Power Pickup (Button) (Double Jump)
prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Grab Objects)
urlName: Power Pickup (Button) (Grab Objects)
prefabGameObject: {fileID: 1056762677461042, guid: b25e69cce2e014e4fa0e6bf583bc743a,
type: 2}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Gravity Power)
urlName: Power Pickup (Button) (Gravity Power)
prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Implosion Grenade)
urlName: Power Pickup (Button) (Implosion Grenade)
prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Join Objects)
urlName: Power Pickup (Button) (Join Objects)
prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Laser)
urlName: Power Pickup (Button) (Laser)
prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Nano Blade)
urlName: Power Pickup (Button) (Nano Blade)
prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Override)
urlName: Power Pickup (Button) (Override)
prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Push Objects)
urlName: Power Pickup (Button) (Push Objects)
prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Regular Run)
urlName: Power Pickup (Button) (Regular Run)
prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Regular Shoot)
urlName: Power Pickup (Button) (Regular Shoot)
prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Remote Control)
urlName: Power Pickup (Button) (Remote Control)
prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Shield)
urlName: Power Pickup (Button) (Shield)
prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Shoot Power)
urlName: Power Pickup (Button) (Shoot Power)
prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Shut Down)
urlName: Power Pickup (Button) (Shut Down)
prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Teleport)
urlName: Power Pickup (Button) (Teleport)
prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Time Slower)
urlName: Power Pickup (Button) (Time Slower)
prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Wall walk)
urlName: Power Pickup (Button) (Wall walk)
prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different powers and abilities
objects which are currently configured in the asset. These pickups are not
stored in the player's inventory. There are also two types, button, to pick
them by pressing the interaction button and trigger, to pick them automatically.
- Name: Player Info Panel
url: Player Info Panel On Screen System
prefabInfoList:
- Name: Player Info Panel System (Big Size)
urlName: Player Info Panel System (Big Size)
prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec,
type: 3}
positionToSpawnOffset: 0
- Name: Player Info Panel System (Default Size And Fixed Position)
urlName: Player Info Panel System (Default Size And Fixed Position)
prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5,
type: 3}
positionToSpawnOffset: 0
- Name: Player Info Panel System (Default Size)
urlName: Player Info Panel System (Default Size)
prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5,
type: 3}
positionToSpawnOffset: 0
- Name: Player Info Panel System (Little Size And Action Name)
urlName: Player Info Panel System (Little Size And Action Name)
prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Trigger used to show messages on screen which follow the position
configured in the object on the screen, keep a fixed position, use different
panel size, show input actions on screen, etc...
- Name: Puzzle System
url: Puzzle System
prefabInfoList:
- Name: Camera Perspective Capture (Key)
urlName: Camera Perspective Capture (Key)
prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075,
type: 3}
positionToSpawnOffset: 0
- Name: Camera Perspective Capture (Text)
urlName: Camera Perspective Capture (Text)
prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27,
type: 3}
positionToSpawnOffset: 0
- Name: Puzzle System (Jenga)
urlName: Puzzle System (Jenga)
prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1,
type: 3}
positionToSpawnOffset: 0
- Name: Puzzle System (Key inside toy)
urlName: Puzzle System (Key inside toy)
prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5,
type: 3}
positionToSpawnOffset: 0
- Name: Puzzle System (press keys in order - piano)
urlName: Puzzle System (press keys in order - piano)
prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of the puzzle system to use physics and
other type of puzzles, like pressing buttons in an specific order to trigger
events a, like unlcok a door, activate an object, etc...
- Name: Save System
url: Save System
prefabInfoList:
- Name: Save Station 1
urlName: Save Station 1
prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Station which can be placed anywhere to activate the save
system and save/load the game only in specific places when the player finds
these stations.
- Name: Scan objects
url: Scan objects
prefabInfoList:
- Name: Object To Scan
urlName: Object To Scan
prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefab of an object which can be scanned and obtain info from
it with the scanner system.
- Name: Scene Interaction
url: Scene Interaction
prefabInfoList:
- Name: Damage Trigger
urlName: Damage Trigger
prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181,
type: 3}
positionToSpawnOffset: 0
- Name: Heal Trigger
urlName: Heal Trigger
prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d,
type: 3}
positionToSpawnOffset: 0
- Name: Kill Trigger
urlName: Kill Trigger
prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb,
type: 3}
positionToSpawnOffset: 0
- Name: Reload Energy
urlName: Reload Energy
prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623,
type: 3}
positionToSpawnOffset: 0
- Name: Reload Vehicle Fuel
urlName: Reload Vehicle Fuel
prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Message
urlName: Interaction Message
prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759,
type: 3}
positionToSpawnOffset: 0
- Name: Laser Device Receiver
urlName: Laser Device Receiver
prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 3}
positionToSpawnOffset: 0
- Name: Laser Device Transmitter
urlName: Laser Device Transmitter
prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 3}
positionToSpawnOffset: 0
- Name: Refraction Cube Blue
urlName: Refraction Cube Blue
prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258,
type: 3}
positionToSpawnOffset: 0
- Name: Refraction Cube Green
urlName: Refraction Cube Green
prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981,
type: 3}
positionToSpawnOffset: 0
- Name: Refraction Cube Red
urlName: Refraction Cube Red
prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208,
type: 3}
positionToSpawnOffset: 0
- Name: Death Spiral
urlName: Death Spiral
prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 3}
positionToSpawnOffset: 0
- Name: Falling Platforms
urlName: Falling Platforms
prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 3}
positionToSpawnOffset: 0
- Name: Head Track Target
urlName: Head Track Target
prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e,
type: 3}
positionToSpawnOffset: 0
- Name: Jump Platform Target Positions
urlName: Jump Platform Target Positions
prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb,
type: 3}
positionToSpawnOffset: 0
- Name: Jump Platform
urlName: Jump Platform
prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 3}
positionToSpawnOffset: 0
- Name: Lock (with breakable parts)
urlName: Lock (with breakable parts)
prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f,
type: 3}
positionToSpawnOffset: 0
- Name: Lock (with Inventory Object and breakable)
urlName: Lock (with Inventory Object and breakable)
prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f,
type: 3}
positionToSpawnOffset: 0
- Name: Physics Door
urlName: Physics Door
prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 3}
positionToSpawnOffset: 0
- Name: Player WayPoint System
urlName: Player WayPoint System
prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 3}
positionToSpawnOffset: 0
- Name: Pressure Plate
urlName: Pressure Plate
prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 3}
positionToSpawnOffset: 0
- Name: Rack Panel
urlName: Rack Panel
prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1,
type: 3}
positionToSpawnOffset: 0
- Name: Teleportation Platforms (With Button)
urlName: Teleportation Platforms (With Button)
prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994,
type: 3}
positionToSpawnOffset: 0
- Name: Teleportation Platforms (With Trigger)
urlName: Teleportation Platforms (With Trigger)
prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53,
type: 3}
positionToSpawnOffset: 0
- Name: Waypoint Platform (Objects Detection Below)
urlName: Waypoint Platform (Objects Detection Below)
prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151,
type: 3}
positionToSpawnOffset: 0
- Name: Zipline
urlName: Zipline
prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 3}
positionToSpawnOffset: 0
- Name: One Way Platform Trigger
urlName: One Way Platform Trigger
prefabGameObject: {fileID: 1740990813019488, guid: d7008a042ae4bc84c9561085a48975cb,
type: 3}
positionToSpawnOffset: 0
- Name: One Way Platform
urlName: One Way Platform
prefabGameObject: {fileID: 1494706406335060, guid: 35d74a4a05950324da2b89fc02f6e54b,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different objects to place in the level and interact with
them, such as laser, damage and heal triggers, head track, ziplines, jump platforms,
etc...
- Name: Stamina System
url: Stamina System
prefabInfoList:
- Name: Refill Stamina Trigger
urlName: Refill Stamina Trigger
prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Trigger used to refill the current stamina of the player to
his current maximum value at once.
- Name: Tutorial System
url: Tutorial System
prefabInfoList:
- Name: Tutorial Trigger
urlName: Tutorial Trigger
prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Trigger which can be placed anywhere in the level to activate
a tutorial for the player about any element of the game.
- Name: Vehicles
url: Vehicles/Vehicles
prefabInfoList:
- Name: Aircraft
urlName: Aircraft
prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 3}
positionToSpawnOffset: 4
- Name: Car
urlName: Car
prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 3}
positionToSpawnOffset: 2
- Name: Chair
urlName: Chair
prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3,
type: 3}
positionToSpawnOffset: 0
- Name: Flying Vehicle
urlName: Flying Vehicle
prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c,
type: 3}
positionToSpawnOffset: 3
- Name: Hoverboard
urlName: Hoverboard
prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 3}
positionToSpawnOffset: 2
- Name: Hovercraft
urlName: Hovercraft
prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 3}
positionToSpawnOffset: 2
- Name: Motorbike
urlName: Motorbike
prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 3}
positionToSpawnOffset: 2
- Name: Radio Control Car
urlName: Radio Control Car
prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac,
type: 3}
positionToSpawnOffset: 1
- Name: Sphere Vehicle
urlName: Sphere Vehicle
prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 3}
positionToSpawnOffset: 1
- Name: Usable Turret
urlName: Usable Turret
prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs of the vehicles created so far in the asset.
- Name: Vehicles (Ammo)
url: Vehicles/Ammo
prefabInfoList:
- Name: Ammo Pickup (Barrel Launcher) (Trigger)
urlName: Ammo Pickup (Barrel Launcher) (Trigger)
prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Cannon) (Trigger)
urlName: Ammo Pickup (Cannon) (Trigger)
prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Double Machine Gun) (Trigger)
urlName: Ammo Pickup (Double Machine Gun) (Trigger)
prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Grenade Launcher) (Trigger)
urlName: Ammo Pickup (Grenade Launcher) (Trigger)
prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Homing Missiles) (Trigger)
urlName: Ammo Pickup (Homing Missiles) (Trigger)
prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Implosion Grenades) (Trigger)
urlName: Ammo Pickup (Implosion Grenades) (Trigger)
prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser) (Trigger)
urlName: Ammo Pickup (Laser) (Trigger)
prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Machine Gun) (Trigger)
urlName: Ammo Pickup (Machine Gun) (Trigger)
prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Seeker Missiles) (Trigger)
urlName: Ammo Pickup (Seeker Missiles) (Trigger)
prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Shotgun) (Trigger)
urlName: Ammo Pickup (Shotgun) (Trigger)
prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Ammo for the different weapons configured in the current vehicles,
which only need the name of the weapon itself to get the weapon to increase
its ammo. All ammo are configured as trigger pickups.
- Name: Vendor System
url: Vendor System
prefabInfoList:
- Name: Vendor System
urlName: Vendor System
prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: The vendor system allows to configure objects to buy by the
player for his inventory and also, allows to sell his stuff from the inventory
as well.
- Name: Wall Running System
url: Wall Running System
prefabInfoList:
- Name: Wall Running Zone Trigger
urlName: Wall Running Zone Trigger
prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Triggers used to configure any zone which can be used for
the player to activate the wall running state and move on these places at will.
- Name: Weapons (Pickups Ammo-Trigger)
url: Weapons/Ammo/Trigger
prefabInfoList:
- Name: Ammo Pickup (Assault Rifle) (Trigger)
urlName: Ammo Pickup (Assault Rifle) (Trigger)
prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Double Shotgun) (Trigger)
urlName: Ammo Pickup (Double Shotgun) (Trigger)
prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Flashlight) (Trigger)
urlName: Ammo Pickup (Flashlight) (Trigger)
prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Healer) (Trigger)
urlName: Ammo Pickup (Healer) (Trigger)
prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Homing Missiles) (Trigger)
urlName: Ammo Pickup (Homing Missiles) (Trigger)
prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Miner) (Trigger)
urlName: Ammo Pickup (Laser Miner) (Trigger)
prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Shooter) (Trigger)
urlName: Ammo Pickup (Laser Shooter) (Trigger)
prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (P-35) (Trigger)
urlName: Ammo Pickup (P-35) (Trigger)
prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (P-36) (Trigger)
urlName: Ammo Pickup (P-36) (Trigger)
prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Revolver) (Trigger)
urlName: Ammo Pickup (Revolver) (Trigger)
prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Shotgun) (Trigger)
urlName: Ammo Pickup (Shotgun) (Trigger)
prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Spear Launcher) (Trigger)
urlName: Ammo Pickup (Spear Launcher) (Trigger)
prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
urlName: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the ammo of the different weapons
which are currently configured in the asset. These pickups ammo are not stored
in the player's inventory and they are picked by trigger automatically.
