add some extra assets FX and SFX

This commit is contained in:
Robii Aragon
2026-03-29 23:03:14 -07:00
parent 6ef3eb1535
commit 24dc66a81e
10142 changed files with 2535978 additions and 36608 deletions

View File

@@ -13,7 +13,8 @@ MonoImporter:
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productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/AIPatrolSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -12,7 +12,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/AIWalkToPositionEditor.cs
uploadId: 814740
uploadId: 889948

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@@ -73,7 +73,7 @@ public class AIWayPointPatrolEditor : Editor
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = patrol.patrolList [i].wayPoints [j].position;
var fmh_76_61_638979118401555415 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_76_61_639102822662681111 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (patrol.patrolList [i].wayPoints [j], "move Patrol Point Handle");
patrol.patrolList [i].wayPoints [j].position = newPoint;
@@ -94,7 +94,7 @@ public class AIWayPointPatrolEditor : Editor
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = patrol.patrolList [i].patrolTransform.position;
var fmh_97_59_638979118401557535 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_97_59_639102822662690651 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (patrol.patrolList [i].patrolTransform, "move Patrol Parent Handle");

View File

@@ -13,7 +13,8 @@ MonoImporter:
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2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/AIWayPointPatrolEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/AddNewActionSystemToCharacterCreatorEditor.cs
uploadId: 814740
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@@ -9,7 +9,8 @@ DefaultImporter:
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2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/AddNewMeleeAttackActionSystemToCharacterCreatorEditor.cs.bak
uploadId: 814740
uploadId: 889948

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@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AddNewMeleeAttackActionSystemToCharacterCreatorEditor.cs
uploadId: 814740
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/BezierSplineEditor.cs
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/CharacterCreatorEditor.cs
uploadId: 814740
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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View File

@@ -14,7 +14,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbar.cs
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View File

@@ -14,7 +14,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbarSettings.cs
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View File

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assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbarSettingsDataDrawer.cs
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View File

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assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbarSettingsInspector.cs
uploadId: 814740
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@@ -4,7 +4,8 @@ timeCreated: 1667743708
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/EditorGUIHelper.cs
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View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/ExtendedMenuEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/GKCUIManagerEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/GKC_PoolingAIManagerEditor.cs
uploadId: 814740
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View File

@@ -12,7 +12,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/GKC_PoolingElementAIEditor.cs
uploadId: 814740
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@@ -1136,7 +1136,7 @@ public class IKDrivingSystemEditor : Editor
EditorGUI.BeginChangeCheck ();
currentFreeHandlePosition = currentTransform.position;
var fmh_1139_78_638979118402404391 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
var fmh_1139_78_639102822663410387 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentTransform, handleName);

View File

@@ -13,7 +13,8 @@ MonoImporter:
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productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/IKDrivingSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -46,9 +46,12 @@ public class IKWeaponSystemEditor : Editor
SerializedProperty weaponsManager;
SerializedProperty weaponTransform;
SerializedProperty layer;
SerializedProperty weaponUsesAttachment;
SerializedProperty mainWeaponAttachmentSystem;
SerializedProperty ignoreUseAttachmentSystem;
SerializedProperty showThirdPersonSettings;
SerializedProperty thirdPersonWeaponInfo;
SerializedProperty thirdPersonUseSwayInfo;
@@ -277,8 +280,11 @@ public class IKWeaponSystemEditor : Editor
weaponsManager = serializedObject.FindProperty ("weaponsManager");
weaponTransform = serializedObject.FindProperty ("weaponTransform");
layer = serializedObject.FindProperty ("layer");
weaponUsesAttachment = serializedObject.FindProperty ("weaponUsesAttachment");
mainWeaponAttachmentSystem = serializedObject.FindProperty ("mainWeaponAttachmentSystem");
ignoreUseAttachmentSystem = serializedObject.FindProperty ("ignoreUseAttachmentSystem");
showThirdPersonSettings = serializedObject.FindProperty ("showThirdPersonSettings");
thirdPersonWeaponInfo = serializedObject.FindProperty ("thirdPersonWeaponInfo");
thirdPersonUseSwayInfo = serializedObject.FindProperty ("thirdPersonWeaponInfo.useSwayInfo");
@@ -1091,7 +1097,7 @@ public class IKWeaponSystemEditor : Editor
EditorGUI.BeginChangeCheck ();
currentFreeHandlePosition = currentTransform.position;
var fmh_1094_84_638979118404681935 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
var fmh_1100_84_639102822664694982 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentTransform, handleName);
@@ -1338,6 +1344,8 @@ public class IKWeaponSystemEditor : Editor
GUILayout.Label ("Attachment Assigned\t " + weaponUsesAttachment.boolValue);
EditorGUILayout.PropertyField (mainWeaponAttachmentSystem);
EditorGUILayout.PropertyField (ignoreUseAttachmentSystem);
EditorGUILayout.Space ();
if (GUILayout.Button ("Check Attachments Assigned")) {

