add some extra assets FX and SFX
This commit is contained in:
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AIPatrolSystemEditor.cs
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uploadId: 814740
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uploadId: 889948
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@@ -12,7 +12,8 @@ MonoImporter:
|
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AssetOrigin:
|
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AIWalkToPositionEditor.cs
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uploadId: 814740
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uploadId: 889948
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@@ -73,7 +73,7 @@ public class AIWayPointPatrolEditor : Editor
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EditorGUI.BeginChangeCheck ();
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Vector3 oldPoint = patrol.patrolList [i].wayPoints [j].position;
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var fmh_76_61_638979118401555415 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_76_61_639102822662681111 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (patrol.patrolList [i].wayPoints [j], "move Patrol Point Handle");
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patrol.patrolList [i].wayPoints [j].position = newPoint;
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@@ -94,7 +94,7 @@ public class AIWayPointPatrolEditor : Editor
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EditorGUI.BeginChangeCheck ();
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Vector3 oldPoint = patrol.patrolList [i].patrolTransform.position;
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var fmh_97_59_638979118401557535 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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var fmh_97_59_639102822662690651 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (patrol.patrolList [i].patrolTransform, "move Patrol Parent Handle");
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@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AIWayPointPatrolEditor.cs
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AddNewActionSystemToCharacterCreatorEditor.cs
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uploadId: 814740
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uploadId: 889948
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@@ -9,7 +9,8 @@ DefaultImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AddNewMeleeAttackActionSystemToCharacterCreatorEditor.cs.bak
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uploadId: 814740
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uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/AddNewMeleeAttackActionSystemToCharacterCreatorEditor.cs
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uploadId: 814740
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||||
uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/BezierSplineEditor.cs
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uploadId: 814740
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||||
uploadId: 889948
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||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/CharacterCreatorEditor.cs
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uploadId: 814740
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uploadId: 889948
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|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/CollapseInspectorEditor.cs
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uploadId: 814740
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uploadId: 889948
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||||
@@ -14,7 +14,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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packageVersion: 3.77h
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assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbar.cs
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uploadId: 814740
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||||
uploadId: 889948
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||||
|
||||
@@ -14,7 +14,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbarSettings.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
|
||||
|
||||
@@ -14,7 +14,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbarSettingsDataDrawer.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
|
||||
@@ -14,7 +14,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/CustomizableToolbarSettingsInspector.cs
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||||
uploadId: 814740
|
||||
uploadId: 889948
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||||
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||||
@@ -4,7 +4,8 @@ timeCreated: 1667743708
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AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/EditorGUIHelper.cs
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uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/ExtendedMenuEditor.cs
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uploadId: 814740
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||||
uploadId: 889948
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||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/GKCUIManagerEditor.cs
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||||
uploadId: 814740
|
||||
uploadId: 889948
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||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/GKC_PoolingAIManagerEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
|
||||
@@ -12,7 +12,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/GKC_PoolingElementAIEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
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||||
@@ -1136,7 +1136,7 @@ public class IKDrivingSystemEditor : Editor
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EditorGUI.BeginChangeCheck ();
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currentFreeHandlePosition = currentTransform.position;