- Name: Weapons (Pickups Ammo-Button)
url: Weapons/Ammo/Button
prefabInfoList:
- Name: Ammo Pickup (Assault Rifle) (Button)
urlName: Ammo Pickup (Assault Rifle) (Button)
prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Double Shotgun) (Button)
urlName: Ammo Pickup (Double Shotgun) (Button)
prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Flashlight) (Button)
urlName: Ammo Pickup (Flashlight) (Button)
prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Healer) (Button)
urlName: Ammo Pickup (Healer) (Button)
prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Homing Missiles) (Button)
urlName: Ammo Pickup (Homing Missiles) (Button)
prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Miner) (Button)
urlName: Ammo Pickup (Laser Miner) (Button)
prefabGameObject: {fileID: 1089023837194926, guid: b4d453aa0854e7349b307f87121e002a,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Shooter) (Button)
urlName: Ammo Pickup (Laser Shooter) (Button)
prefabGameObject: {fileID: 1764830472533936, guid: 8a4c20ee93b25994685f1399a2b7e211,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (P-35) (Button)
urlName: Ammo Pickup (P-35) (Button)
prefabGameObject: {fileID: 1370041635051172, guid: 67ecc433fbda6e44fbac4a823382576d,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (P-36) (Button)
urlName: Ammo Pickup (P-36) (Button)
prefabGameObject: {fileID: 1360336953813724, guid: f05e8e2b439943749b75a52435f7bac5,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Revolver) (Button)
urlName: Ammo Pickup (Revolver) (Button)
prefabGameObject: {fileID: 1361466097044060, guid: c2544e2380b5d6d458dcc47a97fe47d3,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Shotgun) (Button)
urlName: Ammo Pickup (Shotgun) (Button)
prefabGameObject: {fileID: 1861917162535468, guid: a3812eddba575824faeb618a0f581f6e,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Spear Launcher) (Button)
urlName: Ammo Pickup (Spear Launcher) (Button)
prefabGameObject: {fileID: 1355179733461224, guid: 9a2659c9e673b014a8eb20983682efea,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Sticky Grenade Launcher) (Button)
urlName: Ammo Pickup (Sticky Grenade Launcher) (Button)
prefabGameObject: {fileID: 1507358871681206, guid: ccd8c58c72c62454c98046965939a6db,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the ammo of the different weapons
which are currently configured in the asset. These pickups ammo are not stored
in the player's inventory and they are picked by pressing the interaction button.
- Name: Weapons (Pickups)
url: Weapons/Weapons Pickups
prefabInfoList:
- Name: Assault Rifle Model
urlName: Assault Rifle Model
prefabGameObject: {fileID: 114156, guid: a48a71e45ec9777499ce5f6261fcc6a0, type: 3}
positionToSpawnOffset: 0
- Name: Double Shotgun Model
urlName: Double Shotgun Model
prefabGameObject: {fileID: 139260, guid: c1fa2bb0b1665e944bdf1d16898e678b, type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight Model '
urlName: 'Flashlight Model '
prefabGameObject: {fileID: 1727401367451590, guid: 1ef3738626bfa7b42b999d95353f2ec3,
type: 3}
positionToSpawnOffset: 0
- Name: 'Gravity Gun Model '
urlName: 'Gravity Gun Model '
prefabGameObject: {fileID: 1658102398726566, guid: 566804b976f60bd4eb6e51fcf92aaa57,
type: 3}
positionToSpawnOffset: 0
- Name: 'Healer Model '
urlName: 'Healer Model '
prefabGameObject: {fileID: 1497327642205022, guid: 06817889a5257784a9a961322883716e,
type: 3}
positionToSpawnOffset: 0
- Name: Homing Missiles Model
urlName: Homing Missiles Model
prefabGameObject: {fileID: 184352, guid: 360e43fa8f2c7f3428b7bae39ccf3c1c, type: 3}
positionToSpawnOffset: 0
- Name: Laser Miner Model
urlName: Laser Miner Model
prefabGameObject: {fileID: 1911384610140062, guid: 8fb5d9b16ab000d4499617ffcdcf5137,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Shooter Model '
urlName: 'Laser Shooter Model '
prefabGameObject: {fileID: 1147787390858996, guid: 9fd27cda97b8dbb4d85fd214bab2c1c4,
type: 3}
positionToSpawnOffset: 0
- Name: Pistol P-35 Model
urlName: Pistol P-35 Model
prefabGameObject: {fileID: 113756, guid: b5adee6f1d9a46d4392e698a002a141d, type: 3}
positionToSpawnOffset: 0
- Name: Pistol P-36 Model
urlName: Pistol P-36 Model
prefabGameObject: {fileID: 112056, guid: 43c294071f6cb234b92201a017943a3f, type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver Model '
urlName: 'Revolver Model '
prefabGameObject: {fileID: 1786084752672996, guid: 57c71305c97516e43a4f3242ff2ef792,
type: 3}
positionToSpawnOffset: 0
- Name: Shotgun Model
urlName: Shotgun Model
prefabGameObject: {fileID: 133396, guid: 192439320471df2499505152f3b9ea31, type: 3}
positionToSpawnOffset: 0
- Name: 'Smartphone Model '
urlName: 'Smartphone Model '
prefabGameObject: {fileID: 1948959910773046, guid: aaf45172691a43041a051fa4986a1f5d,
type: 3}
positionToSpawnOffset: 0
- Name: 'Spear Launcher Model '
urlName: 'Spear Launcher Model '
prefabGameObject: {fileID: 1624506720389528, guid: 8548a0edee799894a9292d34d5738b52,
type: 3}
positionToSpawnOffset: 0
- Name: Sticky Grenade Launcher Model
urlName: Sticky Grenade Launcher Model
prefabGameObject: {fileID: 1282959418516668, guid: 293d53790490a684f8127649efe2ea43,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different weapons objects
which are currently configured in the asset. These pickups are not stored in
the player's inventory and they are picked by pressing the interaction button.
layerToPlaceObjects:
serializedVersion: 2
m_Bits: 1
placeObjectsOffset: 0
prefabTypeInfoListToPlaceOnScene:
- Name: Player
url:
prefabInfoList:
- Name: Player
urlName:
prefabGameObject: {fileID: 1470207760898182, guid: 07250a767d40d5d4c9e86420e2cc0159,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: It is the main player of the asset.
- Name: Enemy AI
url:
prefabInfoList:
- Name: AI Enemy Armed
urlName:
prefabGameObject: {fileID: 150396, guid: 42b94b21dd3faf348bba539f39a58d35, type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Combat
urlName:
prefabGameObject: {fileID: 1484332504113326, guid: 191b9f450820344468d1c1cffddc90f4,
type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Unarmed
urlName:
prefabGameObject: {fileID: 123018, guid: 4ecff2c521ec71941b8890899bd61e8b, type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Armed (Destroy and Dissolve Enemy After Death)
urlName:
prefabGameObject: {fileID: 1593502627077794, guid: 41b92fcd9d2bd9545846f6c7cf4d8704,
type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Armed (Destroy and Dissolve Enemy After Death-Change Attack
Mode And Run Away)
urlName:
prefabGameObject: {fileID: 1931555282055834, guid: 626cea28dd650724a9daadbde677f91a,
type: 2}
positionToSpawnOffset: 0
- Name: AI Enemy Armed (Destroy Enemy After Death)
urlName:
prefabGameObject: {fileID: 1945117727636742, guid: 281cf60292a07834dbc059b7b9f8dbed,
type: 2}
positionToSpawnOffset: 0
prefabExplanation: Different examples of the humanoid AI configured as enemy,
including armed, combat and unarmed.
- Name: Friend AI
url:
prefabInfoList:
- Name: AI Friend Armed
urlName:
prefabGameObject: {fileID: 159690, guid: 3f121828812b22a469a34eac8cb6d3e7, type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Combat
urlName:
prefabGameObject: {fileID: 163560, guid: 75f2d92db8929594ba798b3cebf2b440, type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Unarmed
urlName:
prefabGameObject: {fileID: 106888, guid: d0cd06014da4ad84fb899c008f094220, type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system to follow player)
urlName:
prefabGameObject: {fileID: 1910351782981938, guid: b5cde652c261c7647970cb511b426e16,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system to get missions)
urlName:
prefabGameObject: {fileID: 1241782521540980, guid: 1671cd1b2a1bdc74bbd4f0f64474e90e,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With dialog system without pausing player)
urlName:
prefabGameObject: {fileID: 1253651364183758, guid: 588f9e561ce30864b8c8c61e21ed97e8,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed (With mission to get directly)
urlName:
prefabGameObject: {fileID: 1056113821989964, guid: 4f841fec7dbaa5d4c970b2c61dbca81b,
type: 2}
positionToSpawnOffset: 0
- Name: AI Friend Armed With Shield
urlName:
prefabGameObject: {fileID: 1700958514509928, guid: 7c67ce907da81c54cb7c274dfff5fc9f,
type: 2}
positionToSpawnOffset: 0
prefabExplanation: Different examples of the humanoid AI configured as friend,
including armed, combat and unarmed.
- Name: AI Patrols
url:
prefabInfoList:
- Name: Enemy Patrol
urlName:
prefabGameObject: {fileID: 1305934196217916, guid: d3c89d5e38b94f54090ae5a83e291700,
type: 2}
positionToSpawnOffset: 0
- Name: Friend Patrol
urlName:
prefabGameObject: {fileID: 1778148968084564, guid: 204a0cc193564214f849abb048bbd0c1,
type: 2}
positionToSpawnOffset: 0
prefabExplanation: Examples of the patrol system for the AI, configured in armed
type.
- Name: Friend AI Turrets
url:
prefabInfoList:
- Name: Enemy Turret
urlName:
prefabGameObject: {fileID: 109578, guid: 592a76105da032a4f8daffadb7cc072a, type: 3}
positionToSpawnOffset: 0
- Name: Friend Turret
urlName:
prefabGameObject: {fileID: 128104, guid: 9d358d6709676d04980f00a9bea8bcd4, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the AI configured in turrets with different weapons.
- Name: Other AI Elements
url:
prefabInfoList:
- Name: Dummy Character
urlName:
prefabGameObject: {fileID: 1860026152918466, guid: 6bdf7504296f13d44bc12659465cc297,
type: 3}
positionToSpawnOffset: 0
- Name: Dumb Enemies
urlName:
prefabGameObject: {fileID: 180772, guid: 2445ffb9d3e0263479b22340aa9b291c, type: 3}
positionToSpawnOffset: 0
- Name: Single Dummy Cube
urlName:
prefabGameObject: {fileID: 1538651395427536, guid: e08697adfa49dd4469e938d2b17da555,
type: 3}
positionToSpawnOffset: 0
- Name: AI Hide Positions Manager
urlName:
prefabGameObject: {fileID: 171616, guid: b166796eb93663f4cb455b38f987d38e, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Other simple elements used as possible targets to fire, damage
or hit with health components configured.
- Name: Camera Shake
url:
prefabInfoList:
- Name: External Camera Shake System (By Trigger And Loop)
urlName:
prefabGameObject: {fileID: 1148219930714152, guid: d998f8fd18b2bb2409feed7e584f7a24,
type: 3}
positionToSpawnOffset: 0
- Name: External Camera Shake System (By Trigger)
urlName:
prefabGameObject: {fileID: 1306807240070582, guid: b6e8e3516a763f14ba63ca33ac6b0b48,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of components to trigger external shakes on player's
camera.
- Name: Checkpoints
url:
prefabInfoList:
- Name: Checkpoint System
urlName:
prefabGameObject: {fileID: 1781510785920232, guid: a2b3d430133a99f4fbf1485472704c71,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Example of the checkpoint system, to save the game automatically
and resume the game in the last position reached.
- Name: Climb System
url:
prefabInfoList:
- Name: Climb Ledge Moving Platform
urlName:
prefabGameObject: {fileID: 1252804479303478, guid: cab5219f2e0e4e445ba1095b2e3192af,
type: 3}
positionToSpawnOffset: 0
- Name: Climb Ledge Zone Trigger
urlName:
prefabGameObject: {fileID: 1457549321564886, guid: c7ee1619a4af08d468fb48ef62278a03,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different elements and triggers to enable/disable different
climb ledge states in the player.
