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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class persistanceBlendshapesListBySaveSlotInfo
{
public int saveNumber;
public List<persistancePlayerBlendshapesInfo> playerBlendshapesList = new List<persistancePlayerBlendshapesInfo> ();
}
[System.Serializable]
public class persistancePlayerBlendshapesInfo
{
public int playerID;
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public int characterModelID;
public List<string> accessoriesList = new List<string> ();
public List<persistanceBlendshapesInfo> blendshapesList = new List<persistanceBlendshapesInfo> ();
}
[System.Serializable]
public class persistanceBlendshapesInfo
{
public string Name;
public float blendShapeValue;
public persistanceBlendshapesInfo ()
{
}
}