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var fmh_1139_78_638979118402404391 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
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var fmh_1139_78_639102822663410387 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (currentTransform, handleName);
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||||
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||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/IKDrivingSystemEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
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||||
@@ -46,9 +46,12 @@ public class IKWeaponSystemEditor : Editor
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SerializedProperty weaponsManager;
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SerializedProperty weaponTransform;
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SerializedProperty layer;
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SerializedProperty weaponUsesAttachment;
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SerializedProperty mainWeaponAttachmentSystem;
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SerializedProperty ignoreUseAttachmentSystem;
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SerializedProperty showThirdPersonSettings;
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SerializedProperty thirdPersonWeaponInfo;
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SerializedProperty thirdPersonUseSwayInfo;
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@@ -277,8 +280,11 @@ public class IKWeaponSystemEditor : Editor
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weaponsManager = serializedObject.FindProperty ("weaponsManager");
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weaponTransform = serializedObject.FindProperty ("weaponTransform");
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layer = serializedObject.FindProperty ("layer");
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weaponUsesAttachment = serializedObject.FindProperty ("weaponUsesAttachment");
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mainWeaponAttachmentSystem = serializedObject.FindProperty ("mainWeaponAttachmentSystem");
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ignoreUseAttachmentSystem = serializedObject.FindProperty ("ignoreUseAttachmentSystem");
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showThirdPersonSettings = serializedObject.FindProperty ("showThirdPersonSettings");
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thirdPersonWeaponInfo = serializedObject.FindProperty ("thirdPersonWeaponInfo");
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thirdPersonUseSwayInfo = serializedObject.FindProperty ("thirdPersonWeaponInfo.useSwayInfo");
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@@ -1091,7 +1097,7 @@ public class IKWeaponSystemEditor : Editor
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EditorGUI.BeginChangeCheck ();
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||||
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||||
currentFreeHandlePosition = currentTransform.position;
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var fmh_1094_84_638979118404681935 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
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||||
var fmh_1100_84_639102822664694982 = Quaternion.identity; newFreeHandlePosition = Handles.FreeMoveHandle (currentFreeHandlePosition, handleRadius, snapValue, Handles.CircleHandleCap);
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||||
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if (EditorGUI.EndChangeCheck ()) {
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Undo.RecordObject (currentTransform, handleName);
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@@ -1338,6 +1344,8 @@ public class IKWeaponSystemEditor : Editor
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GUILayout.Label ("Attachment Assigned\t " + weaponUsesAttachment.boolValue);
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EditorGUILayout.PropertyField (mainWeaponAttachmentSystem);
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EditorGUILayout.PropertyField (ignoreUseAttachmentSystem);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Check Attachments Assigned")) {
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@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/IKWeaponSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -75,7 +75,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Delete Icon.png
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -99,7 +99,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/GKC_Logo.png
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||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ NativeFormatImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/GUI.guiskin
|
||||
uploadId: 814740
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||||
uploadId: 889948
|
||||
|
||||
@@ -9,8 +9,9 @@ TextScriptImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
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||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Interaction Objects
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||||
Localization.csv
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||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ TextScriptImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Inventory Info Localization.csv
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -75,7 +75,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Language Icon.png
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -75,7 +75,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Logo_reworked.png
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ TextScriptImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Mission System Localization.csv
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,8 +9,9 @@ TextScriptImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Point And Click
|
||||
System Localization.csv
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -129,7 +129,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Reload Icon.png
