55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class brainwashAIState : MonoBehaviour
|
|
{
|
|
[Header ("Main Settings")]
|
|
[Space]
|
|
|
|
public string factionToConfigure = "Friend Soldiers";
|
|
|
|
public bool setNewName;
|
|
public string newName;
|
|
public bool AIIsFriend;
|
|
|
|
public string newTag = "friend";
|
|
|
|
public bool followPartnerOnTriggerEnabled = true;
|
|
|
|
public bool setPlayerAsPartner = true;
|
|
|
|
[Space]
|
|
[Header ("Events Settings")]
|
|
[Space]
|
|
|
|
public bool useRemoteEvents;
|
|
|
|
public List<string> remoteEventNameList = new List<string> ();
|
|
|
|
[Space]
|
|
[Header ("Components")]
|
|
[Space]
|
|
|
|
public GameObject characterGameObject;
|
|
|
|
public GameObject newPartnerGameObject;
|
|
|
|
|
|
public void activateState ()
|
|
{
|
|
if (characterGameObject == null) {
|
|
return;
|
|
}
|
|
|
|
GKC_Utils.activateBrainWashOnCharacter (characterGameObject, factionToConfigure, newTag, setNewName, newName,
|
|
AIIsFriend, followPartnerOnTriggerEnabled, setPlayerAsPartner,
|
|
newPartnerGameObject, useRemoteEvents, remoteEventNameList);
|
|
}
|
|
|
|
public void setnewPartnerGameObject (GameObject newObject)
|
|
{
|
|
newPartnerGameObject = newObject;
|
|
}
|
|
}
|