513 lines
18 KiB
C#
513 lines
18 KiB
C#
using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CanEditMultipleObjects]
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[CustomEditor (typeof(zeroGravityRoomSystem))]
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public class zeroGravityRoomSystemEditor : Editor
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{
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SerializedProperty roomHasRegularGravity;
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SerializedProperty roomHasZeroGravity;
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SerializedProperty gravityDirectionTransform;
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SerializedProperty explanation;
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SerializedProperty useNewGravityOutside;
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SerializedProperty outsideHasZeroGravity;
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SerializedProperty outsideGravityDirectionTransform;
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SerializedProperty objectsAffectedByGravity;
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SerializedProperty changeGravityForceForObjects;
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SerializedProperty newGravityForceForObjects;
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SerializedProperty charactersAffectedByGravity;
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SerializedProperty changeGravityForceForCharacters;
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SerializedProperty newGravityForceForCharacters;
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SerializedProperty addForceToObjectsOnZeroGravityState;
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SerializedProperty forceAmountToObjectOnZeroGravity;
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SerializedProperty forceDirectionToObjectsOnZeroGravity;
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SerializedProperty forceModeToObjectsOnZeroGravity;
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SerializedProperty addInitialForceToObjectsOnZeroGravityState;
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SerializedProperty initialForceToObjectsOnZeroGravity;
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SerializedProperty initialForceRadiusToObjectsOnZeroGravity;
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SerializedProperty initialForcePositionToObjectsOnZeroGravity;
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SerializedProperty playerTag;
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SerializedProperty nonAffectedObjectsTagList;
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SerializedProperty charactersTagList;
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SerializedProperty highestPointPoisition;
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SerializedProperty lowestPointPosition;
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SerializedProperty roomPointsParent;
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SerializedProperty roomPointsList;
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SerializedProperty charactersInsideListAtStart;
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SerializedProperty charactersInsideList;
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SerializedProperty addObjectsInsideParent;
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SerializedProperty objectsInsideParent;
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SerializedProperty objectsInsideList;
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SerializedProperty useSounds;
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SerializedProperty mainAudioSource;
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SerializedProperty regularGravitySound;
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SerializedProperty regularGravityAudioElement;
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SerializedProperty zeroGravitySound;
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SerializedProperty zeroGravityAudioElement;
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SerializedProperty customGravitySound;
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SerializedProperty customGravityAudioElement;
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SerializedProperty useSoundsOnCharacters;
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SerializedProperty soundOnEntering;
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SerializedProperty onEnteringAudioElement;
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SerializedProperty soundOnExiting;
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SerializedProperty onExitingAudioElement;
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SerializedProperty debugModeActive;
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SerializedProperty debugModeListActive;
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SerializedProperty showDebugPrint;
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SerializedProperty objectInfoList;
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SerializedProperty showGizmo;
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SerializedProperty centerGizmoScale;
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SerializedProperty roomCenterColor;
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SerializedProperty gizmoLabelColor;
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SerializedProperty linesColor;
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SerializedProperty useHandleForWaypoints;
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zeroGravityRoomSystem manager;
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string labelText;
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GUIStyle style = new GUIStyle ();
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Quaternion currentWaypointRotation;
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Vector3 oldPoint;
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Vector3 newPoint;
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Transform waypoint;
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string currentName;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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roomHasRegularGravity = serializedObject.FindProperty ("roomHasRegularGravity");
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roomHasZeroGravity = serializedObject.FindProperty ("roomHasZeroGravity");
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gravityDirectionTransform = serializedObject.FindProperty ("gravityDirectionTransform");
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explanation = serializedObject.FindProperty ("explanation");
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useNewGravityOutside = serializedObject.FindProperty ("useNewGravityOutside");
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outsideHasZeroGravity = serializedObject.FindProperty ("outsideHasZeroGravity");
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outsideGravityDirectionTransform = serializedObject.FindProperty ("outsideGravityDirectionTransform");