- Name: Cutscenes
url:
prefabInfoList:
- Name: Camera Waypoint Path
urlName:
prefabGameObject: {fileID: 1019153892697012, guid: 76209b99821932d45b55472484056e0c,
type: 3}
positionToSpawnOffset: 0
- Name: Camera Waypoint Path (With Bezier Curve)
urlName:
prefabGameObject: {fileID: 1285928423353320, guid: 9979f3d6299d9dc4b9067096e9cf0da4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the cutscene system, pausing/resuming player's
actions and moving the camera through a list of waypoints
- Name: Decal Manager
url:
prefabInfoList:
- Name: Flesh (Using Decal Information)
urlName:
prefabGameObject: {fileID: 1050435823468666, guid: 7f8af9d2b07f46b44b2eab20c22fc43a,
type: 3}
positionToSpawnOffset: 0
- Name: Flesh (Using Health)
urlName:
prefabGameObject: {fileID: 1857797915179828, guid: 50ddf4a01b84fd94fbe14ec7cf5ffcf5,
type: 3}
positionToSpawnOffset: 0
- Name: Metal (Using Decal Information)
urlName:
prefabGameObject: {fileID: 1428893292751080, guid: ac9531634ba5ad143addd600a4ca4073,
type: 3}
positionToSpawnOffset: 0
- Name: Metal (Using Health)
urlName:
prefabGameObject: {fileID: 1841171952531716, guid: c70d97d5fffa38046a437f17f2393122,
type: 3}
positionToSpawnOffset: 0
- Name: Regular (Using Decal Information)
urlName:
prefabGameObject: {fileID: 1232526498773886, guid: 35944eb4e7269f04f92aba8f60b2386e,
type: 3}
positionToSpawnOffset: 0
- Name: Regular (Using Health)
urlName:
prefabGameObject: {fileID: 1434194171180224, guid: e5931aac4058c074b8c264a188863608,
type: 3}
positionToSpawnOffset: 0
- Name: Sand (Using Decal Information)
urlName:
prefabGameObject: {fileID: 1232086259069112, guid: 854ad89ebc58ae14eabaa4986dc010dd,
type: 3}
positionToSpawnOffset: 0
- Name: Sand (Using Health)
urlName:
prefabGameObject: {fileID: 1754977299366964, guid: 3e82ce06cbc40c34dad7668212b69440,
type: 3}
positionToSpawnOffset: 0
- Name: Stone (Using Decal Information)
urlName:
prefabGameObject: {fileID: 1691583070330882, guid: 5b1645829dec5f141a3d489621762bfd,
type: 3}
positionToSpawnOffset: 0
- Name: Stone (Using Health)
urlName:
prefabGameObject: {fileID: 1423733665353550, guid: d0c334e00c61f2f49adf3cc735c757c1,
type: 3}
positionToSpawnOffset: 0
- Name: Wood (Using Decal Information)
urlName:
prefabGameObject: {fileID: 1414289565944348, guid: eae90ac8b98914c49bb8c1ee6dd4c2df,
type: 3}
positionToSpawnOffset: 0
- Name: Wood (Using Health)
urlName:
prefabGameObject: {fileID: 1894376595184668, guid: 875bcab431226b843a67b0999edda232,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the decal manager to configure different surfaces
for projectiles, like metal, flesh, etc... to play particles, sounds and other
effects according to the surface configured.
- Name: Devices (Password Terminals)
url:
prefabInfoList:
- Name: Access Panel
urlName:
prefabGameObject: {fileID: 176492, guid: b9018d07eef57584694ee02202192d0d, type: 3}
positionToSpawnOffset: 0
- Name: Access Panel (With Free Interaction)
urlName:
prefabGameObject: {fileID: 1698745201465336, guid: afe92a1296a75e64997b0d51195dfae1,
type: 3}
positionToSpawnOffset: 0
- Name: Access Panel (With Moving Camera)
urlName:
prefabGameObject: {fileID: 1646249309251072, guid: 6dba375a4df991f4582ef0b30cf3fadf,
type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel
urlName:
prefabGameObject: {fileID: 148708, guid: b05f49e852d120c40ac3f00ca85953fb, type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel ( With Moving Camera)
urlName:
prefabGameObject: {fileID: 125406, guid: 9afe4ad3d4212d54a8b58824c0f68099, type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With inventory included and disabled)
urlName:
prefabGameObject: {fileID: 1775316109549916, guid: ce6e7be652b12ed438ccb36eab7418d0,
type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With inventory included to activate hack button)
urlName:
prefabGameObject: {fileID: 1642269134524378, guid: c70ee3a1309a39c47a3a217dd3d69429,
type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With inventory included)
urlName:
prefabGameObject: {fileID: 165332, guid: 7775fd48283fb3041b1919f492275c07, type: 3}
positionToSpawnOffset: 0
- Name: Hackable Access Panel (With Second Screen)
urlName:
prefabGameObject: {fileID: 1119482272665776, guid: 19e83b0ef9b43bb4e9ca1b354ac8182a,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different password devices, to configure a number
pass and write it on it to trigger any event, like open a door, activate and
objects, etc... with free interaction, moving the camera to a fixed position
and ohter ways to interact.
- Name: Devices (Computers)
url:
prefabInfoList:
- Name: Computer Device
urlName:
prefabGameObject: {fileID: 158092, guid: e6247699fd9d03e4597e502743b05d31, type: 3}
positionToSpawnOffset: 0
- Name: Computer Device (Player Laser Refractions)
urlName:
prefabGameObject: {fileID: 119476, guid: 4264a94ceaa55924d90d6e40c4a8ece4, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different computer devices, to configure a number
pass and write it on it to trigger any event, like open a door, activate and
objects, etc... or unlock the computer itself, to read content on it, like
emails or similar.
- Name: Devices (Distributors-Receivers)
url:
prefabInfoList:
- Name: Battery Distributor (Locked)
urlName:
prefabGameObject: {fileID: 1356247907474936, guid: dc390a2fba0ac714abccd204c059e2b0,
type: 3}
positionToSpawnOffset: 0
- Name: Battery Distributor
urlName:
prefabGameObject: {fileID: 1452906458429604, guid: 740999c3840141c4d923843726960143,
type: 3}
positionToSpawnOffset: 0
- Name: Battery Receiver
urlName:
prefabGameObject: {fileID: 1790728857338584, guid: d554d9c53b2dcca4899eb71e44ffc91f,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery wasted)
urlName:
prefabGameObject: {fileID: 1592205160732092, guid: cf46f21c8f044584da0969662a361ccd,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery)
urlName:
prefabGameObject: {fileID: 1315630973253888, guid: 3ae256942aa849d4eb06b54e5f523685,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: 'Examples of a system to place specific types of objects and
trigger events when placing/removing these objects, which can be any tye of
object, with a string type configured, like placing a battery to give power
to a sysstem, place a disc into a computer, etc....
Also, this system
can distribute these objects with a limit or infinitely, by pressing button
to interact with it and receive a new object.'
- Name: Devices (Examine Objects)
url:
prefabInfoList:
- Name: Object To Examinate (Box)
urlName:
prefabGameObject: {fileID: 1342073574751138, guid: ad1ac382433d8234290d6428fa47f480,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Examine (Radio)
urlName:
prefabGameObject: {fileID: 1354165465896048, guid: e1cc801d869dc70458ea8cb951050199,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Examine (Toy)
urlName:
prefabGameObject: {fileID: 176164, guid: a6904393d4782d74f991227d73f6d068, type: 3}
positionToSpawnOffset: 0
- Name: Text Device
urlName:
prefabGameObject: {fileID: 116086, guid: 63887cd891afb3246bc072f2da2ab81a, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of objects to examine, putting them close
to the camera and allow to rotate it and know more about the object it self.
- Name: Devices (Lockers and Closets)
url:
prefabInfoList:
- Name: Horizontal Closet
urlName:
prefabGameObject: {fileID: 1412033216343628, guid: 2ea0326fd0e00cd46b5afd6610a5bed1,
type: 3}
positionToSpawnOffset: 0
- Name: Horizontal Closet (open only once)
urlName:
prefabGameObject: {fileID: 1898540814023888, guid: de69cd35e8f83854a983424b8f42caf3,
type: 3}
positionToSpawnOffset: 0
- Name: Locker
urlName:
prefabGameObject: {fileID: 1749189570272836, guid: 4bf97e3c00a58524d9d8d64a6c100946,
type: 3}
positionToSpawnOffset: 0
- Name: Locker (open only once)
urlName:
prefabGameObject: {fileID: 1794234229920340, guid: 20e03e743439e024884a58e716d7ec34,
type: 3}
positionToSpawnOffset: 0
- Name: Vertical Closet
urlName:
prefabGameObject: {fileID: 1516298465336544, guid: 28c7801fcf610004ca9e024e0e56fe22,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Example of different devices to place and take physical objects
and store them there.
- Name: Devices (Others)
url:
prefabInfoList:
- Name: Dual Switch
urlName:
prefabGameObject: {fileID: 1948667065893038, guid: 642659cf4dbbba14a95531fc7d940033,
type: 3}
positionToSpawnOffset: 0
- Name: healChamber
urlName:
prefabGameObject: {fileID: 142090, guid: 8d4f99c7318295144bd67e9f853d072b, type: 3}
positionToSpawnOffset: 0
- Name: Padlock
urlName:
prefabGameObject: {fileID: 102140, guid: 3f28eeac9a62d474da9167e4fa3fc648, type: 3}
positionToSpawnOffset: 0
- Name: Piston
urlName:
prefabGameObject: {fileID: 1101351626084418, guid: 9004dd337e29795498e70bc1ccdbcba0,
type: 3}
positionToSpawnOffset: 0
- Name: Simple Switch
urlName:
prefabGameObject: {fileID: 1596097885251454, guid: af59a795a23decc4aadc5cee084467b4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Other types of interaction devices.
- Name: Devices (Security Cameras)
url:
prefabInfoList:
- Name: Security Camera
urlName:
prefabGameObject: {fileID: 118954, guid: f8645d17d79b4de4fbc13c417065dc97, type: 3}
positionToSpawnOffset: 0
- Name: Security Camera Computer Device
urlName:
prefabGameObject: {fileID: 163224, guid: c973a9f6596c87b46b5380e75079a0ca, type: 3}
positionToSpawnOffset: 0
- Name: Security Cameras
urlName:
prefabGameObject: {fileID: 1158597322462502, guid: 7d6b9ac422887174f82c5f1db48535fd,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of a security camera which allows to see
other places of the level with a rendering texture.
- Name: Devices (Vending Machines)
url:
prefabInfoList:
- Name: AI Enemy Armed Vending Machine
urlName:
prefabGameObject: {fileID: 192232, guid: b8a40efe26b1849489100a27a5688c79, type: 3}
positionToSpawnOffset: 0
- Name: AI Friend Armed Vending Machine
urlName:
prefabGameObject: {fileID: 196904, guid: c6e647759aca2ea4c87d999da5614c5c, type: 3}
positionToSpawnOffset: 0
- Name: AI Friend Vending Machine
urlName:
prefabGameObject: {fileID: 124844, guid: cf232ae7a03dadc4d9286574624afa56, type: 3}
positionToSpawnOffset: 0
- Name: Aircraft Vending Machine
urlName:
prefabGameObject: {fileID: 134270, guid: f6ffb214d382b0644b14ef1fbffcdb9f, type: 3}
positionToSpawnOffset: 0
- Name: Car Vending Machine
urlName:
prefabGameObject: {fileID: 148096, guid: 063b844fce93f334b8a0facb44754739, type: 3}
positionToSpawnOffset: 0
- Name: Crate Vending Machine
urlName:
prefabGameObject: {fileID: 170568, guid: 944ce16faa877c0469e5efdecc235a2f, type: 3}
positionToSpawnOffset: 0
- Name: Dummy Vending Machine
urlName:
prefabGameObject: {fileID: 1848877898701228, guid: 8d0481992e70b9e499c9fbd82d8a17d0,
type: 3}
positionToSpawnOffset: 0
- Name: Empty Crate Vending Machine
urlName:
prefabGameObject: {fileID: 183312, guid: 41e6bb478761d994cbc0e70806a65b21, type: 3}
positionToSpawnOffset: 0
- Name: Energy Vending Machine
urlName:
prefabGameObject: {fileID: 132030, guid: 0d5be1d54af7788468281377cb175bc0, type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel Vending Machine
urlName:
prefabGameObject: {fileID: 134274, guid: 942b4156ca0ae844aa3d8f2002d168bb, type: 3}
positionToSpawnOffset: 0
- Name: Flying Vehicle Vending Machine
urlName:
prefabGameObject: {fileID: 1401051198702576, guid: f9c3d5d9a3bfdaf4196de18dcdbe47aa,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Vending Machine
urlName:
prefabGameObject: {fileID: 1822427229118980, guid: a409b95495640c14482b3d1aac0ba082,
type: 3}
positionToSpawnOffset: 0
- Name: Health Vending Machine
urlName:
prefabGameObject: {fileID: 136760, guid: be4d3ff23614fb1498835eb040e2b7be, type: 3}
positionToSpawnOffset: 0
- Name: HoverBoard Vending Machine
urlName:
prefabGameObject: {fileID: 110000, guid: 241363edd4996864c852cd087dc595fc, type: 3}
positionToSpawnOffset: 0
- Name: Hovercraft Vending Machine
urlName:
prefabGameObject: {fileID: 118736, guid: 0137e811dd496934498855df1652d71b, type: 3}
positionToSpawnOffset: 0
- Name: Motorbike Vending Machine
urlName:
prefabGameObject: {fileID: 134576, guid: e60bda821636c6646a05327c27775c78, type: 3}
positionToSpawnOffset: 0
- Name: Radio Control Car Vending Machine
urlName:
prefabGameObject: {fileID: 1902083854419026, guid: 153d78473a8ff344aaafdd11165b9bc4,
type: 3}
positionToSpawnOffset: 0
- Name: Simple Cube Barrel Vending Machine
urlName:
prefabGameObject: {fileID: 124888, guid: f4755068ba56cd24090722358bba3af0, type: 3}
positionToSpawnOffset: 0
- Name: Sphere Vehicle Vending Machine
urlName:
prefabGameObject: {fileID: 1378150379888232, guid: 41543c8d1d95d884e80eb6bd23c4fcb4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Differente examples of a simple vending machine to just instantate
copies of any object into the level.