View File

@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/IKWeaponSystemEditor.cs
uploadId: 814740
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@@ -75,7 +75,8 @@ TextureImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Delete Icon.png
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View File

@@ -99,7 +99,8 @@ TextureImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/GKC_Logo.png
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@@ -9,7 +9,8 @@ NativeFormatImporter:
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uploadId: 814740
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@@ -66,7 +66,7 @@ public class WaypointCircuitEditor : Editor
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
var fmh_69_52_638979118401547809 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_69_52_639102822664845315 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move waypoint circuit Handle");

View File

@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/WaypointCircuitEditor.cs
uploadId: 814740
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@@ -840,7 +840,7 @@ public class actionSystemEditor : Editor
EditorGUILayout.PropertyField (list.FindPropertyRelative ("ignorePlayerRotationToCameraOnFBA"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playerCameraTransformFollowsPlayerTransformRotationOnFBA"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("resetCameraRotationForwardOnFBA"));
EditorGUILayout.Space ();
@@ -907,6 +907,16 @@ public class actionSystemEditor : Editor
list.FindPropertyRelative ("addHealthAmountOnAction").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setHealthOnActionEnd"));
if (!list.FindPropertyRelative ("setHealthOnActionEnd").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useWaitTimeToChangeHealth"));
if (list.FindPropertyRelative ("useWaitTimeToChangeHealth").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("waitTimeToChangeHealth"));
}
}
}
EditorGUILayout.Space ();

