Commit Graph

10 Commits

Author SHA1 Message Date
Robii Aragon
31ada61565 Update Inventory Texture RenderTexture fields
Migrate Inventory Texture .renderTexture to a newer Unity serialized format and add compatibility flags. Replaced legacy prefab refs with m_CorrespondingSourceObject/m_PrefabInstance/m_PrefabAsset, bumped serializedVersion, and added fields such as m_IsAlphaChannelOptional, m_MipCount, m_DepthStencilFormat, m_ColorFormat, m_UseDynamicScale, m_UseDynamicScaleExplicit, m_BindMS, m_EnableCompatibleFormat, m_EnableRandomWrite and m_ShadowSamplingMode. This aligns the asset with newer Unity RenderTexture schema without changing intended texture dimensions or usage.
2026-02-22 22:42:49 -08:00
Robii Aragon
b4c63e3c26 Add UI audio packs, fonts and update menus
Import two UI audio packs (Casual Game Sounds U6 and Free UI Click Sound Effects Pack) including dozens of .wav files, metadata, license/artwork and documentation. Add TextMesh Pro resources and new fonts (KOMIKAX and LiberationSans) and associated materials. Update MainMenu UI (MainMenu.uxml), its controller (MainMenuController.cs), panel settings asset and refresh MainMenu and SampleScene unity scenes to use the new assets.
2026-02-18 01:32:13 -08:00
Robii Aragon
c20e39adc4 Add Main Menu UI, alien models & editor configs
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
2026-02-17 18:04:37 -08:00
Robii Aragon
43a43f1cb3 Add CasaExample FBX, update materials & packages
Add a new House asset (Assets/Game/House/CasaExample.fbx) with corresponding meta and folder metadata. Adjust World Canvas material (removed _SPECULAR_COLOR, disabled SHADOWCASTER pass, enabled XR motion vectors flag) and update Save Camera RenderTexture serialized settings. Update SampleScene LFS entry and bump Unity package versions in Packages/manifest.json (several dependency version updates). Also update ProjectSettings (project asset/hash and ProjectVersion to 6000.3.8f1).
2026-02-15 23:06:50 -08:00
Robii Aragon
36de59999a Add Pause Menu UI, terrains, and X Bot model
Add a new Pause Menu UI (UXML, USS, TSS, asset/meta) and related UI folder metadata. Add new terrain assets and TerrainData files, plus lighting settings for the 2.5d demo scene. Import a new character model (X Bot.fbx) with its importer meta and new characters folder. Update SampleScene and LFS pointers, and refresh render pipeline settings (Mobile RP & URP global settings) and project/package settings. Tweak multiple material files: align _Color with BaseColor, add SHADOWCASTER to disabled shader passes for Ellen materials, and assign a missing main texture for Vincent_Hero_High_diffuse.
2026-02-12 02:40:53 -08:00
Robii Aragon
df6164f7a3 Update Mixamo materials to URP format
Bulk-updates Mixamo material assets under Assets/Mixamo Animations to the Universal Render Pipeline material layout (serializedVersion -> 8). Shader references were replaced with the URP shader GUID, an AssetVersion MonoBehaviour block was added, and many new material properties were added/normalized (BaseMap/_BaseColor/_SpecColor, SpecGlossMap, unity_Lightmaps/unity_ShadowMasks, various floats/ints like _Smoothness/_Cull/_Surface/_WorkflowMode, disabled MOTIONVECTORS pass, etc.). ProjectSettings.asset was also modified (likely to reflect the pipeline update). These changes align materials with URP serialization and rendering expectations.
2026-02-05 07:23:37 -08:00
Robii Aragon
fd87a6ffd5 add ckg
plantilla base para movimiento básico
2026-02-05 05:07:55 -08:00
Robii Aragon
ed7b223c04 Add initial Unity project files and settings
Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
2026-02-05 04:41:56 -08:00
Robii Aragon
e584379d09 Add LFS patterns and OS file ignores
Add common binary/asset patterns to .gitattributes to route large or binary files (.psd, .fbx, .obj, .png, .jpg, .asset) through Git LFS. Extend .gitignore to exclude common OS-generated files (.DS_Store, .Spotlight-V100, .Trashes, ehthumbs.db, Thumbs.db, etc.) to prevent committing platform artifacts.
2026-02-05 04:32:22 -08:00
Robii Aragon
771cb6d5fe Initial commit 2026-02-05 04:24:19 -08:00