Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Crafting System/durabilityInfoOnMeleeWeapons.cs

30 lines
694 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class durabilityInfoOnMeleeWeapons : durabilityInfo
{
public override void updateDurabilityAmountState ()
{
base.updateDurabilityAmountState ();
}
public override void setFullDurabilityState ()
{
base.setFullDurabilityState ();
}
public override void getMainCharacterGameObject ()
{
grabPhysicalObjectMeleeAttackSystem currentGrabPhysicalObjectMeleeAttackSystem = GetComponent<grabPhysicalObjectMeleeAttackSystem> ();
if (currentGrabPhysicalObjectMeleeAttackSystem != null) {
mainCharacterGameObject = currentGrabPhysicalObjectMeleeAttackSystem.getCurrentCharacter ();
}
}
}