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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/addPatrolSystemToAIEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -10,323 +10,340 @@ using UnityEditor;
public class addSliceSystemToCharacterCreatorEditor : EditorWindow
{
GUISkin guiSkin;
Rect windowRect = new Rect ();
GUISkin guiSkin;
Rect windowRect = new Rect ();
Vector2 rectSize = new Vector2 (550, 600);
Vector2 rectSize = new Vector2 (550, 600);
bool sliceSystemAdded;
bool sliceSystemAdded;
float timeToBuild = 0.2f;
float timer;
float timeToBuild = 0.2f;
float timer;
GUIStyle style = new GUIStyle ();
GUIStyle style = new GUIStyle ();
float windowHeightPercentage = 0.5f;
float windowHeightPercentage = 0.5f;
Vector2 screenResolution;
Vector2 screenResolution;
playerController currentPlayerController;
playerController currentPlayerController;
bool characterSelected;
bool characterSelected;
string prefabsPath = "";
string prefabsPath = "";
string sliceRagdollName = "Ragdoll (With Slice System)";
string sliceRagdollName = "Ragdoll (With Slice System)";
public GameObject currentRagdollPrefab;
public GameObject currentRagdollPrefab;
public Material sliceMaterial;
public Material sliceMaterial;
public GameObject characterMeshForRagdollPrefab;
public GameObject characterMeshForRagdollPrefab;
public bool setTagOnSkeletonRigidbodies = true;
public bool setTagOnSkeletonRigidbodies = true;
public string tagOnSkeletonRigidbodies = "box";
public string tagOnSkeletonRigidbodies = "box";
bool ragdollPrefabCreated;
bool ragdollPrefabCreated;
float maxLayoutWidht = 250;
float maxLayoutWidht = 250;
[MenuItem ("Game Kit Controller/Add Slice System To Character", false, 24)]
public static void addSliceSystemToCharacter ()
{
GetWindow<addSliceSystemToCharacterCreatorEditor> ();
}
[MenuItem ("Game Kit Controller/Add Slice System To Character", false, 24)]
public static void addSliceSystemToCharacter ()
{
GetWindow<addSliceSystemToCharacterCreatorEditor> ();
}
void OnEnable ()
{
screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
void OnEnable ()
{
screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
// Debug.Log (screenResolution + " " + partsHeight + " " + settingsHeight + " " + previewHeight);
// Debug.Log (screenResolution + " " + partsHeight + " " + settingsHeight + " " + previewHeight);
float totalHeight = screenResolution.y * windowHeightPercentage;
float totalHeight = screenResolution.y * windowHeightPercentage;
if (totalHeight < 400) {
totalHeight = 400;
}
if (totalHeight < 400) {
totalHeight = 400;
}
rectSize = new Vector2 (550, totalHeight);
rectSize = new Vector2 (550, totalHeight);
resetCreatorValues ();
resetCreatorValues ();
prefabsPath = pathInfoValues.getSliceObjectsPrefabsPath ();
prefabsPath = pathInfoValues.getSliceObjectsPrefabsPath ();
checkCurrentCharacterSelected (Selection.activeGameObject);
}
checkCurrentCharacterSelected (Selection.activeGameObject);
}
void checkCurrentCharacterSelected (GameObject currentCharacterSelected)
{
if (currentCharacterSelected) {
if (!Directory.Exists (prefabsPath)) {
Debug.Log ("WARNING: " + prefabsPath + " path doesn't exist, make sure the path is from an existing folder in the project");
void checkCurrentCharacterSelected (GameObject currentCharacterSelected)
{
if (currentCharacterSelected) {
if (!Directory.Exists (prefabsPath)) {
Debug.Log ("WARNING: " + prefabsPath + " path doesn't exist, make sure the path is from an existing folder in the project");
return;
}
return;
}
string pathForRagdoll = prefabsPath + "/" + sliceRagdollName + ".prefab";
string pathForRagdoll = prefabsPath + "/" + sliceRagdollName + ".prefab";
currentRagdollPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath (pathForRagdoll, typeof(GameObject)) as GameObject;
currentPlayerController = currentCharacterSelected.GetComponentInChildren<playerController> ();
currentRagdollPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath (pathForRagdoll, typeof (GameObject)) as GameObject;
if (currentPlayerController != null) {
Debug.Log ("Character Selected on creator opened");
currentPlayerController = currentCharacterSelected.GetComponentInChildren<playerController> ();
characterSelected = true;
} else {
characterSelected = false;
if (currentPlayerController != null) {
Debug.Log ("Character Selected on creator opened");
Debug.Log ("No Character Selected on creator opened");
}
}
}
characterSelected = true;
} else {
characterSelected = false;
void OnDisable ()
{
resetCreatorValues ();
}
Debug.Log ("No Character Selected on creator opened");
}
}
}
void resetCreatorValues ()
{
currentPlayerController = null;
void OnDisable ()
{
resetCreatorValues ();
}
characterSelected = false;
void resetCreatorValues ()
{
currentPlayerController = null;
sliceSystemAdded = false;
characterSelected = false;
ragdollPrefabCreated = false;
sliceSystemAdded = false;
Debug.Log ("Slice System window closed");
}
ragdollPrefabCreated = false;
void OnGUI ()
{
if (!guiSkin) {
guiSkin = Resources.Load ("GUI") as GUISkin;
}
GUI.skin = guiSkin;
Debug.Log ("Slice System window closed");
}
this.minSize = rectSize;
void OnGUI ()
{
if (!guiSkin) {
guiSkin = Resources.Load ("GUI") as GUISkin;
}
GUI.skin = guiSkin;
this.titleContent = new GUIContent ("Slice System", null, "Add Slice System To Character");
this.minSize = rectSize;
GUILayout.BeginVertical ("Add Slice System Window", "window");
this.titleContent = new GUIContent ("Slice System", null, "Add Slice System To Character");
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Add Slice System Window", "window");
windowRect = GUILayoutUtility.GetLastRect ();
// windowRect.position = new Vector2 (0, windowRect.position.y);