- Name: Dialog System
url:
prefabInfoList:
- Name: Dialog System (Empty)
urlName:
prefabGameObject: {fileID: 1577254948587518, guid: a967ebc8bec20864dbec25b93d60df61,
type: 3}
positionToSpawnOffset: 0
- Name: Dialog System (With answers for Player)
urlName:
prefabGameObject: {fileID: 1961876993725406, guid: 032ff3f9d37c4424f8dd9305db89d249,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of the dialog system to talk with NPCs and any other
object.
- Name: Doors
url:
prefabInfoList:
- Name: External Button Door
urlName:
prefabGameObject: {fileID: 1555706394660148, guid: 406d009fc4958c141b8899acb0bcb812,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Button Doors
urlName:
prefabGameObject: {fileID: 1096440364282130, guid: 8a6ef907b5fa5cb47ba2fe9193e23dbe,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Single Door
urlName:
prefabGameObject: {fileID: 1101530179864020, guid: 7e4369908a0adad40b94c6843781a3b9,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Hologram Door (Locked)
urlName:
prefabGameObject: {fileID: 1039209505934150, guid: 1387347fd171019468c93da15f545287,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Hologram Door
urlName:
prefabGameObject: {fileID: 1388572817388522, guid: eadd009a168df50418a45f811a5972e4,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked with Hackable Code Panel)
urlName:
prefabGameObject: {fileID: 1060413139138408, guid: 42d51da9c328834459ed75613396db72,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Inventory)
urlName:
prefabGameObject: {fileID: 1067512468055828, guid: c3715e80b002bab42a12e5f5b52933b1,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Panel To Break)
urlName:
prefabGameObject: {fileID: 1182930354234736, guid: 31be4bacc9a76c4438a4327ae421e3a0,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Trigger System With AI)
urlName:
prefabGameObject: {fileID: 1773902328773410, guid: 981228102fa24dc49b44556636e0da63,
type: 3}
positionToSpawnOffset: 0
- Name: Hologram Door (Locked With Trigger System With Player)
urlName:
prefabGameObject: {fileID: 1054620828794448, guid: 53e30ec77ff8ba5419f0e96ea4def047,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Button Doors (Locked With Inventory Key)
urlName:
prefabGameObject: {fileID: 1787795347871640, guid: 420cf003740706f428be2350a44ebd02,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Button Doors (Locked with Padlock)
urlName:
prefabGameObject: {fileID: 1766475687327792, guid: 4dd252894b1aaac409f612e143a6f0b8,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (Locked With Animation and Use Inventory Object)
urlName:
prefabGameObject: {fileID: 1824298755252422, guid: 11416e8744a06f14b8a17296667305b7,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Moving Doors (Locked With Code Panel)
urlName:
prefabGameObject: {fileID: 1398064491166936, guid: 796398ca7d42ac44d8b87398f394db41,
type: 3}
positionToSpawnOffset: 0
- Name: Shoot Moving Doors
urlName:
prefabGameObject: {fileID: 1897758567301278, guid: 78a1cde3df59d4341a58ce64f2a0aef3,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (Different Panels)
urlName:
prefabGameObject: {fileID: 1895781334196178, guid: 0ed4606284d3162409b67e3817c9ba39,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (Four Panels)
urlName:
prefabGameObject: {fileID: 1902698540165242, guid: bb628689d825bad4e857aa3d63579e76,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Doors (With Animation)
urlName:
prefabGameObject: {fileID: 1474900700789520, guid: 5cac0f30e751d7140b639913e480b051,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Moving Doors
urlName:
prefabGameObject: {fileID: 1560261467860124, guid: ea7911c8e9290a64d8cd6f5f85a2b031,
type: 3}
positionToSpawnOffset: 0
- Name: Trigger Rotating Doors
urlName:
prefabGameObject: {fileID: 1869674258698344, guid: b34c3c46365cae74aa67b33b105ac940,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examlpes of doors with different settings, like
triggers doors, button doors, hologram doors, locked doors, etc...
- Name: Elevators
url:
prefabInfoList:
- Name: Elevator (With Hologram Doors)
urlName:
prefabGameObject: {fileID: 1160246929465230, guid: 34806e2a1b03efd459beebd6e8cbf551,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Door (Big)
urlName:
prefabGameObject: {fileID: 1750002830620954, guid: b19b85a377ff8f74b8e374fcc7de4467,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Hologram Door
urlName:
prefabGameObject: {fileID: 1861308627469584, guid: 70ad59efde4f3354c9bcad9a7851ff49,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Outside Door
urlName:
prefabGameObject: {fileID: 1874143083534596, guid: 9f9074b65884a4f459c87cab49ea1e03,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator Switch Ground Floor
urlName:
prefabGameObject: {fileID: 1279381162483244, guid: 7165a9474037e3d45a658c7fb037dbc8,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (Locked With Inside and Outside Doors)
urlName:
prefabGameObject: {fileID: 1970943357604832, guid: 185eb2e67acadfb419d52ff0480b5171,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (Simple Elevator With Two Switches)
urlName:
prefabGameObject: {fileID: 1872945305213190, guid: 440369e2f3e6d204a967b9e424de7a05,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (With Inside and Outside Doors)
urlName:
prefabGameObject: {fileID: 1675217850261328, guid: 61c91be962655e643b7345b5035bcb24,
type: 3}
positionToSpawnOffset: 0
- Name: Elevator System (With Two Switches And Inside Door)
urlName:
prefabGameObject: {fileID: 1481371616771362, guid: 964a93831115e334dab350430b86e19b,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of elevators, from simple with just a couple
of buttons, to a floors button panel to chnage between many floors.
- Name: Event System
url:
prefabInfoList:
- Name: Event Trigger System To Detect Player
urlName:
prefabGameObject: {fileID: 1759199287367188, guid: 01e40fdc92181b04c9df80502df005fd,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Enter Prefab)
urlName:
prefabGameObject: {fileID: 1948088938482888, guid: b2d62d84af5fb4f4898968ad18019d86,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Enter-Exit Prefab)
urlName:
prefabGameObject: {fileID: 1751668450516416, guid: 09b741dc5e37db446a5d91ff348bebdb,
type: 3}
positionToSpawnOffset: 0
- Name: Change Player State On Trigger System (On Exit Prefab)
urlName:
prefabGameObject: {fileID: 1822118405484924, guid: fa8346a8ba9c3224fa42f1dcfe1ed138,
type: 3}
positionToSpawnOffset: 0
- Name: Pause-Resume Player Actions (Every Time Enter Trigger)
urlName:
prefabGameObject: {fileID: 1830885720055442, guid: 68de980805cbfd543a4135f41389c5f9,
type: 3}
positionToSpawnOffset: 0
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger With Delay
To Resume)
urlName:
prefabGameObject: {fileID: 1324392569884136, guid: e58755135f1e7744b9a83d62c4bf6497,
type: 3}
positionToSpawnOffset: 0
- Name: Pause-Resume Player Actions (Only First Time Enter Trigger)
urlName:
prefabGameObject: {fileID: 1682182713094566, guid: f2871091134b91246bbe0b9ab8819141,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of event system to detect the player entering/exiting
into triggers and activate events with it, like pause/resume his actions, unlock
a door, etc...
- Name: Gravity System
url:
prefabInfoList:
- Name: Adhere To Any Surface Trigger (Only Active inside Trigger)
urlName:
prefabGameObject: {fileID: 1504762342756572, guid: 70cd20eea6960184bb6bad591ab89e2e,
type: 3}
positionToSpawnOffset: 0
- Name: Adhere To Any Surface Trigger
urlName:
prefabGameObject: {fileID: 1272696434358406, guid: 90419d997ca589443adc2e949012f569,
type: 3}
positionToSpawnOffset: 0
- Name: Change Gravity Direction Directly Trigger
urlName:
prefabGameObject: {fileID: 1399688402629710, guid: d21620febaaf11c4cbf29b6ef60da8f7,
type: 3}
positionToSpawnOffset: 0
- Name: Enable_Disable Circumnavigation Trigger
urlName:
prefabGameObject: {fileID: 1799670396450974, guid: aeb465765f932b4479c68c1f117ae08d,
type: 3}
positionToSpawnOffset: 0
- Name: Gravity Arrow
urlName:
prefabGameObject: {fileID: 1476662746701766, guid: d3e6f249d2c7d364ea7228ff252e55f3,
type: 3}
positionToSpawnOffset: 0
- Name: Gravity Box
urlName:
prefabGameObject: {fileID: 1537371432059390, guid: 29211c178a62a184f9d696bc46ff6cd3,
type: 3}
positionToSpawnOffset: 0
- Name: Gravity Room
urlName:
prefabGameObject: {fileID: 1618794972280874, guid: 9ac1eb6a5bf722e4584584ee89426f40,
type: 3}
positionToSpawnOffset: 0
- Name: gravityArrow
urlName:
prefabGameObject: {fileID: 138060, guid: d422367ee74fe204c83eda0f0980268f, type: 3}
positionToSpawnOffset: 0
- Name: Hollow Cubic Planet (3)
urlName:
prefabGameObject: {fileID: 1992076739332348, guid: fd566555515a6ab43b549022f5834f85,
type: 3}
positionToSpawnOffset: 0
- Name: Mini Planet
urlName:
prefabGameObject: {fileID: 1304013751117552, guid: f7a8dbcef6270e54c8035921230d4194,
type: 3}
positionToSpawnOffset: 0
- Name: Set Gravity To Normal
urlName:
prefabGameObject: {fileID: 1145110429292226, guid: 64219424fba110746b9ef2f5098f13d6,
type: 3}
positionToSpawnOffset: 0
- Name: Sphere To Circumnavigate
urlName:
prefabGameObject: {fileID: 1630246975243224, guid: 668106e5e94b7d446b424962a758aee2,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different elements for the gravity system to change
player's gravity, like set it towards a wall or disable the current gravity
to be back to regular orientation.
- Name: Hide System
url:
prefabInfoList:
- Name: Hide Characters Trigger
urlName:
prefabGameObject: {fileID: 1604471652767788, guid: a65b03fa37240bd46b99e4057d3f101b,
type: 3}
positionToSpawnOffset: 0
- Name: Hide Position Below Vehicle
urlName:
prefabGameObject: {fileID: 1335538703229042, guid: be649f4a7ed9cd447b5ebdea2698d40b,
type: 3}
positionToSpawnOffset: 0
- Name: Locker To Hide (For Locked Camera View)
urlName:
prefabGameObject: {fileID: 1870680265287468, guid: bb6656273146f2e4680d302af905d3bd,
type: 3}
positionToSpawnOffset: 0
- Name: Locker To Hide
urlName:
prefabGameObject: {fileID: 1710374687288862, guid: e73475e352fc1044c8fade82929f66d4,
type: 3}
positionToSpawnOffset: 0
- Name: Table To Hide
urlName:
prefabGameObject: {fileID: 1594217677081770, guid: fd81f747ea1ea584287e0e4cf61e40b4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Examples of different places to hide, with fixed and free
positions, allowing the player to move or being in a fixed position, allowing
to move freely or just rotate the camera.
- Name: Inventory (Objects To Use Inventory-Examples)
url:
prefabInfoList:
- Name: Fuse Box (Locked with Padlock)
urlName:
prefabGameObject: {fileID: 1326347167414718, guid: f192417290f456c469aad93bc39330a6,
type: 3}
positionToSpawnOffset: 0
- Name: Fuse Box (Locked)
urlName:
prefabGameObject: {fileID: 1632770440347578, guid: afd1a4d327308dc4a955e7c82c398be7,
type: 3}
positionToSpawnOffset: 0
- Name: Fuse Box (Opened)
urlName:
prefabGameObject: {fileID: 1133864731837206, guid: b5260876a61b16e45a64dd0cd397c60e,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp Support (Automatic)
urlName:
prefabGameObject: {fileID: 1756302722262936, guid: 020da4858d904904babfeab00be22978,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp Support (Button)
urlName:
prefabGameObject: {fileID: 1553508585899650, guid: 07a1d8b42bc24744a9fc03956d0f9a38,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp Support (Menu)
urlName:
prefabGameObject: {fileID: 1520589624931714, guid: 095388291b986284f9cc6da9c19c62ff,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Preconfigured examples of the use inventory object sysstem
to use and place inventory objectss into places of the level and activate events
with them, like opening a door, unlocking an elevator etc...
