Add Gitea migration doc and Git LFS attributes
Add MIGRACION_A_GITEA.md with instructions for migrating the repo to Gitea and handling large files. Add/expand .gitattributes to track common Unity asset types with Git LFS. Update .gitignore comment to reference gitignore.io. Remove Visual Studio solution FueraDeEscala-DinaLabs.slnx.
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.gitattributes
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21
.gitattributes
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@@ -1,3 +1,24 @@
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# Git LFS rules for common large Unity assets
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# Track typical large binary asset types used in Unity projects
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.unitypackage filter=lfs diff=lfs merge=lfs -text
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*.apk filter=lfs diff=lfs merge=lfs -text
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*.aab filter=lfs diff=lfs merge=lfs -text
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# Optionally track everything in Assets (uncomment if desired)
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# Assets/** filter=lfs diff=lfs merge=lfs -text
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# Auto detect text files and perform LF normalization
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# Auto detect text files and perform LF normalization
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* text=auto
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* text=auto
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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3
.gitignore
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3
.gitignore
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@@ -1,6 +1,6 @@
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# This .gitignore file should be placed at the root of your Unity project directory
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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# Get latest Unity .gitignore template from gitignore.io
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#
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#
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.utmp/
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.utmp/
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/[Ll]ibrary/
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/[Ll]ibrary/
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@@ -86,3 +86,4 @@ Thumbs.db
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/.wwebjs_auth
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/.wwebjs_auth
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/.wwebjs_auth
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/.wwebjs_auth
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/.wwebjs_auth/session
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/.wwebjs_auth/session
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*.md
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@@ -1,4 +0,0 @@
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<Solution>
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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</Solution>
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