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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class objectToFollowOnThrowMeleeWeapon : MonoBehaviour
{
public Transform mainObjectToFollow;
public bool componentedAddedTemporaly;
public Transform getMainObjectToFollow ()
{
if (mainObjectToFollow == null) {
mainObjectToFollow = transform;
}
return mainObjectToFollow;
}
public void setComponentedAddedTemporalyState (bool state)
{
componentedAddedTemporaly = state;
}
}