- Name: Inventory (Objects To Use Inventory-Empty)
url:
prefabInfoList:
- Name: Use Inventory Object Prefab (Automatic)
urlName:
prefabGameObject: {fileID: 1359460597298116, guid: da197f0efecc0ac438384ec7c3e38faf,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Button)
urlName:
prefabGameObject: {fileID: 1173886037192274, guid: 428da808d75566a44aafb0fff87491ae,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Menu and Message Interaction)
urlName:
prefabGameObject: {fileID: 1516613946270602, guid: d4b02e8f5365ba84c97619f90e0fe04e,
type: 3}
positionToSpawnOffset: 0
- Name: Use Inventory Object Prefab (Menu)
urlName:
prefabGameObject: {fileID: 1757510594094324, guid: 731414a890a12dd45b4a5bceef87bda1,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Empty and ready to use prefabs of the use inventory object
sysstem to use and place inventory objectss into places of the level and activate
events with them, like opening a door, unlocking an elevator etc... There are
differente settings, like use objects with menu, with button or automatically.
- Name: Inventory (Ammo)
url:
prefabInfoList:
- Name: 'Assault Rifle Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1212976682897944, guid: 16d519faa3567ad498ed90fea8e876f6,
type: 3}
positionToSpawnOffset: 0
- Name: 'Double Shotgun Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1726084300740834, guid: 2ff7d6d73e43c234bb05e84a759ccf27,
type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight Battery (inventory) '
urlName:
prefabGameObject: {fileID: 1064375886465580, guid: 6785e6a3217071d48ae1cb19323c992d,
type: 3}
positionToSpawnOffset: 0
- Name: 'Healer Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1272745893276956, guid: 1019c94d6e7e5c54cac94a91f07d891a,
type: 3}
positionToSpawnOffset: 0
- Name: 'Homing Missiles Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1535989630302590, guid: b8694a8943b769f4f941c8c7f8ce10a9,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Miner Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1218451942111110, guid: b4c9dfcb4e1dcc04f89e2da3694c63b8,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Shooter Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1997994311450000, guid: 8be2997c7c1928144b850e4b12ba48bb,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-35 Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1096862678165824, guid: 55a117c90c80ae84e9455b7ed6d08d1a,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-36 Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1054455855940084, guid: d3cbaa81a3ce74f42a2ec3307f1fa563,
type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1170505024008278, guid: ac9c600a50d26c640ae85d3a0151c5f2,
type: 3}
positionToSpawnOffset: 0
- Name: 'Shotgun Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1820368236934758, guid: 95dc041f76378b948b0ecd15567ef6bf,
type: 3}
positionToSpawnOffset: 0
- Name: 'Spear Launcher Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1815007978368138, guid: 6d15faf8bc784e040b74e8c0c2f2faf3,
type: 3}
positionToSpawnOffset: 0
- Name: 'Sticky Grenade Launcher Ammo (inventory) '
urlName:
prefabGameObject: {fileID: 1336190854626374, guid: d8a887f4df651374cada25d28515b2d8,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the ammo of the different weapons
which are currently configured in the asset. These pickups ammo are stored
in the player's inventory.
- Name: Inventory (Consumables)
url:
prefabInfoList:
- Name: Battery (inventory)
urlName:
prefabGameObject: {fileID: 167994, guid: eab343a183cab1f4498501b91bc9f431, type: 3}
positionToSpawnOffset: 0
- Name: 'Energy (inventory) '
urlName:
prefabGameObject: {fileID: 1776990645864290, guid: 4f5a37e72094be64385b7e9e18139a2f,
type: 3}
positionToSpawnOffset: 0
- Name: 'Health (inventory) '
urlName:
prefabGameObject: {fileID: 1157993704289744, guid: 89fb9d6112960464eb7e081f08a323d7,
type: 3}
positionToSpawnOffset: 0
- Name: 'Jetpack Fuel (inventory) '
urlName:
prefabGameObject: {fileID: 1096337566271372, guid: c4a4f2858c36f8a41bd8d29afc2e733a,
type: 3}
positionToSpawnOffset: 0
- Name: Oxygen (inventory)
urlName:
prefabGameObject: {fileID: 1046427436348982, guid: 23e5c3aacfd9e1b47ba00eeb31613cbb,
type: 3}
positionToSpawnOffset: 0
- Name: Shield Energy (inventory)
urlName:
prefabGameObject: {fileID: 1617516044844576, guid: ab4722a47d943d847a745f61c9b34f4e,
type: 3}
positionToSpawnOffset: 0
- Name: Simple Capsule (inventory)
urlName:
prefabGameObject: {fileID: 176400, guid: 8e999b897bd55fe4ab3cd248407a5b6e, type: 3}
positionToSpawnOffset: 0
- Name: Stamina (inventory)
urlName:
prefabGameObject: {fileID: 1649942301460230, guid: 90b48a1d62f8dcd46bc15362ecab86e6,
type: 3}
positionToSpawnOffset: 0
- Name: Usb (inventory)
urlName:
prefabGameObject: {fileID: 151230, guid: 651fe2423f67e4d4db46136168a409fc, type: 3}
positionToSpawnOffset: 0
- Name: Vehicle Fuel (inventory)
urlName:
prefabGameObject: {fileID: 171374, guid: 08915edd32fa8a9499e2f59096bbf7b8, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different consumables objects
which are currently configured in the asset. These pickups are stored in the
player's inventory.
- Name: Inventory (Examinable)
url:
prefabInfoList:
- Name: Simpley Key (inventory with examine system)
urlName:
prefabGameObject: {fileID: 1069460601125960, guid: f80f9a3502fb8804798f82e7281e882a,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the examine system, so they
can be checked before pick them into the inventory. These pickups are stored
in the player's inventory.
- Name: Inventory (Others)
url:
prefabInfoList:
- Name: Bag (inventory)
urlName:
prefabGameObject: {fileID: 180464, guid: fbaa77b64bfb9f64e90937ecef2b5a7c, type: 3}
positionToSpawnOffset: 0
- Name: Map (inventory)
urlName:
prefabGameObject: {fileID: 196178, guid: ac63b219d92dd8242a7d5c1018cf6114, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects used to unlock other elements, such as increase
player's inventory slot number or unlock map parts in the level. These pickups
are not stored in the player's inventory.
- Name: Inventory (Quest Objects)
url:
prefabInfoList:
- Name: 'Blue Wire (inventory) '
urlName:
prefabGameObject: {fileID: 1889762363113474, guid: 1751cf1600bb58647a7911bcbc55f717,
type: 3}
positionToSpawnOffset: 0
- Name: 'Full Cog (inventory) '
urlName:
prefabGameObject: {fileID: 1575031730499728, guid: 831b27d8b4b9d4243867f37680bac566,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fuse (inventory) '
urlName:
prefabGameObject: {fileID: 1192222526716240, guid: 7d5127efee9240545bff54e126fe0682,
type: 3}
positionToSpawnOffset: 0
- Name: Lamp (inventory)
urlName:
prefabGameObject: {fileID: 166276, guid: a27ad9816df1b37429cdb013227387a3, type: 3}
positionToSpawnOffset: 0
- Name: 'Left Half Cog (inventory) '
urlName:
prefabGameObject: {fileID: 1053836179616070, guid: f494658e06af5d14097ad27dcdabf040,
type: 3}
positionToSpawnOffset: 0
- Name: 'Red Wire (inventory) '
urlName:
prefabGameObject: {fileID: 1160187407906828, guid: 3288948192ad8b84584b6b7a7130db0b,
type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver (inventory) '
urlName:
prefabGameObject: {fileID: 1808450896216168, guid: 48f5e59f6626c8b49b8882854a97f777,
type: 2}
positionToSpawnOffset: 0
- Name: 'Right Half Cog (inventory) '
urlName:
prefabGameObject: {fileID: 1058453394719524, guid: 9f2f10e8a93946040aae50d6d181129e,
type: 3}
positionToSpawnOffset: 0
- Name: Simpley Key (inventory)
urlName:
prefabGameObject: {fileID: 161680, guid: dad1b7c9f8496f7498fa4e3f7c85d683, type: 3}
positionToSpawnOffset: 0
- Name: 'Toy (inventory) '
urlName:
prefabGameObject: {fileID: 1502011107542912, guid: 01ace2f2bf871bc479f0eee4b791c8ff,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different objects which
are currently configured in the asset as quest objects. These pickups are stored
in the player's inventory.
- Name: Inventory (Weapons)
url:
prefabInfoList:
- Name: 'Assault Rifle (inventory) '
urlName:
prefabGameObject: {fileID: 1831777861938010, guid: d06e1327ddcb56f45999e791d2af815e,
type: 3}
positionToSpawnOffset: 0
- Name: 'Double Shotgun (inventory) '
urlName:
prefabGameObject: {fileID: 1085498934211630, guid: 143a657cfffeaee4593b51d460d411aa,
type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight (inventory) '
urlName:
prefabGameObject: {fileID: 1023937755435072, guid: 3226d17316919764d8b00cfa2f5fd973,
type: 3}
positionToSpawnOffset: 0
- Name: 'Gravity Gun (inventory) '
urlName:
prefabGameObject: {fileID: 1437419087039372, guid: c6a834d59e37a07428b193610b380b57,
type: 3}
positionToSpawnOffset: 0
- Name: 'Healer (inventory) '
urlName:
prefabGameObject: {fileID: 1108217318950852, guid: fe981ecf49b206b4ca532197b673354e,
type: 3}
positionToSpawnOffset: 0
- Name: Homing Missiles (inventory)
urlName:
prefabGameObject: {fileID: 1808816529065720, guid: 2cbc0151de376f74a9a341d759afc39a,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Miner (inventory) '
urlName:
prefabGameObject: {fileID: 1699328620683110, guid: a80ce6107862dfd4b88d9f56ee01902d,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser Shooter (inventory) '
urlName:
prefabGameObject: {fileID: 1490415502636580, guid: 4fb869dc789d9af458b3eaeb169094ce,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-35 (inventory) '
urlName:
prefabGameObject: {fileID: 1086675229080870, guid: 0283d2f70e1a2bd46aa8f1de06297056,
type: 3}
positionToSpawnOffset: 0
- Name: 'P-36 (inventory) '
urlName:
prefabGameObject: {fileID: 1984054559879142, guid: 7de00244abeb7fc4e9523c6898af7733,
type: 3}
positionToSpawnOffset: 0
- Name: 'Revolver (inventory) '
urlName:
prefabGameObject: {fileID: 1563683833251080, guid: de1cf0ad865eaa84f8dfdbb014238afe,
type: 3}
positionToSpawnOffset: 0
- Name: 'Shotgun (inventory) '
urlName:
prefabGameObject: {fileID: 1705763463588140, guid: c7ef6b5f1cb23f948acf54af5b2873f7,
type: 3}
positionToSpawnOffset: 0
- Name: 'Smartphone (inventory) '
urlName:
prefabGameObject: {fileID: 1512320961089438, guid: 1f41f9e300d4f3c40a72fc7687ea7fad,
type: 3}
positionToSpawnOffset: 0
- Name: 'Spear Launcher (inventory) '
urlName:
prefabGameObject: {fileID: 1441647534432934, guid: a8e61e3e9bad74d468245b6268d634bb,
type: 3}
positionToSpawnOffset: 0
- Name: 'Sticky Grenade Launcher (inventory) '
urlName:
prefabGameObject: {fileID: 1829843781139704, guid: 2f1c2efeaa243144fa1ca93034b5a6b4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different weapons objects
which are currently configured in the asset. These pickups are stored in the
player's inventory.
- Name: Inventory (Weapons Attachments)
url:
prefabInfoList:
- Name: Extended Magazine (inventory)
urlName:
prefabGameObject: {fileID: 1912563092380702, guid: 55fb4a2a90d7c5141b969a2bfb844dc9,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fire Mode Selector Automatic (inventory) '
urlName:
prefabGameObject: {fileID: 1892548123049648, guid: cb41508406c001e4cb610311336f9690,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fire Mode Selector Burst (inventory) '
urlName:
prefabGameObject: {fileID: 1586077494111184, guid: 7dce500a1f5eaef4c89acb4727a6555a,
type: 3}
positionToSpawnOffset: 0
- Name: 'Fire Mode Selector Manual (inventory) '
urlName:
prefabGameObject: {fileID: 1018856252853870, guid: 3e8d64333e47b6f4493208f183761e18,
type: 3}
positionToSpawnOffset: 0
- Name: 'Flashlight (inventory) '
urlName:
prefabGameObject: {fileID: 1768161161474924, guid: aac8245c7afd19449b878caf2fdf1cf0,
type: 3}
positionToSpawnOffset: 0
- Name: 'Grenade Launcher (inventory) '
urlName:
prefabGameObject: {fileID: 1376816636362076, guid: 66fefb9dd7f07c849874bad0fe1ece86,
type: 3}
positionToSpawnOffset: 0
- Name: 'Holographic Sight (inventory) '
urlName:
prefabGameObject: {fileID: 1890051941110096, guid: 10c88bf1977bc5b4faf1a3962e9e3adf,
type: 3}
positionToSpawnOffset: 0
- Name: 'Laser (inventory) '
urlName:
prefabGameObject: {fileID: 1923217180114402, guid: b0bf32b1205b60146b37ebd17a3a97b2,
type: 3}
positionToSpawnOffset: 0
- Name: 'Red Dot (inventory) '
urlName:
prefabGameObject: {fileID: 1436625432184324, guid: 6362b72a7b327b6479984a66c9912033,
type: 3}
positionToSpawnOffset: 0
- Name: 'Silencer (inventory) '
urlName:
prefabGameObject: {fileID: 1891153634413854, guid: 2285a26a762c639409cb18a975473fb9,
type: 3}
positionToSpawnOffset: 0
- Name: 'Telescopic (inventory) '
urlName:
prefabGameObject: {fileID: 1020744821359044, guid: 9e68252c98bb6bc44ae30f84fe41d8f4,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different weapons attachments
objects which are currently configured in the asset. These pickups are stored
in the player's inventory.
