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FueraDeEscala/Assets/Game Kit Controller/Integrations/LimbHacker-master/Example/CameraPositionController.cs

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2026-03-29 23:03:14 -07:00
using UnityEngine;
namespace NobleMuffins.LimbHacker.Examples
{
public class CameraPositionController : MonoBehaviour
{
public Transform backAwayPosition, upClosePosition;
public TimeForSlicingFilter timeForSlicingFilter;
public float transitionTime = 1f;
private new Transform transform;
private Vector3 position, positionDelta;
// Use this for initialization
void Start()
{
transform = GetComponent<Transform>();
position = transform.position;
}
// Update is called once per frame
void Update()
{
Vector3 idealPosition = timeForSlicingFilter.IsTimeForSlicing ? upClosePosition.position : backAwayPosition.position;
position = Vector3.SmoothDamp(position, idealPosition, ref positionDelta, transitionTime);
transform.position = position;
}
}
}