windowRect.width = this.maxSize.x;
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (!characterSelected) {
GUILayout.BeginHorizontal ();
windowRect = GUILayoutUtility.GetLastRect ();
// windowRect.position = new Vector2 (0, windowRect.position.y);
windowRect.width = this.maxSize.x;
EditorGUILayout.HelpBox ("", MessageType.Info);
if (!characterSelected) {
GUILayout.BeginHorizontal ();
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
EditorGUILayout.HelpBox ("", MessageType.Info);
style.fontStyle = FontStyle.Bold;
style.fontSize = 15;
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
EditorGUILayout.LabelField ("If not character is selected in the hierarchy, select one and press the button 'Check Current Object Selected'.\n\n", style);
GUILayout.EndHorizontal ();
style.fontStyle = FontStyle.Bold;
style.fontSize = 15;
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("", MessageType.Warning);
EditorGUILayout.LabelField ("If not character is selected in the hierarchy, select one and press the button 'Check Current Object Selected'.\n\n", style);
GUILayout.EndHorizontal ();
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
style.fontStyle = FontStyle.Bold;
style.fontSize = 15;
GUILayout.BeginHorizontal ();
EditorGUILayout.HelpBox ("", MessageType.Warning);
EditorGUILayout.LabelField ("WARNING: No Character was found, make sure to select the player or an " +
"humanoid AI to add the slice system to it.", style);
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
style.fontStyle = FontStyle.Bold;
style.fontSize = 15;
GUILayout.EndHorizontal ();
EditorGUILayout.LabelField ("WARNING: No Character was found, make sure to select the player or an " +
"humanoid AI to add the slice system to it.", style);
EditorGUILayout.Space ();
GUILayout.EndHorizontal ();
GUILayout.FlexibleSpace ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Check Current Character Selected")) {
checkCurrentCharacterSelected (Selection.activeGameObject);
}
} else {
GUILayout.BeginHorizontal ();
GUILayout.FlexibleSpace ();
EditorGUILayout.HelpBox ("", MessageType.Info);
if (GUILayout.Button ("Check Current Character Selected")) {
checkCurrentCharacterSelected (Selection.activeGameObject);
}
} else {
GUILayout.BeginHorizontal ();
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
EditorGUILayout.HelpBox ("", MessageType.Info);
style.fontStyle = FontStyle.Bold;
style.fontSize = 15;
style = new GUIStyle (EditorStyles.helpBox);
style.richText = true;
EditorGUILayout.LabelField ("You can create the ragdoll prefab for this character, which will be used" +
" when each slice is applied, to instantiate a new ragdoll with those settings and mesh.\n\n" +
"Just select a prefab character mesh on the field 'Character Mesh For Ragdoll' and press the button 'Create Ragdoll Prefab'.\n\n" +
"By default, there is already one selected, but you may want to create a new ragdoll prefab if you are using a new character mesh.", style);
GUILayout.EndHorizontal ();
style.fontStyle = FontStyle.Bold;
style.fontSize = 15;
GUILayout.FlexibleSpace ();
EditorGUILayout.LabelField ("You can create the ragdoll prefab for this character, which will be used" +
" when each slice is applied, to instantiate a new ragdoll with those settings and mesh.\n\n" +
"Just select a prefab character mesh on the field 'Character Mesh For Ragdoll' and press the button 'Create Ragdoll Prefab'.\n\n" +
"By default, there is already one selected, but you may want to create a new ragdoll prefab if you are using a new character mesh. " +
"IMPORTANT: Enable the read/write option on the humanoid model setting prefab on unity prefab model window.", style);
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
currentRagdollPrefab = EditorGUILayout.ObjectField (currentRagdollPrefab,
typeof(GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
GUILayout.EndHorizontal ();
GUILayout.FlexibleSpace ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
currentRagdollPrefab = EditorGUILayout.ObjectField (currentRagdollPrefab,
typeof (GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Slice Material", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
sliceMaterial = EditorGUILayout.ObjectField (sliceMaterial,
typeof(Material), true, GUILayout.ExpandWidth (true)) as Material;
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Character Mesh For Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
characterMeshForRagdollPrefab = EditorGUILayout.ObjectField (characterMeshForRagdollPrefab,
typeof(GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Slice Material", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
sliceMaterial = EditorGUILayout.ObjectField (sliceMaterial,
typeof (Material), true, GUILayout.ExpandWidth (true)) as Material;
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Character Mesh For Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
characterMeshForRagdollPrefab = EditorGUILayout.ObjectField (characterMeshForRagdollPrefab,
typeof (GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
GUILayout.BeginHorizontal ();
GUILayout.Label ("Set Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
setTagOnSkeletonRigidbodies = EditorGUILayout.Toggle (setTagOnSkeletonRigidbodies);
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (setTagOnSkeletonRigidbodies) {
GUILayout.BeginHorizontal ();
GUILayout.Label ("Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
tagOnSkeletonRigidbodies = EditorGUILayout.TextField (tagOnSkeletonRigidbodies, GUILayout.ExpandWidth (true));
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Set Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