- Name: Ladders
url:
prefabInfoList:
- Name: Ladder System (Free Movement)
urlName:
prefabGameObject: {fileID: 1279107115141564, guid: d4095301395463e4b92318fb64eecb07,
type: 3}
positionToSpawnOffset: 0
- Name: Ladder System (Inclined)
urlName:
prefabGameObject: {fileID: 1610378217085022, guid: 522e2e12d1ac64e4f9a3d8242cee10f8,
type: 3}
positionToSpawnOffset: 0
- Name: Ladder System (Lock Player In Center)
urlName:
prefabGameObject: {fileID: 1733606658140382, guid: 4953f5dcce01d6e47a30777ae0fdb171,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different prefabs configured for the ladder system, with free
or fixed position and rotation while the player is moving on these ladders.
- Name: Level Management
url:
prefabInfoList:
- Name: Change Level Trigger (By Button)
urlName:
prefabGameObject: {fileID: 1260504318007184, guid: 3bda47a825c8b5d4c85c88e562e07fb4,
type: 3}
positionToSpawnOffset: 0
- Name: Change Level Trigger (By Trigger)
urlName:
prefabGameObject: {fileID: 1380024231089176, guid: cd1a1cd47cda7b64abf76ffdf2e80a60,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs used to be placed on the level where you need the
player to change to a new level scene triggering an auto save/load of the player's
info.
- Name: Locked Camera System
url:
prefabInfoList:
- Name: Locked Camera Limit System
urlName:
prefabGameObject: {fileID: 1132101870756596, guid: 12072baa082d986478d97c789cec3972,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (2.5d) X Axis
urlName:
prefabGameObject: {fileID: 1239489764672196, guid: a849042150cf4b94ab60d4288789e53b,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (2.5d) Z Axis
urlName:
prefabGameObject: {fileID: 1217248699335640, guid: c2f86a559ac7e3648a901e2ae3b43460,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Empty)
urlName:
prefabGameObject: {fileID: 1137322192418422, guid: 24f7d34410f9d0149834dcf4072c298f,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Fixed Camera)
urlName:
prefabGameObject: {fileID: 1261239399324632, guid: 31e4f7fef67720f4e9d5264c258b57f7,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Isometric)
urlName:
prefabGameObject: {fileID: 1440998876798390, guid: ed7ad09345718404989ca958fe4c7ae7,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Point & Click)
urlName:
prefabGameObject: {fileID: 1898259633727894, guid: ffe093ad12c5a6a4a8a17267fff80f55,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Regular Tank Mode)
urlName:
prefabGameObject: {fileID: 1680524337633182, guid: fd39f8a111d26144f8997e6836a7fc58,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Semi Free Camera)
urlName:
prefabGameObject: {fileID: 1817429655396288, guid: 3ce576880d331cf45b67019c4738b546,
type: 3}
positionToSpawnOffset: 0
- Name: Locked Camera System (Top Down)
urlName:
prefabGameObject: {fileID: 1737071309337648, guid: 298b239ca95a8114eb4c2a04b729247c,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different prefabs with pre configured locked cameras for the
player, like top down, 2.5d, isometric, fixed, etc...
- Name: Map System
url:
prefabInfoList:
- Name: Beacon (Quick Travel)
urlName:
prefabGameObject: {fileID: 131396, guid: f98e0bb986367634387382ae6d84aae4, type: 3}
positionToSpawnOffset: 0
- Name: Map Creator (Empty)
urlName:
prefabGameObject: {fileID: 1801802576996090, guid: 39c9d5b5ec5f6e54d8d8c473988c6465,
type: 3}
positionToSpawnOffset: 0
- Name: Map Mark (Map Object Information)
urlName:
prefabGameObject: {fileID: 1736274584048920, guid: 0f52cc3e2e276f5488e9e07641693e9e,
type: 3}
positionToSpawnOffset: 0
- Name: Map Orientation Change Trigger XY
urlName:
prefabGameObject: {fileID: 1083870010830124, guid: cc2a63c83160b5a4cb2e0afe9c08d102,
type: 3}
positionToSpawnOffset: 0
- Name: Map Orientation Change Trigger XZ
urlName:
prefabGameObject: {fileID: 1615927505889164, guid: 5820e9b922f43bb45a87b4af244561d4,
type: 3}
positionToSpawnOffset: 0
- Name: Map Orientation Change Trigger YZ
urlName:
prefabGameObject: {fileID: 1054116815614836, guid: 1c90d0d482c84b04a8fb21bd6f3a2e74,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different prefabs of the map system to configure the map tiles
of each level for buildings and floors, different map icons and similar.
- Name: Mission System
url:
prefabInfoList:
- Name: Character Mission System
urlName:
prefabGameObject: {fileID: 1605645701351590, guid: fdc697b532ae5b744862d76134788fc8,
type: 3}
positionToSpawnOffset: 0
- Name: Empty Mission Station System (Mission By Trigger, Dialog Or Character)
urlName:
prefabGameObject: {fileID: 1014144299569488, guid: 1d83f1c865427e848b8e8607d15ca0dc,
type: 3}
positionToSpawnOffset: 0
- Name: Main Objective Manager
urlName:
prefabGameObject: {fileID: 1053120698170952, guid: 10e768cb95967234ea21cd7b387a4c8f,
type: 3}
positionToSpawnOffset: 0
- Name: Mission Station System
urlName:
prefabGameObject: {fileID: 1223522358824894, guid: 7ce2651c326e98047b6f677cc9fd86e8,
type: 3}
positionToSpawnOffset: 0
- Name: Objective System Trigger (Events On Mission Complete and Not Complete)
urlName:
prefabGameObject: {fileID: 1092093895694234, guid: e9867d09b05a391408a388a876017419,
type: 3}
positionToSpawnOffset: 0
- Name: Objective System Trigger
urlName:
prefabGameObject: {fileID: 1086060632808440, guid: 6a30628f6dc71a7439ce31914fb8f4f6,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs used for the mission system, to place mission boards,
mission triggers and similar.
- Name: Noise System
url:
prefabInfoList:
- Name: Object With Noise On Throw
urlName:
prefabGameObject: {fileID: 1806939347002068, guid: 5b3daaeae29e29844bfe686f96baeff9,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Objects used to produce noise in the level to call AI attention,
in case they can hear noises.
- Name: Objects To Grab Physically
url:
prefabInfoList:
- Name: Crate (to grab physically)
urlName:
prefabGameObject: {fileID: 1000687905054198, guid: b0295f0b6209eda4e9c4ccc8747852c0,
type: 3}
positionToSpawnOffset: 0
- Name: Cube (to grab physically)
urlName:
prefabGameObject: {fileID: 1582926762847336, guid: 4de56c1bd6b809b4a85b6fc3691c90b4,
type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (With Pickups and to grab physically)
urlName:
prefabGameObject: {fileID: 1408311692734272, guid: aaf872f95b404344b92c5a5ee9d22c29,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Pickup (Button to grab physically)
urlName:
prefabGameObject: {fileID: 1861259815387422, guid: 48561e834f632f74aa26db9ccef6bc0c,
type: 3}
positionToSpawnOffset: 0
- Name: Homing Missiles (inventory) (to grab physically)
urlName:
prefabGameObject: {fileID: 1429235404553766, guid: 47de796f7fe7d8c49bb66527dcf450f6,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Grab Physically (Empty)
urlName:
prefabGameObject: {fileID: 1368154164120230, guid: 090806b119c0bfd4eb9762055f2c4e16,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery to grab physically)
urlName:
prefabGameObject: {fileID: 1817501182904580, guid: ada0ead4ae9613641bb802baaa84ad80,
type: 3}
positionToSpawnOffset: 0
- Name: Object To Place (Battery wasted to grab physically)
urlName:
prefabGameObject: {fileID: 1560830237388356, guid: 194d09a41f689374d839efbb58c4e041,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different objects prefabs to grab physically and carry on
player's hands in both first and third person view.
- Name: Override System
url:
prefabInfoList:
- Name: Crate (To Override)
urlName:
prefabGameObject: {fileID: 1468124693448990, guid: 99e29a0c44e4e8b46a352b520e79a508,
type: 3}
positionToSpawnOffset: 0
- Name: Custom Override Object (Cube)
urlName:
prefabGameObject: {fileID: 1936488170507248, guid: f501549200c13b0469a02ef052a1baa5,
type: 3}
positionToSpawnOffset: 0
- Name: Custom Override Object (Custom Mesh)
urlName:
prefabGameObject: {fileID: 1894080386505866, guid: f1f28abab95f38544aea76b377c55a4b,
type: 3}
positionToSpawnOffset: 0
- Name: Custom Override Object (Sphere)
urlName:
prefabGameObject: {fileID: 1464882691654038, guid: 268a4324c56e00743af10bb4698c6de7,
type: 3}
positionToSpawnOffset: 0
- Name: Enemy Turret (with Override System)
urlName:
prefabGameObject: {fileID: 1502058437507654, guid: 76bd8cd0cfec4744f8d66b5e4debc07a,
type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (To Override)
urlName:
prefabGameObject: {fileID: 1997027549542176, guid: 8b3f22eb39d560a4da9ce2901b86c097,
type: 3}
positionToSpawnOffset: 0
- Name: Friend Turret (with Override System)
urlName:
prefabGameObject: {fileID: 1519545694352670, guid: eabd1e461e8a74c48a7c721186b6ce46,
type: 3}
positionToSpawnOffset: 0
- Name: Override Controller (Empty)
urlName:
prefabGameObject: {fileID: 1815526476148040, guid: ea8c843dabeed5b4eb41de820593ee97,
type: 3}
positionToSpawnOffset: 0
- Name: Security Camera (with Override System)
urlName:
prefabGameObject: {fileID: 1822592975102366, guid: b6578a6acda8cce4ca32869aa69c65f1,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Diferrent prefabs of ojects to be controlled by the player
and his ability to override and possess any type of object, from AI, to rigidbodies,
custom objects and more.
- Name: Oxygen System
url:
prefabInfoList:
- Name: Active Oxygen Trigger
urlName:
prefabGameObject: {fileID: 1192231599933720, guid: a2735e103ea7f094f968a75a958c04d3,
type: 3}
positionToSpawnOffset: 0
- Name: Deactivate Oxygen Trigger
urlName:
prefabGameObject: {fileID: 1542136333734148, guid: b10248f0d91d009419d64fef5671380b,
type: 3}
positionToSpawnOffset: 0
- Name: Refill Oxygen Trigger
urlName:
prefabGameObject: {fileID: 1012988189900464, guid: 47ebe329d67a4d44aac759b1e03fb8e5,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different triggers to activatate and deactivate the use of
oxygen and to refill it on the player. By deault, if the player's oxygen reaches
0, the player will receive damage until death or refill the oxygen or find
a place which disables the use of oxygen.