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -129,7 +129,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Search Icon.png
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ DefaultImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Skills System Localization.csv.bak
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ TextScriptImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Skills System Localization.csv
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -129,7 +129,8 @@ TextureImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/Store Icon.png
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ DefaultImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/UI ELements Localization.csv.bak
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ TextScriptImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Resources/UI Elements Localization.csv
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -11,7 +11,8 @@ NativeFormatImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/Settings.asset
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -66,7 +66,7 @@ public class WaypointCircuitEditor : Editor
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
oldPoint = currentWaypoint.position;
|
||||
var fmh_69_52_638979118401547809 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
|
||||
var fmh_69_52_639102822664845315 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
|
||||
|
||||
if (EditorGUI.EndChangeCheck ()) {
|
||||
Undo.RecordObject (currentWaypoint, "move waypoint circuit Handle");
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/WaypointCircuitEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -840,7 +840,7 @@ public class actionSystemEditor : Editor
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("ignorePlayerRotationToCameraOnFBA"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playerCameraTransformFollowsPlayerTransformRotationOnFBA"));
|
||||
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("resetCameraRotationForwardOnFBA"));
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
@@ -907,6 +907,16 @@ public class actionSystemEditor : Editor
|
||||
list.FindPropertyRelative ("addHealthAmountOnAction").boolValue) {
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setHealthOnActionEnd"));
|
||||
|
||||
if (!list.FindPropertyRelative ("setHealthOnActionEnd").boolValue) {
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useWaitTimeToChangeHealth"));
|
||||
|
||||
if (list.FindPropertyRelative ("useWaitTimeToChangeHealth").boolValue) {
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("waitTimeToChangeHealth"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/actionSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/addMeleeShieldToCharacterEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/addMeleeWeaponToCharacterEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/addNewGenericModelToControllerEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/addPatrolSystemToAIEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -10,323 +10,340 @@ using UnityEditor;
|
||||
|
||||
public class addSliceSystemToCharacterCreatorEditor : EditorWindow
|
||||
{
|
||||
GUISkin guiSkin;
|
||||
Rect windowRect = new Rect ();
|
||||
GUISkin guiSkin;
|
||||
Rect windowRect = new Rect ();
|
||||
|
||||
Vector2 rectSize = new Vector2 (550, 600);
|
||||
Vector2 rectSize = new Vector2 (550, 600);
|
||||
|
||||
bool sliceSystemAdded;
|
||||
bool sliceSystemAdded;
|
||||
|
||||
float timeToBuild = 0.2f;
|
||||
float timer;
|
||||
float timeToBuild = 0.2f;
|
||||
float timer;
|
||||
|
||||
GUIStyle style = new GUIStyle ();
|
||||
GUIStyle style = new GUIStyle ();
|
||||
|
||||
float windowHeightPercentage = 0.5f;
|
||||
float windowHeightPercentage = 0.5f;
|
||||
|
||||
Vector2 screenResolution;
|
||||
Vector2 screenResolution;
|
||||
|
||||
playerController currentPlayerController;
|
||||
playerController currentPlayerController;
|
||||
|
||||
bool characterSelected;
|
||||
bool characterSelected;
|
||||
|
||||
string prefabsPath = "";
|
||||
string prefabsPath = "";
|
||||
|
||||
string sliceRagdollName = "Ragdoll (With Slice System)";
|
||||
string sliceRagdollName = "Ragdoll (With Slice System)";
|
||||
|
||||
public GameObject currentRagdollPrefab;
|
||||
public GameObject currentRagdollPrefab;
|
||||
|
||||
public Material sliceMaterial;
|
||||
public Material sliceMaterial;
|
||||
|
||||
public GameObject characterMeshForRagdollPrefab;
|
||||
public GameObject characterMeshForRagdollPrefab;
|
||||
|
||||
public bool setTagOnSkeletonRigidbodies = true;
|
||||
public bool setTagOnSkeletonRigidbodies = true;
|
||||
|
||||
public string tagOnSkeletonRigidbodies = "box";
|
||||
public string tagOnSkeletonRigidbodies = "box";
|
||||
|
||||
bool ragdollPrefabCreated;
|
||||
bool ragdollPrefabCreated;
|
||||
|
||||
float maxLayoutWidht = 250;
|
||||
float maxLayoutWidht = 250;
|
||||
|
||||
[MenuItem ("Game Kit Controller/Add Slice System To Character", false, 24)]
|
||||
public static void addSliceSystemToCharacter ()
|
||||
{
|
||||
GetWindow<addSliceSystemToCharacterCreatorEditor> ();
|
||||
}
|
||||
[MenuItem ("Game Kit Controller/Add Slice System To Character", false, 24)]
|
||||
public static void addSliceSystemToCharacter ()
|
||||
{
|
||||
GetWindow<addSliceSystemToCharacterCreatorEditor> ();
|
||||
}
|
||||
|
||||
void OnEnable ()
|
||||
{
|
||||
screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
|
||||
void OnEnable ()
|
||||
{
|
||||
screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
|
||||
|
||||
// Debug.Log (screenResolution + " " + partsHeight + " " + settingsHeight + " " + previewHeight);
|
||||
// Debug.Log (screenResolution + " " + partsHeight + " " + settingsHeight + " " + previewHeight);
|
||||
|
||||
float totalHeight = screenResolution.y * windowHeightPercentage;
|
||||
float totalHeight = screenResolution.y * windowHeightPercentage;
|
||||
|
||||
if (totalHeight < 400) {
|
||||
totalHeight = 400;
|
||||
}
|
||||
if (totalHeight < 400) {
|
||||
totalHeight = 400;
|
||||
}
|
||||
|
||||
rectSize = new Vector2 (550, totalHeight);
|
||||
rectSize = new Vector2 (550, totalHeight);
|
||||
|
||||
