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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class experiencePickup : pickupType
{
[Header ("Custom Pickup Settings")]
[Space]
public bool useExperienceRandomRange;
public Vector2 experienceRandomRange;
public override bool checkIfCanBePicked ()
{
GameObject character = gameObject;
if (finderIsPlayer) {
character = player;
amountTaken = mainPickupObject.amount;
canPickCurrentObject = true;
}
return canPickCurrentObject;
}
public override void confirmTakePickup ()
{
if (finderIsPlayer) {
applyDamage.setExperience (amountTaken, player, transform, useExperienceRandomRange, experienceRandomRange);
}
if (useCustomPickupMessage) {
showPickupTakenMessage (amountTaken);
} else {
showPickupTakenMessage ("Experience increased in " + amountTaken);
}
mainPickupObject.playPickupSound ();
mainPickupObject.removePickupFromLevel ();
}
}