- Name: Pickups (Consumables)
url:
prefabInfoList:
- Name: Double Experience Pickup (Button)
urlName:
prefabGameObject: {fileID: 1804875800334142, guid: 3b1a82e564cc56946ab128cfb811f4f8,
type: 3}
positionToSpawnOffset: 0
- Name: Energy Pickup (Button)
urlName:
prefabGameObject: {fileID: 1445095481860752, guid: 98d6a1990e92c0b41bf720499915ac52,
type: 3}
positionToSpawnOffset: 0
- Name: Experience Pickup (Button)
urlName:
prefabGameObject: {fileID: 1907155299342004, guid: 867c3c56c65af7f4ab85ed9237f7c244,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Pickup (Button)
urlName:
prefabGameObject: {fileID: 1413943729742988, guid: 92241f5c2305e1841a971485f332acfd,
type: 3}
positionToSpawnOffset: 0
- Name: Health PickUp (Button)
urlName:
prefabGameObject: {fileID: 1588386510575390, guid: 176097825af2e1d4b9c4d5e167fa9b08,
type: 3}
positionToSpawnOffset: 0
- Name: Money Pickup (Button)
urlName:
prefabGameObject: {fileID: 1243981891191670, guid: d63400d2b81bf9543b19bb258ebe11a8,
type: 3}
positionToSpawnOffset: 0
- Name: Oxygen Pickup (Button)
urlName:
prefabGameObject: {fileID: 1668404705106426, guid: 312750f618c217f4eb7ff47363d5b938,
type: 3}
positionToSpawnOffset: 0
- Name: Shield Energy Pickup (Button)
urlName:
prefabGameObject: {fileID: 1673991171057318, guid: d6dade39ca4ff8c42b5555d737a84860,
type: 3}
positionToSpawnOffset: 0
- Name: Skill Point Pickup (Button)
urlName:
prefabGameObject: {fileID: 1104628118248354, guid: 10b39eb12435a3941bb3e4c6d0ec55ac,
type: 3}
positionToSpawnOffset: 0
- Name: Stamina Pickup (Button)
urlName:
prefabGameObject: {fileID: 1332364721029498, guid: ac385c37e7446e94b953dfac034a7e92,
type: 3}
positionToSpawnOffset: 0
- Name: Double Experience Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1843099960003758, guid: 6f29f8d35603ce94cb5fada72e33526b,
type: 3}
positionToSpawnOffset: 0
- Name: Energy Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 164086, guid: 5070c88d47b29674a82ee86d0fec7504, type: 3}
positionToSpawnOffset: 0
- Name: Experience Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1907155299342004, guid: bafccf08853fb1844abdbfc8b5746e7d,
type: 3}
positionToSpawnOffset: 0
- Name: Fuel Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 107064, guid: f67a1947f35f6ee40812db6b2a8dadb9, type: 3}
positionToSpawnOffset: 0
- Name: Health PickUp (Trigger)
urlName:
prefabGameObject: {fileID: 186254, guid: bcfae9c7400363548b1b1fc9e8f7120a, type: 3}
positionToSpawnOffset: 0
- Name: Money Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1243981891191670, guid: ea291fe558c0baa4a924650cd35bec00,
type: 3}
positionToSpawnOffset: 0
- Name: Oxygen Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1668404705106426, guid: c908c88df51cd3e4e9271b959f180b72,
type: 3}
positionToSpawnOffset: 0
- Name: Shield Energy Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1673991171057318, guid: d672db62bd3102044ba179b4b75c9f6d,
type: 3}
positionToSpawnOffset: 0
- Name: Skill Point Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1919230554022990, guid: aab2a2dce57572943843a252741b91fa,
type: 3}
positionToSpawnOffset: 0
- Name: Stamina Pickup (Trigger)
urlName:
prefabGameObject: {fileID: 1332364721029498, guid: 146a00b62ada9d24b9bb70b070a47499,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different consumables objects
which are currently configured in the asset. These pickups are not stored in
the player's inventory. There are also two types, button, to pick them by pressing
the interaction button and trigger, to pick them automatically.
- Name: Pickups (Drop Pickups)
url:
prefabInfoList:
- Name: Chest Locked (With Move Camera To Device)
urlName:
prefabGameObject: {fileID: 136526, guid: 0bbdeba7b40a1cb48a678d4b8bdd4e57, type: 3}
positionToSpawnOffset: 0
- Name: Chest Locked (With Move Device To Camera and Hackable)
urlName:
prefabGameObject: {fileID: 162204, guid: c258f59264fa0eb4fbb7bfac49d14e3d, type: 3}
positionToSpawnOffset: 0
- Name: Chest Locked (With Move Device To Camera)
urlName:
prefabGameObject: {fileID: 115912, guid: 007f7ee243de0bf4b936f3f98dfbe44a, type: 3}
positionToSpawnOffset: 0
- Name: Chest Locked (Without Camera Moving)
urlName:
prefabGameObject: {fileID: 119970, guid: 9a934afec4e78014f8299c4279b76da7, type: 3}
positionToSpawnOffset: 0
- Name: Refilling Chest
urlName:
prefabGameObject: {fileID: 1020959194534436, guid: 03ad4826630735542a8a0e6d54978639,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Chest (Using Electronic Device)
urlName:
prefabGameObject: {fileID: 1937102800058768, guid: b6f4cac4302742b40a95ea3ec5bee5df,
type: 3}
positionToSpawnOffset: 0
- Name: Regular Chest
urlName:
prefabGameObject: {fileID: 1038704777317594, guid: d78e55f13417e774ca21a35438696e57,
type: 3}
positionToSpawnOffset: 0
- Name: Crate
urlName:
prefabGameObject: {fileID: 107498, guid: ae0a28efa7326a648ade0b5f5ebc124a, type: 3}
positionToSpawnOffset: 0
- Name: Empty Crate
urlName:
prefabGameObject: {fileID: 133266, guid: 84e96ca3a95adc24ca9f36816ca7435b, type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (With noise system)
urlName:
prefabGameObject: {fileID: 1152514370530952, guid: 86f05e2fd9b6c9748ba617487e67c4c2,
type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel (With Pickups)
urlName:
prefabGameObject: {fileID: 155526, guid: da26b942738a445499d9a823cd22a9ef, type: 3}
positionToSpawnOffset: 0
- Name: Explosive Barrel
urlName:
prefabGameObject: {fileID: 113650, guid: 190ac834b6f448146bc38a787641fcd5, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs used to get other objects, in this case, pickups,
like chest, crates, explosive barrels, etc...
- Name: Pickups (Powers)
url:
prefabInfoList:
- Name: Power Pickup (Button) (Air Dash)
urlName:
prefabGameObject: {fileID: 1920395581774660, guid: d0b08b0ff0a096843bbc790abf733b6b,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Black Hole)
urlName:
prefabGameObject: {fileID: 1131522223362490, guid: 23268e3bf821d2b46a43090ff9c4c576,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Bomb)
urlName:
prefabGameObject: {fileID: 1573553026987938, guid: 7eb7e343e64de3148bd1de61a0453ea5,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Change Global Gravity)
urlName:
prefabGameObject: {fileID: 1601813105976710, guid: cc1b030c016d7b3408a6e1694386b741,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Change Objects Position)
urlName:
prefabGameObject: {fileID: 1442728216721172, guid: 5c5fc7e7962c36047b3b40e9f8c1cfc9,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Double Jump)
urlName:
prefabGameObject: {fileID: 1553684182483414, guid: 0b0433684d494394693864deb355a2c0,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Grab Objects)
urlName:
prefabGameObject: {fileID: 1056762677461042, guid: b25e69cce2e014e4fa0e6bf583bc743a,
type: 2}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Gravity Power)
urlName:
prefabGameObject: {fileID: 1685346135440488, guid: cefd571eb24f87547987e43786a7d8ae,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Implosion Grenade)
urlName:
prefabGameObject: {fileID: 1328727085791116, guid: 71bc5d2e1a9ee1446b614b1b263c0de3,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Join Objects)
urlName:
prefabGameObject: {fileID: 1491468080439864, guid: a270146179b710444a9b69ef0e3663fd,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Laser)
urlName:
prefabGameObject: {fileID: 1618966342427810, guid: 302958f2748a2c745b3b9ea656e87927,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Nano Blade)
urlName:
prefabGameObject: {fileID: 1135953934395352, guid: a7ca902f4f3016041ba2bb8a08b4371d,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Override)
urlName:
prefabGameObject: {fileID: 1662753479281046, guid: 20d6641800105954792c0469a1449ea6,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Push Objects)
urlName:
prefabGameObject: {fileID: 1853222825610288, guid: 4c14aee3fb3e9ae45b46d712fbabf964,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Regular Run)
urlName:
prefabGameObject: {fileID: 1140794231628918, guid: 7ec09287581d52b4b821c488f0ce31c5,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Regular Shoot)
urlName:
prefabGameObject: {fileID: 1966372426917310, guid: ed5a775e021455342bc19d4f31357934,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Remote Control)
urlName:
prefabGameObject: {fileID: 1170199304999114, guid: a2d74bcd7237fd249b803e26304f0c7e,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Shield)
urlName:
prefabGameObject: {fileID: 1760309354041606, guid: 1f5ecf46ea0e94c4dbbd0b354a3ad5ee,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Shoot Power)
urlName:
prefabGameObject: {fileID: 1603389847102198, guid: 54966cb447f6b6749bfd0965cee36d0e,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Shut Down)
urlName:
prefabGameObject: {fileID: 1555153464748126, guid: ac0b0ffd7642075499ca7f4ee6dbfcdb,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Teleport)
urlName:
prefabGameObject: {fileID: 1481156977209750, guid: 6512de3d9fc914841b3202ebd5689650,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Time Slower)
urlName:
prefabGameObject: {fileID: 1273642134186848, guid: 7301cf737b02cf24f97b7232987d7a79,
type: 3}
positionToSpawnOffset: 0
- Name: Power Pickup (Button) (Wall walk)
urlName:
prefabGameObject: {fileID: 1095818335629148, guid: 37bac327f8f1c9a47acc29b707705cda,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the different powers and abilities
objects which are currently configured in the asset. These pickups are not
stored in the player's inventory. There are also two types, button, to pick
them by pressing the interaction button and trigger, to pick them automatically.
- Name: Player Info Panel
url:
prefabInfoList:
- Name: Player Info Panel System (Big Size)
urlName:
prefabGameObject: {fileID: 1322396136153644, guid: 9893f92d4e3fedb43bf5b9c9e5e8aaec,
type: 3}
positionToSpawnOffset: 0
- Name: Player Info Panel System (Default Size And Fixed Position)
urlName:
prefabGameObject: {fileID: 1609675066164142, guid: fbb09d336ec533742880fcd9298822e5,
type: 3}
positionToSpawnOffset: 0
- Name: Player Info Panel System (Default Size)
urlName:
prefabGameObject: {fileID: 1473567335160414, guid: 3bf70f99f1690fa459cfc5dafda8c8b5,
type: 3}
positionToSpawnOffset: 0
- Name: Player Info Panel System (Little Size And Action Name)
urlName:
prefabGameObject: {fileID: 1766358420255348, guid: 401e8ffa9e78e4d4389d6cf22bdc081d,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Trigger used to show messages on screen which follow the position
configured in the object on the screen, keep a fixed position, use different
panel size, show input actions on screen, etc...
- Name: Puzzle System
url:
prefabInfoList:
- Name: Camera Perspective Capture (Key)
urlName:
prefabGameObject: {fileID: 1902790906581454, guid: 336cb351caf9bde449940247cdcc5075,
type: 3}
positionToSpawnOffset: 0
- Name: Camera Perspective Capture (Text)
urlName:
prefabGameObject: {fileID: 1473045684322002, guid: d2604972c35e33049ad3b8bb5f730e27,
type: 3}
positionToSpawnOffset: 0
- Name: Puzzle System (Jenga)
urlName:
prefabGameObject: {fileID: 1422020699583976, guid: cdf6c7fbaade4f149a64b9e2b01eb7e1,
type: 3}
positionToSpawnOffset: 0
- Name: Puzzle System (Key inside toy)
urlName:
prefabGameObject: {fileID: 1266273258720946, guid: f72009150ef9b7242bc4c6b1353e8ba5,
type: 3}
positionToSpawnOffset: 0
- Name: Puzzle System (press keys in order - piano)
urlName:
prefabGameObject: {fileID: 1943396144167484, guid: c99b3afdcda1c794b9a8bcb00af945f1,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different examples of the puzzle system to use physics and
other type of puzzles, like pressing buttons in an specific order to trigger
events a, like unlcok a door, activate an object, etc...
- Name: Save System
url:
prefabInfoList:
- Name: Save Station 1
urlName:
prefabGameObject: {fileID: 1410088668240142, guid: 2273f063fb2819e4792abdd849636f08,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Station which can be placed anywhere to activate the save
system and save/load the game only in specific places when the player finds
these stations.
- Name: Scan objects
url:
prefabInfoList:
- Name: Object To Scan
urlName:
prefabGameObject: {fileID: 170930, guid: 374c1f6b3fac8ca45936f481464f5225, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefab of an object which can be scanned and obtain info from
it with the scanner system.