resetCreatorValues ();
|
||||
resetCreatorValues ();
|
||||
|
||||
prefabsPath = pathInfoValues.getSliceObjectsPrefabsPath ();
|
||||
prefabsPath = pathInfoValues.getSliceObjectsPrefabsPath ();
|
||||
|
||||
checkCurrentCharacterSelected (Selection.activeGameObject);
|
||||
}
|
||||
checkCurrentCharacterSelected (Selection.activeGameObject);
|
||||
}
|
||||
|
||||
void checkCurrentCharacterSelected (GameObject currentCharacterSelected)
|
||||
{
|
||||
if (currentCharacterSelected) {
|
||||
if (!Directory.Exists (prefabsPath)) {
|
||||
Debug.Log ("WARNING: " + prefabsPath + " path doesn't exist, make sure the path is from an existing folder in the project");
|
||||
void checkCurrentCharacterSelected (GameObject currentCharacterSelected)
|
||||
{
|
||||
if (currentCharacterSelected) {
|
||||
if (!Directory.Exists (prefabsPath)) {
|
||||
Debug.Log ("WARNING: " + prefabsPath + " path doesn't exist, make sure the path is from an existing folder in the project");
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
string pathForRagdoll = prefabsPath + "/" + sliceRagdollName + ".prefab";
|
||||
string pathForRagdoll = prefabsPath + "/" + sliceRagdollName + ".prefab";
|
||||
|
||||
currentRagdollPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath (pathForRagdoll, typeof(GameObject)) as GameObject;
|
||||
|
||||
currentPlayerController = currentCharacterSelected.GetComponentInChildren<playerController> ();
|
||||
currentRagdollPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath (pathForRagdoll, typeof (GameObject)) as GameObject;
|
||||
|
||||
if (currentPlayerController != null) {
|
||||
Debug.Log ("Character Selected on creator opened");
|
||||
currentPlayerController = currentCharacterSelected.GetComponentInChildren<playerController> ();
|
||||
|
||||
characterSelected = true;
|
||||
} else {
|
||||
characterSelected = false;
|
||||
if (currentPlayerController != null) {
|
||||
Debug.Log ("Character Selected on creator opened");
|
||||
|
||||
Debug.Log ("No Character Selected on creator opened");
|
||||
}
|
||||
}
|
||||
}
|
||||
characterSelected = true;
|
||||
} else {
|
||||
characterSelected = false;
|
||||
|
||||
void OnDisable ()
|
||||
{
|
||||
resetCreatorValues ();
|
||||
}
|
||||
Debug.Log ("No Character Selected on creator opened");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void resetCreatorValues ()
|
||||
{
|
||||
currentPlayerController = null;
|
||||
void OnDisable ()
|
||||
{
|
||||
resetCreatorValues ();
|
||||
}
|
||||
|
||||
characterSelected = false;
|
||||
void resetCreatorValues ()
|
||||
{
|
||||
currentPlayerController = null;
|
||||
|
||||
sliceSystemAdded = false;
|
||||
characterSelected = false;
|
||||
|
||||
ragdollPrefabCreated = false;
|
||||
sliceSystemAdded = false;
|
||||
|
||||
Debug.Log ("Slice System window closed");
|
||||
}
|
||||
ragdollPrefabCreated = false;
|
||||
|
||||
void OnGUI ()
|
||||
{
|
||||
if (!guiSkin) {
|
||||
guiSkin = Resources.Load ("GUI") as GUISkin;
|
||||
}
|
||||
GUI.skin = guiSkin;
|
||||
Debug.Log ("Slice System window closed");
|
||||
}
|
||||
|
||||
this.minSize = rectSize;
|
||||
void OnGUI ()
|
||||
{
|
||||
if (!guiSkin) {
|
||||
guiSkin = Resources.Load ("GUI") as GUISkin;
|
||||
}
|
||||
GUI.skin = guiSkin;
|
||||
|
||||
this.titleContent = new GUIContent ("Slice System", null, "Add Slice System To Character");
|
||||
this.minSize = rectSize;
|
||||
|
||||
GUILayout.BeginVertical ("Add Slice System Window", "window");
|
||||
this.titleContent = new GUIContent ("Slice System", null, "Add Slice System To Character");
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
GUILayout.BeginVertical ("Add Slice System Window", "window");
|
||||
|
||||
windowRect = GUILayoutUtility.GetLastRect ();
|
||||
// windowRect.position = new Vector2 (0, windowRect.position.y);
|
||||
windowRect.width = this.maxSize.x;
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (!characterSelected) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
windowRect = GUILayoutUtility.GetLastRect ();
|
||||
// windowRect.position = new Vector2 (0, windowRect.position.y);
|
||||
windowRect.width = this.maxSize.x;
|
||||
|
||||
EditorGUILayout.HelpBox ("", MessageType.Info);
|
||||
if (!characterSelected) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
|
||||
style = new GUIStyle (EditorStyles.helpBox);
|
||||
style.richText = true;
|
||||
EditorGUILayout.HelpBox ("", MessageType.Info);
|
||||
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.fontSize = 15;
|
||||
style = new GUIStyle (EditorStyles.helpBox);
|
||||
style.richText = true;
|
||||
|
||||
EditorGUILayout.LabelField ("If not character is selected in the hierarchy, select one and press the button 'Check Current Object Selected'.\n\n", style);
|
||||
GUILayout.EndHorizontal ();
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.fontSize = 15;
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox ("", MessageType.Warning);
|
||||
EditorGUILayout.LabelField ("If not character is selected in the hierarchy, select one and press the button 'Check Current Object Selected'.\n\n", style);
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
style = new GUIStyle (EditorStyles.helpBox);
|
||||
style.richText = true;
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.fontSize = 15;
|
||||
GUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox ("", MessageType.Warning);
|
||||
|
||||
EditorGUILayout.LabelField ("WARNING: No Character was found, make sure to select the player or an " +
|
||||
"humanoid AI to add the slice system to it.", style);
|
||||
style = new GUIStyle (EditorStyles.helpBox);
|
||||
style.richText = true;
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.fontSize = 15;
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
EditorGUILayout.LabelField ("WARNING: No Character was found, make sure to select the player or an " +
|
||||
"humanoid AI to add the slice system to it.", style);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.FlexibleSpace ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Check Current Character Selected")) {
|
||||
checkCurrentCharacterSelected (Selection.activeGameObject);
|
||||
}
|
||||
} else {
