94 lines
2.0 KiB
C#
94 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class armorClothPickup : pickupType
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{
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[Header ("Custom Settings")]
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[Space]
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public string objectName;
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public string categoryName;
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bool storePickedObjectOnInventory;
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public override bool checkIfCanBePicked ()
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{
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if (finderIsPlayer) {
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if (mainPickupObject.inventoryObjectManager != null) {
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bool storeObjectOnInventory = false;
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playerComponentsManager mainPlayerComponentsManager = player.GetComponent<playerComponentsManager> ();
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if (mainPlayerComponentsManager != null) {
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inventoryCharacterCustomizationSystem mainInventoryCharacterCustomizationSystem = mainPlayerComponentsManager.getInventoryCharacterCustomizationSystem ();
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if (mainInventoryCharacterCustomizationSystem != null) {
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storeObjectOnInventory = true;
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}
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}
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if (storeObjectOnInventory) {
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canPickCurrentObject = mainPickupObject.tryToPickUpObject ();
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} else {
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canPickCurrentObject = true;
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}
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storePickedObjectOnInventory = true;
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amountTaken = mainPickupObject.amount;
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}
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}
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if (finderIsCharacter) {
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findObjectivesSystem currentfindObjectivesSystem = npc.GetComponent<findObjectivesSystem> ();
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if (currentfindObjectivesSystem != null) {
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}
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}
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return canPickCurrentObject;
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}
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public override void confirmTakePickup ()
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{
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bool objectPickedCorrectly = false;
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if (finderIsPlayer) {
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if (storePickedObjectOnInventory) {
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objectPickedCorrectly = true;
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} else {
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}
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}
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if (finderIsCharacter) {
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}
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if (!objectPickedCorrectly) {
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return;
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}
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if (useCustomPickupMessage) {
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showPickupTakenMessage (amountTaken);
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} else {
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showPickupTakenMessage (objectName + " Picked");
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}
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mainPickupObject.playPickupSound ();
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mainPickupObject.removePickupFromLevel ();
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}
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public void setObjectName (string newName)
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{
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objectName = newName;
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}
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public override void renameObject (string newName)
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{
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setObjectName (newName);
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}
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} |