44 lines
939 B
C#
44 lines
939 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class experiencePickup : pickupType
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{
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[Header ("Custom Pickup Settings")]
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[Space]
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public bool useExperienceRandomRange;
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public Vector2 experienceRandomRange;
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public override bool checkIfCanBePicked ()
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{
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GameObject character = gameObject;
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if (finderIsPlayer) {
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character = player;
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amountTaken = mainPickupObject.amount;
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canPickCurrentObject = true;
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}
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return canPickCurrentObject;
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}
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public override void confirmTakePickup ()
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{
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if (finderIsPlayer) {
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applyDamage.setExperience (amountTaken, player, transform, useExperienceRandomRange, experienceRandomRange);
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}
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if (useCustomPickupMessage) {
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showPickupTakenMessage (amountTaken);
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} else {
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showPickupTakenMessage ("Experience increased in " + amountTaken);
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}
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mainPickupObject.playPickupSound ();
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mainPickupObject.removePickupFromLevel ();
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}
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}
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