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.FlexibleSpace ();
|
||||
|
||||
EditorGUILayout.HelpBox ("", MessageType.Info);
|
||||
if (GUILayout.Button ("Check Current Character Selected")) {
|
||||
checkCurrentCharacterSelected (Selection.activeGameObject);
|
||||
}
|
||||
} else {
|
||||
GUILayout.BeginHorizontal ();
|
||||
|
||||
style = new GUIStyle (EditorStyles.helpBox);
|
||||
style.richText = true;
|
||||
EditorGUILayout.HelpBox ("", MessageType.Info);
|
||||
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.fontSize = 15;
|
||||
style = new GUIStyle (EditorStyles.helpBox);
|
||||
style.richText = true;
|
||||
|
||||
EditorGUILayout.LabelField ("You can create the ragdoll prefab for this character, which will be used" +
|
||||
" when each slice is applied, to instantiate a new ragdoll with those settings and mesh.\n\n" +
|
||||
"Just select a prefab character mesh on the field 'Character Mesh For Ragdoll' and press the button 'Create Ragdoll Prefab'.\n\n" +
|
||||
"By default, there is already one selected, but you may want to create a new ragdoll prefab if you are using a new character mesh.", style);
|
||||
GUILayout.EndHorizontal ();
|
||||
style.fontStyle = FontStyle.Bold;
|
||||
style.fontSize = 15;
|
||||
|
||||
GUILayout.FlexibleSpace ();
|
||||
EditorGUILayout.LabelField ("You can create the ragdoll prefab for this character, which will be used" +
|
||||
" when each slice is applied, to instantiate a new ragdoll with those settings and mesh.\n\n" +
|
||||
"Just select a prefab character mesh on the field 'Character Mesh For Ragdoll' and press the button 'Create Ragdoll Prefab'.\n\n" +
|
||||
"By default, there is already one selected, but you may want to create a new ragdoll prefab if you are using a new character mesh. " +
|
||||
"IMPORTANT: Enable the read/write option on the humanoid model setting prefab on unity prefab model window.", style);
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
currentRagdollPrefab = EditorGUILayout.ObjectField (currentRagdollPrefab,
|
||||
typeof(GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
|
||||
GUILayout.EndHorizontal ();
|
||||
GUILayout.FlexibleSpace ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
currentRagdollPrefab = EditorGUILayout.ObjectField (currentRagdollPrefab,
|
||||
typeof (GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Slice Material", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
sliceMaterial = EditorGUILayout.ObjectField (sliceMaterial,
|
||||
typeof(Material), true, GUILayout.ExpandWidth (true)) as Material;
|
||||
GUILayout.EndHorizontal ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Character Mesh For Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
characterMeshForRagdollPrefab = EditorGUILayout.ObjectField (characterMeshForRagdollPrefab,
|
||||
typeof(GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Slice Material", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
sliceMaterial = EditorGUILayout.ObjectField (sliceMaterial,
|
||||
typeof (Material), true, GUILayout.ExpandWidth (true)) as Material;
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Character Mesh For Ragdoll Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
characterMeshForRagdollPrefab = EditorGUILayout.ObjectField (characterMeshForRagdollPrefab,
|
||||
typeof (GameObject), true, GUILayout.ExpandWidth (true)) as GameObject;
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Set Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
setTagOnSkeletonRigidbodies = EditorGUILayout.Toggle (setTagOnSkeletonRigidbodies);
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (setTagOnSkeletonRigidbodies) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
tagOnSkeletonRigidbodies = EditorGUILayout.TextField (tagOnSkeletonRigidbodies, GUILayout.ExpandWidth (true));
|
||||
GUILayout.EndHorizontal ();
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Set Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
setTagOnSkeletonRigidbodies = EditorGUILayout.Toggle (setTagOnSkeletonRigidbodies);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (characterMeshForRagdollPrefab != null && !ragdollPrefabCreated) {
|
||||
if (GUILayout.Button ("Create Ragdoll Prefab")) {
|
||||
createRagdollPrefab ();
|
||||
}
|
||||
}
|
||||
if (setTagOnSkeletonRigidbodies) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Tag On Skeleton", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
|
||||
tagOnSkeletonRigidbodies = EditorGUILayout.TextField (tagOnSkeletonRigidbodies, GUILayout.ExpandWidth (true));
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
if (GUILayout.Button ("Add Slice System To Character")) {
|
||||
addSliceSystem ();
|
||||
}
|
||||
EditorGUILayout.Space ();
|
||||
}
|
||||
|
||||
if (GUILayout.Button ("Cancel")) {
|
||||
this.Close ();
|
||||
}
|
||||
}
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
if (characterMeshForRagdollPrefab != null && !ragdollPrefabCreated) {
|
||||
if (GUILayout.Button ("Create Ragdoll Prefab")) {
|
||||
createRagdollPrefab ();
|
||||
}
|
||||
}
|
||||
|
||||
void addSliceSystem ()
|
||||
{
|
||||
if (currentRagdollPrefab) {
|
||||
GameObject playerControllerGameObject = currentPlayerController.gameObject;
|
||||
if (GUILayout.Button ("Add Slice System To Character")) {
|
||||
addSliceSystem ();
|
||||
}
|
||||
|
||||
surfaceToSlice currentSurfaceToSlice = playerControllerGameObject.GetComponent<surfaceToSlice> ();
|
||||
if (GUILayout.Button ("Cancel")) {
|
||||
this.Close ();
|
||||
}
|
||||
}
|
||||
|
||||
if (currentSurfaceToSlice == null || currentSurfaceToSlice.getMainSimpleSliceSystem () == null) {
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
if (currentSurfaceToSlice == null) {
|
||||
currentSurfaceToSlice = playerControllerGameObject.AddComponent<surfaceToSlice> ();
|
||||
}
|
||||
void addSliceSystem ()
|
||||
{
|
||||
if (currentRagdollPrefab) {
|
||||
GameObject playerControllerGameObject = currentPlayerController.gameObject;
|
||||
|
||||
GameObject characterMesh = currentPlayerController.getCharacterMeshGameObject ().transform.parent.gameObject;
|
||||
surfaceToSlice currentSurfaceToSlice = playerControllerGameObject.GetComponent<surfaceToSlice> ();
|
||||
|
||||