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objectsAffectedByGravity = serializedObject.FindProperty ("objectsAffectedByGravity");
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changeGravityForceForObjects = serializedObject.FindProperty ("changeGravityForceForObjects");
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newGravityForceForObjects = serializedObject.FindProperty ("newGravityForceForObjects");
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charactersAffectedByGravity = serializedObject.FindProperty ("charactersAffectedByGravity");
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changeGravityForceForCharacters = serializedObject.FindProperty ("changeGravityForceForCharacters");
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newGravityForceForCharacters = serializedObject.FindProperty ("newGravityForceForCharacters");
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addForceToObjectsOnZeroGravityState = serializedObject.FindProperty ("addForceToObjectsOnZeroGravityState");
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forceAmountToObjectOnZeroGravity = serializedObject.FindProperty ("forceAmountToObjectOnZeroGravity");
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forceDirectionToObjectsOnZeroGravity = serializedObject.FindProperty ("forceDirectionToObjectsOnZeroGravity");
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forceModeToObjectsOnZeroGravity = serializedObject.FindProperty ("forceModeToObjectsOnZeroGravity");
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addInitialForceToObjectsOnZeroGravityState = serializedObject.FindProperty ("addInitialForceToObjectsOnZeroGravityState");
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initialForceToObjectsOnZeroGravity = serializedObject.FindProperty ("initialForceToObjectsOnZeroGravity");
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initialForceRadiusToObjectsOnZeroGravity = serializedObject.FindProperty ("initialForceRadiusToObjectsOnZeroGravity");
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initialForcePositionToObjectsOnZeroGravity = serializedObject.FindProperty ("initialForcePositionToObjectsOnZeroGravity");
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playerTag = serializedObject.FindProperty ("playerTag");
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nonAffectedObjectsTagList = serializedObject.FindProperty ("nonAffectedObjectsTagList");
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charactersTagList = serializedObject.FindProperty ("charactersTagList");
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highestPointPoisition = serializedObject.FindProperty ("highestPointPoisition");
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lowestPointPosition = serializedObject.FindProperty ("lowestPointPosition");
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roomPointsParent = serializedObject.FindProperty ("roomPointsParent");
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roomPointsList = serializedObject.FindProperty ("roomPointsList");
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charactersInsideListAtStart = serializedObject.FindProperty ("charactersInsideListAtStart");
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charactersInsideList = serializedObject.FindProperty ("charactersInsideList");
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addObjectsInsideParent = serializedObject.FindProperty ("addObjectsInsideParent");
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objectsInsideParent = serializedObject.FindProperty ("objectsInsideParent");
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objectsInsideList = serializedObject.FindProperty ("objectsInsideList");
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useSounds = serializedObject.FindProperty ("useSounds");
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mainAudioSource = serializedObject.FindProperty ("mainAudioSource");
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regularGravitySound = serializedObject.FindProperty ("regularGravitySound");
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regularGravityAudioElement = serializedObject.FindProperty ("regularGravityAudioElement");
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zeroGravitySound = serializedObject.FindProperty ("zeroGravitySound");
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zeroGravityAudioElement = serializedObject.FindProperty ("zeroGravityAudioElement");
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customGravitySound = serializedObject.FindProperty ("customGravitySound");
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customGravityAudioElement = serializedObject.FindProperty ("customGravityAudioElement");
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useSoundsOnCharacters = serializedObject.FindProperty ("useSoundsOnCharacters");
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soundOnEntering = serializedObject.FindProperty ("soundOnEntering");
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onEnteringAudioElement = serializedObject.FindProperty ("onEnteringAudioElement");
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soundOnExiting = serializedObject.FindProperty ("soundOnExiting");
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onExitingAudioElement = serializedObject.FindProperty ("onExitingAudioElement");
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showDebugPrint = serializedObject.FindProperty ("showDebugPrint");
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debugModeActive = serializedObject.FindProperty ("debugModeActive");
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debugModeListActive = serializedObject.FindProperty ("debugModeListActive");
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objectInfoList = serializedObject.FindProperty ("objectInfoList");
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showGizmo = serializedObject.FindProperty ("showGizmo");
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centerGizmoScale = serializedObject.FindProperty ("centerGizmoScale");
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roomCenterColor = serializedObject.FindProperty ("roomCenterColor");
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gizmoLabelColor = serializedObject.FindProperty ("gizmoLabelColor");
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linesColor = serializedObject.FindProperty ("linesColor");
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useHandleForWaypoints = serializedObject.FindProperty ("useHandleForWaypoints");
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manager = (zeroGravityRoomSystem)target;
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}
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void OnSceneGUI ()
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{
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if (!Application.isPlaying) {
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if (manager.showGizmo) {
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style.normal.textColor = manager.gizmoLabelColor;
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style.alignment = TextAnchor.MiddleCenter;
