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FueraDeEscala/Assets/Game Kit Controller/Scripts/Health/healthSliderInfo.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class healthSliderInfo
{
public string Name;
public Transform sliderOwner;
public GameObject sliderGameObject;
public RectTransform sliderRectTransform;
public CanvasGroup mainCanvasGroup;
public AIHealtSliderInfo sliderInfo;
public bool sliderOwnerLocated;
public bool sliderCanBeShown = true;
public bool useSliderOffset;
public Vector3 sliderOffset;
public Slider healthSlider;
public bool useCircleHealthSlider;
public Image circleHealthSlider;
public Slider shieldSlider;
public bool iconCurrentlyEnabled;
public int ID;
public bool useHealthSlideInfoOnScreen;
public float healthAmount;
public float maxHealthAmount;
public GameObject sliderPrefab;
public float shieldAmount;
public Color textColor;
public Color sliderColor;
public bool healthBarSliderActiveOnStart;
}