simpleSliceSystem currentSimpleSliceSystem = characterMesh.AddComponent<simpleSliceSystem> ();
|
||||
if (currentSurfaceToSlice == null || currentSurfaceToSlice.getMainSimpleSliceSystem () == null) {
|
||||
|
||||
currentSimpleSliceSystem.searchBodyParts ();
|
||||
if (currentSurfaceToSlice == null) {
|
||||
currentSurfaceToSlice = playerControllerGameObject.AddComponent<surfaceToSlice> ();
|
||||
}
|
||||
|
||||
currentSimpleSliceSystem.mainSurfaceToSlice = currentSurfaceToSlice;
|
||||
currentSimpleSliceSystem.objectToSlice = characterMesh;
|
||||
GameObject characterMesh = currentPlayerController.getCharacterMeshGameObject ().transform.parent.gameObject;
|
||||
|
||||
currentSurfaceToSlice.setMainSimpleSliceSystem (currentSimpleSliceSystem.gameObject);
|
||||
currentSurfaceToSlice.objectIsCharacter = true;
|
||||
playerComponentsManager mainPlayerComponentsManager = currentPlayerController.GetComponent<playerComponentsManager> ();
|
||||
|
||||
currentSimpleSliceSystem.objectToSlice = characterMesh;
|
||||
Transform characterCOMChild = null;
|
||||
|
||||
currentSimpleSliceSystem.alternatePrefab = currentRagdollPrefab;
|
||||
if (mainPlayerComponentsManager != null) {
|
||||
Transform mainCOMTransform = mainPlayerComponentsManager.getIKSystem ().getIKBodyCOM ();
|
||||
|
||||
currentSimpleSliceSystem.infillMaterial = sliceMaterial;
|
||||
if (mainCOMTransform != null && mainCOMTransform.childCount > 0) {
|
||||
characterCOMChild = mainCOMTransform.GetChild (0);
|
||||
}
|
||||
}
|
||||
|
||||
GKC_Utils.updateComponent (currentSimpleSliceSystem);
|
||||
if (characterCOMChild != null && characterCOMChild.gameObject != characterMesh) {
|
||||
characterMesh = characterCOMChild.gameObject;
|
||||
}
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Set slice system info", currentSimpleSliceSystem.gameObject);
|
||||
simpleSliceSystem currentSimpleSliceSystem = characterMesh.AddComponent<simpleSliceSystem> ();
|
||||
|
||||
Debug.Log ("Slice System added to character");
|
||||
currentSimpleSliceSystem.searchBodyParts ();
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Add Slice To Character", characterMesh);
|
||||
} else {
|
||||
Debug.Log ("Slice System was already configured in this character");
|
||||
}
|
||||
currentSimpleSliceSystem.mainSurfaceToSlice = currentSurfaceToSlice;
|
||||
currentSimpleSliceSystem.objectToSlice = characterMesh;
|
||||
|
||||
sliceSystemAdded = true;
|
||||
} else {
|
||||
Debug.Log ("WARNING: no prefab for ragdoll found on path " + prefabsPath + "/" + sliceRagdollName);
|
||||
}
|
||||
}
|
||||
currentSurfaceToSlice.setMainSimpleSliceSystem (currentSimpleSliceSystem.gameObject);
|
||||
currentSurfaceToSlice.objectIsCharacter = true;
|
||||
|
||||
void createRagdollPrefab ()
|
||||
{
|
||||
currentRagdollPrefab = GKC_Utils.createSliceRagdollPrefab (characterMeshForRagdollPrefab, prefabsPath, sliceMaterial, setTagOnSkeletonRigidbodies, tagOnSkeletonRigidbodies);
|
||||
|
||||
ragdollPrefabCreated = currentRagdollPrefab != null;
|
||||
}
|
||||
currentSurfaceToSlice.mainSurfaceToSlice = characterMesh;
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (sliceSystemAdded) {
|
||||
if (timer < timeToBuild) {
|
||||
timer += 0.01f;
|
||||
currentSimpleSliceSystem.alternatePrefab = currentRagdollPrefab;
|
||||
|
||||
if (timer > timeToBuild) {
|
||||
timer = 0;
|
||||
currentSimpleSliceSystem.infillMaterial = sliceMaterial;
|
||||
|
||||
this.Close ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GKC_Utils.updateComponent (currentSimpleSliceSystem);
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Set slice system info", currentSimpleSliceSystem.gameObject);
|
||||
|
||||
Debug.Log ("Slice System added to character");
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Add Slice To Character", characterMesh);
|
||||
} else {
|
||||
Debug.Log ("Slice System was already configured in this character");
|
||||
}
|
||||
|
||||
sliceSystemAdded = true;
|
||||
} else {
|
||||
Debug.Log ("WARNING: no prefab for ragdoll found on path " + prefabsPath + "/" + sliceRagdollName);
|
||||
}
|
||||
}
|
||||
|
||||
void createRagdollPrefab ()
|
||||
{
|
||||
currentRagdollPrefab = GKC_Utils.createSliceRagdollPrefab (characterMeshForRagdollPrefab, prefabsPath, sliceMaterial, setTagOnSkeletonRigidbodies, tagOnSkeletonRigidbodies);
|
||||
|
||||
ragdollPrefabCreated = currentRagdollPrefab != null;
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if (sliceSystemAdded) {
|
||||
if (timer < timeToBuild) {
|
||||
timer += 0.01f;
|
||||
|
||||
if (timer > timeToBuild) {
|
||||
timer = 0;
|
||||
|
||||
this.Close ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/addSliceSystemToCharacterCreatorEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/addWeaponToCharacterEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor (typeof (adjustCharacterHeightSystem))]
|
||||
public class adjustCharacterHeightSystemEditor : Editor
|
||||
{
|
||||
adjustCharacterHeightSystem manager;
|
||||
|
||||
void OnEnable ()
|
||||
{
|
||||
manager = (adjustCharacterHeightSystem)target;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
DrawDefaultInspector ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Adjust Height")) {
|
||||
if (!Application.isPlaying) {
|
||||
manager.adjustHeightValue ();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Adjust Camera States")) {
|
||||
if (!Application.isPlaying) {
|
||||
manager.adjustCameraStates ();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Adjust Weapons Scale")) {
|
||||
if (!Application.isPlaying) {
|
||||
manager.adjustFireWeaponsScale ();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Adjust Weapons Position")) {
|
||||
if (!Application.isPlaying) {
|
||||
manager.adjustFireWeaponsOffset ();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Adjust Weapons Transform References")) {
|
||||
if (!Application.isPlaying) {
|
||||
manager.adjustFireWeaponsTransformReferences ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acc8d6cf92bfa404f89eeda4687d80e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/adjustCharacterHeightSystemEditor.cs
|
||||
uploadId: 889948
