Migrate Inventory Texture .renderTexture to a newer Unity serialized format and add compatibility flags. Replaced legacy prefab refs with m_CorrespondingSourceObject/m_PrefabInstance/m_PrefabAsset, bumped serializedVersion, and added fields such as m_IsAlphaChannelOptional, m_MipCount, m_DepthStencilFormat, m_ColorFormat, m_UseDynamicScale, m_UseDynamicScaleExplicit, m_BindMS, m_EnableCompatibleFormat, m_EnableRandomWrite and m_ShadowSamplingMode. This aligns the asset with newer Unity RenderTexture schema without changing intended texture dimensions or usage.
Import two UI audio packs (Casual Game Sounds U6 and Free UI Click Sound Effects Pack) including dozens of .wav files, metadata, license/artwork and documentation. Add TextMesh Pro resources and new fonts (KOMIKAX and LiberationSans) and associated materials. Update MainMenu UI (MainMenu.uxml), its controller (MainMenuController.cs), panel settings asset and refresh MainMenu and SampleScene unity scenes to use the new assets.
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
Add a new House asset (Assets/Game/House/CasaExample.fbx) with corresponding meta and folder metadata. Adjust World Canvas material (removed _SPECULAR_COLOR, disabled SHADOWCASTER pass, enabled XR motion vectors flag) and update Save Camera RenderTexture serialized settings. Update SampleScene LFS entry and bump Unity package versions in Packages/manifest.json (several dependency version updates). Also update ProjectSettings (project asset/hash and ProjectVersion to 6000.3.8f1).
Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
Bulk-updates Mixamo material assets under Assets/Mixamo Animations to the Universal Render Pipeline material layout (serializedVersion -> 8). Shader references were replaced with the URP shader GUID, an AssetVersion MonoBehaviour block was added, and many new material properties were added/normalized (BaseMap/_BaseColor/_SpecColor, SpecGlossMap, unity_Lightmaps/unity_ShadowMasks, various floats/ints like _Smoothness/_Cull/_Surface/_WorkflowMode, disabled MOTIONVECTORS pass, etc.). ProjectSettings.asset was also modified (likely to reflect the pipeline update). These changes align materials with URP serialization and rendering expectations.
Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
Add common binary/asset patterns to .gitattributes to route large or binary files (.psd, .fbx, .obj, .png, .jpg, .asset) through Git LFS. Extend .gitignore to exclude common OS-generated files (.DS_Store, .Spotlight-V100, .Trashes, ehthumbs.db, Thumbs.db, etc.) to prevent committing platform artifacts.