setTagOnSkeletonRigidbodies = EditorGUILayout.Toggle (setTagOnSkeletonRigidbodies);
EditorGUILayout.Space ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (characterMeshForRagdollPrefab != null && !ragdollPrefabCreated) {
if (GUILayout.Button ("Create Ragdoll Prefab")) {
createRagdollPrefab ();
}
}
if (setTagOnSkeletonRigidbodies) {
GUILayout.BeginHorizontal ();
GUILayout.Label ("Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
tagOnSkeletonRigidbodies = EditorGUILayout.TextField (tagOnSkeletonRigidbodies, GUILayout.ExpandWidth (true));
GUILayout.EndHorizontal ();
if (GUILayout.Button ("Add Slice System To Character")) {
addSliceSystem ();
}
EditorGUILayout.Space ();
}
if (GUILayout.Button ("Cancel")) {
this.Close ();
}
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
if (characterMeshForRagdollPrefab != null && !ragdollPrefabCreated) {
if (GUILayout.Button ("Create Ragdoll Prefab")) {
createRagdollPrefab ();
}
}
void addSliceSystem ()
{
if (currentRagdollPrefab) {
GameObject playerControllerGameObject = currentPlayerController.gameObject;
if (GUILayout.Button ("Add Slice System To Character")) {
addSliceSystem ();
}
surfaceToSlice currentSurfaceToSlice = playerControllerGameObject.GetComponent<surfaceToSlice> ();
if (GUILayout.Button ("Cancel")) {
this.Close ();
}
}
if (currentSurfaceToSlice == null || currentSurfaceToSlice.getMainSimpleSliceSystem () == null) {
GUILayout.EndVertical ();
}
if (currentSurfaceToSlice == null) {
currentSurfaceToSlice = playerControllerGameObject.AddComponent<surfaceToSlice> ();
}
void addSliceSystem ()
{
if (currentRagdollPrefab) {
GameObject playerControllerGameObject = currentPlayerController.gameObject;
GameObject characterMesh = currentPlayerController.getCharacterMeshGameObject ().transform.parent.gameObject;
surfaceToSlice currentSurfaceToSlice = playerControllerGameObject.GetComponent<surfaceToSlice> ();
simpleSliceSystem currentSimpleSliceSystem = characterMesh.AddComponent<simpleSliceSystem> ();
if (currentSurfaceToSlice == null || currentSurfaceToSlice.getMainSimpleSliceSystem () == null) {
currentSimpleSliceSystem.searchBodyParts ();
if (currentSurfaceToSlice == null) {
currentSurfaceToSlice = playerControllerGameObject.AddComponent<surfaceToSlice> ();
}
currentSimpleSliceSystem.mainSurfaceToSlice = currentSurfaceToSlice;
currentSimpleSliceSystem.objectToSlice = characterMesh;
GameObject characterMesh = currentPlayerController.getCharacterMeshGameObject ().transform.parent.gameObject;
currentSurfaceToSlice.setMainSimpleSliceSystem (currentSimpleSliceSystem.gameObject);
currentSurfaceToSlice.objectIsCharacter = true;
playerComponentsManager mainPlayerComponentsManager = currentPlayerController.GetComponent<playerComponentsManager> ();
currentSimpleSliceSystem.objectToSlice = characterMesh;
Transform characterCOMChild = null;
currentSimpleSliceSystem.alternatePrefab = currentRagdollPrefab;
if (mainPlayerComponentsManager != null) {
Transform mainCOMTransform = mainPlayerComponentsManager.getIKSystem ().getIKBodyCOM ();
currentSimpleSliceSystem.infillMaterial = sliceMaterial;
if (mainCOMTransform != null && mainCOMTransform.childCount > 0) {
characterCOMChild = mainCOMTransform.GetChild (0);
}
}
GKC_Utils.updateComponent (currentSimpleSliceSystem);
if (characterCOMChild != null && characterCOMChild.gameObject != characterMesh) {
characterMesh = characterCOMChild.gameObject;
}
GKC_Utils.updateDirtyScene ("Set slice system info", currentSimpleSliceSystem.gameObject);
simpleSliceSystem currentSimpleSliceSystem = characterMesh.AddComponent<simpleSliceSystem> ();
Debug.Log ("Slice System added to character");
currentSimpleSliceSystem.searchBodyParts ();
GKC_Utils.updateDirtyScene ("Add Slice To Character", characterMesh);
} else {
Debug.Log ("Slice System was already configured in this character");
}
currentSimpleSliceSystem.mainSurfaceToSlice = currentSurfaceToSlice;
currentSimpleSliceSystem.objectToSlice = characterMesh;
sliceSystemAdded = true;
} else {
Debug.Log ("WARNING: no prefab for ragdoll found on path " + prefabsPath + "/" + sliceRagdollName);
}
}
currentSurfaceToSlice.setMainSimpleSliceSystem (currentSimpleSliceSystem.gameObject);
currentSurfaceToSlice.objectIsCharacter = true;
void createRagdollPrefab ()
{
currentRagdollPrefab = GKC_Utils.createSliceRagdollPrefab (characterMeshForRagdollPrefab, prefabsPath, sliceMaterial, setTagOnSkeletonRigidbodies, tagOnSkeletonRigidbodies);
ragdollPrefabCreated = currentRagdollPrefab != null;
}
currentSurfaceToSlice.mainSurfaceToSlice = characterMesh;
void Update ()
{
if (sliceSystemAdded) {
if (timer < timeToBuild) {
timer += 0.01f;
currentSimpleSliceSystem.alternatePrefab = currentRagdollPrefab;
if (timer > timeToBuild) {
timer = 0;
currentSimpleSliceSystem.infillMaterial = sliceMaterial;
this.Close ();
}
}
}
}
GKC_Utils.updateComponent (currentSimpleSliceSystem);
GKC_Utils.updateDirtyScene ("Set slice system info", currentSimpleSliceSystem.gameObject);
Debug.Log ("Slice System added to character");
GKC_Utils.updateDirtyScene ("Add Slice To Character", characterMesh);
} else {
Debug.Log ("Slice System was already configured in this character");
}
sliceSystemAdded = true;
} else {
Debug.Log ("WARNING: no prefab for ragdoll found on path " + prefabsPath + "/" + sliceRagdollName);
}
}
void createRagdollPrefab ()
{
currentRagdollPrefab = GKC_Utils.createSliceRagdollPrefab (characterMeshForRagdollPrefab, prefabsPath, sliceMaterial, setTagOnSkeletonRigidbodies, tagOnSkeletonRigidbodies);
ragdollPrefabCreated = currentRagdollPrefab != null;
}
void Update ()
{
if (sliceSystemAdded) {
if (timer < timeToBuild) {
timer += 0.01f;
if (timer > timeToBuild) {
timer = 0;
this.Close ();
}
}
}
}
}
#endif