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/armorClothSystemCreatorEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -65,7 +65,7 @@ public class assetVersionWindow : EditorWindow
|
||||
|
||||
style.fontSize = 15;
|
||||
|
||||
GUILayout.Label ("Version: 3.77g", style);
|
||||
GUILayout.Label ("Version: 3.77h", style);
|
||||
|
||||
GUILayout.FlexibleSpace ();
|
||||
GUILayout.EndVertical ();
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/assetVersionWindow.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
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||||
2.5D
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||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/bodyMountPointsSystemEditor.cs
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||||
uploadId: 814740
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uploadId: 889948
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@@ -11,7 +11,8 @@ MonoImporter:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/buildPlayerEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
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||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/camera2_5dZoneLimitSystemEditor.cs
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||||
uploadId: 814740
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uploadId: 889948
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||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/cameraCaptureSystemEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
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packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/cameraEffectSystemEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
|
||||
@@ -126,7 +126,7 @@ public class cameraWaypointSystemEditor : Editor
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
oldPoint = currentWaypoint.position;
|
||||
var fmh_129_70_638979118401562146 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
|
||||
var fmh_129_70_639102822662885504 = Quaternion.identity; newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
|
||||
|
||||
if (EditorGUI.EndChangeCheck ()) {
|
||||
Undo.RecordObject (currentWaypoint, "move Camera Way Point Handle " + i);
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/cameraWaypointSystemEditor.cs
|
||||
uploadId: 814740
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||||
uploadId: 889948
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||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/characterCustomizationManagerEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
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||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/characterFactionManagerEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor (typeof (characterModelElementInfo))]
|
||||
public class characterModelElementInfoEditor : Editor
|
||||
{
|
||||
characterModelElementInfo manager;
|
||||
|
||||
void OnEnable ()
|
||||
{
|
||||
manager = (characterModelElementInfo)target;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
DrawDefaultInspector ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Get Character Elements")) {
|
||||
manager.getCharacterElements ();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
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||||
guid: 7280a6b73a55d8844a1716bd2ba04538
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
AssetOrigin:
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serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/characterModelElementInfoEditor.cs
|
||||
uploadId: 889948
|
||||
@@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
[CustomEditor (typeof (characterModelListManager))]
|
||||
public class characterModelListManagerEditor : Editor
|
||||
{
|
||||
characterModelListManager manager;
|
||||
|
||||
void OnEnable ()
|
||||
{
|
||||
manager = (characterModelListManager)target;
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
DrawDefaultInspector ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Replace Model")) {
|
||||
manager.replaceCharacterModel ();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Set Next Model")) {
|
||||
manager.setNextOrPreviousCharacterModel (true);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Set Previous Model")) {
|
||||
manager.setNextOrPreviousCharacterModel (false);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
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||||
fileFormatVersion: 2
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guid: 97a69a30bb8f91f4cbe4b897682a90c8
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MonoImporter:
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externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/characterModelListManagerEditor.cs
|
||||
uploadId: 889948
|
||||
@@ -68,7 +68,7 @@ public class checkpointSystemEditor : Editor
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
Vector3 oldPoint = manager.checkPointList [i].position;
|
||||
var fmh_71_60_638979118401552807 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
|
||||
var fmh_71_60_639102822662692088 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, manager.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
|
||||
|
||||
if (EditorGUI.EndChangeCheck ()) {
|
||||
Undo.RecordObject (manager.checkPointList [i], "move Checkpoint Handle " + i);
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/checkpointSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -42,6 +42,8 @@ public class chestSystemEditor : Editor
|
||||
|
||||
SerializedProperty useEventToSendSpawnedObjects;
|
||||
SerializedProperty eventToSendSpawnedObjects;
|
||||
|
||||
SerializedProperty eventToSendRemainTimeToRefill;
|
||||
|
||||
SerializedProperty setIgnoreExaminePickupObject;
|
||||
|
||||
@@ -97,6 +99,8 @@ public class chestSystemEditor : Editor
|
||||
|
||||
useEventToSendSpawnedObjects = serializedObject.FindProperty ("useEventToSendSpawnedObjects");
|
||||
eventToSendSpawnedObjects = serializedObject.FindProperty ("eventToSendSpawnedObjects");
|
||||
|
||||
eventToSendRemainTimeToRefill= serializedObject.FindProperty ("eventToSendRemainTimeToRefill");
|
||||
|
||||
setIgnoreExaminePickupObject = serializedObject.FindProperty ("setIgnoreExaminePickupObject");
