Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/characterModelListManagerEditor.cs
2026-03-29 23:03:14 -07:00

46 lines
1017 B
C#

using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (characterModelListManager))]
public class characterModelListManagerEditor : Editor
{
characterModelListManager manager;
void OnEnable ()
{
manager = (characterModelListManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Replace Model")) {
manager.replaceCharacterModel ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Next Model")) {
manager.setNextOrPreviousCharacterModel (true);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Previous Model")) {
manager.setNextOrPreviousCharacterModel (false);
}
EditorGUILayout.Space ();
}
}
#endif