Add Gitea migration doc and Git LFS attributes

Add MIGRACION_A_GITEA.md with instructions for migrating the repo to Gitea and handling large files. Add/expand .gitattributes to track common Unity asset types with Git LFS. Update .gitignore comment to reference gitignore.io. Remove Visual Studio solution FueraDeEscala-DinaLabs.slnx.
This commit is contained in:
Robii Aragon
2026-04-01 21:50:58 -07:00
parent 4ff44e8868
commit 1e09bcf96e
3 changed files with 23 additions and 5 deletions

21
.gitattributes vendored
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@@ -1,3 +1,24 @@
# Git LFS rules for common large Unity assets
# Track typical large binary asset types used in Unity projects
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
*.apk filter=lfs diff=lfs merge=lfs -text
*.aab filter=lfs diff=lfs merge=lfs -text
# Optionally track everything in Assets (uncomment if desired)
# Assets/** filter=lfs diff=lfs merge=lfs -text
# Auto detect text files and perform LF normalization
* text=auto
*.psd filter=lfs diff=lfs merge=lfs -text

3
.gitignore vendored
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@@ -1,6 +1,6 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
# Get latest Unity .gitignore template from gitignore.io
#
.utmp/
/[Ll]ibrary/
@@ -86,3 +86,4 @@ Thumbs.db
/.wwebjs_auth
/.wwebjs_auth
/.wwebjs_auth/session
*.md

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@@ -1,4 +0,0 @@
<Solution>
<Project Path="Assembly-CSharp-Editor.csproj" />
<Project Path="Assembly-CSharp.csproj" />
</Solution>