Add Pause Menu UI, terrains, and X Bot model

Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
This commit is contained in:
Robii Aragon
2026-02-12 02:40:53 -08:00
parent df6164f7a3
commit 36de59999a
64 changed files with 9777 additions and 22 deletions

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Assets/UI/PauseMenu.asset LFS Normal file

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Assets/UI/PauseMenu.tss Normal file
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VisualElement {}

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Assets/UI/PauseMenu.uss Normal file
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.pause-menu-root {
width: 100%;
height: 100%;
justify-content: center;
align-items: center;
position: absolute;
}
.pause-menu-blur {
position: absolute;
width: 100%;
height: 100%;
background-color: rgba(30,30,30,0.6);
backdrop-filter: blur(8px);
z-index: 0;
}
.pause-menu-panel {
min-width: 600px;
min-height: 500px;
background-color: rgba(40,40,40,0.95);
border-radius: 18px;
box-shadow: 0 8px 32px rgba(0,0,0,0.3);
padding: 32px 48px;
display: flex;
flex-direction: row;
align-items: flex-start;
z-index: 1;
}
.pause-menu-title {
font-size: 32px;
color: #ffd700;
margin-bottom: 32px;
font-weight: bold;
letter-spacing: 2px;
}
.pause-menu-buttons {
display: flex;
flex-direction: column;
gap: 16px;
flex: 1;
}
.pause-menu-btn {
width: 320px;
height: 48px;
font-size: 18px;
background-color: #a44;
color: #fff;
border-radius: 8px;
transition: background-color 0.2s, transform 0.2s;
font-weight: 600;
border: none;
box-shadow: 0 2px 8px rgba(0,0,0,0.15);
}
.pause-menu-btn:hover {
background-color: #d55;
transform: scale(1.04);
}
.pause-menu-btn:active {
background-color: #822;
transform: scale(0.98);
}
.pause-menu-side {
display: flex;
flex-direction: column;
gap: 16px;
margin-left: 32px;
align-items: flex-end;
}
.pause-menu-side-btn {
width: 180px;
height: 40px;
font-size: 16px;
background-color: #444;
color: #fff;
border-radius: 8px;
transition: background-color 0.2s, transform 0.2s;
font-weight: 500;
border: none;
box-shadow: 0 2px 8px rgba(0,0,0,0.10);
}
.pause-menu-side-btn:hover {
background-color: #666;
transform: scale(1.05);
}
.pause-menu-side-btn:active {
background-color: #222;
transform: scale(0.97);
}

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Assets/UI/PauseMenu.uxml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement class="pause-menu-root">
<ui:VisualElement class="pause-menu-blur"/>
<ui:VisualElement class="pause-menu-panel">
<ui:Label text="PAUSE MENU" class="pause-menu-title" />
<ui:VisualElement class="pause-menu-buttons">
<ui:Button name="resumeButton" text="Resume" class="pause-menu-btn" />
<ui:Button name="restartButton" text="Restart" class="pause-menu-btn" />
<ui:Button name="switchControlButton" text="Switch Control Type (Touch/Keyboard)" class="pause-menu-btn" />
<ui:Button name="touchOptionsButton" text="Touch Options" class="pause-menu-btn" />
<ui:Button name="editInputButton" text="Edit Control Input" class="pause-menu-btn" />
<ui:Button name="exitHomeButton" text="Exit To Home" class="pause-menu-btn" />
<ui:Button name="exitDesktopButton" text="Exit To Desktop" class="pause-menu-btn" />
</ui:VisualElement>
<ui:VisualElement class="pause-menu-side">
<ui:Button name="photoModeButton" text="Photo Mode" class="pause-menu-side-btn" />
<ui:Button name="toggleConsoleButton" text="Toggle Console Debug (Off)" class="pause-menu-side-btn" />
<ui:Button name="stopGameButton" text="Stop Game (Debug)" class="pause-menu-side-btn" />
<ui:Button name="helpButton" text="?" class="pause-menu-side-btn" />
</ui:VisualElement>
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

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