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if (manager.roomPointsList.Count > 0) {
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for (int i = 0; i < manager.roomPointsList.Count; i++) {
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if (manager.roomPointsList [i]) {
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waypoint = manager.roomPointsList [i];
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Handles.Label (waypoint.position, waypoint.name, style);
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if (manager.useHandleForWaypoints) {
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currentWaypointRotation = Tools.pivotRotation == PivotRotation.Local ? waypoint.rotation : Quaternion.identity;
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EditorGUI.BeginChangeCheck ();
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oldPoint = waypoint.position;
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oldPoint = Handles.DoPositionHandle (oldPoint, currentWaypointRotation);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (waypoint, "move waypoint" + i);
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waypoint.position = oldPoint;
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}
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}
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}
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}
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}
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currentName = manager.gameObject.name;
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Handles.Label (manager.roomCenter, currentName, style);
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Handles.Label (manager.highestPointPoisition.position, "Highest \n position", style);
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Handles.Label (manager.lowestPointPosition.position, "Lowest \n position", style);
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}
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}
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}
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public override void OnInspectorGUI ()
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{
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GUILayout.BeginVertical (GUILayout.Height (30));
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (roomHasRegularGravity);
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EditorGUILayout.PropertyField (roomHasZeroGravity);
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EditorGUILayout.PropertyField (gravityDirectionTransform);
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (explanation);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("New Gravity Outside Of Room Settings", "window");
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EditorGUILayout.PropertyField (useNewGravityOutside);
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if (useNewGravityOutside.boolValue) {
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EditorGUILayout.PropertyField (outsideHasZeroGravity);
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EditorGUILayout.PropertyField (outsideGravityDirectionTransform);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Objects Affected Settings", "window");
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EditorGUILayout.PropertyField (objectsAffectedByGravity);
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if (objectsAffectedByGravity.boolValue) {
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EditorGUILayout.PropertyField (changeGravityForceForObjects);
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if (changeGravityForceForObjects.boolValue) {
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EditorGUILayout.PropertyField (newGravityForceForObjects);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Characters Affected Settings", "window");
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EditorGUILayout.PropertyField (charactersAffectedByGravity);
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if (charactersAffectedByGravity.boolValue) {
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EditorGUILayout.PropertyField (changeGravityForceForCharacters);
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if (changeGravityForceForCharacters.boolValue) {
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EditorGUILayout.PropertyField (newGravityForceForCharacters);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Zero Gravity Settings", "window");
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EditorGUILayout.PropertyField (addForceToObjectsOnZeroGravityState);
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EditorGUILayout.PropertyField (forceAmountToObjectOnZeroGravity);
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EditorGUILayout.PropertyField (forceDirectionToObjectsOnZeroGravity);
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EditorGUILayout.PropertyField (forceModeToObjectsOnZeroGravity);
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EditorGUILayout.PropertyField (addInitialForceToObjectsOnZeroGravityState);
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EditorGUILayout.PropertyField (initialForceToObjectsOnZeroGravity);
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EditorGUILayout.PropertyField (initialForceRadiusToObjectsOnZeroGravity);
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EditorGUILayout.PropertyField (initialForcePositionToObjectsOnZeroGravity);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Tags To Affect", "window");
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EditorGUILayout.PropertyField (playerTag);
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showGameObjectList (nonAffectedObjectsTagList, "No Affected Objects Tag List", "Tag");
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showGameObjectList (charactersTagList, "Characters Tag List", "Tag");
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Room Points List", "window");
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EditorGUILayout.PropertyField (highestPointPoisition);
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EditorGUILayout.PropertyField (lowestPointPosition);
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EditorGUILayout.PropertyField (roomPointsParent);
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EditorGUILayout.Space ();
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showRoomPointList (roomPointsList, "Room Points List");
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Characters Inside Room List", "window");
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showGameObjectList (charactersInsideListAtStart, "Characters Inside Room List At Start", "Characters");
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EditorGUILayout.Space ();
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showGameObjectList (charactersInsideList, "Characters Inside Room List", "Characters");
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Objects Inside Room List", "window");
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EditorGUILayout.PropertyField (addObjectsInsideParent);