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/addSliceSystemToCharacterCreatorEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/addWeaponToCharacterEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -0,0 +1,67 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (adjustCharacterHeightSystem))]
public class adjustCharacterHeightSystemEditor : Editor
{
adjustCharacterHeightSystem manager;
void OnEnable ()
{
manager = (adjustCharacterHeightSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Height")) {
if (!Application.isPlaying) {
manager.adjustHeightValue ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Camera States")) {
if (!Application.isPlaying) {
manager.adjustCameraStates ();
}
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Weapons Scale")) {
if (!Application.isPlaying) {
manager.adjustFireWeaponsScale ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Weapons Position")) {
if (!Application.isPlaying) {
manager.adjustFireWeaponsOffset ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust Weapons Transform References")) {
if (!Application.isPlaying) {
manager.adjustFireWeaponsTransformReferences ();
}
}
}
}
#endif

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@@ -0,0 +1,19 @@
fileFormatVersion: 2
guid: acc8d6cf92bfa404f89eeda4687d80e8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/adjustCharacterHeightSystemEditor.cs
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/armorClothSystemCreatorEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -65,7 +65,7 @@ public class assetVersionWindow : EditorWindow
style.fontSize = 15;
GUILayout.Label ("Version: 3.77g", style);
GUILayout.Label ("Version: 3.77h", style);
GUILayout.FlexibleSpace ();
GUILayout.EndVertical ();