- Name: Scene Interaction
url:
prefabInfoList:
- Name: Damage Trigger
urlName:
prefabGameObject: {fileID: 1484554613939706, guid: b30bac6d428d8be42b5a2a753a991181,
type: 3}
positionToSpawnOffset: 0
- Name: Heal Trigger
urlName:
prefabGameObject: {fileID: 1367372381118196, guid: a08f190c1e81b694c9ad6c64024bd34d,
type: 3}
positionToSpawnOffset: 0
- Name: Kill Trigger
urlName:
prefabGameObject: {fileID: 1698369039089862, guid: 6e8bd1902c2774d41938cb51531256cb,
type: 3}
positionToSpawnOffset: 0
- Name: Reload Energy
urlName:
prefabGameObject: {fileID: 1021597542479612, guid: 948ff77461d1ede4ebe6e1041405e623,
type: 3}
positionToSpawnOffset: 0
- Name: Reload Vehicle Fuel
urlName:
prefabGameObject: {fileID: 1696081978623934, guid: 4b5a3a46623863245857f06413c7db6f,
type: 3}
positionToSpawnOffset: 0
- Name: Interaction Message
urlName:
prefabGameObject: {fileID: 1684442793318420, guid: 4555dd2b2f857314c939ecd057e44759,
type: 3}
positionToSpawnOffset: 0
- Name: Laser Device Receiver
urlName:
prefabGameObject: {fileID: 164122, guid: 6216b9b396c72004fa140b135b81e862, type: 3}
positionToSpawnOffset: 0
- Name: Laser Device Transmitter
urlName:
prefabGameObject: {fileID: 196422, guid: 07e99e0f35158094faf0953abbd21acd, type: 3}
positionToSpawnOffset: 0
- Name: Refraction Cube Blue
urlName:
prefabGameObject: {fileID: 1810506596747296, guid: 172ddfbb24eb3b748b89eadcaaae1258,
type: 3}
positionToSpawnOffset: 0
- Name: Refraction Cube Green
urlName:
prefabGameObject: {fileID: 1643723089946176, guid: 721d3edffa23b5f44863b78fc9972981,
type: 3}
positionToSpawnOffset: 0
- Name: Refraction Cube Red
urlName:
prefabGameObject: {fileID: 1800781957368498, guid: 7f463581f209beb4da80db440e25e208,
type: 3}
positionToSpawnOffset: 0
- Name: Death Spiral
urlName:
prefabGameObject: {fileID: 105752, guid: 435cb8ede9a62c444a06928f2bdf4eca, type: 3}
positionToSpawnOffset: 0
- Name: Falling Platforms
urlName:
prefabGameObject: {fileID: 132520, guid: 7dcbc86134717754bbeb2aa42b89d727, type: 3}
positionToSpawnOffset: 0
- Name: Head Track Target
urlName:
prefabGameObject: {fileID: 1458872597749488, guid: 9208b8cedefad5b488a58242c120236e,
type: 3}
positionToSpawnOffset: 0
- Name: Jump Platform Target Positions
urlName:
prefabGameObject: {fileID: 1075756414387646, guid: fcf570abc143f084c910c84d6dce1cdb,
type: 3}
positionToSpawnOffset: 0
- Name: Jump Platform
urlName:
prefabGameObject: {fileID: 153034, guid: 75e0af53ce2d4dc429618bf4448497e8, type: 3}
positionToSpawnOffset: 0
- Name: Lock (with breakable parts)
urlName:
prefabGameObject: {fileID: 1211157105067018, guid: 92d79339b0b9f1c41af055e5c3c72e7f,
type: 3}
positionToSpawnOffset: 0
- Name: Lock (with Inventory Object and breakable)
urlName:
prefabGameObject: {fileID: 1164596993854116, guid: 71e38093a5014d04b892b74020c03f3f,
type: 3}
positionToSpawnOffset: 0
- Name: Physics Door
urlName:
prefabGameObject: {fileID: 189980, guid: 99fb849d7c9ba7f4cb5982d5f52bc20a, type: 3}
positionToSpawnOffset: 0
- Name: Player WayPoint System
urlName:
prefabGameObject: {fileID: 103282, guid: e3819eb6a0c7ae54f8860962d4743499, type: 3}
positionToSpawnOffset: 0
- Name: Pressure Plate
urlName:
prefabGameObject: {fileID: 122322, guid: 036bbfecb12a2854fa778cb4cfe80f4a, type: 3}
positionToSpawnOffset: 0
- Name: Rack Panel
urlName:
prefabGameObject: {fileID: 1343463507990622, guid: 2a5d24a976a185f46b600f5d6f60e7a1,
type: 3}
positionToSpawnOffset: 0
- Name: Teleportation Platforms (With Button)
urlName:
prefabGameObject: {fileID: 1216471468442490, guid: c6ab88908e3e3c348b59caa11694f994,
type: 3}
positionToSpawnOffset: 0
- Name: Teleportation Platforms (With Trigger)
urlName:
prefabGameObject: {fileID: 1197557917535460, guid: dda4e65ef60a3374c98c17bf0a32cd53,
type: 3}
positionToSpawnOffset: 0
- Name: Waypoint Platform (Objects Detection Below)
urlName:
prefabGameObject: {fileID: 1532369669596116, guid: 89cd400a2c263114a880f50e6e2c3151,
type: 3}
positionToSpawnOffset: 0
- Name: Zipline
urlName:
prefabGameObject: {fileID: 161736, guid: 2d6c095bd40c9424daac05a0d5aba1f1, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Different objects to place in the level and interact with
them, such as laser, damage and heal triggers, head track, ziplines, jump platforms,
etc...
- Name: Stamina System
url:
prefabInfoList:
- Name: Refill Stamina Trigger
urlName:
prefabGameObject: {fileID: 1046631097370538, guid: 9ceb79bdfc940a943b644895180ca6d8,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Trigger used to refill the current stamina of the player to
his current maximum value at once.
- Name: Tutorial System
url:
prefabInfoList:
- Name: Tutorial Trigger
urlName:
prefabGameObject: {fileID: 1908100241697640, guid: 035e163fad0127142844e306cc566b5c,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Trigger which can be placed anywhere in the level to activate
a tutorial for the player about any element of the game.
- Name: Vehicles
url:
prefabInfoList:
- Name: Aircraft
urlName:
prefabGameObject: {fileID: 160730, guid: aaace884ba324d447b97952a6e68a4e1, type: 3}
positionToSpawnOffset: 0
- Name: Car
urlName:
prefabGameObject: {fileID: 183320, guid: 755b3b4962ee993419b392af99ef0a91, type: 3}
positionToSpawnOffset: 0
- Name: Chair
urlName:
prefabGameObject: {fileID: 1112304170034902, guid: 9090c48250ebf284e908bc194f7601d3,
type: 3}
positionToSpawnOffset: 0
- Name: Flying Vehicle
urlName:
prefabGameObject: {fileID: 1376792074171880, guid: f9f6c6fd12671dc40bdda359e2f1209c,
type: 3}
positionToSpawnOffset: 0
- Name: Hoverboard
urlName:
prefabGameObject: {fileID: 137382, guid: 69b029dd5038cfd46bbe1de327545e04, type: 3}
positionToSpawnOffset: 0
- Name: Hovercraft
urlName:
prefabGameObject: {fileID: 188888, guid: 22f71bc1219972d4bb082138f840dbe7, type: 3}
positionToSpawnOffset: 0
- Name: Motorbike
urlName:
prefabGameObject: {fileID: 143166, guid: e99477e4c24ab704ba05c56f82e31487, type: 3}
positionToSpawnOffset: 0
- Name: Radio Control Car
urlName:
prefabGameObject: {fileID: 1558945483910364, guid: 53ed25dee604233469c41c642bd945ac,
type: 3}
positionToSpawnOffset: 0
- Name: Sphere Vehicle
urlName:
prefabGameObject: {fileID: 185056, guid: e20610f0344dc4441a69a28d1f0d0b3c, type: 3}
positionToSpawnOffset: 0
- Name: Usable Turret
urlName:
prefabGameObject: {fileID: 189252, guid: cc2c1f3fa46a93241bfaa0111a0ca827, type: 3}
positionToSpawnOffset: 0
prefabExplanation: Prefabs of the vehicles created so far in the asset.
- Name: Vehicles (Ammo)
url:
prefabInfoList:
- Name: Ammo Pickup (Barrel Launcher) (Trigger)
urlName:
prefabGameObject: {fileID: 1301387154442800, guid: 8d13c63aa088f4949b12de82726040ba,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Cannon) (Trigger)
urlName:
prefabGameObject: {fileID: 1837028420577964, guid: 09e3f0cefc1ee6047842596c1bada63e,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Double Machine Gun) (Trigger)
urlName:
prefabGameObject: {fileID: 1077675580498166, guid: df102e0cfa6d8d54ca8260d179aea420,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Grenade Launcher) (Trigger)
urlName:
prefabGameObject: {fileID: 1620857436010520, guid: b37ae33241931f04982471013cca2343,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Homing Missiles) (Trigger)
urlName:
prefabGameObject: {fileID: 1523802030373098, guid: 2638d4ef70a2d4440a7a5ca7b36fd7ca,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Implosion Grenades) (Trigger)
urlName:
prefabGameObject: {fileID: 1492107119565620, guid: 57b571ab3f9ae6d4a86160bf50454b62,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser) (Trigger)
urlName:
prefabGameObject: {fileID: 1823118915348494, guid: 766f589061d38fd488002f82d8ef99f5,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Machine Gun) (Trigger)
urlName:
prefabGameObject: {fileID: 1797025173462598, guid: 68d6e2bdd9711af4085857164fca3fb8,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Seeker Missiles) (Trigger)
urlName:
prefabGameObject: {fileID: 1232188106994816, guid: 7f922de3fae14f94c9e3315721f2a08c,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Shotgun) (Trigger)
urlName:
prefabGameObject: {fileID: 1139311911775276, guid: c849fc2040317c54288574b1c96fd72a,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Ammo for the different weapons configured in the current vehicles,
which only need the name of the weapon itself to get the weapon to increase
its ammo. All ammo are configured as trigger pickups.
- Name: Vendor System
url:
prefabInfoList:
- Name: Vendor System
urlName:
prefabGameObject: {fileID: 1985216260137420, guid: a40a3d3039b3f6b409bf61d3219ee5c2,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: The vendor system allows to configure objects to buy by the
player for his inventory and also, allows to sell his stuff from the inventory
as well.
- Name: Wall Running System
url:
prefabInfoList:
- Name: Wall Running Zone Trigger
urlName:
prefabGameObject: {fileID: 1304221017225730, guid: c1a6fafa9c48b274fa6a3004b6768864,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Triggers used to configure any zone which can be used for
the player to activate the wall running state and move on these places at will.
- Name: Weapons (Pickups Ammo-Trigger)
url:
prefabInfoList:
- Name: Ammo Pickup (Assault Rifle) (Trigger)
urlName:
prefabGameObject: {fileID: 1885828861016542, guid: 30f3b10c6869452418e8fb22ce0bfc62,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Double Shotgun) (Trigger)
urlName:
prefabGameObject: {fileID: 1845894898957926, guid: 7a233c7fc126bfc46bcb5c524679ffd7,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Flashlight) (Trigger)
urlName:
prefabGameObject: {fileID: 1926140126997552, guid: ad58eb5dea48a7e4482a918afa6fc755,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Healer) (Trigger)
urlName:
prefabGameObject: {fileID: 1660511727628410, guid: eb9ab1b524b7fed4b951d15b00bc95f4,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Homing Missiles) (Trigger)
urlName:
prefabGameObject: {fileID: 1169980106428816, guid: 8735fc5cb162d2d4fba529f35af4809e,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Miner) (Trigger)
urlName:
prefabGameObject: {fileID: 1672227380357504, guid: 353e5329624e0ef4d8d46e4095933780,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Shooter) (Trigger)
urlName:
prefabGameObject: {fileID: 1548415491565332, guid: 31a662953d57f904c909d21f423dbd42,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (P-35) (Trigger)
urlName:
prefabGameObject: {fileID: 1170038167900002, guid: c4e4ead8ceb893645b89a4589a62fb53,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (P-36) (Trigger)
urlName:
prefabGameObject: {fileID: 1406376790065902, guid: dced1eadf7eac7542a67704724a4b655,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Revolver) (Trigger)
urlName:
prefabGameObject: {fileID: 1789216715065772, guid: aa8286e0ca3bd0b4ea905cfa6444ba7d,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Shotgun) (Trigger)
urlName:
prefabGameObject: {fileID: 1172790418790260, guid: ca5bd4d3d3214c64f86342f2fbfe9366,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Spear Launcher) (Trigger)
urlName:
prefabGameObject: {fileID: 1172162481048240, guid: f23d668340e857a4fb9aa25c2eb32a2a,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Sticky Grenade Launcher) (Trigger)
urlName:
prefabGameObject: {fileID: 1455776161263274, guid: 3152b935bab2ae24e89508152c22e11f,
type: 3}
positionToSpawnOffset: 0
prefabExplanation: Pickup objects configured with the ammo of the different weapons
which are currently configured in the asset. These pickups ammo are not stored
in the player's inventory and they are picked by trigger automatically.
- Name: Weapons (Pickups Ammo-Button)
url:
prefabInfoList:
- Name: Ammo Pickup (Assault Rifle) (Button)
urlName:
prefabGameObject: {fileID: 1438358660416274, guid: cc879c6fa5d829e4f8391e59c2c7e650,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Double Shotgun) (Button)
urlName:
prefabGameObject: {fileID: 1811277413306966, guid: 7271adc27b8b75f468e6ac110f6adcc4,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Flashlight) (Button)
urlName:
prefabGameObject: {fileID: 1354884037616276, guid: 9069bc19e29c14e438e70c54d89c94f1,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Healer) (Button)
urlName:
prefabGameObject: {fileID: 1188974316344270, guid: f65df2b17564d1a4ba0d824c8a1a3112,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Homing Missiles) (Button)
urlName:
prefabGameObject: {fileID: 1136892072909374, guid: d93ff5d1a5fae1045a226b7f9f34ad54,
type: 3}
positionToSpawnOffset: 0
- Name: Ammo Pickup (Laser Miner) (Button)
urlName:
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