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if (addObjectsInsideParent.boolValue) {
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EditorGUILayout.PropertyField (objectsInsideParent);
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}
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EditorGUILayout.Space ();
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showGameObjectList (objectsInsideList, "Objects Inside Room List", "Objects");
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Sound Settings", "window");
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EditorGUILayout.PropertyField (useSounds);
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if (useSounds.boolValue) {
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EditorGUILayout.PropertyField (mainAudioSource);
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EditorGUILayout.PropertyField (regularGravitySound);
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EditorGUILayout.PropertyField (regularGravityAudioElement);
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EditorGUILayout.PropertyField (zeroGravitySound);
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EditorGUILayout.PropertyField (zeroGravityAudioElement);
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EditorGUILayout.PropertyField (customGravitySound);
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EditorGUILayout.PropertyField (customGravityAudioElement);
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EditorGUILayout.PropertyField (useSoundsOnCharacters);
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if (useSoundsOnCharacters.boolValue) {
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EditorGUILayout.PropertyField (soundOnEntering);
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EditorGUILayout.PropertyField (onEnteringAudioElement);
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EditorGUILayout.PropertyField (soundOnExiting);
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EditorGUILayout.PropertyField (onExitingAudioElement);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Debug Settings", "window");
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EditorGUILayout.PropertyField (debugModeActive);
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if (debugModeActive.boolValue) {
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EditorGUILayout.PropertyField (debugModeListActive);
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showObjectsInfoList (objectInfoList);
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}
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EditorGUILayout.PropertyField (showDebugPrint);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Gizmo Settings", "window");
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EditorGUILayout.PropertyField (showGizmo);
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if (showGizmo.boolValue) {
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EditorGUILayout.PropertyField (centerGizmoScale);
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EditorGUILayout.PropertyField (roomCenterColor);
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EditorGUILayout.PropertyField (gizmoLabelColor);
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EditorGUILayout.PropertyField (linesColor);
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EditorGUILayout.PropertyField (useHandleForWaypoints);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties ();
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EditorUtility.SetDirty (target);
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}
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}
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void showGameObjectList (SerializedProperty list, string listName, string objectsTypeName)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + listName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of " + objectsTypeName + ": \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Element")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear")) {
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list.ClearArray ();
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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GUILayout.EndHorizontal ();
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}
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}
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}
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void showRoomPointList (SerializedProperty list, string listName)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + listName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Points: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Point")) {
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manager.addRoomPoint ();
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}
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if (GUILayout.Button ("Clear")) {
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manager.removeAllRoomPoints ();
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Rename Room Points")) {
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manager.renameRoomPoints ();
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}
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
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}
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if (GUILayout.Button ("x")) {
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manager.removeRoomPoint (i);
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}
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if (GUILayout.Button ("+")) {
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manager.addRoomPoint (i);
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}
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GUILayout.EndHorizontal ();
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}
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}
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}
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void showObjectsInfoList (SerializedProperty list)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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GUILayout.BeginVertical ("box");
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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showObjectsInfoListElement (list.GetArrayElementAtIndex (i));
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}
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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GUILayout.EndHorizontal ();
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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}
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void showObjectsInfoListElement (SerializedProperty list)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectTransform"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("isInside"));
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GUILayout.EndVertical ();
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}
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}
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#endif |