|
||||
|
||||
@@ -227,6 +231,12 @@ public class chestSystemEditor : Editor
|
||||
if (useEventToSendSpawnedObjects.boolValue) {
|
||||
EditorGUILayout.PropertyField (eventToSendSpawnedObjects);
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.PropertyField (eventToSendRemainTimeToRefill);
|
||||
|
||||
|
||||
GUILayout.EndVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/chestSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -1714,7 +1714,15 @@ public class closeCombatSystemEditor : Editor
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setNewTriggerRadius"));
|
||||
if (list.FindPropertyRelative ("setNewTriggerRadius").boolValue) {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newTriggerRadius"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useTriggerMultiplier"));
|
||||
|
||||
if (list.FindPropertyRelative ("useTriggerMultiplier").boolValue) {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("triggerMultiplier"));
|
||||
} else {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newTriggerRadius"));
|
||||
}
|
||||
|
||||
|
||||
// EditorGUILayout.PropertyField (list.FindPropertyRelative ("setOriginalRadius"));
|
||||
// if (list.FindPropertyRelative ("setOriginalRadius").boolValue) {
|
||||
// EditorGUILayout.PropertyField (list.FindPropertyRelative ("originalRadius"));
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/closeCombatSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/closetSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -12,7 +12,8 @@ MonoImporter:
|
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/combineMeshSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/consoleModeEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/craftingBlueprintCreatorEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
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@@ -13,7 +13,8 @@ MonoImporter:
|
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/createInventoryObjectEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/createMeleeShieldObjectEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
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serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/createMeleeWeaponEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -9,7 +9,8 @@ DefaultImporter:
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||||
AssetOrigin:
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serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/createNewGenericModelToRideEditor.cs.bak
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/createNewGenericModelToRideEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
|
||||
AssetOrigin:
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serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/createPhysicalObjectToGrabEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
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@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
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||||
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|
||||
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|
||||
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/customCharacterControllerBaseBuilderEditor.cs
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/customCharacterControllerManagerEditor.cs
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/decalManagerEditor.cs
|
||||
uploadId: 814740
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||||
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||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
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||||
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/decalTypeInformationEditor.cs
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||||
uploadId: 814740
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||||
uploadId: 889948
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||||
@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
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||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
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||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/deviceStringActionEditor.cs
|
||||
uploadId: 814740
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||||
uploadId: 889948
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@@ -13,7 +13,8 @@ MonoImporter:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/dialogContentSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/dialogManagerEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
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||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/doorSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/dropPickUpSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/editControlPositionEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/electronicDeviceEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/elementOnSceneEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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||||
AssetOrigin:
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||||
serializedVersion: 1
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||||
productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/elementOnSceneManagerEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/elevatorSystemEditor.cs
|
||||
uploadId: 814740
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||||
uploadId: 889948
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|
||||
@@ -13,7 +13,8 @@ MonoImporter:
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AssetOrigin:
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serializedVersion: 1
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productId: 40995
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure FPS TPS Creator 3D +
|
||||
2.5D
|
||||
packageVersion: 3.77h
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Editor/eventInfoSystemEditor.cs
|
||||
uploadId: 814740
|
||||
uploadId: 889948
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user