2026-02-05 05:07:55 -08:00
|
|
|
|
using System.Collections;
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
|
public class persistanceBlendshapesListBySaveSlotInfo
|
|
|
|
|
|
{
|
|
|
|
|
|
public int saveNumber;
|
|
|
|
|
|
public List<persistancePlayerBlendshapesInfo> playerBlendshapesList = new List<persistancePlayerBlendshapesInfo> ();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
|
public class persistancePlayerBlendshapesInfo
|
|
|
|
|
|
{
|
|
|
|
|
|
public int playerID;
|
|
|
|
|
|
|
2026-03-29 23:03:14 -07:00
|
|
|
|
public int characterModelID;
|
|
|
|
|
|
|
|
|
|
|
|
public List<string> accessoriesList = new List<string> ();
|
2026-02-05 05:07:55 -08:00
|
|
|
|
|
|
|
|
|
|
public List<persistanceBlendshapesInfo> blendshapesList = new List<persistanceBlendshapesInfo> ();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
|
public class persistanceBlendshapesInfo
|
|
|
|
|
|
{
|
|
|
|
|
|
public string Name;
|
|
|
|
|
|
|
|
|
|
|
|
public float blendShapeValue;
|
|
|
|
|
|
|
|
|
|
|
|
public persistanceBlendshapesInfo ()
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|