25 lines
487 B
C#
25 lines
487 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class objectToFollowOnThrowMeleeWeapon : MonoBehaviour
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{
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public Transform mainObjectToFollow;
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public bool componentedAddedTemporaly;
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public Transform getMainObjectToFollow ()
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{
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if (mainObjectToFollow == null) {
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mainObjectToFollow = transform;
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}
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return mainObjectToFollow;
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}
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public void setComponentedAddedTemporalyState (bool state)
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{
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componentedAddedTemporaly = state;
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}
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}
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