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/assetVersionWindow.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/bodyMountPointsSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -11,7 +11,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/buildPlayerEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/camera2_5dZoneLimitSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/cameraCaptureSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/cameraEffectSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -126,7 +126,7 @@ public class cameraWaypointSystemEditor : Editor
EditorGUI.BeginChangeCheck ();
oldPoint = currentWaypoint.position;
var fmh_129_70_638979118401562146 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_129_70_639102822662885504 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentWaypoint, "move Camera Way Point Handle " + i);

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/cameraWaypointSystemEditor.cs
uploadId: 814740
uploadId: 889948

View File

@@ -13,7 +13,8 @@ MonoImporter:
AssetOrigin:
serializedVersion: 1
productId: 40995
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
packageVersion: 3.77g
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
2.5D
packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/characterCustomizationManagerEditor.cs
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@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/characterFactionManagerEditor.cs
uploadId: 814740
uploadId: 889948

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@@ -0,0 +1,34 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (characterModelElementInfo))]
public class characterModelElementInfoEditor : Editor
{
characterModelElementInfo manager;
void OnEnable ()
{
manager = (characterModelElementInfo)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Character Elements")) {
manager.getCharacterElements ();
}
EditorGUILayout.Space ();
}
}
#endif

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@@ -0,0 +1,19 @@
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guid: 7280a6b73a55d8844a1716bd2ba04538
MonoImporter:
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icon: {instanceID: 0}
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assetPath: Assets/Game Kit Controller/Scripts/Editor/characterModelElementInfoEditor.cs
uploadId: 889948

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@@ -0,0 +1,46 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (characterModelListManager))]
public class characterModelListManagerEditor : Editor
{
characterModelListManager manager;
void OnEnable ()
{
manager = (characterModelListManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Replace Model")) {
manager.replaceCharacterModel ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Next Model")) {
manager.setNextOrPreviousCharacterModel (true);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Previous Model")) {
manager.setNextOrPreviousCharacterModel (false);
}
EditorGUILayout.Space ();
}
}
#endif

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@@ -0,0 +1,19 @@
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View File

@@ -68,7 +68,7 @@ public class checkpointSystemEditor : Editor
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = manager.checkPointList [i].position;
var fmh_71_60_638979118401552807 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
var fmh_71_60_639102822662692088 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (manager.checkPointList [i], "move Checkpoint Handle " + i);

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@@ -13,7 +13,8 @@ MonoImporter:
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packageVersion: 3.77h
assetPath: Assets/Game Kit Controller/Scripts/Editor/checkpointSystemEditor.cs
uploadId: 814740
uploadId: 889948

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@@ -42,6 +42,8 @@ public class chestSystemEditor : Editor
SerializedProperty useEventToSendSpawnedObjects;
SerializedProperty eventToSendSpawnedObjects;
SerializedProperty eventToSendRemainTimeToRefill;
SerializedProperty setIgnoreExaminePickupObject;
@@ -97,6 +99,8 @@ public class chestSystemEditor : Editor
useEventToSendSpawnedObjects = serializedObject.FindProperty ("useEventToSendSpawnedObjects");
eventToSendSpawnedObjects = serializedObject.FindProperty ("eventToSendSpawnedObjects");
eventToSendRemainTimeToRefill= serializedObject.FindProperty ("eventToSendRemainTimeToRefill");
setIgnoreExaminePickupObject = serializedObject.FindProperty ("setIgnoreExaminePickupObject");
@@ -227,6 +231,12 @@ public class chestSystemEditor : Editor
if (useEventToSendSpawnedObjects.boolValue) {
EditorGUILayout.PropertyField (eventToSendSpawnedObjects);
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (eventToSendRemainTimeToRefill);
GUILayout.EndVertical ();
EditorGUILayout.Space ();

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@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/chestSystemEditor.cs
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@@ -1714,7 +1714,15 @@ public class closeCombatSystemEditor : Editor
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setNewTriggerRadius"));
if (list.FindPropertyRelative ("setNewTriggerRadius").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newTriggerRadius"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useTriggerMultiplier"));
if (list.FindPropertyRelative ("useTriggerMultiplier").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("triggerMultiplier"));
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newTriggerRadius"));
}
// EditorGUILayout.PropertyField (list.FindPropertyRelative ("setOriginalRadius"));
// if (list.FindPropertyRelative ("setOriginalRadius").boolValue) {
// EditorGUILayout.PropertyField (list.FindPropertyRelative ("originalRadius"));

View File

@@ -13,7 +13,8 @@ MonoImporter:
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@@ -13,7 +13,8 @@ MonoImporter:
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assetPath: Assets/Game Kit Controller/Scripts/Editor/craftingBlueprintCreatorEditor.cs
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